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CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers worldwide. The company’s intention is to become a game publisher/developer, and enter emerging gaming markets such as eSports, tournaments, among others.

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Page 1: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

CARLOSX360 CO. LTD.

Right now, CarlosX360 Co., Ltd. Is a global

gaming network of blogs and forums delivering

content to gamers worldwide.

The company’s intention is to become a game publisher/developer, and enter emerging gaming markets such as eSports, tournaments, among others.

Page 2: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

THE VIDEO GAME INDUSTRY IS A VERY COMPETITIVE SPACE. THE ONLY WAY TO GET ATTENTION WITHOUT A LOT OF CAPITAL SPENT IS SIMPLY: BUILD YOUR OWN WEBSITE OR BUILD A NETWORK OF WEBSITES. PRECISELY WHAT CARLOSX360 DID.

Problem & Solution

By 2018, CarlosX360 accomplished this. Refer to the “Current Traction” section.

Problem: Players are sick and tired of publishers forcing invasive post-launch business models.

Solution: Constant game updates acts as ‘season pass.’ No matter how big or small.

Other business info & other

business models available

in this QR Code

Page 3: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Name Users New Users Sessions Pageviews

DestroyRepeat 342,558 341,326 433,890 953,212

CODForums 258,505 257,013 320,130 969,465

MW3Blog 155,658 157,371 181,684 214,049

BO3Forums 81,458 82,144 99,085 261,448

MVCForum 23,896 N/A 27,691 75,589

BF1Forum 42,610 42,802 51,370 127,650

AWBlog 35,286 35,366 39,213 52,287

MetalGearFans 16,094 16,194 17,429 33,265

MW4Blog 10,273 N/A 10,845 12,375

CODNet 28,048 27,967 29,894 38,470

COD7Net 7,926 N/A 8,338 10,589

SFvsTekken 7,411 N/A 7,985 10,612

Carlos 360° 20,283 20,228 22,426 31,563

carlosx360.com 6,190 6,156 6,755 9,088

carlosx360.co 1,946 N/A 2,113 6,524

UTForums 1,281 N/A 1,478 3,451

startupsforum.net 1,290 1,289 1,377 2,452

MW2Boards 998 N/A 1,164 1,885

TitanFall2Forums 4,107 4,113 5,731 15,959

InfiniteWarfareForums 695 696 804 2,418

SwitchForum 2,318 2,321 2,737 9,085

DMCForums 185 185 236 618

Destiny2Forum 2,224 2,222 2,521 4,142

BattlefrontForum 1,354 1,355 1,497 4,231

Total 1,052,594 998,748 1,276,393 2,850,427

Current TractionOn February 18, 2018, I accumulated all statistics from

the lifetime of CarlosX360's Network. Not all of these

websites are live. Every year, I retire the old websites,

and merge them where appropriate. This has been

my model since 2009. Continuously iterating.

DestroyRepeat is now the flagship product of the

network.

Currently, DestroyRepeat is a forum, but within the

next year, it will become a blog/forum website. I

acquired Call of Duty Blog to merge into

DestroyRepeat. It has 1,000 clickthroughs every week.

As you can see: 3 Million Page Views (ballpark), 1 Million Users across all statistics.

Source: CarlosX360's Google Analytics

Update 8/15/2018: 2.9 Million Pageviews.

Market Validation

Page 4: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Market Validation (Milestone)

Page 5: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Market Size

Video Games

$130B

Xbox BrandRoughly 120

Million Units

World Wide

Nintendo Brand

Roughly 300

Million Units

World Wide

PlayStation

BrandRoughly 500

Million Units

World Wide

Best selling Video Game: Call of

Duty

250 Million Copies Sold Across

PlayStation, Xbox, PC in 16 years.

Battlefield was meant to

compete against Call of Duty,

but is behind with only 39 Million

Copies sold.

Fortnite and Player Unknown

Battlegrounds are two popular

games at the moment, but both

are free-to-play. Both are banking

on the popularity of the “Battle

Royale” modes.

Page 6: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Competition

Publisher of Call of Duty, Skylanders, Destiny, Diablo,

and World of Warcraft.

Publisher of Madden, Battlefield, Need for Speed, Medal of

Honor, The Sims, and more.

Publisher of Unreal, Fortnite, and is formerly publisher and

developer of Gears of War.

A Startup that developed and published Player Unknown

Battlegrounds.

Keep in mind, there are

more players in the Video

Game space. I am just

naming a few in this list.

What I want is to break into

the mainstream, where Call

of Duty currently thrives. The

reason for this is the ease of

entry. Trust in this industry is

vital, so that’s why I spent

years building my

reputation in a small sector.

