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Beta Draft of the Events and Scenarios for the New Gladiatorial Game "Brutal". For more information, join the forum http://forum.darkartminiatures.comor see the figures at the websitehttp://brutalboardgame.comSee my other documents for the Rules

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Theatre of Pain

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CreditsWritten by Klaus TeschnerEdited by Klaus Teschner and Dave DewettEvent designs by Klaus TeschnerCover art by Nicholas Kay and Dennis GustafssonBook art by Neil Walton and Dennis GustafssonAdditional content by Klaus TeschnerPlay tester’s: Daniel Haworth, David Semple (aka Ninja Dave), Paul Till, Adam ‘lets charge in’ Aldred,Louis Barnes, Andrew (Drew) Roberts.

Wolfgang and little Rune This is for you.!

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ContentsPage

Event size 4Using the event information 5Fatality matches 6SIDE EVENTS 7Vs 8Chamber of pain 10Tag team 12Slaughter the supporter 14Swift kill 16Fear factory 18MAIN EVENTS 20War-breed 21Tag team extreme 23Slaughter the supporter blood bath 25Swift kill grand slam 27Fear factory O.T.T. 29Bomb tag 31Web links 33

Task master

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EVENTS BOOK

This book covers the rules for playing different Brutal arena events and is used in conjunction with theBrutal core rules book ‘the training ground’. There are a variety of events that players can take part in. It’snot all about simple one on one combat! If you are playing a single one-off game then simply pick an event

or roll to randomly determine which you shall play. Rules covering playing an actual league or free-flowing campaigns are mentioned within the Lanista book ‘The bloodied, bruised and broken’ If playing a

league/ campaign then please refer to the ‘pre-fight build-up’ in that book instead.

The event size is determined by how many players wish to play within the same event.

2 players Side event3+ players Main Event

Side events table

Roll 1d101 to 4 Vs match. See the ‘vs’ event.5 to 10 Special side event. Roll on the special side events table

Special side events table

Roll 1d10

1 to 2 Chamber of pain3 to 4 Tag team5 to 6 Slaughter the supporter7 to 8 Swift kill9 to 10 Fear factory

Main events table

Roll 1d101 to 4 War-breed5 to 10 Special main event. Roll on the special main events table

Special main events table

If the numbers of players is an odd number then this event becomes a War-breed event instead.

Roll 1d10

1 to 2 Tag team extreme*3 to 4 Slaughter the supporter blood-bath*5 to 6 Swift kill grand slam.7 to 8 Fear factory OTT*9 to 10 Bomb Tag* If the numbers of players is an odd number then this event becomes a War-breed event instead.

‘Thank you for the sacrifice you are about to give. Let the crowd know your name and you shallnever die.’

—Unnamed lanista addressing his troupe

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Using the following event information

You will see the following information on each event. Some of the information is keyed towards league/ campaignsettings. These parts can be ignored if playing a one-off game

Number of ludi: Required number of players needed to play the event.

Number of fighters per ludi: The number of fighters taking part per player.

Race/class restrictions: Any races or fighter classes not allowed are mentioned here.

IMPORTANT! (league/ campaign settings) If you do not meet these restrictions then another race/ class can bechosen but you only gain half of the normal hire cost.

Arena card alterations: Any special changes to the arena cards are mentioned here.

Time/turn limit: Any time limit will be mentioned here.

Event rules: Any special rules are mentioned here.

Results: Determines which player wins the event.

Lions share: (league/campaign settings) Any bonus lions share is mentioned here.

Fighter awards: (league/campaign settings) Any bonus fighter awards are mentioned here.

Introduction name: (league/campaign settings) names that can be earned are mentioned here.

Title-name: (league/ campaign settings) A fighter has achieved something great. The lanista can give fighter anothername of the players choosing. This new name/ title must be relevant to type of event/ tournament

Bonus Exp: (league/ campaign settings) Any bonus experience points for winning and or taking part in the eventis mentioned here.

Bonus Fame: (league/ campaign settings) Any bonus fame for winning is mentioned here.

Bonus Respect: (league/ campaign settings) Any bonus respect for winning is mentioned here.

Item(s): (league/ campaign settings) Any bonus items for winning is mentioned here.

