bunch routes in the jet offense
DESCRIPTION
Bruce Cobleigh stuffTRANSCRIPT
Devastate crowding defenses and invert secondary
withBunch Routes
Off Jet and Rocket
Bunch Routes in the Jet/Rocket
The Bunch routes are usually run as part of our 80 series keep pass package
We have recently added the routes to our Rocket package (20 Series) We put these in with DeWayne Alexander at Cumberland University.
We can run these routes to a variety of formations and they are easily adaptable to many kinds of motion.
These routes seem to be particularly effective when using extended (Jet) or Deep (Rocket) motion.
We snap the ball when the halfback is directly behind the quarterback (Jet). By the time the ball is in the QB’s hands the halfback is aligned in a bunch set with the Tight end and wingback.
Rocket we snap the ball when the QB loses site of the RB, then a 1001 count. This give us great width.
This puts great pressure on the defense, as they don’t know if the offense is running the Jet/Rocket or throwing the bunch route.
Red 82 down
The down is the belly play to the TE side. This is our most used and productive play. This G scheme is also the best play for
play action passing.
82 down
E N TR
M B
S
C
CFS
W
482 Down vs 4-3
RocketJet
87XB
E N TR
M B
S
C C
FS
W
487 XB vs 4-4/4-3
Rocket Bunch
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
22
Advantages of Bunching Formations
Breaks man coverage’s Creates quick throws which help protection The routes are all purpose, effective against all
coverage’s. Tremendous RAC yardage (Run after Catch) Defense is placed in positions they are unfamiliar with. Great compliment to offenses with slots (wing –t, Flex
bone ect.) Breaks invert coverage and 2 deep defenses.
Put the FSLB in conflict
Bunch routes dramatically improve the running game
Flood 3 receivers into a zone with only 2 perimeter defenders.
To get 3 defenders the inside LB must get involved
Choice
E N T
R M BS
C
C
FS W
4-3 482 Choice
s/s
cB
If the LB drops for coverageBelly difficult to Stop
If the MLB scrapes, Ct at 5
Traffic rules
The player in motion always runs the arrow/flair. This eliminates any confusion because we like to
run a number of routes and this eliminates any thinking by the man in motion.
The other two players will run combination routes.
#1 is the outside receiver, #2 is the middleman, #3 is the inside receiver. This is the count system for route responsibilities and traffic rules.
Choice Route
The choice route is the signature route for the bunch routes.
Most coaches have labeled this route the whip route.
This whip route is a flood route that the receiver chooses his path by the drop and technique of the inside linebacker.
Red 82 Choice
Linebacker drops deep the whip sits. Linebacker locks on and plays the whip man to
man. The whip player will now drive at the inside linebacker trying to turn his hips. The whip player will push, pin and accelerate away.
Coaching Point – Keep arms in tight on the push or you will be penalized. Keep the arm driving or the receivers may be called for a pick.
Choice
E N T
R M BS
C
C
FS W
4-3 482 Choice
Whip Route
6 yards
#1 reads the inside Linebacker that is aligned inside the #3 receiver. His route depends on the drop of the linebacker
Whip Rules
The Player running the Whip route will release inside and find the hole between the inside and outside linebacker
Run to depth of the inside LB Punch and Pivot If ILB jumps you man, pin and get him on your
back while running away
Smash Route
The #2 receiver runs the smash route. The smash route is the clearing player. Quarterback must always sneak a peek deep
and throw to #2 for the big play. The #2 receiver will adjust his pattern depending
on the coverage. First the receiver must get off the LOS and drive
vertical for about eight yards. He will plant off his inside foot and bend his route as he reads the defense.
Smash vs Coverage
CV3 – VS a three deep zone the receiver will bend his route toward the pylon about 28 yards deep. If the cornerback comes up thinking its Jet sweep or jumping the arrow the quarterback will throw to the smash for a big play.
CV2 – VS a two deep zone the receiver will run vertical for 8 to 10 yards leaning into the safety. The receiver will make eye contact and roll of his inside foot into the fade area at a depth of 22 yards. The receiver must make sure he is never closer than 4 – 6 yards from the sideline.
