car wars 7142 compendium 2nd edition

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  • 9. BOATS .. 65Boal Typu , 63

    h"~r PI:ml TlIblr ..............65Aqol.bitu ..............6110.1I0VERCRAIT ....... 69

    tlll~cr T),I"'I . . . . . . ..... 69CQlnt>a( ,., . " , ...... 7111. ImUCOPrERS ..........72C"",,'lr'UC't.iOll ............ , ..... 71OrlU::ihup",,1S ........ , ...... 7~12. RACING CARS ....... 7513. WEAPONS ........ , 76Il.h.nitionll . . . . . . . . . . . . , 80

    14. ACCESSORIES ...... 82OfftnUo ...........nOcrtlUO ............. ..15M~.llalMlOWI ......1115. SAA1PLE VEHICLES ,93VEIIICLE RECORD SHEETS 100lNDEX .............. \08ABBREVIATIONS ....... 112

    7. CAR TRAILERS ......58JodyTypu _ _ ~.Ton&JIouncI IIitchn _ _ ,.

    3. OVERSIZED VEillCLES .... 60TIn-W Jon ............ _ . ..60C.rri.rs _ ......................61JIM Big Rigs; Tnoilcn ....... _.. 62ill".. and RV. _......... , ...64Comblol .........................64

    RoM! W..pOoU 36lI.. ildinp ........................37Hclil:Oplct CombaI 31

    4. CHARACTERS 39Skills .........................39Puslit' ......................42Wc.ahh ........................43Slaying Ali 43PcoIaltUlD! ....... 44

    "iov.1lW~1 44Ellllipmetll WId Enr::utnbnrIC-e .. 44c.:.wt 44

    ~~liJl[l:undVehidn , 4:5~cSlti'n Eqllipmenl .46iliad Weapoa Llst , .47Ahem"1(. !ncllTl)boInco Rulei , . .49

    ...S. CARS SOUWy Type.,; Arrnox Types .... , . SOMooilk,i.WN: ............... , SO

    Ch.aloSi'~ S".ponsi"" .... , ..... ,51Power Pl.nt< ........ ,51Gas EnzinoS 51Bngi.. o.. z 53Eegln CritkaJ. Demellt Teblt S~Tiras; Wnpollii .............. :54no. Hu.....n EkNlI'll ................$4C

  • IntroductionThe Car Wan Comptndium is an JUcnlp!lo compile all the:

    nllcs tll:!.l h3~'C been published for Car Wars ~iIlcc ilS releasentarly 10 yc,',rs ~go. This book. incilldcs all the mles and equip-nJen( from Deluxe Car mus, the fitst four UI1~I~ Albtlrt's Cata(oll, 3nd 1)1Itltrucl:. as well as vehicle :loll ch:uaclcrlnfonrorioo fmm &at IVan nod 1t[""Mlle. This is illlcndcd to belIle definirh'C Car Hun mlcbool.

    TIUs book is Ml a c~ete game; you ",ill ~ill need aDI:lI'and counlcrtlo play. The: C~ntJium is inleudcd for tbe dedicated player......ho alteady ha-~ rhl:..".C things and docsn't need 10buy them agaill. Tf)'ou ate new to Cor ~~ar:r, JOlI should pullhisbook down and buy Dtluxe Car Wars inSIc:ill ... or else supple:-mcnltllis book .....illl 3n oIl Games:; please curJosc a S1ampcd seif3ddres.c;ctI cllvelrl]lCwilh your request. tfyou 10C3.le new ernt3, please lei u.s tMWI

    For coulluler users, 5J G:naes mns a bulletin board wi[II:l.1laeti\l: Car Wars discussion area. TIle lIuill~r Is 512-447-4449;you cau log in at 300, 1200. or2400 baud.