Bonus sell value: (league/ campaign settings) Exceptional fighters are sometimes given an added value if theyare to be sold on.

Additional gains: Any additional gains are mentioned here.

Arena Layout: This is the layout you must follow in order to play the particular event.

Example: Zenith becomes a world record holder for a Swift kill event giving him a full introduction name of“Swift kill world record holder, Zenith the Swift.” These privileges are hard to obtain.

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Fatality MatchFatality matches are often brought on by a grudge between fighters during the hyped up pre-fight interviews. Whatcan start from a normal match with fighters having mutual respect of one another can quickly lead to hostilitybetween them that often end up as a brawl before the actual fight takes place. Once the event takes place thefighters offer no mercy and this always results in death.

Treat a fatality match exactly like the event being played but the winner always makes the finishing blow as if theplayer got a 10 as a result on ‘listening to the crowd’. The crowd accept that this is a fatality match due thevideo footage shown of the pre-fight interviews and so fighters do not receive any downside to taking things intotheir own hands.

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Side Events

Guthrarde’s senses were heightened by the dangers surrounding him. The arena was in constant motion as wallsraised and lowered and the sentinels became active. He gave a prayer to Wotak to help guide him and to accept himwith open arms should he fall this day.The metallic grid shuddered as another wall section lowered into the arena floor. His opponent, seeing the opening,stomped forward in his mechanical suit brandishing a huge sledge hammer. With a battle cry he too advanced to meethis foe. Guthrarde parried the breakers attack sending shockwave's down his arm. He returned a strike of his ownonly to have it chip away at the breakers thick armour. The metal clad warrior came down on Guthrarde hitting him onhis shoulder smashing him to the floor. The human Di-sector kicked out but to no avail. The towering figure stoodbefore him with his hammer raised for a final strike. Guthrarde rolled to the side as the hammer came crashing downcausing the floor to shake with the impact. He quickly jumped up onto his feet has a reverse swing hit him in the chestknocking him backwards onto a chaos pad. Guthrarde rolled to the side of the pad just as gouts of flame eruptedfrom the floor singeing his warrior knot and facial hair.He struggled to breathe as the pain in his chest overwhelmed him and blood coated his throat and mouth. The di-sector punched his activation button on his chest to release a dose of combat drugs into his system. The pain dulledas he rose to face his foe once again. A wall section rose behind the behemoth armour clad warrior. Circular sawsbecame active on the wall. Gaining the initiative Guthrarde rushed in and with all his might, rammed the breakerforcing him backwards against the wall. The saws cut into his opponents armour as sparks lit up the arena. The di-sector kept close to the breaker in order to keep out of the devastating weapons range of his two handed weapon.The ponderous fighter swung for him with a hardened steel fist which Guthrarde deflected with ease as he side-stepped to the flank of his foe. The di-sector went to work cutting exposed wires and pipes of the L.M.A. suit withhis dagger. Oil spurted out as the armour bled.

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Side Event

V’sOne of the most common and simple events within the Brutal arena’s is the ‘vs’ event. Fighters battle against

each other until only one remains standing. The arena layout can vary from one match to the next and lanistahave a say as to what arena terrain and features will be present. Normally this event acts as a teaser for what’sto come and to satisfy the crowd whilst a main event gets prepared for the show.

Number of ludi: 2Number of fighters per ludi: 1

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter class is needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 In-capacitator8 to 9. players choice10 The vs event becomes a vs fatality match. Roll again to determine your fighter.

Arena card alterations: No changes but players set up

Player’s set-up:This event allows players to set up the arena how they wish. You should follow these guidelines:2x Starting point overlays must be placed down. (the location of these is already shown on the lay out.)2x Large pit and/or wall overlays must be placed down.2x Small pit and/or wall overlays must be placed down.2x Teleporter overlays must be placed down.4x Chaos pad overlays must be placed down.Each player takes it in turns to place down one of the above gaming overlays until everything is placed onto thearena. Note that overlays must not cover the centre square and cannot be placed over another overlay.

Time/turn limit: None

Event rules: Simple. Defeat the other fighter by taking the down to 0 Stam points

Results: Winner takes the lions share.

Lions share: As normal based on the events entertainment total

Fighter awards: None

Introduction name: An un-named fighter gains a name if he/ she won the event.