Page 7: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

The company is a network. I intended to build a network in the first place to get you to understand that one business model doesn't have to be the end of a company. Multiple business models means we can

move around without having our proverbial feet on mud. I built the company's DNA to navigate the gaming industry's ever-changing marketplace.

Why? It's always changing. It never stays the same every 5-10 years. Never.

I want YOU to understand that without panicking. Without asking me. WITHOUT worry.

- Currently, CarlosX360 Co., Ltd. does ads. It does integrated ads into CAPTCHA. Link Affiliate (VigLink)

- CarlosX360 Co., Ltd. also does sponsorships. (Image as proof)

- Video Games currently cost $60 (plus tax)

- The value goes down over time.

Other business models include microtransactions (& lootboxes) in the

actual game itself. This is currently a subject of controversy right now, and

I actually don't like it all that much. I will only do it as a player choice, and

not "in your face" like Battlefront 2.

---------------------------------------------------

Current Business Model & Future Business Models

Page 8: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Business Model & Profit Margin (Continued)

What it costs to make the actual print of the

box, and disc is actually cheaper now than it

sounds. Each print is about $20 all together.

That’s how publishers profit off the games.

The real cost of publishing the game is through

licensing. Every console manufacturer takes a

cut of every disc sold. But, this is also cheap,

as well. The pricing scheme is meant to draw

in more developers and publishers.

I’ll explain more in the business plan.

Wholesalers buy copies in bulk, the majority of

them cost $30 each, but when customers buy

them, it’s $60

Page 9: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Customer Acquisition

I started writing for websites, posting in forums since 2001. For 17 years now, I’ve been building my brand.

First as a username, then as “Carlos X,” snowballing down to “CarlosX360.” Since 2006, CarlosX360 grew

from a small site to a global brand. So, this is already under way.

So far, I’ve reached 1 Million Users. But as a game publisher/developer, you would have to reach more

people. Meaning you’d have to scale the business beyond your means, which is why I am coming to

you. Game development costs a lot of money, yes, but nothing, and I do mean, nothing compares

to the amount of money that is required to reach more than 20 Million gamers.

In the business plan, I go into great detail about this.

However, these are avenues I plan to reach gamers…

- Aggressive TV Advertising

- Online Advertising

- Social Media

- Product placements in popular cities

- Search Engine(s) Domination

- Aggressive positioning in Conventions

- Controversial in-game stories

- Partnership with brands like WWE

- Billboards

- Presence on ESPN, Yahoo, and other

online site takeovers

- Theatrical Trailers (In major theatres)

- Strong YouTube presence, beyond

just videos. Strong marketing

campaign.

- And more.

Page 10: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Right now, my websites are hosted on a single server for $17x.xx or similar – a month. Domains are $2 to $12 a pop depending on the tld. At the moment, I'm not making money back (well, I am, but not at a recurring pace), but I don't care. Because I'm investing in the brand itself. By the time I unveil my Video Game, or product, the gaming world will start to notice. "This is the same fucking guy that did that website!?" And that's going to inspire word of mouth, which has been my entire marketing strategy from day one. I've also bought websites in the thousands.

- I acquired CODForums for $1,101.

- I acquired several, similar Call of Duty forums for around hundreds to thousands each one.

- I acquired a very popular PlayStation Vita community for a measly $600. (Worth more though.)

- I acquired DestroyRepeat for $1,400, and a redesign was around the same.

- I acquired Battlefront Forum and Destiny Forum for a grand total of $2,500.

So, yes, I put my money where my mouth is. And keep in mind – a large Call of Duty

forum would cost me $20k. So, I got the best deals in the business. It pays to have a

strong brand and to keep on the good side of people.

Current Financials

Page 11: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

Financial Projection

Every year, Call of Duty makes $1 Billion

Dollars by the end of the fiscal holiday

quarter.

With another $1 Billion Dollars in

follow-on cash from digital

purchases. Ranging from digital

store purchases, to

microtransactions, to season

passes, to …Lootboxes.

Page 12: CarlosX360 Co. Ltd. - dfon51l7zffjj.cloudfront.net · CARLOSX360 CO. LTD. Right now, CarlosX360 Co., Ltd. Is a global gaming network of blogs and forums delivering content to gamers

We are about 2 years away from the next game console. We are in the middle of a console-refresh. If you invest in the company now, you'll see your money back on PlayStation 5 or Xbox "Scorpio" launch. Or even the year after.

I am NOT interested in acquisition offers. I intend for CarlosX360 to become the world's largest video game company.

I am more interested in an IPO. And stay profitable afterwards. I am more interested in creating a legendary name. Anyone who comes in my way, will have to either move over, or be steamrolled.

I've dominated a sector, and I intend to do this again. CODForums is the #1 Call of Duty Forum in the world, others are dying in my rise.

Join the Revolution!