brent j. zorich ma bsid globally published - principal...
TRANSCRIPT
ENTREPRENEURIAL AND PRINCIPAL TECHNICAL ARTIST SKILLSET I CAN ADD TO YOUR PROJECT:
• COLLEGIATE GUEST LECTURING (CURRENTLY OVER 40 UNIVERSITIES)
• RIGGING PIPELINE AND WORKFLOW
• COLOR CORRECTION DESIGN
• MEL AND PYTHON ENGINEERING TOOL DEVELOPMENT
• ILM LEVEL AND WORLDWIDE MAGAZINE PUBLISHED LEVEL AUTORIGGING TOOL DESIGN
• MOTION CAPTURE RIGGING SETUP
• MODULAR RIGGING ENGINEERING
• VENTURE CAPITAL TECHNOLOGY PITCHING
• MULTIPLE FORTUNE 100 ACQUISITION PRESENTATIONS EXPERIENCE
• STARTUP LEVEL CHIEF CREATIVE OFFICER TASKS
• CAN DESIGN A “FREEMIUM” BUSINESS MODEL WHERE THE TECHNOLOGY I AUTHOR PENETRATES
UNIVERSITIES AT A RATE FASTER THAN FACEBOOK LLC PRE “SERIES A” INVESTMENT
BZP PRO LLC (AUTODESK AUTH DEV) CO-FOUNDER CHIEF EXECUTIVE OFFICER PRINCIPAL TECHNICAL ARTIST 2011-Current
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”- tested on Disney’s “VAMPIRINA”)
RIGR RIGGING PIPELINE SOFTWARE (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
SMART SKINNER BIPED/ QUADRUPED SOFTWARE (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
SONY PICTURES ENTERTAINMENT ASYMMETRICAL RIGGING PROTOTYPING (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
SONY PICTURES ENTERTAINMENT SYMMETRICAL RIGGING PROTOTYPING (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
SMART SKINNER VERSION 2: MODULAR RIGGING AND MOCAP TECHNOLOGY (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
As an entrepreneur:
• Cofounded an LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
• Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
• Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
• After presenting the technology to a publisher of a worlwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
• Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
• Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
• Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
• Have had three Fortune 100 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a banking alum of Goldman Sachs.
• Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
• NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
MASTERS OF ARTS ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11
LUCASFILM, LTD. SENIOR TECHNICAL ARTIST (CORPORATE EXECUTIVE TRAINEE - BEST PRACTICES STEERING COMMITTEE) 2008-2009
“STAR WARS THE FORCE UNLEASHED ULTIMATE SITH EDITION” (lead character technical construction and submitted concept artwork)
“INDIANA JONES AND THE STAFF OF KINGS” (character technical construction and character deformation R & D)- A Steven Spielberg Project
“STAR WARS THE CLONE WARS: SEASON TWO” (color correction & compositing on two episodes)- shown at annual firm wide meeting
“TRANSFORMERS REVENGE OF THE FALLEN” (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings)
“STAR WARS THE FORCE UNLEASHED II” (initial kickoffs, shared assets, file management, character technical construction research and development)
“HARRY POTTER AND THE HALF BLOOD PRINCE” (shot prep for monthlies approved by the head of ILM Singapore)
• Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
• Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
• Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
• Created a converged film Ahsoka Tanu working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
• Converged Oscar Nominated & Emmy Award winning Star Wars IP rigging assets such as General Grievous, The Emperor, Jango Fett, Ahsoka Tanu, Kit Fisto, Jar Jar Binks, Lord Vader, and Anakin Skywalker.
• Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
• Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
• The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
• One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
• Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
EA SPORTS (ELECTRONIC ARTS) ASSOCIATE TECHNICAL ARTIST (LEAD RIGGER ON CENTRAL FOOTBALL) 2005, 2007-2008
“MADDEN NFL 08” “NCAA FOOTBALL 08” (shoulder pad research and development. football player skinning)
“EA SPORTS MMA” “TIGER WOODS PGA 09” (prototype rig development)
“NFL TOUR” “NFL HEAD COACH 09” (in charge of character technical construction for all characters in title)
“MADDEN NFL 09” “NCAA FOOTBALL 09” (in charge of character technical construction for all characters in title)
“SUPERMAN RETURNS” (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
• Key Achievement: Salary increased after only three months.
• After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
• Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
• Redesigned the football rigging system based on anatomical proportions that used the studio custom quaternion node and was implemented on all football titles going forward.
2K SPORTS (TAKE 2 INTERACTIVE) CHARACTER TECHNICAL DIRECTOR 2006
“COLLEGE HOOPS 2K7” (shoulder deformation tweaking. cheerleader character technical construction)
“COLLEGE HOOPS 2K8” “NBA 2K8” (character technical construction research and development- tested on data of Shaquille O’Neal)
DREAMWORKS SKG OUTREACH PROGRAM PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY 2005
BRAVE NEW PICTURES (THE DISCOVERY CHANNEL) CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR 2003-2005
“THE MYSTERY DINOSAUR” (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs Piece.”)