Title-name: None

Bonus Exp: None

Bonus Fame: None

Bonus Respect: None

Item(s): None

Bonus sell value: None Additional gains: None

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Arena layout: VsPlayers set up arena once this basic layout is added

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Special Side Event

Chamber of PainActually a re-enactment of the birth of Brutal as we know it today, Free fall city was originally one of many miningtowns acting under the sway of New Dawn city. At the time if its expanse this heavily industrial period forced nearhumans and low class true humans to work along one another which led to hostilities’ that was settled in the lowerparts of Free Fall. Soon enough gambling and profit took a major roll in the authorities ‘overlooking’ these brutishbouts of violence. Fighters did not only have to defeat his/ her foe but also out manoeuvre the dangers of themechanical diggers and the pits. Today the pits still remain within the arenas but the diggers are now replacedwith the deadly sentinels.

Number of ludi: 2 +

Number of fighters per ludi: 1

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 In-capacitator8 to 9. players choice10 The event becomes a chamber of pain fatality match. Roll again to determine your fighter.

Arena card alterations: Ignore ‘pit to wall’ arena cards.

Time/turn limit: None

Event rules: Defeat the other fighter by taking them down to 0 Stam points.

Results: Winner takes the lions share.

Lions share: A s normal based on the events entertainment total.

Fighter awards: None

Introduction name: A n un-named fighter gains a name if he/she won the event.

Title-name: None

Bonus Exp: +5 for each fighter taking part.

Bonus Fame: None

Bonus Respect: +1 to the winner.

Item(s): None

Bonus sell value: None

Additional gains: +0.5 BR to the winner.

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Arena layout: CHAMBER Of PAIN

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Special Side Event

Tag TeamFor those that like vs matches but demand more value for money. In a tag-team event supporters get to see

more of their favourite troupe more blood and more gore! Fighters have their own tele-porter mounted onto thestarting lift overlay. From here fighters from the same troupe can be switched allowing a fighter at deaths door tomake it out before the opposing side takes the winning strike only to be beaten back by the replacement fighter.

Number of ludi: 2 Number of fighters per ludi: 2

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 In-capacitator8 to 9. players choice10 The tag team event becomes a tag team fatality match. Roll again to determine your fighter.

Arena card alterations: None Time/turn limit: None

Event rules:The aim of this event is to defeat one of the opposing fighters. Only one fighter from each player can be in thearena at any one time.

Starting points Each player starts with a fighter next to their own teleporter. This teleporter can only be used bythe players own fighters who started on the overlay. Use the special tag-team starting points. These overlaysremain for the duration of the event.

Changing fighters (tagging) A fighter that stands on their own teleporter is automatically teleported out of thearena and out of harms way and is replaced with another fighter of the players choosing (one of the fighterstaking part in the actual event). Fighters can in effect ‘tag’ a troupe member and swap as many times as theywish.

Appearing fighters appear on a randomly chosen square on his/ her starting point.

NO MED UNIT CARDS CAN BE PLAYED IN THIS EVENT!

Results: The player’s side that defeats a single fighter wins and takes the lions share. All those fighters on thewinning side that survived can claim a win allowing them to gain experience points and possibly gifts but onlyone claim’s a kill should the crowd demand it.

Lions share: As normal based on the events entertainment total

Fighter awards: None

Introduction name: An un-named fighter gains a name if he/she’s side won the event.

Title-name: None Bonus Exp: +3 for each fighter taking part

Bonus Fame: None Bonus Respect: None

Item(s): None Bonus sell value: None

Additional gains: None

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Arena layout: TAG-TEAM

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Special Side Event

Slaughter the SupporterThis has been a favourite for years. It gets the public interacting with the game by getting them involved in the

actual event! Lucky supporters attending the arena games are randomly picked from each supporting side.These ‘lucky’ ones are then dressed in special event gear with the troupe motif or colours that they support.They are paid by the F.N.C. should they survive but the main motivation behind this is that they get to be seenon the vid-screen with their favourite fighters whilst trying to not be killed by the opposing sides fighters!

Number of ludi: 2 Number of fighters per ludi: 3 different classes per player (players choice)

Race/class restrictions: None Arena card alterations: None

Time/turn limit: Best of 3 bouts with no time limit.