    The American Autoducl Association is 3Il iutcol3tion3l net-worlc. of official Car Wars clubs. Chock Al#odlll!! QlIlJNl!rI)' for illist of existing dl3p1ers )'I1U (anjoln. ami informatinll 011 sl.arting0I1e ofyolJr own. TIIC "ADA h(l.'\ IwO yearly Work! Champioll-sbip e\'ctUs: duelling, with tlte fmals at Origins. and rncing, wilhthe finals at GenCon. AllY AADA mcmber un ClltCl",

    Introduction -2-

  • 1. Getting Started

    -3- Getting Started

    " It>9:

    ...& 9:"'~"%0':1\1 20:111 III

    i fT,,: to; R:jt1'

    II 0

    ~~; q:

    ~10: ~ 10: B'20

    {)pIlons: Remove lny or.1I flamelhrowers and replace withMGs.. E.1.ch FT rcpl3Coo by:m MG saVC!i eoough weight 10 allowan extr:a. 30 poinlS ofam'Or, For each IT replaced by an MG andJOlXlintsofamlOr, theoo!:t goes up by$1 ,350. One tearFT maybe replaced by a minedroppcr and 30 points of armor, at an e.ttraCOSIo( $850.

    Explanation: Car sac is giveo firSI; then chassis, Sl"tSpell-sion, 1Xl'oVCT planl and lires. NUl, lhe nUlnber of pcopk Ihe C2J'can hold is specified. Then weapons are listod, widl the posilionin which each is MOUfiled. Next is lhe number of armorpoinl5 00each oi the \'Chic1e's six sides: Fronl, Righi, Lcfl, B3ck, Topand Underbody, Accessories arc listed lasr.. Acceleration is ex-p1ainod in Chapler 2; handling class illccls maneuverability,and is also e:lplaincd in Chapta' 2. Weighl is a vehicle's lotalweighl with all seats fill~ and a full lood of ammunition. Tht:prier: is Ihe vehicle's "SIickcr cOOl:' amJ inclndes a fuJI k,}ad ofanmmnilion. Oplions are changes a piayer can lIlille in it carwithout spcci.:ll refcJ'Cllcc 10 the Car Design SOClion; they'vctllready been checked. If no price diffcrenlw is Biven, 311 optiondoes not change a car's cost. NOIe thai some changes (C.Il.,targeting computers, diffefCtll suspensions) affOCI only a ar'sprice - nOl ils weigbl or available space. - and lIIay be added 10any "'ebick by p;3ying Ihe cost. shown Oil the Accessories shea,wilhout other calculations.

    Aftcr a ear is sclocloo, make up a n:cord sheel for if as shownbelow. The record sheet will show all)' modifications, OptiOli$,ammunition remaining, d30lagc taken, CIC., in a pictorialfushioo.

    1be sample record 5hca below shows a Hotshot (5tock, nooplioos) afler a brief comlnt. All the armor 00 the li,gln side basbeen dcsllOyed, iUld the light FT bas taken 1 hit of danl3.(lc. Theright frOnllirc has laken 3 hilS, and Ihe (ronl :Irmor tw l:eD 4hits, There is no Ofher datn;lge. TIle front MGs nave fired drree

    tin~ each, and the rigill FT has fired Iwice (shown by Iallyn.J3rks). The driver h:\S no bOOy amIor, SO he c:m take ooly 3 hits- therefore he is shown witlt only three damage boxes.

    L'tO

    u~ 10

    StJJnpfe Sptdfito.tjonsBOLShoi: Luxury, ~-lIVY. chassis, h\')'. suspension, super

    power plaru. 4 pllnCture-rtSIstall! tires, driver, 2 MGs lin"cdfrom, 2 Frs linked bn, I FT righl, I FT left, Armor F20,RIO, LlO, H2O, TIO, UIO. Fire: exl. Aw~L 5, top spct:xll00,He 3; 6.600. $14.600.

    Beginning the GameTo ~1.a" playing tAr Wars:(a) Lay 0111 your road sections, spread oul ODe of the maps.

    Of draw up a DIal' of your own.(b) Select your veblcles. Make a record sheet for each car

    .uJd pick a counter 10 reprCSCO( it(c) Roll (orC3cb dri"er's rene:\cs (see HaM/hzt Cfan, p, B),

    Reflexes of ch:uaclers olher Ibn dovcll do DOl coont in thisg;lme.