PRIOR WORKED AS AN INTERIOR ARCHITECT AT GENSLER (THE DESIGN FIRM RANKED #1 WORLDWIDE) AND NBBJ (THE DESIGN FIRM RANKED #2 WORLDWIDE) 1998-2001
SOFTWARE EXPERIENCE Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
EDUCATION • BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK • MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
HONORS • Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President • Initiated as a member of Sigma Alpha Epsilon Fraternity • Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES: COVER STORY
• 3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm” • 3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine • 3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
COFOUNDED AND CEO’D A LLC THAT HAS GUEST LECTURED AT OVER FORTY UNIVERSITIES: THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION
SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD
COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT: SIGGRAPH ‘13 - GDC ‘14
BRENT J. ZORICH MA BSID Globally Published - Principal Technical Artist - Entrepreneur www.brentzorich.com
BONUS VISUALS WORLDWIDE MAGAZINES LINKEDIN ENDORSEMENTS
Co-Founder & CEOSiggraph & GDC Booths
Best Practices CommitteeSkywalker Ranch Alum
Executive Trainee
ARCHITECTURE FIRMRANKED #1
WORLDWIDE
ARCHITECTURE FIRMRANKED #2WORLDWIDE OUTREACH PROGRAM
THE LOBBY AT ILM
BRENT J. ZORICH MA BSID
PRINCIPAL TECHNICAL ARTIST
WORLDWIDE PUBLISHED TECHNOLOGY ENTREPRENEUR
WWW.BRENTZORICH.COM
UNIVERSITY REC FOR MY PRODUCTDEPARTMENT NOTABLE ALUM
JONY IVE: CHIEF DESIGN OFFICERAPPLE
THESIS: AUTORIGGING
DINOSAURS IN PYTHON
2011
MASTERS DEGREE
INDUSTRIAL DESIGN
1998
BACHELOR OF SCIENCE
ARCHITECTURE FIRMRANKED #1
WORLDWIDE
1999-2001
ARCHITECTURE
1997
PRODUCT DESIGN &
PITCH TO REEBOK CEO
1998
BRAND & ARCHITECTURE
INDUSTRIAL DES THESIS
ARCHITECTURE FIRMRANKED #2WORLDWIDE
REPUBLIC OF CHINA
1998-1999
ARCHITECTURE
ARCHITECTURE FIRMRANKED #1
WORLDWIDE
1999-2001
ARCHITECTURE
OUTREACH PROGRAM
2005
PARTICIPANT
2003-2005
RIGGING
ARCHITECTURE FIRMRANKED #1
WORLDWIDE
1999-2001
ARCHITECTURE
2008RIGGING PROTOTYPING
2007RIGGING
2007RIGGING PROTOTYPING
2008LEAD RIGGING
2007LEAD RIGGING
RIGGING GLOBAL
PRACTICES MEETINGS
BETWEEN
EAC - EA LONDON - EA ORLANDO
2007-2008BI-MONTHLY ATTENDEE
2006RIGGING
2006RIGGING
2006RIGGING
2005RIGGING
2008LEAD RIGGING
2007RIGGING
2008LEAD RIGGING
2008-2009LEAD RIGGING
2009RIGGING R & D
2008FILM GAME CONVERGENCE
2008-2009RESEARCHER
EXECUTIVE TRAINING
2008RECIPIENT
BEST PRACTICES
REVIEW COMMITTEE
(1 OF 10 MEMBERS)
2008-2009BI-MONTHLY ATTENDEE
CREATURE R & D
2008-2009WEEKLY ATTENDEE
2008RIGGING R & D
• SPIELBERG PROJECT •
2011-CURRENT
ANGELS
CHIEF EXECUTIVE OFFICER• MENTORSHIP RECIPIENT •
2011-CURRENT
CHIEF EXECUTIVE OFFICER• LLC BOOTH OWNER •
2017RIGGING
2008COLOR CORRECTION
2008SHOT EDITING MONTHLIES
2009DAILIES SHOT CRITIQUING
3 ACQUISITION ATTEMPTS
(1 OF THE COMPANIES WORTH
OVER 120 BILLION)
2011-CURRENTCHIEF EXECUTIVE OFFICER
UNIVERSITY PENETRATION >FACEBOOK PRE “SERIES A”
250 UNIVERSITIES ON 6CONTINENTS RECEIVED
PRODUCT
2011-CURRENT
CHIEF EXECUTIVE OFFICER
RIGGING SOFTWARE
• MOTION CAPTURE •
• FBX SCENE OPTIMIZER •
• POSE SPACE LIBRARY •