Event rules: Each player has 2 supporters that have been picked for this event. The aim is to kill each otherssupporter. Once a supporter has been killed another bout starts with the arena resets itself and a fresh fighterand supporter replaces the previous one.

Supporters starting points should be next to the fighter on the starting point overlay

Supporters profileMv 6 Def 12 Ar 1 Stam 10

Rules on supporters:� Supporters move at the start of his/ her own players phase before their own fighter.� They are always classed as evading and can withdraw from any combat for free.� Supporters do not use brutal action cards.� Supporters cannot make an additional run move as it’s already included in the profile.

Scoring: Once a supporter has reached 0 stam points he/she is dead and the opposing team scores a 3 pointwin for that bout. The fighter that wins the bout gains experience for the kill but no finishing blow is made.

Other rules:No points are scored for defeating or killing opposing fighters. You still gain the experience for killing anopponent but this action would be classed and ‘taking things into your own hands’ (seecore rule book). Should a fighter reach 0 Stam before his own supporter then the bout becomes a draw and nopoints are scored. (remember this is slaughter the supporter)

Results:Each bout won gives the players side 3 points.Outright win: The side that scored the most points becomes the winner of this event.Draw: Should for any reason the players have the same amount of points scored then a face-off bout isplayed. Each player picks the fighter that has already won a bout and a fourth bout is played.

Optional rule: If you don’t have time to play the face-off bout then each of the players in the event rolls 1d10.Add each sides total respect and fame of the fighters that took part. The highest total claims the win as thecrowds chants the winning sides name.

Lions share: as normal based on the events entertainment total. Fighter awards: none

Introduction name: an un-named fighter gains a name if he/she won the event. Title-name: none

Bonus Exp: +2 for each fighter taking part Bonus Fame: none

Bonus Respect: none Item(s): none

Bonus sell value: none Additional gains: none

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Arena layout: SLAUGHTER THE SUPPORTER

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Special Side Event

Swift KillThe popularity of the swift kill tournament has risen in recent times thanks to Lanista Rune. At first this

tournament was played in the pits of the small towns as the main viewing populace looked at swift kills as theaudience being cheated out of their entertainment. Rune studied this other rapid unethical style of fighting andrefined it, incorporating it into his own Ludi, creating what we all know today as the Di-sector class fighter.

Number of ludi: 2 Number of fighters per ludi: 3 different classes per player (players choice)

Race/class restrictions: None Arena card alterations: None

Time/turn limit: 10 game turns per bout. Use the arena cards to determine how long each bout takes and keepa record of it. After each bout, reshuffle the arena deck and start again.If no fighters score a win within this time the bout is a draw.

Event rules: A series of 3 bouts. The first to defeat the other within each bout wins a number of points. Theamount of points awarded a determined by how quickly you beat your opponent.1 to 3 turn defeat classed as a 7 point win,4 to 6 turns is a 3 point win7 to 10 turns is a 2 point win.Fighters that draw within a bout get 1 point.

Results:Outright win: The player with the highest number of points by the end of the 3 bouts wins. All those fighters onthe winning side that survived can claim a win allowing them to gain experience points and possibly gifts. If thefastest scored a 7 point win in a bout then he/she could be the world record holder! See additional gainsOther factorsIf more than one fighter on the same winning side has scored the same amount of high end points roll randomlyto see who actually got the fastest time.Draw: If two or more players have the same amount of points scored then a face-off bout is played. Eachplayer picks the ‘refreshed’ fighter that won the points to play one more bout known as a face-off bout. Thewinner of this final bout wins the event.

Optional rule: If you don’t have time to play the face-off bout then each of the players in the event rolls 1d10.Add each sides total respect and fame of the fighters that took part. The highest total claims the win as thecrowds chants the winning sides name.

Lions share: as normal based on the events entertainment total. Fighter awards: None

Introduction name: an un-named fighter gains a name if he/she won the event.

