bridging physical and digital
DESCRIPTION
This talk looks at translating successful learning activities in the physical world to the digital space. Case studies from the British Museum’s Samsung Digital Discovery Centre, MOMA, Cleveland Museum of Art and others demonstrate how to take traditional analogue activities and re-imagine them for mobile and gallery-based digital applications, and the unique opportunity space that educators work in for inexpensive piloting and experimentation. Presented at an Engage seminar on 15 May 2013.TRANSCRIPT
Bridging physical and digitalShelley MannionThe British [email protected] at Museum of London, 15 May 2013
Photo by H. Koppdelaney on Flickr All photos by Benedict Johnson unless noted
http://www.youtube.com/watch?v=Fr_5N4L1Hts
http://www.youtube.com/watch?v=icZs7ixP8VA
Photo of Sandia Mountains by Kevin Eddy on Flickr
Photo of touch table by Ideum
Photo by Gary Henderson on Flickr
Photo by Danbury Public Library on Flickr
Cleveland Museum of Art, Gallery One
https://vimeo.com/60866006
Photo by minxlj on Flickr
Photos of Chinese calligraphy Kinect by Sam Cox
Photos of Art Lab by MOMA Learning on Flickr
https://vimeo.com/43976709
https://vimeo.com/56518870
Photos of Art Game Lab from Erica Gansei, SFMOMA
Photo by Rubin Museum of Art Teens
What advantages do we have?
Unique venues and content
Facilitators
License to be silly
Low-res and low-fi
Photo of Design Thinking project with Stanford d.lab by Dana Mitroff Silvers
Collaborate with developers