• PIPELINE & WORKFLOW •
• MODULAR RIGGING •
2011-CURRENT
CHIEF TECH AUTHOR
Maya Motion Builder
MELPython
PhotoshopZENO (ILM’s software)
After EffectsPixar’s Renderman
HTMLC++HIK
SOFTWARE SKILLS
REDESIGNED RIGGING SYSTEM
ON ELECTRONIC ARTS TOP TITLE,
CENTRAL FOOTBALL, TO BE
BIOMECHANICALLY CORRECT
2007-2008RIGGING MILESTONE
3 WORLDWIDE MAGAZINES
COVER STORY2019
RIGGING PROTOTYPING
“BLOCK PARTY 1”
RIGGING SOFTWARE
2008-2009
QUALITY ASSURANCE
• GENERAL GRIEVOUS •
• ANAKIN SKYWALKER •
• AHSOKA TANO •
• JANGO FETT •
• KIT FISTO •
2008-2009
RIGGING EXPLORATION
THE FORCE UNLEASHED
• JABBA THE HUTT •
• BOBA FETT •
• ULTIMATE EVIL •
(THE COVER CHARACTER)
2008-2009
RIGGING MILESTONES
RIGR ADVANCED TECHNICAL PIPELINE SOFTWARE:
CUSTOMIZABLE UPON REQUEST
(12,000 LINES OF CODE)
GENERATE AND ALIGNSKELETON WITH GUI
ATTACH MODEL TO SKELETON AND PICK THE NUMBER OF SKIN INFLUENCES WITH GUI
REFERENCE IN ZBRUSH, NEXT - GEN, OR MOBILE PROXY WITH CORRECT SKIN WEIGHTS THAT ALIGNS WITH MODEL. TRANSFER WEIGHTS THEN UNREFERENCE. THIS HAPPENS ALL WITHIN GUI.
TEST SKIN WEIGHTING WITHGUI POSER LIBRARY
GENERATE ILM LEVEL CONTROL RIG INSTANTLY
KEYFRAME CONTROL RIGWITH GUI BUTTONS
OPTIMIZE CHARACTER FORIN GAME USE WITH GUI
GENERATE MOCAP HIKRIG WITH GUI
APPLY MOCAP DATA TOHIK RIG IN MAYA
OPTIMIZE CHARACTER FORIN GAME USE WITH GUI
2. 3. 4. 5.
6. 7. 8.
6. 7. 8.
GUI
EITHER 6. OVER 80 HOURS SAVED9.
APPROXIMATELY 80 HOURS OF WORKFLOW CONSOLIDATED IN 15 MINUTES
MATCH UP “NUMBER” TO FUNCTIONAL BUTTON ON “GUI”
START WITH YOUR MODEL1.
COLOR - MONTHLIES EDITING - DAILIES
COLOR CORRECTION
SHOT EDITING MONTHLIES
SHOT EDITING MONTHLIES
OBI-WAN KENOBI SHOTS
HARRY POTTER SHOTS
DUMBLEDORE SHOTS
DAILIES SHOT CRITIQUING
OPTIMUS PRIME SHOTS
WALT DISNEY ANIMATION RIG SETUP WALT DISNEY ANIMATION RIG SETUP BEING DRIVEN BY HIKREVERSE HIK SETUP
COLOR CORRECTION
CAD BANE SHOTS
DAILIES SHOT CRITIQUING
DEVASTATOR SHOTS
SIGNATURE TECHNICAL DIRECTION:
BOBA FETT
ARCHITECTURE FIRM RANKED #1
WORLDWIDE
ARCHITECTURE FIRM RANKED #2 WORLDWIDEOUTREACH PROGRAM
RIGGING PROTOTYPINGVIA PARTNER STUDIO
INDUSTRIAL DESIGNUNDERGRADUATE THESIS
TECHNICAL ANIMAITONMASTERS THESIS
WORLDWIDE MAGAZINETHREE TIME FEATURE
LLC BOOTH OWNERRIGGING PROTOTYPINGVIA PARTNER STUDIO
LLC BOOTH OWNER
BEST PRACTICES REVIEW COMMITTEE
• COLLEGIATE GUEST LECTURING
(CURRENTLY OVER 40 UNIVERSITIES)
• RIGGING PIPELINE AND WORKFLOW
• COLOR CORRECTION DESIGN
• MEL AND PYTHON ENGINEERING TOOL
DEVELOPMENT
• ILM LEVEL AND WORLDWIDE MAGAZINE
PUBLISHED LEVEL AUTORIGGING TOOL
DESIGN
• MOTION CAPTURE RIGGING SETUP
• MODULAR RIGGING ENGINEERING
• VENTURE CAPITAL TECHNOLOGY PITCHING
• MULTIPLE FORTUNE 100 ACQUISITION
PRESENTATIONS EXPERIENCE
• STARTUP LEVEL CHIEF CREATIVE OFFICER
TASKS
+ + + =
2745 NODES (TIMES 2 MINUTES PER NODE)
5490 MINUTES (TYPICALLY 90 HOURS)
COMPLETED IN 5 MINUTES
MODULAR RIGGING
BZP PRO SMART SKINNER (2139 NODES)
BZP PRO TOE TOOL (2443 NODES)
BZP PRO TAIL TOOL (2562 NODES) BZP PRO WING TOOL (2745 NODES)
reated by one of the premiere riggers
in the videogame and film industry,
Brent Zorich, BZP Pro’s Smart Skinner
promises to rig and skin biped and quadruped
characters in less than one hour.