Title-name: see world record holder Bonus Exp: see world record holder

Bonus Fame: see world record holder Bonus Respect: see world record holder

Item(s): None Bonus sell value: see world record holder

Additional gainsWorld record holder! If the champion won by scoring 7pts in his/her bout then there is a chance the fightermay be the new world record holder. Roll 1d10. If the result is 10 then your fighter beats the current worldrecord! The fighter gains the following:

Title-name: ‘Swift kill world record holder’, >fighters name<

Bonus Exp 10 Bonus Fame 2 Bonus Respect 2 Bonus Brutal rating 2.0Item(s): Trophy, not worth much really but the lanista is approached from sponsors. The player receives anadditional 1000 tokens.Bonus sell value 200 tokens

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Arena layout: SWIFT KILL

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Special Side Event

Fear FactoryNothing instils fear into the brutal fighters more than the Fear Factory event. Fighters in this event have to

think ahead in order to get out of harms way as the arena has a higher kill count than all the fighters that evertake part! The walls become alive with the constant motion of circular saw’s and gouts of flame. If that’s not badenough then 4 sentinels in the arena would surely raise an eyebrow to even the most capable of fighters.

Number of ludi: 2

Number of fighters per ludi: 1

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 Incapacitator8 to 9. players choice10 The event becomes a fear factory fatality match. Roll again to determine your fighter.

Arena card alterations: Ignore pit arena cards. If a ‘open-close/ raise-lower’ or ‘wall to pit/ pit to wall‘ is pickedthen treat all as ‘raise/ lower’ effect all. 2 wall sections start raised whilst 2 start lowered.

Time/turn limit: None

Event rules: Defeat the other fighter by taking them down to 0 Stam points

Wall traps are constantly activated.

Death by arena: should a death by arena occur then the opposing fighter claims the win.

Results: Defeat the other fighter by taking them down to 0 Stam points.

Lions share: as normal based on the events entertainment total

Fighter awards: None

Introduction name: An un-named fighter gains a name if he/she won the event.

Sub-name: None

Bonus Exp: +5 experience for each fighter taking part.

Bonus Fame: None

Bonus Respect: Winner gains an additional +1 respect

Item(s): None

Bonus sell value: None

Additional gains: Winner gains an additional +0.5 BR

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Arena layout: FEAR FACTORY

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Main Events

The music played on.

Sheikal the huntress had many fallen at her feet. Gore covered the metal floor making it slippery and stickyunderfoot. The excorio crouched beside a fallen textrix. She always admired the power of the textrix. The wayit’s corruptive DNA made it more powerful, more deadly and more unforgiving. She had hunted this one sinceshe first knew it was going to be attending this War-breed event and had relished in its slaughter. It had left abloodied reminder along her neck near her artery but this pain she also relished.

She looked up to see two more fighters in defensive formation closing in.

Strike after strike hit thin air as Sheikal evaded the flurry of attacks. Uncertainty whispered in the wind of thoseblades as she spun backwards out of harms way with ease.The human deflector and bruiser cautiously advanced. The piercer kept them at bay with a couple of jabs of herpole-arm. They parried the incoming attacks but thought better of closing the distance any further. She cared littlefor hitting them as she wanted them right where they stood, with the blood of her fallen under their feet. She lungedforward with a forward thrust hitting the bruiser in his shoulder and followed with a swift overhead strike comingdown onto the deflectors shield with a shower of sparks. The deflector broke formation and came rushing in withhis shield, buzzing with a bloodied build-in chainsaw. The excorio somersaulted over the incoming fighter causinghim to lose his footing and fall on the slippery ground as he tried to turn. Sheikal landed within arms reach fromthe bruiser who hit out with his mechanical arm breaking one of her ribs. She screamed with sadistic joy as shefelt a rush of pain and struck out with her greave mounted dagger. The human raised his mechanical arm too lateas she punched the blade deeper into the wound in his shoulder. With a jerk she snapped off the blade leaving it withinthe bruiser’s body.With a great burst of speed she spun with the flair and grace of dancer. Her blade tipped chains flew-out causinga blur of metallic death. The chain piercing's pulled on her skin as the weighted wicked hooks and barbed bladesshredded the bruiser and deflector. The deflector tried to defend against the death-spin but to no avail as thechains wrapped around his shield and ripped his body bit by bit, snagging and pulling flesh apart. Both fightersdropped as she finished her spin in a crouched position.

She noticed her face on one of the vid-screens and gave a subtle smile as the music played on......

