carhiremarket in-car game guide

Download Carhiremarket In-car Game Guide

Post on 12-Aug-2015

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  1. 1. TOP TEN IN-CAR GAMES Are we n early there yet!?
  2. 2. HOW TO PLAY. No.1Corners When you go round a Pros: corner, lean into the Great fun bend and crush up Simple against who you are si@ng next to Cons: Needs three kids in the back seat WINNER: Regular seat Anyone who can rota9on required to successfully crush avoid squishing their opponent
  3. 3. HOW TO PLAY. No.2 Pub Cricket When passing a pub, Pros: count the total Everyone in the car can play as it doesnt number of legs in the maNer where you sit people and animals in Could improve mental the pub name arithme9c abili9es EXAMPLE: The Kings Head = 2 Cons: The Red Lion = 4 Complicated rules WINNER: Tricky to play on the The biggest score at motorway or travelling the end of the journey at high speeds
  4. 4. HOW TO PLAY No.3 Duck Every 9me you go Pros: under a bridge, Works best with someone shouts under 8 year olds DUCK and whoever (youll lose interest doesnt duck is out way before they do) Great for motorway WINNER: driving Player who has successfully Cons: managed to duck Could cause some back strain in adults every bridge
  5. 5. HOW TO PLAY No.4 Coun@ng Cars Every child chooses a colour and counts the Pros: number of cars of that In-car noise is at a minimum as children colour to pass in the must concentrate and opposite direc9on keep their eyes peeled WINNER: The rst to 50 wins* (*winning total may Cons: need to be adjusted Not ideal for children depending on length of who get car sick Parents must be vigilant journey and type of to prevent chea9ng road)
  6. 6. HOW TO PLAY No.5The Number Plate Game Pros: Find the 26 leNers of Can be played in teams the alphabet on to create sibling number plates of other harmony rather than cars in the correct rivalry order. WINNER: Cons: Requires concentra9on The rst person to so not good for complete the alphabet younger players
  7. 7. HOW TO PLAY No.6 The Alphabet Game Each player must nd the leNers of the Pros: Good way to help alphabet on road signs children with spelling or nearby buildings. Diculty of nding Once a leNer has been leNers such as X make it located on a sign, more fun and stretches no-one else can use it out the game WINNER: Cons: First one to get all the The driver can only look leNers in the right ahead, restric9ng their order wins ability to play
  8. 8. HOW TO PLAY No.7 Eddie Stobart Game Pros: Every Eddie lorry has Entertaining and two female names on funny its front and side Encourages quick thinking WINNER: The rst player to shout Cons: out a famous person Young players may with the name on the not have the famous cab, with a surname person knowledge to last long journeys
  9. 9. HOW TO PLAY No.8i-Spy Pros: The classic game that very easy to play and everyone loves. One all ages can get person simply nds an involved object they can see and then says I spy with my Cons: liNle eye, something Can get a bit boring beginning with _____. There are only so many items that can WINNER: be used in the car as Whoever guesses the everything outside is right object whizzing by
  10. 10. HOW TO PLAY No.9Grandmas Suitcase Someone starts by saying: Pros: My Grandma went on Great memory holiday and in her suitcase training for the kids she packed_______ Encourages crea9vity Then names an item for Grandmas suitcase The next person has to Cons: repeat the line, previous Can become lengthy persons item and add one and requires of their own concentra9on, so not WINNER: good for sleepy The person who children remembers everything
  11. 11. HOW TO PLAY No.10Think of an Animal Pros: A player has to think of Very easy to play if an animal and, in turn, s9cking to the other passengers ask farmyard animals ques9ons to determine what it is. The player can Cons: only answer yes or no Can cause frustra9on and guesses must be if too many quirky or made aker 10 ques9ons unusual animals are used WINNER: First person to correctly guess the animal