CV1 – man-to-man defense. If someone is running with #2 the receiver will take a hard jab to the post then run flat to the sideline.
Arrow(Jet)/Flair(Rocket)
Jet - Get width not depth The receiver must look over his inside
shoulder so he can catch the ball at full speed and bend up field and down the sideline.
If you reach the sideline B.P with heels 1 yard from the boundary and sit
Rocket/ Flair
The QB on the Rocket will snap the ball when he loses sight of the motion back.
On the Bunch route he loses sight, counts 1001 and snaps the ball.
This will place the flare wide enough to place tremendous stress on the Defense
Flair needs to be outside the hash and coming down hill.
Quarterbacks Read Progression
Always throw to the flat first. Arrow, Arrow, Arrow or Flair, Flair, Flair
Sneak a peek deep. (Smash) Look at the in and out choice route
QB Drills – Hash to Hash
Q
Q
Forward and Back
Q
Q
Protection and Secondary Umbrella
All secondary perimeter alignment are virtually the same regardless of the defense
Even/ Odd defenses are irrelevant to the recievers and QB.
QB has a Pre-snap read then follows a progression
Protection vs. 4-4
T N ES
B M R
CCFS
WA B C
C,BSG,BST has A,B,C gap
Fullback –Inside shoulder on EMLOSEye front side FB
PSOT,PSOG – Power step outsideBlock man
OG Eyes front side LB
If W blitzes, throw flair now!
Protection vs. 4-3
X
E N T
WB M
H
S
QB
C
FB
C
W
FS
Y
R
HotHot
QB runs away from backside pressure
Protection Vs. 3-4
X
E N T W
BM
H
S
QB
C
FB
C
W
FS
Y
R
Protection Vs. 3-3
X
E N T W
B M
H
S
QB
C
FB
C
W
FS
Y
RHot, W blitzes throw arrow/Flair
3-5-3 has major issues vs. the Wing-t. Protection is easy. FB/OT on T/S, OG/C on N/M and OG BST on E/B
Love playing against 3-5-3
Fullbacks Blocking Technique
The fullback is responsible for blocking the #1 defender. The #1 defender is usually the last down lineman on the
line of scrimmage. He will run full speed on a direct line to a point 1 ½ feet
outside this defender. He aims for a point wider than the defenders alignment
so if he widens the fullback will maintain his leverage. The fullback will make contact using his inside shoulder
on the outside thigh of the defender.
Blue 88 Choice482 Choice
Red 82 Fade
E N TR M B
S
C
C
FS W
4-3
22 yards
16 yards
482 Fade
Blue 82 Fade22
16
Red 82 Fade Corner
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
Stick 22
38-42
Width not Depth
Rocket Red 82 Fade/ Corner
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
38-42
22
Red 88 Fade/Corner
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
Rocket Red 88 Fade/Corner
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
Good vs. 3 deep
Cheat FB up 1/2 yard
Width
22
38-42
Red 88 Fade/Pac
X
E N TW
BM
S
QB
C
FB
C
W
FS
H
R
Pac the backside in runs corner with post
When free rotates Flat to take the Stem or Corner route
Loose Lt up 88 Fade/Hitch
X Y
QB
FB
WH
HeelsRegular Fade
Hitch
Hitch replaces the arrow.
4 QB Bunch Route
Q Q QQ
FB
LH
TESERH
4 QB DRILL 482 CHOICE
Progression Read Drill/ 4 Ball Drill
Q Q QQ
FB
LH
TESERH
4 QB DRILL 482 CHOICE
4 Ball Drill• QB motions HB across formation• Launch PT. is behind last QB• QB rules: balls don’t cross, read progression• QB #1 – Arrow• QB #2 – Arrow , Smash• QB #3 – Arrow, Smash, Scat• QB # 4 – Arrow, Smash , Scat , Heels
4 Ball Drill Value
QB understands the progression read Ask progression: He should recite Arrow,
Smash, Scat, Heels QB’s Rotate and have opportunity to read
all route progressions. #1 simple #4 complex
Ball should all come out at different times as they make there reads
Conclusion
Stop people crowding the L.O.S Enhance the Run game by forcing LB to
play Pass Stretch the field Make opponents practice difficult There are many more routes, formations
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