“can’t touch this” new sensor-driven games seng loke, courtney o’sullivan, alister smith,...

10
Can’t Touch This” Can’t Touch This” New Sensor-Driven Games New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen Gordon Pedersen

Upload: maximo-leaver

Post on 01-Apr-2015

217 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

““Can’t Touch This”Can’t Touch This”New Sensor-Driven GamesNew Sensor-Driven Games

Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon PedersenSeng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

Page 2: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

From Human-Computer Interaction (HCI) to From Human-Computer Interaction (HCI) to Human-VirtualWorld EngagementHuman-VirtualWorld Engagement

Page 3: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

Bridging the physical world and the virtual Bridging the physical world and the virtual worldworld

Exploring the Nexus: interface between the Exploring the Nexus: interface between the physical world and the virtual world physical world and the virtual world

Page 4: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

The physical world is much richer than the keyboard The physical world is much richer than the keyboard or mouse or joystickor mouse or joystick

Humans interact with the physical world, naturally – Humans interact with the physical world, naturally – do we need to design an interface between the do we need to design an interface between the

human and the physical world?human and the physical world?

Not only virtual reality?Not only virtual reality?Representing the physical world in the computer & Representing the physical world in the computer &

perceiving the physical world by the computerperceiving the physical world by the computer

Page 5: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world

Page 6: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world

More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer

Page 7: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world

More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer

More of what humans do in the physical world More of what humans do in the physical world could be reflected in the computercould be reflected in the computer

Page 8: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

New Interaction ModelsNew Interaction Models

Enable Enable more waysmore ways humans can interact with the humans can interact with the virtual worldvirtual world

More of what the humans do in the physical world More of what the humans do in the physical world need to be perceived by the computerneed to be perceived by the computer

More of what humans do in the physical world More of what humans do in the physical world could be reflected in the computercould be reflected in the computer

How? How?

Page 9: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

Sensing and Sensors Sensing and Sensors

Translates aspects of the physical world into Translates aspects of the physical world into computational datacomputational data

Page 10: “Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen

More than one person can play…More than one person can play…

Not the typical multiplayer game…Not the typical multiplayer game…

Interactions of a team controls an entity of the gameInteractions of a team controls an entity of the game

Encourages cooperation & coordination among team Encourages cooperation & coordination among team members as one might need sometimes in the real worldmembers as one might need sometimes in the real world

Physical world coordination translates into coordination in Physical world coordination translates into coordination in the gamethe game