caldwell of cambersheen 03
DESCRIPTION
3rd Level Fighter for Dungeons & Dragons 4th EditionTRANSCRIPT
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Character Sheet
Player Name
Caldwell of Cambersheen 3 Fighter 2,250Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 21 Male 5' 8" 230 UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
1 Initiative 1CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
20 STRStrength
5 6
14 CONConstitution
2 3
10 DEXDexterity
0 1
10 INTIntelligence
0 1
8 WISWisdom
-1 0
11 CHACharisma
0 1
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
41 20 10 11
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS
DEATH SAVING THROW FAILURESSAVING THROW MODS +1 to all saving throws
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLSBONUS SKILL NAME
ABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
1 Acrobatics DEX 1 0
1 Arcana INT 1 0 n/a
11 Athletics STR 6 5
1 Bluff CHA 1 0 n/a
3 Diplomacy CHA 1 0 n/a 2
0 Dungeoneering WIS 0 0 n/a
8 Endurance CON 3 5
0 Heal WIS 0 0 n/a
1 History INT 1 0 n/a
0 Insight WIS 0 0 n/a
6 Intimidate CHA 1 5 n/a
0 Nature WIS 0 0 n/a
0 Perception WIS 0 0 n/a
1 Religion INT 1 0 n/a
1 Stealth DEX 1 0
6 Streetwise CHA 1 5 n/a
1 Thievery DEX 1 0
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 AC 11 2CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 FORT 11 5 2 1CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 REF 11 1CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 WILL 11 1CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURESBonus Feat - Choose an extra feat at 1st level.
Bonus Skill - Trained in one additional class skill.
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
Human Defense Bonuses - +1 to Fortitude, Reflex, and
Will.
CLASS / PATH / DESTINY FEATURESCombat Challenge - Mark foes you attack. They get -2 to
attacks not including you. Make basic melee attack against
adjacent marked foe who shifts or makes attack not
including you. Mark lasts until end of your next turn or
marked by other.
Combat Superiority - Add Wis mod to opportunity attacks.
Hit ends foe's movement (if any) this action.
Fighter Talents - Select a Fighter Talent.
One-handed Weapon Talent - +1 on attacks with
one-handed weapons.
LANGUAGES KNOWNCommon, Deep Speech
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
10 Passive Insight 10 + 0
10 Passive Perception 10 + 0SPECIAL SENSES
ATTACK WORKSPACEABILITY: Melee Basic Attack - LongswordATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 11 1 5 3 2ABILITY: Ranged Basic Attack - CrossbowATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 3 1 0 2
DAMAGE WORKSPACEABILITY: Melee Basic Attack - LongswordDAMAGE ABIL FEAT ENH MISC MISC
1d8+6 5 1ABILITY: Ranged Basic Attack - CrossbowDAMAGE ABIL FEAT ENH MISC MISC
1d8 0
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
11 vs AC 1d8+6Longsword
3 vs AC 1d8Crossbow
6 vs AC 1d4+5Unarmed (Melee)
1 vs AC 1d4Unarmed (Range)
FEATSHuman Perseverance - +1 to saving throws
Weapon Expertise (Heavy Blade) - Gain bonus to attack
rolls with heavy blades.
Weapon Focus (Heavy Blade) - Gain +1 damage per tier
with Heavy Blades.
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERSCrushing Surge
Combat Challenge
Brash Strike
Sure Strike
ENCOUNTER POWERSCovering Attack
Hesitation Slash
DAILY POWERSKnee Breaker
UTILITY POWERSDefensive Stance
OTHER EQUIPMENTAdventurer's Kit
Longsword (E)
Crossbow
Padded Armor (E)
COINS AND OTHER WEALTHMoney on hand: 40 gpStored money: Encumbrance: 56 / 200
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITSStout, whining, indecisive. His father sent him away from home so he would grow up and start acting like a man.
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDSociety - NobleYou are a member of the aristocracy. Does your family have a noble rank? Are you the heir to a title, and if so, how many people stand between you and that title? Under what circumstances did you become an adventurer?
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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CHARACTER NAME
Caldwell of CambersheenPLAYER NAME
RACE Human CLASS Fighter LEVEL 3
HP
41
Spd
6
Init
+1
20 STR
14 CON
10 DEX
10 INT
8 WIS
11 CHA
AC13
Fort19
Ref12
Will12
10 PassiveInsight 10PassivePerception
PLAY DATA
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
ENCOUNTER ACTION
Combat Challenge
KEYWORDS Martial, Weapon USED
ACTION
Melee
RANGE
ATTACK TARGET
*
vs
DEFENSE
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
ADDITIONAL EFFECTS
CLASS LEVEL * BOOK PH
AT-WILL POWER
Sure Strike
KEYWORDS Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength + 2 vs. ACHit: 1[W] damage.Increase damage to 2[W] at 21st level.
Longsword: +13 attack, 1d8+1 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK PH
AT-WILL POWER
Crushing Surge
KEYWORDS Invigorating, Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
11
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+5) damage.Increase damage to 2[W] + Strength modifier (+5) at 21st level.
Longsword: +11 attack, 1d8+6 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK MP
AT-WILL POWER
Brash Strike
KEYWORDS Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength +2 vs. ACHit: 1[W] + Strength modifier (+5) damage.Increase damage to 2[W] + Strength modifier (+5) at 21st level.
Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2).Effect: You grant combat advantage to the target until the start of your next turn.
Longsword: +13 attack, 1d8+6 damageADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK MP
AT-WILL POWER
Covering Attack
KEYWORDS Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
11
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+5) damage, and an ally adjacent to the target can shift 2 squares.
Longsword: +11 attack, 2d8+6 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK PH
ENCOUNTER POWER
Hesitation Slash
KEYWORDS Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
11
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACWeapon: If you're wielding a light blade,
heavy blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier (+0).Hit: 2[W] + Strength modifier (+5) damage, and the target grants combat advantage to you until the end of your next turn.
Longsword: +11 attack, 2d8+6 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 3 BOOK Dragon 2009
ENCOUNTER POWER
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Knee Breaker
KEYWORDS Invigorating, Martial, Weapon USED
Standard
ACTION
Melee weapon
RANGE
11
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+5) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).
Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2).Miss: Half damage, and the target is not slowed or immobilized.
Longsword: +11 attack, 2d8+6 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK MP
DAILY POWER
Defensive Stance
KEYWORDSMartial, Stance
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: Until the stance ends, you are slowed and gain a +2 power bonus to AC. Whenever an enemy misses you with a melee attack, you can shift 1 square as an immediate reaction. You can end this stance as a free action.
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 2 BOOK MP
UTILITY POWER
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