BrainPop: Engaging Students, Empowering Learning

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<ul><li> 1. Engaging Students, Empowering Learning:New Roles for Digital Content and Games in the ClassroomJulie Evans, Project Tomorrow CEOSeptember 17, 2014</li></ul> <p> 2. A big thank you to:(c) Project Tomorrow 2014 3. Project Tomorrow, a nationaleducation not for profit organizationPrograms: Research &amp; evaluation studies STEM education programs Advocacy for digital learningMission: To ensure that todaysstudents are prepared to becometomorrows leaders, innovators andengaged citizens of the world.(c) Project Tomorrow 2014 4. Speak Up National Research ProjectAnnual national research project Using online surveys + focus groups Surveys for: K-12 Students, Teachers, Parents,Administrators, Community Members Special: Pre-Service Teachers in Schools of Education Open for all K-12 schools and schools of education Schools, districts &amp; colleges receive free report with their(c) Project Tomorrow 2014own dataInform policies, plans &amp; programs Local: school stakeholder data State: state level data Federal: national findings 5. Speak Up survey question themes Learning &amp; Teaching with Technology 21st Century Skills: Digital Citizenship &amp; Global Awareness Math and Science Instruction / Digital Writing Students Career Interests in STEM Professional Development / Teacher Preparation Internet Safety / Digital Footprints Administrators Challenges / Bandwidth Capacity Emerging Technologies both in &amp; out of the Classroom Mobile Devices, Online Learning, Digital Content, E-texts Educational Games, Social Media tools and applications Flipped Classroom, Print to Digital, Online Assessments Designing the 21st Century School(c) Project Tomorrow 2014 6. National Speak Up 2013 Participation:403,292K-12 Students 325,279Teachers &amp; Librarians 32,151Parents (in English &amp; Spanish) 39,986School/District Administrators 4,530Community Members (new this year!) 1,346About the participating schools &amp; districtso 9,005 schools and 2,710 districtso 90% public schools 10% private/parochial/charter/othero 32% urban / 31% rural / 37% suburbano 30% school wide Title 1; 43% majority minority schoolo All 50 states + DC + Guam + DODEA schools(c) Project Tomorrow 2014 7. Speak Up 2013National Reportswww.tomorrow.org(c) Project Tomorrow 2014 8. Introducing a new white paper .Digital Teachers, Digital Principals:Transforming the WaysWe Engage StudentsA special collaboration with(c) Project Tomorrow 2014 9. Todays discussion topics: Context for the new white paper Review of some key findings Considerations for digital content adoptions(c) Project Tomorrow 2014 10. What has greatest potential to impactstudent success readiness?1. Enhancing teacher effectiveness2. Integrating 21st century skills into(c) Project Tomorrow 2014curriculum3. Leveraging technology more effectively 11. What has greatest potential to impactstudent success readiness?1. Enhancing teacher effectiveness2. Integrating 21st century skills into curriculum3. Leveraging technology more effectively Blending online with F2F Integration of mobile devices Use of digital content(c) Project Tomorrow 2014 12. Teachers use of digital content in theclassroomUse of digital content helps studentsdevelop critical thinking andproblem solving skills2009: 27% of classroom teachers2013: 38% of classroom teachers(c) Project Tomorrow 2014 13. Teachers use of digital content in theclassroom6%18%19%(c) Project Tomorrow 201431%22%35%47%11%22%29%21%49%Videos that I find onlineGame environmentsOnline textbooksSoftware or mobile appsAnimationsVideos that I createMiddle school teachers Elementary school teachers 14. Teachers use of digital content in theclassroom21%29%(c) Project Tomorrow 20146%18%19%31%22%35%47%11%22%49%Videos that I findGame environmentsOnline textbooksSoftware orAnimationsVideos that I createMiddle schoolteachersElementary schoolteachersDigital games/Game-based environments:1. Increase in teacher interest2. Increase in administrator interest3. High interest of students 15. How to support the greater adoption ofdigital content? Examine role of digital games as an entry pointfor digital content adoptions in the classroom Learn from the values, attitudes and behaviors ofteachers who use digital games in theirclassroom (25% of teachers) Learn from the principals who are supportingdigital games within their school (1/3 of principals)(c) Project Tomorrow 2014 16. What are the benefits of using digitalgames within