castle h.s. bootleg package
DESCRIPTION
CASTLE H.S. BOOTLEG PACKAGE. Andrew Coverdale – Head Coach – Castle High School [email protected]. Q. MAX. Uncovered Checks. Funnel (“Alley”) Screens. Screen/Boot/Uncovered Directory. Denver-Dallas. GREEN/GOLD INSTRUCTIONAL. Oxford-Oakland. INSTRUCTIONAL. INSTRUCTIONAL. - PowerPoint PPT PresentationTRANSCRIPT
CASTLE H.S.CASTLE H.S.
BOOTLEG PACKAGEBOOTLEG PACKAGE
QQMAXMAX
Andrew Coverdale – Head Coach – Castle High [email protected]
Screen/Boot/Uncovered Screen/Boot/Uncovered DirectoryDirectory
Uncovered ChecksUncovered Checks Funnel (“Alley”) Funnel (“Alley”) ScreensScreens
GREEN/GOLD INSTRUCTIONAL
G/G f/GUN 1
FAKE G/G VIDEO 1
INSTRUCTIONAL
VIDEOG/G f/GUN 2
G/G VIDEO 2
FAKE G/G VIDEO 2
BootlegsBootlegsBOOTLEG INTRODUCTION
YOU DRAW IT 1 YOU DRAW IT 2
Rock/Luck INSTRUCTIONAL
OL Video: Rock/Luck OL Video: Rocket/Lucky
G/G VIDEO 1
YOU DRAW IT
OUTSIDE REC. UNCOVERED: 80-90 ‘JUKE’
Oxford-Oxford-OaklandOakland
“FAKE” OAK/OX
INSTRUCTIONAL
VIDEO
YOU DRAW IT
Denver-Denver-DallasDallas
““Flow Screen” ConceptFlow Screen” ConceptCONCORD/CLEVELAND INSTRUCTIONAL
CON/CLEV VIDEO CON/CLEV Y.D.I.Rocket/Lucky INSTRUCTIONAL
WR Video:2 x 2 versions
WR Video:3 x 1 versions
WR Video:Rocket ‘H’
SUMMARY TABLE
OFFENSEMAIN MENU
•“Bootlegs,” meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays!•All receivers use the same route rules for all types of Bootlegs (Post, Over, Pin Arrow, Go Pocket)!
KEYS to a successful play:KEYS to a successful play:1.1. GREAT fakes! RB rolls over ball & GREAT fakes! RB rolls over ball & sells itsells it, QB , QB
follows w/eyes!follows w/eyes!2.2. PAD LEVEL by linemen!PAD LEVEL by linemen!3.3. Linemen PREVENT PENETRATION across the Linemen PREVENT PENETRATION across the
board!board!4.4. PIN ARROW is patient and handles the BSDE PIN ARROW is patient and handles the BSDE
before releasing!before releasing!
TAGS/VARIATIONSTAGS/VARIATIONS•““H”H”
•‘‘Stay’ call for PinStay’ call for Pin•‘‘Comeback/Double Comeback/Double
ComebkComebk•TouchdownTouchdown
Boot philosophy
2-3 Philosophy
BOOTLEGBOOTLEGPACKAGEPACKAGE
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -
•In our basic boot package, the OLine uses ‘play action reach’ protection across the board, very similar to Slant (Inside Zone) but without going downfield!•In our “G” boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same!
TERM SW
C
C
T E
BS Outs:BS Outs: OVER ROUTE (See technique of FS Ins)—OVER ROUTE (See technique of FS Ins)—MINIMUM split. If there’s someone inside you already doing MINIMUM split. If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards.it, run a flat POST, breaking at 10 yards.
BS Ins/TE:BS Ins/TE: OVER route..+4 split…clean inside release, go OVER route..+4 split…clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone.12-14 yds. Use “STAIRSTEP” if being trailed by anyone.
BS T:BS T: Play Action Reach “toward the number”Play Action Reach “toward the number”
BS G:BS G: Play Action Reach toward the numberPlay Action Reach toward the number
CENTER:CENTER: Play Action Reach toward the numberPlay Action Reach toward the number
FS G:FS G: Play Action Reach toward the numberPlay Action Reach toward the number
FS T:FS T: Play Action Reach.Play Action Reach. Call TWO if 2 men on/outside! Call TWO if 2 men on/outside! Base inside of those two men!Base inside of those two men!
