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CASTLE H.S. BOOTLEG PACKAGE. Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com. Q. MAX. Uncovered Checks. Funnel (“Alley”) Screens. Screen/Boot/Uncovered Directory. Denver-Dallas. GREEN/GOLD INSTRUCTIONAL. Oxford-Oakland. INSTRUCTIONAL. INSTRUCTIONAL. - PowerPoint PPT Presentation

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  • CASTLE H.S.BOOTLEG PACKAGE

    QMAXAndrew Coverdale Head Coach Castle High SchoolShared_responsibility@yahoo.com

  • Screen/Boot/Uncovered DirectoryUncovered ChecksFunnel (Alley) ScreensGREEN/GOLD INSTRUCTIONAL G/G f/GUN 1 FAKE G/G VIDEO 1 INSTRUCTIONAL VIDEOG/G f/GUN 2 G/G VIDEO 2 FAKE G/G VIDEO 2 BootlegsBOOTLEG INTRODUCTION YOU DRAW IT 1 YOU DRAW IT 2 Rock/Luck INSTRUCTIONALOL Video: Rock/Luck OL Video: Rocket/LuckyG/G VIDEO 1 YOU DRAW ITOUTSIDE REC. UNCOVERED: 80-90 JUKE Oxford-OaklandFAKE OAK/OXINSTRUCTIONAL VIDEOYOU DRAW ITDenver-DallasFlow Screen ConceptCONCORD/CLEVELAND INSTRUCTIONAL CON/CLEV VIDEO CON/CLEV Y.D.I.Rocket/Lucky INSTRUCTIONALWR Video: 2 x 2 versionsWR Video: 3 x 1 versionsWR Video: Rocket HSUMMARY TABLEOFFENSE MAIN MENU

  • Bootlegs, meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays!All receivers use the same route rules for all types of Bootlegs (Post, Over, Pin Arrow, Go Pocket)! KEYS to a successful play:GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes!PAD LEVEL by linemen!Linemen PREVENT PENETRATION across the board!PIN ARROW is patient and handles the BSDE before releasing!Boot philosophy2-3 PhilosophyBOOTLEGPACKAGE- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -In our basic boot package, the OLine uses play action reach protection across the board, very similar to Slant (Inside Zone) but without going downfield!In our G boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same!

  • TERMSW C CTEBS Outs: OVER ROUTE (See technique of FS Ins)MINIMUM split. If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route..+4 splitclean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use STAIRSTEP if being trailed by anyone. BS T: Play Action Reach toward the number BS G: Play Action Reach toward the numberCENTER: Play Action Reach toward the number FS G: Play Action Reach toward the number FS T: Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men!FS Outs:Top of #s split. Run GO POCKET, as on 4 routeFS Ins/TE:PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT.STAY call tells you to pin your man, outside in, & not release PLAY ACTION REACH RULES*Use same basic assignment rules from Reach family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats!*1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, dont cross L.O.S. -If you feel a guy start to split you, abort course & twist him into pile/man in front of you! R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!H (Strong/Weak/+/-): Receiver rules. Make Im inside call from Strong/Weak. 10011002Stairstep if chasedRock-Luck InstructionalFS Mid:SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder.BASIC BOOTTRUSTTEMPODISCIPLINEPREPARATIONSHARED RESPONSIBILITY- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  • TERMSW C CTEBS Outs: OVER ROUTEMINIMUM split (See technique of FS Ins). If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use STAIRSTEP if being trailed by anyone. BS T: 3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL. BS G: PULL & LOG FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper leaves, happy dog feet to pin him. CENTER: Play Action Reach. Close the gap bet. You & T.FS G: Play Action Reach to the number FS T: Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men!FS Outs:Top of #s split. Run GO POCKET, as on 4 routeFS Ins/TE:PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT.STAY call tells you to pin your man, outside in, & not release PLAY ACTION REACH RULES*Use same basic assignment rules from Reach family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats!*1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, dont cross L.O.S. -If you feel a DL splitting you, abort course, twist him into pile! R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. H call tells you to run Pin Arrow! QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!H (Strong/Weak/+/-): Receiver rules. Must make Im Inside call from Strong/Weak. H tells you & R to switch jobs! 10011002Stairstep if chasedRocket-Lucky InstructionalFS Mid:SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder.BOOT GTRUSTTEMPODISCIPLINEPREPARATIONSHARED RESPONSIBILITY- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -PunchHappy Dog

  • TTEERMWSCCJEEWNRMZNCCJNTTERWSECCJTTEEWMSRCCJ Rock-Luck 2x2 You Draw It- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -16-17 You Draw It4 wide/Gunv. Bear2 TE/2 Flankersv. SplitTE/Slot look: Switchv. EvenH variation Brown setv. Odd

  • TTEERMWSCCJEERNWMSNCCJNTTERSMECCJTTEEWMSRCCJ Rock-Luck 3x1 You Draw It- C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -Rock-Luck 2x2 You Draw It16-17 You Draw ItNasty Slotv. BearDbl TE Deucev. SplitOffset back as #3v. EvenMotion to Bunchv. 3-3

  • SCREEN/BOOT BLOCKING SUMMARY- To Running Game Directory -- To Offense Main Menu -- To Passing Game Directory -- To Screen/Boot Directory -

    PLAYFSTFSGCenterBSGBSTY/TERHBOOTLEG (Basic)P.A. Reach to the # side BASE if 2 on/outsidePlay Action Reach to # side Alert BASE callPlay Action Reach to #s sidePlay Action Reach to #s sidePlay Action Reach to #s side In routePre-rd 9 tech threatFake run called, pick up trash off edgeIn routeBOOTLEG (G)P.A. Reach to the # side BASE if 2 on/outsidePlay Action Reach to # side Alert BASE callSeal BS A gap to 1st DL backside (toward #)Sickle pull LOG FS EMOL (away f/#)3-step PUNCH In routePre-rd 9 tech threatFake run called, pick up trash off edgeIn routeALLEY SCREEN (Dbls)Vertical set open the window1 Count set to best shoulder Kick #2 out of funnel1 Count set to best shoulder Seal #3 f/ funnel or run him past it1 Count inside set Sprint to bottom front of funnel & AMBUSHVertical set open the windowReceiver rulesSwing BS or run fake; KICK tells you to Kick CB FSKick CB if offset to call by alignALLEY SCREEN (Trips)Vertical set open the window1 Count set to best shoulder Kick #3 out of funnel1 Count set to best shoulder Seal #4 f/ funnel or run him past it1 Count inside set Sprint to bottom front of funnel & AMBUSHVertical set open the windowReceiver rulesSwing BS or run fake; If told to offset to call, blk LB over Ins recBlock LB over ins rec if offset to callFLOW SCREENVertical set open the window2 count set, pull flat kick 1st wrong color2 count set, seal FSLB to safety levelBlock 60-70 protection to the numberBlock 60-70