    (d) Place all vehicles in Sl::miug pn

  • 2. MovementThe Movement Chart Speed I 2 3 4 5 Ram

    The road sections and maps used in Car Wan are marked 0 05 VI Id-4with a square grid to control movement. The scale is VI80; one 10 I Id-2inch equals 15 feel. The heavy lines are 1" (15 feet) apart. The 15 I VI ld-Ilight lines are V4" (3.75 feet) apart. Each rum represents one 20 1 Idsecond. Each tum is divided into five "phases" of Vs second 25 I I VI Idcacho 30 I I 1 IdA vehicle's speed determines both how many times it will 35 I VI I 1 2dmove eacb tum and when it will move, as shown OD the Move- 40 I I I I 3dmcm Chart 10 me right. There are five "phases" during each 45 I 1 I VI I 4dtum. During each phase, vehicles of certain speeds may move. 50 I 1 I 1 1 5dFor instance, vehicles going 30 mph will move I" during phases 55 lV1 I I I I 6

  • row for [l vehlete's speed, that vehicle moves in that ph
  • Control Table7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 Modifrer

    5-10 safe safe safe safe safe safe safe safe safe safe safe safe safe 2 -315-20 safe safe safe safe safe safe safe safe safe safe safe safe 2 3 -22530 safe safe safe safe safe safe .safe safe safe safe safe safe 2 4 -1

    35~40 safe safe safe safe safe safe safe safe safe safe safe 2 3 4 +045-50 safe safe safe safe safe safe safe safe ssafe safe 2 3 4 5 +155-60 safe safe safe safe safe safe safe safe safe 2 3 4 4 5 +16570 safe safe safe safe safe safe safe safe safe 2 3 4 5 6 +275-80 safe safe safe safe safe safe safe safe safe 3 4 5 5 6 +285-90 safe safe safe safe safe safe safe safe 2 3 5 5 6 XX +295-100 safe safe safe safe safe safe safe safe 2 4 5 6 6 XX +3105-110 safe safe safe safe safe safe safe safe 3 4 6 6 XX XX +3115-120 safe safe safe safe safe safe safe 2 3 5 6 XX XX XX +3125-130 safe safe safe safe safe safe safe 2 4 5 6 XX XX XX +4135-140 safe safe safe safe safe safe safe 3 4 6 XX XX xx XX +4145-150 safe safe ,afe safe safe safe 2 3 5 6 XX XX XX XX +4155-160 safe safe safe safe safe safe 2 4 5 6 XX XX xx XX +5165-170 safe safe safe safe safe safe 3 4 6 XX XX xx xx xx +5175-180 safe safe safe safe safe 2 3 5 6 XX XX xx xx XX +5185-190 safe safe safe safe safe 2 4 5 6 XX XX xx xx XX +6195-200 safe safe safe safe safe 3 4 6 XX XX xx xx XX XX +6205-210 safe safe safe safe 2 3 5 6 XX XX xx xx xx XX +6215-220 safe safe safe safe 2 4 5 6 XX XX xx xx xx XX +7225-230 safe safe safe safe 3 4 6 XX XX xx xx xx xx XX +7235+240 safe safe safe 2 3 5 6 XX XX xx xx xx xx XX +7245-250 safe safe safe 2 4 5 6 XX XX xx xx xx xx XX +8255-260 safe safe 2 3 4 6 XX XX xx xx xx xx xx XX +8265-270 safe safe 2 3 5 6 XX XX xx xx xx xx xx XX +8275-280 safe 2 3 4 5 6 XX XX xx xx xx xx xx XX +9285-290 safe 2 3 4 6 XX XX xx xx xx xx xx xx XX +9295-300 safe 3 4 5 6 XX XX xx xx xx xx xx xx XX +9

    7 6 5 4 3 2 1 0 -J -2 -3 -4 -5 -6

    The Control Table The second maneuver is a "sleep drift," which is 03. Sub-Whenever a vehicle makes a maneuver or undergoes ahazard

    rracting 3 from handling status moves it to 2. The table showsthat a control roll is required; the player musl roll a 2 or beller.

    Ihal moves its handling marker downward, acontrol roll may be The third maneuver is another drift - Dl again. Subtractnecessary. Refer 10 the Control Table (p. 6). Cross-index the one more frOIll handling status and roll again; this time a roll ofhandling status of your vehicle with its current speed. Handling 3 or beller is needed.status cannot get worse than 6, hut a vehicle at -6 must still rollon the Control Table for each new maneuver or hazard.

    ManeuversThe table will give one of three results: "Safe," "XX," ora number.

    "Safe" means the vehicle is still safe; no roll is necessary. Any change of vehicle direction is called a maneuver. Each"XX" means a loss of control is Imavoidab1