branding in videogames

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BRANDING IN GAMES Got a question? Tweet it @Gamedonia Text it to [email protected]

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Define your game as a brand with some tips, what is branding?

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Page 1: Branding in Videogames

BRANDING IN GAMES

Got a question?

Tweet it @Gamedonia

Text it to [email protected]

Page 2: Branding in Videogames

A Game can have..

But non of these ensure it will become a BRAND…

.

• Logo

• Avatars

• Merchandising

Page 3: Branding in Videogames

“ So what exactly is a Brand?

Page 4: Branding in Videogames

Is how the player feels about it, the top of

mind emotion that creates in people…

Page 5: Branding in Videogames

Brands are identified by the connection of persons to deep feelings when they experience… Players are intuitive people.

So your game it is not what you say it is…

It´s WHAT THEY SAY IT IS.

Page 6: Branding in Videogames

“ Branding:

It´s a plan to position the brand of a company,

product or line at the top of mind of the consumers

creating a bridging experience…

Seems easy enough, right?

Page 7: Branding in Videogames

Let´s work on it…

It´s a plan to position the brand of a company at the top of

mind of the consumers creating a bridging experience…

here it´s the who, what, when, where, and how

Page 8: Branding in Videogames

It´s a plan to position the brand of a company at the top of

mind of the consumers creating a bridging experience…

here it´s the point of differentiation of your game and all the feelings & emotions it can produce

Page 9: Branding in Videogames

It´s a plan to position the brand of a company, at the top of

mind of the consumers creating a bridging experience…

Here are the channels, digital media or where you can find your target.

Page 10: Branding in Videogames

Here it´s the relationship to get a long lasting emotional commitment with the players.

It´s a plan to position the brand of a company at the top of mind

of the consumers creating a bridging experience…

Page 11: Branding in Videogames

It´s a plan to position the brand of a company at the top of mind

of the consumers creating a bridging experience…

Listening and answering, co-creating and involving.

Page 12: Branding in Videogames

SO…

Page 13: Branding in Videogames

Better now?

It´s the who, what, when, where, and how the point of

differentiation of a game produces some feelings & emotions to

be used in all the channels, digital media or where you can find

your target to generate a relationship and long lasting emotional

commitment with the players trough listening and answering, co-

creating and involving.

Page 14: Branding in Videogames

You need to get into the 5 areas of Branding.

• Differentiate

• Collaborate

• Innovate

• Validate

• Cultivate

Page 15: Branding in Videogames

Focus, Focus, Focus… It´s about identification and

who you think will be identified with your game.

Differentiate?

Page 16: Branding in Videogames

Collaborate?

BRAND DIY

It´s a conjoint effort to spread the voice and transmit trust

Page 17: Branding in Videogames

Try & Fail is the only solution.

You know when something is innovative if it scares as HELL!!!

Innovate?

Page 18: Branding in Videogames

1. ASK your players what would they do?

2. Make a small focus group before launching

3. If one player can´t verbalize your concepts you have

failed to communicate it.

Validate?

Page 19: Branding in Videogames

• It´s a process not a building, it is in constant movement in the brain of your players

• Brands are like people; they must change the clothes but not their character and values..

Cultivate?

Page 20: Branding in Videogames

Make it simple:

DOES OUR GAME LOOKS TOO BIG FOR THEM?

But is not enough

Page 21: Branding in Videogames

The more distributed a brand becomes the stronger

its management has to be.

And DO NOT stop learning