Camera movement details

Download Camera movement details

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<ul><li><p>Camera movement</p></li><li><p>Fluid movementHead roomNose roomLead roomAnticipatory movementPanTracking shotTilt Dolly shotCrane shotSteadicamReverse zoom</p></li><li><p>Fluid movementFluid motion is the ability to create a smooth transitional shot from one place to another. This movement will help create a sense of movement for the viewers and allow them to have a steady transition rather than a bumpy wobbly one.</p></li><li><p>Head RoomHead room is the space between a persons head and the top of the frame. It is very important that the head does not appear too much or too little in the frame. Using the rule of thirds should allow you to perform this movement accurately as the rule of third suggests the characters eyes should be a third of the way down from the top of the frame.</p></li><li><p>Nose RoomNose room is the space between the side of the frame and a subjects face. Nose room is used to allow a good amount of space between the characters face and the side of the frame. Using the rule of thirds the subjects head should be in a third and the space between the characters face and the side should be two thirds.Good Nose RoomBad Nose Room Thisspace needsto be in front of him.</p></li><li><p>Lead RoomLead room is the amount of space in front and in the direction of still or moving subjects. To create a good lead shot there should be space in the direction of which the subject is moving or facing. Lead room is used to create good spacing between the subject and the area in front of him.</p></li><li><p>Anticipatory movementAnticipatory movement is the ability to predict where the subject is going to move to. Moving the camera to produce this camera movement would require you to have a steady fluid movement. To create a good anticipatory movement then the camera should be positioned so that in all frames there is good lead room and head room. </p></li><li><p>PanA camera movement which involves the camera moving from left to right or right to left on a fixed central axis. This movement is usually used to show the entire surroundings or to follow a object or character. A pan movement is usually at its best when mounted onto a tripod so it has a steady central axis. A pan can also be produced by the camera crew sitting the camera on their shoulder and panning the camera, to do this the cameraman has to make sure the pan is smooth andfollowing the same horizontal line. </p></li><li><p>Tracking shotA tracking shot is usually used to track an object or character. Thiscamera movement works by the camera being parallel to the action. This is camera movement is usually created by the camera being mounted onto a tripod and then onto a moving object, more complicated tracking shots use more advanced technology.</p></li><li><p>TiltA camera tilt is created by tilting a stationary camera. This camera movement often creates a sense of tension, unease or disorientation for the character, this will in turn create a sense of suspense for the audience.</p></li><li><p>Dolly shotTo create a dolly shot the camera has to be mounted onto a dolly which will backwards and forwards along tracks recording the relevant action. The dolly moves along tracks to make sure that it follows a steady line.</p></li><li><p>Crane shotA crane shot is created by attaching the camera to a platform and then attaching it to a mechanical arm which allows the camera to film footage from a horizontal or vertical angle depending on the required footage. The equipment used for a crane shot comes in many different sizes which one you use also depends on the footage you wish to film.</p></li><li><p>SteadicamA steadicam is a piece of equipment which allows you to strap the camera to yourself and move around filming. The steadicam will then stabiles the recording removing all the jerking around which would be present without the stabilise allowing for smooth footage to be filmed.</p></li><li><p>Reverse zoomReverse zoom is a camera movement which is created by the camera moving away from the foreground to allow the background to appear in a scene. This will then help to see the character in a wider camera shot. </p></li></ul>