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Main Event

War BreedThis event is based on events after the War of Damnation. All races fought for power and survival of the fittest

was the only sure way to stay alive at these hard times. This is somewhat fragmented from the actual truth but itdraws in the crowd as fighters battle it out in a struggle of the last man standing.

Number of ludi: 3+ Number of fighters per ludi: 1

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter class is needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 Incapacitator8 to 9. players choice10 should any player roll a 10 then the event becomes a war breed fatality match. Roll again to determine yourfighter.

Arena card alterations: None Time/turn limit: None

Event rules: Simple. Defeat as many fighters as you can and be the last fighter standing.Outright win The last fighter standing wins the event.

Results: Winner takes the lions share Lions share: As normal based on the events entertainment total

Fighter awards: none Introduction name: an un-named fighter gains a name if he/she won the event

Title-name: See world record holder. Bonus Exp: The winner gains an additional 5 experience points

Bonus Fame: The winner gains +1 Fame Bonus Respect: The winner gains +1 Respect

Item(s): None. Bonus sell value: none

Additional gains: The winner gains an additional +1.0 BR

World record holder! If the champion won the event and defeated more than 2 fighters then there is a chancethe fighter might be the new world record holder.

Number of fighters that took part in the event / number of victories needed to qualify for the record3 24 25 36 37 38+ 4

If your fighter meets the requirements above Roll 1d10. If the result is 10 then your fighter beats the currentworld record! The fighter gains the following:

Title-name: (example ‘world record holder of the most kills & war-breed # champion’, >fighters name<)

Bonus Exp 15 Bonus Fame 3 Bonus Respect 3 + 3 . 0 B R

Bonus sell value 400 tokens

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Arena layout: WAR BREED

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Special Main Event

Tag Team ExtremeAs side event tag-team but four different troupes take part in this co-op event. Tag-team extreme draws more

of a larger gathering and viewers than its little brother the side tag-team event. Former enemies are forced towork together in order to survive and claim their part of the lions share leading to some interesting viewing.

Number of ludi: 4This is a 4 player game where there are two sides. Players should be decided randomly to see who’s on who’sside.Number of fighters per ludi: 2

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 Incapacitator8 to 9. players choice10 The tag team event becomes a tag team fatality match. Roll again to determine your fighter.

Arena card alterations: None Time/turn limit: None

Event rules: The aim of this event is to defeat one of the opposing fighters. Only one fighter from each player canbe in the arena at any one time.

Starting points: Each player starts with a fighter next to their own teleporter. One special tag-team starting pointover lay is used per side. This teleporter can only be used by the players own fighters who started on theoverlay. These overlays remain for the duration of the event.

Changing fighters (tagging): A fighter that stands on their own teleporter is automatically teleported out of thearena and out of harms way and is replaced with another fighter of the players choosing (one of the fighterstaking part in the actual event).

Appearing fighters appear randomly chosen square on the starting point.

MED UNITS CARDS CAN BE PLAYED!

Results: The player that defeats a single fighter wins and takes the lions share. All those fighters on thewinning side that survived can claim a win allowing them to gain experience points and possibly gifts.

Lions share: As normal based on the events entertainment total but is shared by both players on the winningSide.

Fighter awards: None Introduction name: an un-named fighter gains a name if he/she won the event.

Title-name: None Bonus Exp: None Bonus Fame: None

Bonus Respect: None

Item(s): None

Bonus sell value: None

Additional gains: None

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Arena layout: TAG-TEAM EXTREME

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Special Main Event

Slaughter the Supporter Blood-bathAs side event slaughter the supporter but up to six different troupes take part in this co-op event. Due to the

demand, slaughter the supporter has taken the next step in this blood bath event. Like its little brother in the sideevent It gets the public interacting with the game by getting them involved in the actual show! Lucky supportersattending the arena games are randomly picked from each supporting side. These ‘lucky’ ones are then dressedin special event gear with the troupe motif or colours that they support. They are paid by the F.N.C. should theysurvive but the main motivation behind this is that they get to be seen on the vid-screen with their favouritefighters whilst the opposing fighters try to kill them!

Number of ludi: 4 or 6This is a 4 or 6 player game where there are two sides. Players should be decided randomly to so who’s onwho’s side.

