case study of korean licensing and merchandising business

29
A case study of Korean character Licensing business Nov 18 2015 Sam Lee / Ocon

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Page 1: Case study of Korean Licensing and merchandising business

A case study of

Korean character

Licensing business

Nov 18 2015

Sam Lee / Ocon

Page 2: Case study of Korean Licensing and merchandising business

Sam Lee [Currently] 2012 – Present

Managing Director / Ocon Inc ( Job) Licensing and merchandising business

Animation production, co-production International business

2012- Present Jury of Government support program for Animation and Character license part

/ KOCCA, a Gov’t org Jury of Government support program for content business / RAPA , a Gov’t org Consultant of Content business / KOCCA

[Formerly] 2010 -2011

Managing Director / Isis contents co ( Job) Licensing and merchandising business

International business (Company ) Master licensee of Sanrio including Hello Kitty

2006 -2010 Chief Manager / Doolynara co

( Job) Licensing and merchandising business Animation production , co-production International business

(Company) Licensor of Dooly, the little Dino

Page 3: Case study of Korean Licensing and merchandising business

OCON

18 years history

CGI Animation and Character related business

Co-owner of Pororo IP ( * IP : Intellectual properties )

Emmy awards ( 2014) and many awards by Pororo and Dibo

Master Licensee of “Kakao friends “

Master Licensee of “ Ani-Pang “

Page 4: Case study of Korean Licensing and merchandising business

Today

Character Licensing and merchandising Market status of Korea

Case study : Kakao friends

Case study : Korean Children animation : PORORO and DIBO

Page 5: Case study of Korean Licensing and merchandising business

L&M business in Korea

Page 6: Case study of Korean Licensing and merchandising business
Page 7: Case study of Korean Licensing and merchandising business

Character usageCharacter recognition

Local foreign

Recognition route

Character goods Animation friends Smartphone internet

Page 8: Case study of Korean Licensing and merchandising business

What characters ?

Toddler Children Adult

Page 9: Case study of Korean Licensing and merchandising business

Different ?

90 % Korean licensees are not importers but

Manufacturers

70% Licensees are SME 30% Chebul

Licensees are not only buyers but life time partners

They should invest money to launch the new character products

CEO is the PIC , fast decision making

Page 10: Case study of Korean Licensing and merchandising business

Different ?

Strong Local brands >Global Brand

More chance to watch local programs due to animation quota

= More watch , More consume

Typical National Traits

Local Market chain >> Walmart, Carrefour

Local search engine ( Naver) >>> Google

Local instant messenger ( Kakao talk ) >> whatsapp , Line

Page 11: Case study of Korean Licensing and merchandising business

Production

sell $50Buy $25Production

Factory Wholesaler Retailer Consumer

sell $75 sell $100

Royalties are imposed to Retail or Wholesale ?

Page 12: Case study of Korean Licensing and merchandising business

Royalties ?

Most of the licensing agreement are made on Wholesale price not retail price ( global standard )

-General merchandise : 8 % of wholesale price - Foods and beverages : 0.5 – 1.5 %- Minimum guarantee ( MG ) : USD5,000

Very cheap price _ Let licensee decide easily No.1 Brand PORORO and KAKAO as well

“ NO ENTRY BARRIERS “

Page 13: Case study of Korean Licensing and merchandising business

Case study : Kakao friends

Page 14: Case study of Korean Licensing and merchandising business

Kakao friends

- Launced licensing biz only 2 yrs- 10 offline shops - USD 2Mil / Month Offline Sales- USD 1Mil / Month Online Sales - USD 400,000 / Month royalties - 500 of merchandises- OCON successfully launched L&M Model

Most Hot characters in L&M Market within 2 years

Page 15: Case study of Korean Licensing and merchandising business

2 main types character goods production

Licensing OEM

Let licensees make merchandise productions “Lend IP”

Licensor make their own productions

All products are from licensees

All are OEM

* IP : Intellectual properties

Page 16: Case study of Korean Licensing and merchandising business

Mixed Model

Licensing (Out) OEM

Well selling productions _ toys , stationeries

Uncertain productions _ fashion , appeals

; Do OEM first -> make market -> go to licensing

Current Cash cow Future Cash cow

DISTRIBUTION – Shops , Wholesales

Page 17: Case study of Korean Licensing and merchandising business

Future licensing ? collaboration

Classic licensing Collaboration

1 year agreement Short terms

1 – 3 months

SME mainly Big and Giant

Relatively week brand Strong brand

No sign of own brand

Only can see character

granted

- e.g Pororo pencil

Granted character and own

brand both alive

LG X Kakao

Page 18: Case study of Korean Licensing and merchandising business

Distribution by Licensor

- Meaning doing wholesales, Retail shops- Buying licensing goods from licensees to help keep production-Guarantee licensee’s rigid sales volume

HELP LICENSEES TO MAKE MONEY is HELP YOURSELF

Page 19: Case study of Korean Licensing and merchandising business

New distribution model _ Popup store

-Limited time shop : 2 weeks – 1 months - Strong advertisement by SNS , Internet (Aiming young generation) - Limited goods - young generation friendly place : Near collage - Interior Design Oriented

Page 20: Case study of Korean Licensing and merchandising business

Case study : Korean Children animation

PORORO and DIBO

Page 21: Case study of Korean Licensing and merchandising business

Pororo

-Produced by 2 companies co-work : Ocon , Iconix

- Season 6 under production now

- Annual Licensing income : USD20 Mil

- Licensing goods sales : USD500 Mil a year

- Partner companies : 600

- Licensing goods : 1,000

Page 22: Case study of Korean Licensing and merchandising business

Make money with animation -You can only recoup 20% of invested money by TV Sales - Rest of 80% or over should come from OSMU

Animation

Broadcasting

TV , IPTV ,

cable, …Exhibition

/

performan

ces

Video /

Music

Video

games

General

Licensing /

Franchise

Movie

Page 23: Case study of Korean Licensing and merchandising business

OSMU ( One-source multi-use )

- Children’s Musical performance

** The slogan of korean animation

Page 24: Case study of Korean Licensing and merchandising business

Dibo Musical in Philippines

Page 25: Case study of Korean Licensing and merchandising business

-Indoor theme park (Pororo park)

Korea, China now Singapore ( Marina Square)

Page 26: Case study of Korean Licensing and merchandising business

- Indoor theme park ( Dibo village )

Page 27: Case study of Korean Licensing and merchandising business

-Movie

Pororo, Ice racing adventure(2013 .12 )

Pororo2 , Snow fairy Adventure (2014.12)

Pororo 3, Cyber space Adventure ( 2015.12)

Millions of visitors

Page 28: Case study of Korean Licensing and merchandising business

Success factors of PORORO

- Cooperation of two companies Iconix : comes from advertising company Ocon : Korea’s leading animation studio

-Right business partner : EBS Not 3 Major TV EBS : specialized for children contents

- Strict pre-marketing research English name , penguin and etc

-Strict licensing policies : Only for Children goods

- Gov’t support

Page 29: Case study of Korean Licensing and merchandising business

Thank you

Sam Lee [email protected]://linkedin.com/in/samleekorea