caldwell of cambersheen 03

4
Character Sheet Player Name Caldwell of Cambersheen 3 Fighter 2,250 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 21 Male 5' 8" 230 Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 1 Initiative 1 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 20 STR Strength 5 6 14 CON Constitution 2 3 10 DEX Dexterity 0 1 10 INT Intelligence 0 1 8 WIS Wisdom -1 0 11 CHA Charisma 0 1 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 41 20 10 11 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +1 to all saving throws RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 1 Acrobatics DEX 1 0 1 Arcana INT 1 0 n/a 11 Athletics STR 6 5 1 Bluff CHA 1 0 n/a 3 Diplomacy CHA 1 0 n/a 2 0 Dungeoneering WIS 0 0 n/a 8 Endurance CON 3 5 0 Heal WIS 0 0 n/a 1 History INT 1 0 n/a 0 Insight WIS 0 0 n/a 6 Intimidate CHA 1 5 n/a 0 Nature WIS 0 0 n/a 0 Perception WIS 0 0 n/a 1 Religion INT 1 0 n/a 1 Stealth DEX 1 0 6 Streetwise CHA 1 5 n/a 1 Thievery DEX 1 0 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 13 AC 11 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 19 FORT 11 5 2 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 12 REF 11 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 12 WILL 11 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Bonus Feat - Choose an extra feat at 1st level. Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will. CLASS / PATH / DESTINY FEATURES Combat Challenge - Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with one-handed weapons. LANGUAGES KNOWN Common, Deep Speech MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 10 Passive Insight 10 + 0 10 Passive Perception 10 + 0 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Longsword ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 11 1 5 3 2 ABILITY: Ranged Basic Attack - Crossbow ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 3 1 0 2 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Longsword DAMAGE ABIL FEAT ENH MISC MISC 1d8+6 5 1 ABILITY: Ranged Basic Attack - Crossbow DAMAGE ABIL FEAT ENH MISC MISC 1d8 0 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 11 vs AC 1d8+6 Longsword 3 vs AC 1d8 Crossbow 6 vs AC 1d4+5 Unarmed (Melee) 1 vs AC 1d4 Unarmed (Range) FEATS Human Perseverance - +1 to saving throws Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Weapon Focus (Heavy Blade) - Gain +1 damage per tier with Heavy Blades. Caldwell of Cambersheen Page 1

Upload: jsepeta

Post on 12-Nov-2015

212 views

Category:

Documents


0 download

DESCRIPTION

3rd Level Fighter for Dungeons & Dragons 4th Edition

TRANSCRIPT

  • Character Sheet

    Player Name

    Caldwell of Cambersheen 3 Fighter 2,250Character Name Level Class Paragon Path Epic Destiny Total XP

    Human Medium 21 Male 5' 8" 230 UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVESCORE DEX 1/2 LVL MISC

    1 Initiative 1CONDITIONAL MODIFIERS

    ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

    20 STRStrength

    5 6

    14 CONConstitution

    2 3

    10 DEXDexterity

    0 1

    10 INTIntelligence

    0 1

    8 WISWisdom

    -1 0

    11 CHACharisma

    0 1

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    41 20 10 11

    CURRENT HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

    DEATH SAVING THROW FAILURESSAVING THROW MODS +1 to all saving throws

    RESISTANCES

    CURRENT CONDITIONS AND EFFECTS

    SKILLSBONUS SKILL NAME

    ABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    1 Acrobatics DEX 1 0

    1 Arcana INT 1 0 n/a

    11 Athletics STR 6 5

    1 Bluff CHA 1 0 n/a

    3 Diplomacy CHA 1 0 n/a 2

    0 Dungeoneering WIS 0 0 n/a

    8 Endurance CON 3 5

    0 Heal WIS 0 0 n/a

    1 History INT 1 0 n/a

    0 Insight WIS 0 0 n/a

    6 Intimidate CHA 1 5 n/a

    0 Nature WIS 0 0 n/a

    0 Perception WIS 0 0 n/a

    1 Religion INT 1 0 n/a

    1 Stealth DEX 1 0

    6 Streetwise CHA 1 5 n/a

    1 Thievery DEX 1 0

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    13 AC 11 2CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    19 FORT 11 5 2 1CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    12 REF 11 1CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    12 WILL 11 1CONDITIONAL BONUSES

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURESBonus Feat - Choose an extra feat at 1st level.

    Bonus Skill - Trained in one additional class skill.

    Bonus At-Will Power - Know one extra 1st-level attack

    power from your class.

    Human Defense Bonuses - +1 to Fortitude, Reflex, and

    Will.

    CLASS / PATH / DESTINY FEATURESCombat Challenge - Mark foes you attack. They get -2 to

    attacks not including you. Make basic melee attack against

    adjacent marked foe who shifts or makes attack not

    including you. Mark lasts until end of your next turn or

    marked by other.

    Combat Superiority - Add Wis mod to opportunity attacks.

    Hit ends foe's movement (if any) this action.

    Fighter Talents - Select a Fighter Talent.

    One-handed Weapon Talent - +1 on attacks with

    one-handed weapons.