Number of fighters per ludi: 3 different classes per player (players choice)

Race/class restrictions: None Arena card alterations: None

Time/turn limit: Best of 3 bouts with no time limit.

Event rules: Each side has 2 fans that have been picked for this event. The aim is to kill each otherssupporter. Once a supporter has been killed another bout starts with the arena resets itself and a fresh fighterreplaces the previous one.

Supporters starting points should be next to the fighter’s on the starting point overlay

Supporters profileMv 6 Def 12 Ar 1 Stam 10

Rules on supporters:� Supporters move at the start of his/her own players phase.� They are always classed as Evading and can withdraw from any combat for free.� Supporters do not use action cards.� Supporters cannot make an additional run move as it’s already included in the profile.Scoring: Once a supporter has reached 0 stam points he/she is dead and the opposing team scores a 3 pointwin for that bout. The fighter that wins the bout gains experience for the kill.

Other rules: No points are awarded for defeating or killing opposing fighters. You still gain the experience forkilling an opponent but this action would be classed and ‘taking things into your own hands’ (see core rulebook). Should a fighter reach 0 Stam before his own supporter then the bout becomes a draw and no pointsare scored. (remember this is slaughter the supporter)

Results: Each bout won gives the players side 3 points.Outright win: The side that scored the most points becomes the winner of this event.Draw: Should for any reason the players have the same amount of points scored then a face-off bout isplayed. Each player picks the fighter that has already won a bout and a fourth bout is played.Optional rule: If you don’t have time to play the face-off bout then each of the players in the event rolls 1d10.Add each sides total respect and fame of the fighters that took part. The highest total claims the win as thecrowds chants the winning sides name.

Lions share: as normal based on the events entertainment total.

Fighter awards: none Introduction name: a un-named fighter gains name if he/she won the event.

Title-name: none Bonus Exp: none Bonus Fame: none Bonus Respect: none

Item(s): none Bonus sell value: none Additional gains: none

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Arena layout: SLAUGHTER THE SUPPORTER BLOOD BATH

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Special Main Event

Swift Kill Grand SlamSwift kill grand slam is quickly becoming a family favourite as many troupes can take part and old rivalry is

renewed amongst the fighters. This grand slam version is even faster and more brutal than its little brother andfighters pounce on those that show weakness, attacking in hopes of claiming the win.

Number of ludi: 3 to 6Number of fighters per ludi: 3 different classes per player (players choice)

Race/class restrictions: None

Arena card alterations: None

Time/turn limit: 10 game turns per bout. Use the event cards to determine how long each bout takes and keepa record of it. After each bout, reshuffle the event deck and start again.If no fighters score a win within this time the bout is a draw.

Event rules: A series of 3 bouts. The first kill/win within each bout wins that bout.1 to 3 turn kills classed as a 7 point win,4 to 6 turns is a 3 point win7 to 10 turns is a 2 point win.Fighters that draw within a bout get 1 point.

Results:Outright win: The player with the highest number of points by the end of the 3 bouts wins. All those fighters onthe winning side that survived can claim a win allowing them to gain experience points and gifts. If the fastestscored a 7 point win in a bout then he/she could be the world record holder! See below.

Other factors

More than one fighter on the same winning side has scored the same amount of high end points. Roll randomlyto see who actually got the fastest time.

Draw: If two or more players have the same amount of points scored then a face-off bout is played. Eachplayer picks the fighter that won the points to play one more bout known as a face-off bout The winner of thisfinal bout wins the event.

Optional rule: If you don’t have time to play the face-off bout then each of the players in the event rolls 1d10.Add each sides total respect and fame of the fighters that took part. The highest total claims the win as thecrowds chants the winning sides name.

Lions share: A s normal based on the events entertainment total

Fighter awards: None Introduction name: An un-named fighter gains a name if he/she won the event.

