bod walkthrough

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The Author of this text is : Anton Kibalnik ========== A Complete Guide for Blade of Darkness (PC) !"# ==========  B$: Anton Kibalnik (kaked%hotmail"&om) Cop$ri'ht ## b$ Kaked" All ri'hts resered"  * The +alkthrou 'h * ===================== ====================== ====================== ======  ,in&e the ' ame pla$ &han' es de pendi n' on -hi& h &ha ra&te r $ ou &ho ose t o pla$ -ith . / - as no t sure on ho- / sho uld or 'ani0 e the -alk throu 'h" /1e de&id ed to in&lud e eer$ &har a&ter1s first leel and then a &omp lete -alkth rou'h 234 T56 K7/G5T sin&e he is the mos t important &hara&ter in m$ opinion" But / -ill also in&lude information for the other &hara&ters as / 'o alon'" /t -on1t be as detailed as the kni'ht1s is. but still useful" / -ill mention the lo&ations of -eapons of all the &hara&ters" And if a &ertain enem$ re8uires a totall$ different strate'$ to defeat him -ith a different &hara&ter. / mi'ht mention it as -ell" / mi'ht &han'e the -a$ m$ -alkthrou'h is later" But for no-. it1s 'oin' to be this -a$"  / -ill put in C AP, important ite ms and -eapons so the$ are eas ier to spot in&ase $ou hae missed somethin' and don1t -an t to take an hour to find it"  7ote: /f $ou are 73T pla$ in' -ith the kni'ht. then i'nore all information / 'ie about -hi&h -eapons $ou should be usin' and use the -eapons that are best suited for $our &hara&ter" Tabri0 (Kni'ht) *********************************** 9en'th: medium Diffi&ult$: eas$ /ntrodu&tion: This leel -ill take pla&e in some kind of &astle" ou -ill start off trapped in a prison &ell. and $ou -ill hae to find a -a$ out" This is the onl$ leel beside s the 2ortres s of 7emrut that $ou 'et a 'ood oppor tunit$ to fi'ht kni'h ts" /n this leel. $ou1l l hae a 'ood opportunit$ to experiment -ith a lot of the extras in the 'ame (fi'htin' -ith bones or stools. thro-in' ob;e&ts at enemies. burnin' &rates. et&") This is probabl$ the most realisti& leel in the 'ame< there1s no ma'i&" The fa&t that $ou are tr$in' to es&ape &reates a totall$ different 'ame pla$ " 3f all the startin' leels. this one is m$ faorite" * The 6s&ape *  All r i'ht. s o $ou are i n a pris on &ell " +ha t do $ou do 6s&a pe. of & ourse > Thi s one do esn1t t ake a 'e nius" Appr oa&h the loose b ri&k a nd a&tiate it" ,ar'on -ill break open an entran&e" ?ump oer the 'ap to aoid takin' dama'e" Then ;ump do-n a'ain into the -ater" