Book of Beasts

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Book of BeastsA bestiary of creatures, real and fictitious.Volume II Additional Creatures6th Edition EDITORRobert J. Hallhiddenway.tripod.com

CONTRIBUTING AUTHORSAshley H.This book requires the use of the Dungeon & Dragons Players Handbook, version 3.5, published by Wizards of the Coast. Use of the names Wizards of the Coast, Dungeons & Dragons, D&D, 3E, v.3.5, d20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner in any way. No challenge to these copyrights or trademarks is intended by their use in this material. WIZARDS OF THE COAST, Dungeons and Dragons, and d20 are registered trademarks of Wizards of the Coast, Inc. The author has no affiliation with Wizards of the Coast , the d20 system, the Open Gaming License, or the Open Gaming Foundation . The inclusion of these product names does not imply any approved usage or official licensing of the contents of this document with the aforementioned products.

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Table of ContentsPsionic Creatures....................3 Neanderthal..............................32 Duck-billed Platypus.............. 62 Giant......................................... 3 Nieon........................................32 Electric Eel............................. 62 Necrotic Brain.......................... 4 Ooze.........................................33 Fox..........................................63 Nulyani..................................... 5 Ogatsu...................................... 36 Giant Beaver...........................63 Nuthril...................................... 7 Overseer................................... 37 Giant Ground Sloth................ 64 Ooze......................................... 8 Phage Zombie.......................... 38 Gigantopithecus......................64 Shaggy Stalker..........................9 Replicant.................................. 40 Glyptodon...............................65 Swarm.....................................11 Rifter........................................ 41 Hippopotamus........................ 65 Science Fiction Creatures.... 12 Rock Roach..............................42 Irish Elk.................................. 66 Arachn................................. 12 Skald........................................ 44 Lynx........................................66 Beowolf.................................. 13 Spinar....................................... 45 Mesophant.............................. 67 Bluum..................................... 14 Sryag........................................ 46 Ostrich.................................... 67 Boarog.................................... 15 Tagard...................................... 47 Otter........................................68 Chrone.................................... 16 Tanker...................................... 48 Portuguese Man-O-War......... 68 Ciberial...................................18 Thark........................................49 Ram........................................ 69 Cybercube.............................. 19 Tordori..................................... 51 Smilodon................................ 69 Cyborg....................................20 Trig.......................................... 52 Terror Crane........................... 70 Droid...................................... 21 Vevul........................................56 Woolly Mammoth.................. 70 Eolascean................................23 Xenic........................................56 Vermin................................... 72 Gravidon.................................25 Animals....................................58 Giant Crustacean.................... 72 Gremlin...................................26 Australopithecus...................... 58 Giant Soldier Termite.............72 Hopper....................................26 Arsinoitherium......................... 58 Giant Tiger Beetle.................. 73 Immortal................................. 27 Baluchitherium.........................59 Golden Spitting Scarab...........74 LGM....................................... 28 Canis Dirus.............................. 59 Heart-eater..............................74 Megazoid................................30 Carcharodon Megalodon......... 60 Leech Roach...........................78 Microbot Swarm.....................31 Cave Lion.................................61 Copyright Information.........80 Chimpanzee............................. 61

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Psionic CreaturesThe following creatures are suitable for a campaign that includes the psionics rule book. The creatures are intended for use in a fantasy campaign, although they can also be readily adopted for use in modern or science fiction settings.

GiantAll giants speak Giant. Those with Intelligence scores of 10 or higher also speak Common.

Combat Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They have enough cunning to soften up a foe with ranged attacks first, if they can. A giants favorite ranged weapon is a big rock. Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giants variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects). Rock Catching (Ex): A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.

Space/Reach: 10 ft./5 ft. Special Attacks: Mind wrench, psi-like abilities, rock throwing Special Qualities: Immunity to electricity, lowlight vision, rock catching, spell resistance 24 Saves: Fort +12, Ref +6, Will +5 Abilities: Str 24, Dex 15, Con 18, Int 17, Wis 13, Cha 14 Skills: Climb +8, Craft (any one) +7, Diplomacy +5, Knowledge (any two) +8, Listen +5, Spot +5 Feats: Alertness, Expertise, Two-Weapon Fighting, Weapon Focus (falchion) Environment: Elemental Plane of Earth Organization: Solitary, family (35 plus 35% noncombatants plus 1 psion or psychic warrior of 4th-7th level plus 25 Medium earth elementals or 1 4 minor xorn), or band (69 plus 1 psion or psychic warrior of 4th-7th level plus 25 Medium earth elementals or 14 minor xorn) Challenge Rating: 10 Treasure: Standard Alignment: Usually lawful neutral or lawful good Advancement: By character class Level Adjustment: This giant has a lean, humanoid build with an orange-brown flesh, glistening dark hair, and a wellformed, handsome face with eyes that gleam with interest.

Giant, RustAuthor: Robert J. Hall. Large Giant (Earth) Hit Dice: 13d8+52 (110 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 23 (-1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 Base Attack/Grapple: +8/+19 Attack: Masterwork falchion +16 melee (2d6+7/1820); or spear +9 ranged (1d8+7/x3) Full Attack: Masterwork falchion +16/+11 melee (2d6+7/1820); or spear +9/+4 ranged (1d8+7/x3) 3

This race of giants is named for their prominent orange-brown flesh. Their dark hair has a metallic luster that shimmers in the light. As giants go, these are not particularly large beings, being slightly shorter in height than a hill giant. However their clever minds more than make up for their relatively diminutive stature. Native to the elemental plane of earth, these beings have a strong affinity for metals and minerals. Indeed their hard flesh is saturated with cold iron, making them both highly resistant to arcane magic and unable to practice the arcane magical arts. In compensation though, rust giants are particularly proficient with psionic powers. Rust giants normally speak Common, Dwarven, Giant, and Terran.

Combat Rust giants enjoy the martial arts, and are often well trained at fighting with a variety of weapons and weapon styles. Against an honorable foe they prefer a fair fight, and will even hold their psionic abilities in reserve if they believe it would give an

unfair advantage. Rock Throwing (Ex): The range increment is 120 feet for a rust giant's thrown rocks. Mind Wrench (Sp): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed at a DC 18 Will save or be paralyzed for 1d4 rounds. Creatures with an Intelligence of 6 or less are also automatically dazed for a round, even if they succeed at their Will save. The save DC is Charisma-based. This ability is the equivalent of a 7th-level spell. Psi-Like Abilities: At willpsionic daze (8 HD*, DC 13), read thoughts (DC 14), defensive precognition, psionic freedom of movement, disable (8 HD*, DC 17), psionic levitate, body equilibrium, concussion blast (3d6*, DC 14); 3/daypsionic dimension door, psionic fabricate. 1/daypsionic plane shift (DC 19), telekinetic force (DC 15). Manifester level 13th. The save DCs are Charismabased. *Includes augmentation for the rust giant's manifester level. Cold Iron (Su): Rust giants are unable to prepare arcane spells or activate arcane magical items. They receive spell resistance equal to 11 + Hit Dice against arcane magic.

following special benefits. The save DC of the mind wrench is equal to 10 + HD + Charisma modifier. The manifester level of the psi-like abilities is equal to the Hit Dice. Spell resistance equal to creature's HD + 11 (maximum 35).

Necrotic BrainAuthor: Robert J. Hall. Tiny Undead Hit Dice: 2d12 (13 hp) Initiative: +0 Speed: Armor Class: 22 (+2 size, +10 natural), touch