Title-name: see world record holder for the ‘swift kill’ side event

Bonus Exp: see world record holder for the ‘swift kill’ side event

Bonus Fame: see world record holder for the ‘swift kill’ side event

Bonus Respect: see world record holder for the ‘swift kill’ side event

Item(s): none

Bonus sell value: see world record holder for the ‘swift kill’ side event

Additional gains: see world record holder for the ‘swift kill’ side event

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Arena layout: SWIFT KILL GRAND SLAM

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Special Main Event

Fear Factory OTTJust as scary as its little brother but four different troupes take part in this co-op event. Fear factory OTT (Overthe top) forces fighters to be alert as wall traps are constantly active and the sentinels wander in search ofvictims. A family favourite for sure!

Number of ludi: 4

Number of fighters per ludi: 1

Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 Incapacitator8 to 9. players choice10 should any player roll a 10 then the event becomes a fear factory fatality match. Roll again to determine yourfighter.

Arena card alterations: Ignore pit arena cards. If a ‘open-close/ raise-lower’ or ‘wall to pit/ pit to wall‘is pickedthen treat all as ‘raise/ lower’ effect all. 2 wall sections start raised whilst 2 start lowered.

Time/turn limit: None

Event rules: Simple. Defeat the other fighter by taking the down to 0 Stam points

Wall traps are constantly activated.

Death by arena: should a death by arena occur then the opposing fighter claims the win.

Results:

Lions share: as normal based on the events entertainment total

Fighter awards: None

Introduction name: an un-named fighter gains a name if he/she won the event.

Title-name: None

Bonus Exp: +6 experience for each fighter taking part.

Bonus Fame: None

Bonus Respect: Winners gains an additional +1 respect +BR 0.5

Item(s): None

Bonus sell value: None

Additional gains: None

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Arena layout: FEAR FACTORY O.T.T

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Special Main Event

Bomb TagBomb tag is a game of ‘tag, your on’ but with a difference. Fatality matches always draw a crowd and bomb

tag is no exception. It’s also a refreshing change from seeing the normal brutal match ups as the crowd knowany time soon someone’s head is going to disappear in gouts of blood as the bomb collar times out andexplodes!

Number of ludi: 3+ Number of fighters per ludi: 1Race/class restrictions: NoneEach player rolls 1d10 to see which fighter classes are needed for the event.1 Stinger2 Breaker3 Bruiser4 Di-sector5 Deflector6 Piercer7 Incapacitator8 to 10. players choice

Arena card alterations: None. Time/turn limit: 15 turns maximum (special see event rules)

Event rules: Create a pile of power-ups and regen’s from the chaos pads assortment. Only these can be usedfor this event. Every time a chaos pad is made active another randomly appears at the start of the new gameturn.All fighters start on the same lift overly. Once the arena card has been resolved, randomly determine to seewhose bomb collar becomes active. This fighter is now ‘on’ and only has three turns to transfer the activation tosomeone else by tagging them effectively de-activating their own collar.

Tagging: In order to ‘tag’ another fighter you need to make a successful hit with a range 0 attack. No damageneeds to get though in order to pass on the activation. Once passed on the timer is reset back to three turns butonly starts counting down at the beginning of the following game turn.

How to win: Once a fighter reaches the end of the round with a counter of 0 or a total of 15 turns has passedthen his/ her bomb activates blowing off his/ her head in a spectacular fashion. The explosion may well hurtothers in the area as it has a ranged effect of 0 with a damage rating of 1d10 to those nearby. The fighter thatlast tagged the now headless unfortunate claims the win and the kill. Obviously no roll is made on the ‘hands offate’

Defeating the ‘on’ fighter: Doing this activates the attacker’s bomb ending his/ her life in a shower of red rain. Ifonly one fighter survives then they claim the win. If more than one fighter survives then roll randomly to seewhose collar becomes active.

Results: The player that claims the win takes the lions share.

Lions share: as normal based on the events entertainment total (bearing in mind this is classed as a ‘Fatality’Match

Fighter awards: None Introduction name: An un-named fighter gains a name if he/she won the event.

Title-name: None Bonus Exp: +7 experience for each fighter taking part.

Bonus Fame: None Bonus Respect: None

Item(s): None Bonus sell value: None

Additional gains: None

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Arena layout: BOMB-TAG

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Brutal is copyright 2009 by Dark Art Miniatures. - All rights reserved.All text and images contained within this book are the sole intellectual property of Dark Art Miniatures. No unauthorized reproduction of thematerials contained within this book is allowed without prior permission of the rights holder.