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Engaging Students, Empowering Learning: New Roles for Digital Content and Games in the Classroom Julie Evans, Project Tomorrow CEO September 17, 2014

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Page 1: BrainPop: Engaging Students, Empowering Learning

Engaging Students, Empowering Learning:

New Roles for Digital Content and Games in the Classroom

Julie Evans, Project Tomorrow CEOSeptember 17, 2014

Page 2: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

A big thank you to:

Page 3: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Programs:

• Research & evaluation studies • STEM education programs• Advocacy for digital learning

Mission: To ensure that today’s students are prepared to become

tomorrow’s leaders, innovators and engaged citizens of the world.

Project Tomorrow, a national education not for profit organization

Page 4: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Annual national research project Using online surveys + focus groups Surveys for: K-12 Students, Teachers, Parents,

Administrators, Community Members Special: Pre-Service Teachers in Schools of Education Open for all K-12 schools and schools of education Schools, districts & colleges receive free report with

their own data

Inform policies, plans & programs Local: school stakeholder data State: state level data Federal: national findings

Speak Up National Research Project

Page 5: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Learning & Teaching with Technology

21st Century Skills: Digital Citizenship & Global Awareness

Math and Science Instruction / Digital Writing

Students’ Career Interests in STEM

Professional Development / Teacher Preparation

Internet Safety / Digital Footprints

Administrators’ Challenges / Bandwidth Capacity

Emerging Technologies both in & out of the Classroom Mobile Devices, Online Learning, Digital Content, E-texts Educational Games, Social Media tools and applications Flipped Classroom, Print to Digital, Online Assessments

Designing the 21st Century School

Speak Up survey question themes

Page 6: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

K-12 Students 325,279Teachers & Librarians 32,151Parents (in English & Spanish) 39,986School/District Administrators 4,530Community Members (new this year!) 1,346

About the participating schools & districts

o 9,005 schools and 2,710 districts

o 90% public schools – 10% private/parochial/charter/other

o 32% urban / 31% rural / 37% suburban

o 30% school wide Title 1; 43% majority minority school

o All 50 states + DC + Guam + DODEA schools

National Speak Up 2013 Participation:

403,292

Page 7: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Speak Up 2013 National Reports

www.tomorrow.org

Page 8: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Digital Teachers, Digital Principals:

Transforming the Ways We Engage Students

Introducing a new white paper ….

A special collaboration with

Page 9: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Today’s discussion topics:

Context for the new white paper

Review of some key findings

Considerations for digital content adoptions

Page 10: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What has greatest potential to impact student success readiness?

1. Enhancing teacher effectiveness

2. Integrating 21st century skills into curriculum

3. Leveraging technology more effectively

Page 11: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What has greatest potential to impact student success readiness?

1. Enhancing teacher effectiveness

2. Integrating 21st century skills into curriculum

3. Leveraging technology more effectively

Blending online with F2F Integration of mobile devices Use of digital content

Page 12: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Teachers’ use of digital content in the classroom

“Use of digital content helps students develop critical thinking

and problem solving skills”

2009: 27% of classroom teachers

2013: 38% of classroom teachers

Page 13: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Teachers’ use of digital content in the classroom

Videos that I create

Animations

Software or mobile apps

Online textbooks

Game environments

Videos that I find online

6%

19%

31%

22%

35%

47%

11%

22%

18%

29%

21%

49%

Middle school teachers Elementary school teachers

Page 14: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Teachers’ use of digital content in the classroom

Videos that I create

Animations

Software or mobile apps

Online textbooks

Game environments

Videos that I find online

6%

19%

31%

22%

35%

47%

11%

22%

18%

29%

21%

49%

Middle school teachersElementary school teachers

Digital games/Game-based environments:

1. Increase in teacher interest

2. Increase in administrator interest

3. High interest of students

Page 15: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

How to support the greater adoption of digital content?