C
DUE TO SOFTWARE I DESIGNED “EASE OF USE”,
SOPHOMORES IN COLLEGE WITH LITTLE TRAINING
ARE ABLE TO TECHNICALLY CONSTRUCT
CHARACTERS AT THE LEVEL OF INDUSTRIAL LIGHT
AND MAGIC AS SEEN IN THESE PHOTOS.
• WORLDWIDE COVER FEATURE: I HAVE WRITTEN TECHNOLOGY ON THE COVER OF A MAGAZINE• WORLDWIDE FEATURED EXPERT
• WORLDWIDE TWO PAGE FEATURE ON BRENT J. ZORICH AT LUCASFILM
• SOFTWARE I AUTHORED INCLUDED ON WORLDWIDE MAGAZINE’S ACCOMPANYING DISC
“Your rigging software is so awesome and easy to use and has allowed me to experiment without any headaches. Here is the second scene I did with your software and am sculpting and texturingeach one. It’s a big project but I really want to show everyone how they can break free from the fear ofrigging with BZP PRO.”
CUSTOMER FEEDBACK ON MY SOFTWARE
TOP INDUSTRY FEEDBACK ON MY SOFTWARE
LECTURED
AT OVER 40
UNIVERSITIES
ON THE TOPIC
OF RIGGING
MY SOFTWARE WORKFLOW ON SONY AND DISNEY CHARACTERS
COMPLETED CHARACTER: 80 HOURS SAVED
One of the most powerful people
in graphics, The Siggraph
Conference Chair (and his staff),
referred to my software as “MIND
BLOWING” after my presentation.
BRENT J. ZORICH FEATURED IN THREE WORLDWIDE MAGAZINES DESIGN - ARCHITECTURE - ILLUSTRATION
here are few people in the 3D industry who can claim to have worked on bestselling EA games titles one year and hung out at Skywalker Ranch with Lucasfilm the next, but Brent Zorich is a man who can. Zorich was part of a steering committee meeting for Lucasfilm on film/ game convergence. In addition, he was lead rigger on The Force Unleashed: Ultimate Sith Edition. On this title, he was working in the LucasArts division, looking at pipeline and storage optimisation and lead rigging on such characters as Jabba the Hutt and Boba Fett. Zorich was also dealing with convergence on all divisions from Lucasfilm to LucasArts, Lucasfilm Animation, Industrial Light & Magic and Lucasfilm Animation Singapore.
T
Brent is a clever chap, having written his own Smart Skinner for Maya. On p76 he reveals how using the Smart Skinner for auto-rigging can save you hours of time.
Brent J. Zorich
BOBA FETT ULTIMATE EVIL JABBA THE HUTT ALL BODYTYPES RESEARCH & DEVELOPMENT ALL BODYTYPES
KEY PROFESSIONAL TECHNICAL DIRECTION
RIG PROTOTYPING
COMPLETED CHARACTER: 80 HOURS SAVED
RESEARCH AND DEVELOPMENT SHOWN TO GEORGE LUCAS
RESEARCH AND DEVELOPMENT INTO SEEING WHAT COMMON ENGINEERING TECHNICAL ASPECTS OF CHARACTERS FROM ALL THREE DIVISIONS CAN
BE USED TO BUILD A SUPER ASSET WHICH WILL WORK IN FILM, GAME, AND TELEVISION THEREBY SAVING MONEY.
20 MINUTE IPAD CONCEPT SKETCHING
ALL BODYTYPESDRAGON RIGGING
ALL BODYTYPESALL BODYTYPESBOBA FETT
240 HOURS OF LABOR
(3 CHARACTERS)
COMPLETED IN 70 MINUTES
LINKEDIN ENDORSEMENTS UNIVERSITY ENDORSEMENTS
This is who co created the Ahsoka asset with me that got approved by Mr. Lucas in Singapore
One of my satisfied BZP PRO customers