learning?Benefits of using digital games Teachers who areusing digital gamesin their classroom(c) Project Tomorrow 2014All teachersIncreased student engagement inlearning88% 74%Address different learning styles 80% 63%Help students reinforce learning 62% 49%Provide practice opportunities for59% 46%studentsDifferentiate instruction 59% 48%Help students visualize different51% 40%conceptsIntroduce new concepts withinlessons50% 41% 17. How does technology use withininstruction impact your studentssuccess?Student outcomes Teachers who areusing digitalgames in theirclassroom(c) Project Tomorrow 2014All teachersStudents are more motivated tolearn70% 53%Students develop critical thinkingand problem solving skills49% 38%Students develop creativity skills 48% 39%Students take ownership of their39% 30%learningStudents develop collaborationskills37% 30% 18. How does technology use withininstruction impact your effectiveness as ateacher?Teachers who are using digital games in theirclassroom say: Improved their productivity Increased classroom management effectiveness Provided time to differentiate instruction Made it easier to assess student learning(c) Project Tomorrow 2014 19. What are the benefits of digital contentusage within instruction?Principals who say digital games are transformingteaching &amp; learning at their school say: Increase student engagement (72%) Extend the learning day (63%) Personalize instruction (54%) Increase relevancy and quality of instructional(c) Project Tomorrow 2014materials (52%) Improve teachers skills with using technology 20. What are the challenges associated withimplementing digital content withininstruction?Digital Principals Challenges Evaluating the quality of digital content products (45%) Locating appropriate digital content aligned to our curriculum(c) Project Tomorrow 2014(42%) Providing enough computers and devices with Internet accessfor student to use digital content (60%) Providing enough Internet bandwidth to fully leverage digitalcontent (42%) Balancing time constraints to use digital content effectively(52%) Concerns about student safety online when using digitalcontent (32%) Understanding the role of digital content within Common Coreor other new state standards (31%) 21. What is most important when evaluating thequality of digital content?Quality factors Digital Teachers Digital PrincipalsContent is research-based 53% 73%Content can be modified by the73% 61%teacher to meet classroom needs(c) Project Tomorrow 2014Content includes imbedded studentassessments37% 50%Content has a track record for studentachievement results35% 49%Content was evaluated by practicingteachers36% 47%Content does not include commercialadvertisements47% 46%Content was created by practicingteachers49% 41%Content was certified by an educationassociation or organization36% 31% 22. Considerations for digital content adoptions How should schools and districts leverage the experiences of(c) Project Tomorrow 2014digital teachers? What are the most effective PD approaches for digital contentadoptions? How should we measure the impact of digital content beyondengagement? How can schools and districts ensure that their classroomsare equipped to support digital content adoptions? What are the key markers of quality in digital content? Howshould schools determine the best digital content for theirneeds? 23. More Speak Up? www.tomorrow.orgNational Speak Up Findings and reportsTargeted and thematic reportsDigital learning trendsMobile learning &amp; social mediaIntelligent adaptive softwareDigital parent seriesNEW: Digital Content &amp; GamesPresentations, podcasts and webinarsServices: consulting, workshops, evaluation andefficacy studiesSpeak Up 2014 opens on October 6(c) Project Tomorrow 2014 24. A big thank you to:(c) Project Tomorrow 2014 25. Thank you.Lets continue this conversation.Julie Evansjevans@tomorrow.org.www.tomorrow.orgTwitter: SpeakUpEdCopyright Project Tomorrow 2014This work is the intellectual property of the author. Permission is grantedfor this material to be shared for non-commercial, educational purposes,provided that this copyright statement appears on the reproducedmaterials and notice is given that the copying is by permission of theauthor. To disseminate otherwise or to republish requires writtenpermission from the author.(c) Project Tomorrow 2014 26. Digital Teachers, Digital Principals:Transforming the Ways We Engage StudentsTo download the white paper visit:http://www.tomorrow.org/speakup/2014_DigitalContentReport.html </p>