Examine role of digital games as an entry point for digital content adoptions in the classroom

Learn from the values, attitudes and behaviors of teachers who use digital games in their classroom (25% of teachers)

Learn from the principals who are supporting digital games within their school (1/3 of principals)

Page 16: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What are the benefits of using digital games within learning?

Benefits of using digital games Teachers who are using digital games in their classroom

All teachers

Increased student engagement in learning

88% 74%

Address different learning styles 80% 63%

Help students reinforce learning 62% 49%

Provide practice opportunities for students

59% 46%

Differentiate instruction 59% 48%

Help students visualize different concepts

51% 40%

Introduce new concepts within lessons

50% 41%

Page 17: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

How does technology use within instruction impact your students’ success?

Student outcomes Teachers who are using digital

games in their classroom

All teachers

Students are more motivated to learn

70% 53%

Students develop critical thinking and problem solving skills

49% 38%

Students develop creativity skills 48% 39%

Students take ownership of their learning

39% 30%

Students develop collaboration skills

37% 30%

Page 18: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

How does technology use within instruction impact your effectiveness as a teacher?

Teachers who are using digital games in their classroom say:

Improved their productivity

Increased classroom management effectiveness

Provided time to differentiate instruction

Made it easier to assess student learning

Page 19: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What are the benefits of digital content usage within instruction?

Principals who say digital games are transforming teaching & learning at their school say:

Increase student engagement (72%)

Extend the learning day (63%)

Personalize instruction (54%)

Increase relevancy and quality of instructional

materials (52%)

Improve teachers’ skills with using technology

Page 20: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What are the challenges associated with implementing digital content within instruction?

Digital Principals’ Challenges Evaluating the quality of digital content products (45%) Locating appropriate digital content aligned to our curriculum

(42%)

Providing enough computers and devices with Internet access for student to use digital content (60%)

Providing enough Internet bandwidth to fully leverage digital content (42%)

Balancing time constraints to use digital content effectively (52%)

Concerns about student safety online when using digital content (32%)

Understanding the role of digital content within Common Core or other new state standards (31%)

Page 21: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

What is most important when evaluating the quality of digital content?

Quality factors Digital Teachers 

Digital Principals

Content is research-based 53% 73%Content can be modified by the teacher to meet classroom needs

73% 61%

Content includes imbedded student assessments

37% 50%

Content has a track record for student achievement results

35% 49%

Content was evaluated by practicing teachers

36% 47%

Content does not include commercial advertisements

47% 46%

Content was created by practicing teachers

49% 41%

Content was certified by an education association or organization

36% 31%

Page 22: BrainPop: Engaging Students, Empowering Learning

(c) Project Tomorrow 2014

Considerations for digital content adoptions

How should schools and districts leverage the experiences of digital teachers?

What are the most effective PD approaches for digital content adoptions?

How should we measure the impact of digital content beyond engagement?

How can schools and districts ensure that their classrooms are equipped to support digital content adoptions?

What are the key markers of quality in digital content? How should schools determine the best digital content for their needs?

Page 23: BrainPop: Engaging Students, Empowering Learning

National Speak Up Findings and reports

Targeted and thematic reportsDigital learning trendsMobile learning & social mediaIntelligent adaptive softwareDigital parent seriesNEW: Digital Content & Games

Presentations, podcasts and webinars

Services: consulting, workshops, evaluation and efficacy studies

Speak Up 2014 opens on October 6 (c) Project Tomorrow 2014

More Speak Up? www.tomorrow.org

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(c) Project Tomorrow 2014

A big thank you to:

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.

(c) Project Tomorrow 2014

Thank you.

Let’s continue this conversation. Julie Evans

[email protected]

www.tomorrow.orgTwitter: SpeakUpEd

Copyright Project Tomorrow 2014 This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes,

provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the

author. To disseminate otherwise or to republish requires written permission from the author.

Page 26: BrainPop: Engaging Students, Empowering Learning

To download the white paper visit:

http://www.tomorrow.org/speakup/2014_DigitalContentReport.html

Digital Teachers, Digital Principals:

Transforming the Ways We Engage Students