    LANGUAGES KNOWNCommon, Deep Speech

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    6 Speed (Squares) 6SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    10 Passive Insight 10 + 0

    10 Passive Perception 10 + 0SPECIAL SENSES

    ATTACK WORKSPACEABILITY: Melee Basic Attack - LongswordATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 11 1 5 3 2ABILITY: Ranged Basic Attack - CrossbowATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 3 1 0 2

    DAMAGE WORKSPACEABILITY: Melee Basic Attack - LongswordDAMAGE ABIL FEAT ENH MISC MISC

    1d8+6 5 1ABILITY: Ranged Basic Attack - CrossbowDAMAGE ABIL FEAT ENH MISC MISC

    1d8 0

    BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

    11 vs AC 1d8+6Longsword

    3 vs AC 1d8Crossbow

    6 vs AC 1d4+5Unarmed (Melee)

    1 vs AC 1d4Unarmed (Range)

    FEATSHuman Perseverance - +1 to saving throws

    Weapon Expertise (Heavy Blade) - Gain bonus to attack

    rolls with heavy blades.

    Weapon Focus (Heavy Blade) - Gain +1 damage per tier

    with Heavy Blades.

    Caldwell of Cambersheen Page 1

  • POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERSCrushing Surge

    Combat Challenge

    Brash Strike

    Sure Strike

    ENCOUNTER POWERSCovering Attack

    Hesitation Slash

    DAILY POWERSKnee Breaker

    UTILITY POWERSDefensive Stance

    OTHER EQUIPMENTAdventurer's Kit

    Longsword (E)

    Crossbow

    Padded Armor (E)

    COINS AND OTHER WEALTHMoney on hand: 40 gpStored money: Encumbrance: 56 / 200

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    WEAPON

    WEAPON

    WEAPON

    ARMOR

    ARMS

    FEET

    HANDS

    HEAD

    NECK

    RING

    RING

    WAIST

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITSStout, whining, indecisive. His father sent him away from home so he would grow up and start acting like a man.

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUNDSociety - NobleYou are a member of the aristocracy. Does your family have a noble rank? Are you the heir to a title, and if so, how many people stand between you and that title? Under what circumstances did you become an adventurer?

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

    Caldwell of Cambersheen Page 2

  • CHARACTER NAME

    Caldwell of CambersheenPLAYER NAME

    RACE Human CLASS Fighter LEVEL 3

    HP

    41

    Spd

    6

    Init

    +1

    20 STR

    14 CON

    10 DEX

    10 INT

    8 WIS

    11 CHA

    AC13

    Fort19

    Ref12

    Will12

    10 PassiveInsight 10PassivePerception

    PLAY DATA

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOK PH

    ENCOUNTER ACTION

    Combat Challenge

    KEYWORDS Martial, Weapon USED

    ACTION

    Melee

    RANGE

    ATTACK TARGET

    *

    vs

    DEFENSE

    Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

    ADDITIONAL EFFECTS

    CLASS LEVEL * BOOK PH

    AT-WILL POWER

    Sure Strike

    KEYWORDS Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    13

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength + 2 vs. ACHit: 1[W] damage.Increase damage to 2[W] at 21st level.

    Longsword: +13 attack, 1d8+1 damage

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 1 BOOK PH

    AT-WILL POWER

    Crushing Surge

    KEYWORDS Invigorating, Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    11

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 1[W] + Strength modifier (+5) damage.Increase damage to 2[W] + Strength modifier (+5) at 21st level.

    Longsword: +11 attack, 1d8+6 damage

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 1 BOOK MP

    AT-WILL POWER

    Brash Strike

    KEYWORDS Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    13

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength +2 vs. ACHit: 1[W] + Strength modifier (+5) damage.Increase damage to 2[W] + Strength modifier (+5) at 21st level.

    Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2).Effect: You grant combat advantage to the target until the start of your next turn.

    Longsword: +13 attack, 1d8+6 damageADDITIONAL EFFECTS

    CLASS Fighter LEVEL 1 BOOK MP

    AT-WILL POWER

    Covering Attack

    KEYWORDS Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    11

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 2[W] + Strength modifier (+5) damage, and an ally adjacent to the target can shift 2 squares.

    Longsword: +11 attack, 2d8+6 damage

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 1 BOOK PH

    ENCOUNTER POWER

    Hesitation Slash

    KEYWORDS Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    11

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACWeapon: If you're wielding a light blade,

    heavy blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier (+0).Hit: 2[W] + Strength modifier (+5) damage, and the target grants combat advantage to you until the end of your next turn.

    Longsword: +11 attack, 2d8+6 damage

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 3 BOOK Dragon 2009

    ENCOUNTER POWER

    Caldwell of Cambersheen Page 3

  • Knee Breaker

    KEYWORDS Invigorating, Martial, Weapon USED

    Standard

    ACTION

    Melee weapon

    RANGE

    11

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 2[W] + Strength modifier (+5) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).

    Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2).Miss: Half damage, and the target is not slowed or immobilized.

    Longsword: +11 attack, 2d8+6 damage

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 1 BOOK MP

    DAILY POWER

    Defensive Stance

    KEYWORDSMartial, Stance

    USED

    Minor

    ACTION

    Personal

    RANGE

    AT-WILL ENCOUNTER DAILY

    Effect: Until the stance ends, you are slowed and gain a +2 power bonus to AC. Whenever an enemy misses you with a melee attack, you can shift 1 square as an immediate reaction. You can end this stance as a free action.

    ADDITIONAL EFFECTS

    CLASS Fighter LEVEL 2 BOOK MP

    UTILITY POWER

    Caldwell of Cambersheen Page 4