FS Outs:FS Outs: Top of #s split. Run GO POCKET, as on 4 routeTop of #s split. Run GO POCKET, as on 4 route
FS Ins/TE:FS Ins/TE: “PIN” ARROW. “PIN” ARROW. PinPin E.M.O.L. 2 counts, working to E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edgehead around! Lose your route if necessary to secure edge. . BASE call tells you to pin 2BASE call tells you to pin 2ndnd man on/outs OT. man on/outs OT.STAY call tells you to pin your man, outside in, & not releaseSTAY call tells you to pin your man, outside in, & not release
PLAY ACTION “PLAY ACTION “REACHREACH” RULES” RULES*Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splitssplits to between 1212 and and 1818 inches inches to help eliminate penetration! *Low Hats!*Low Hats!**1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.don’t cross L.O.S. -If you feel a guy start to split you, abort course & ‘twist’ him into pile/man in front of you!
R:R: Fake the run indicated by the #. SELL run by rolling over Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S.convincing run course, bend E-W to stay behind L.O.S.
QB:QB: Step to course of the run play indicated, extend ball after Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find safety look; v. 2 safety look find CBCB out of fake, hit out of fake, hit Go PocketGo Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!if he collapses (Flat to Pocket to Over), just as on the 4 route!
HH (Strong/Weak/+/-) (Strong/Weak/+/-):: Receiver rules. Make “I’m inside” Receiver rules. Make “I’m inside” call from Strong/Weak. call from Strong/Weak.
1001100110021002
““Stairstep” if chasedStairstep” if chased
Rock-Luck Instructional
FS Mid:FS Mid: SPLIT. Your job is to clear safety traffic for the SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder.2-safety look, straighten once past his shoulder.
M
BASICBASICBOOTBOOT
TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED SHARED RESPONSIBILITYRESPONSIBILITY
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -
TERM SW
C
C
T E
BS Outs:BS Outs: OVER ROUTE…MINIMUM split (See technique of OVER ROUTE…MINIMUM split (See technique of FS Ins). If there’s someone inside you already doing it, run FS Ins). If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards.a flat POST, breaking at 10 yards.
BS Ins/TE:BS Ins/TE: OVER route…+4 split..clean inside release, go OVER route…+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone.12-14 yds. Use “STAIRSTEP” if being trailed by anyone.
BS T:BS T: 3-step SLUSH. Take over anything that shows in B 3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL.gap, be patient & gain depth in working back out to EMOL.
BS G:BS G: PULL & LOGPULL & LOG FS EMOL. Pull step past C, deepen at FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper once, head on a swivel. Arrive at EMOL just as chipper leaves, ‘happy dog’ feet to pin him.leaves, ‘happy dog’ feet to pin him.
CENTER:CENTER: Play Action Reach. Close the gap bet. You & Play Action Reach. Close the gap bet. You & T.T.
FS G:FS G: Play Action Reach to the numberPlay Action Reach to the number
FS T:FS T: Play Action Reach.Play Action Reach. Call TWO if 2 men on/outside! Call TWO if 2 men on/outside! Base inside of those two men!Base inside of those two men!
FS Outs:FS Outs: Top of #s split. Run GO POCKET, as on 4 routeTop of #s split. Run GO POCKET, as on 4 route
FS Ins/TE:FS Ins/TE: “PIN” ARROW. “PIN” ARROW. PinPin E.M.O.L. 2 counts, working to E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edgehead around! Lose your route if necessary to secure edge. . BASE call tells you to pin 2BASE call tells you to pin 2ndnd man on/outs OT. man on/outs OT.STAY call tells you to pin your man, outside in, & not releaseSTAY call tells you to pin your man, outside in, & not release
PLAY ACTION “PLAY ACTION “REACHREACH” RULES” RULES*Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splitssplits to between 1212 and and 1818 inches inches to help eliminate penetration! *Low Hats!*Low Hats!**1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.don’t cross L.O.S. -If you feel a DL splitting you, abort course, twist him into pile!
R:R: Fake the run indicated by the #. SELL run by rolling over Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S.convincing run course, bend E-W to stay behind L.O.S.
““H” call tells you to run Pin Arrow!H” call tells you to run Pin Arrow!
QB:QB: Step to course of the run play indicated, extend ball after Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find safety look; v. 2 safety look find CBCB out of fake, hit out of fake, hit Go PocketGo Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!if he collapses (Flat to Pocket to Over), just as on the 4 route!
HH ( (Strong/Weak/+/-): Receiver rules. Must make “I’m Inside” Strong/Weak/+/-): Receiver rules. Must make “I’m Inside” call from Strong/Weakcall from Strong/Weak. . “H” tells you & R to switch jobs!“H” tells you & R to switch jobs!
1001100110021002
““Stairstep” if chasedStairstep” if chased
Rocket-Lucky Instructional
FS Mid:FS Mid: SPLIT. Your job is to clear safety traffic for the SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder.2-safety look, straighten once past his shoulder.
M
BOOTBOOT“G”“G”
TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED SHARED RESPONSIBILITYRESPONSIBILITY
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -
““Punch”Punch”““Happy Happy
Dog”Dog”
T TE E
R
M
W
SC C
J
E E
WN
R
M Z
N
C C
J
N TT ER WS
EC C
J
T TE EW
M S
R
C C
J
Rock-Luck 2x2 You Draw It
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -
16-17 You Draw It
4 wide/Gun v. Bearv. Bear2 TE/2 Flankers v. Splitv. Split
TE/Slot look: “Switch” v. Evenv. Even“H” variation – Brown set v. Oddv. Odd
T TE E
R
MW
S
CC
J
E E RN
W M S
N
CC
J
N TT ER
S M
EC C
J
T TE E W
M SRCC
J
Rock-Luck 3x1 You Draw It
- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -
Rock-Luck 2x2 You Draw It
16-17 You Draw It
Nasty Slot v. Bearv. BearDbl TE “Deuce” v. Splitv. Split
Offset back as #3 v. Evenv. EvenMotion to Bunch v. 3-3v. 3-3
SCREEN/BOOT BLOCKING SCREEN/BOOT BLOCKING SUMMARYSUMMARY
PLAYPLAY FST FSG Center BSG BST Y/TE R H
BOOTLEGBOOTLEG(Basic)(Basic)
P.A. Reach to the # sideBASE if 2 on/outside
Play Action Reach to # sideAlert BASE call
Play Action Reach to #s
side
Play Action Reach to #s
side
Play Action Reach to #s
side
In route Pre-rd 9 tech threat…Fake
run called, pick up trash
off edge
In route
BOOTLEGBOOTLEG(“G”)(“G”)
P.A. Reach to the # sideBASE if 2 on/outside
Play Action Reach to # sideAlert BASE call
Seal BS A gap to 1st DL
backside (toward #)
Sickle pull LOG FS
EMOL (away f/#)
3-step PUNCH
In route Pre-rd 9 tech threat…Fake
run called, pick up trash
off edge
In route
ALLEY ALLEY SCREENSCREEN
(Dbls)(Dbls)
Vertical set open the window
1 Count set to best shoulder Kick #2 out of
funnel
1 Count set to best shoulder
Seal #3 f/ funnel or run him past it
1 Count inside set Sprint to
bottom front of funnel &
AMBUSH
Vertical set open the window
Receiver rules
Swing BS or run fake;
“KICK” tells you to Kick
CB FS
Kick CB if offset to call by align
ALLEY ALLEY SCREEN SCREEN (Trips)(Trips)
Vertical set open the window
1 Count set to best shoulder Kick #3 out of
funnel
1 Count set to best shoulder
Seal #4 f/ funnel or run him past it
1 Count inside set Sprint to
bottom front of funnel &
AMBUSH
Vertical set open the window
Receiver rules
Swing BS or run fake; If told to offset to call, blk LB over Ins rec
Block LB over ins
rec if offset to call
FLOW FLOW SCREENSCREEN
Vertical set open the window
2 count set, pull flat kick 1st wrong color
2 count set, seal FSLB to safety level
Block 60-70 protection to the number
Block 60-70 protection to the number
Block 60-70 pro to the # call
Screener unless called
otherwise
Rec. rules unless
called as screener
STRETCH STRETCH PASSPASS
P.A. Reach to #s side
P.A. Reach to #s side
P.A. Reach to #s side Hinge if not engaged
on 3d step
P.A. Reach to #s side Hinge if not engaged
on 3d step
P.A. Reach to #s side Hinge if not
engaged on 3d step
P.A. Reach if
FS; Hinge if BS
Sell 16-17, flatten behind LOS, absorb blitz outside
T/TE
Sell 16-17 if in
backfield
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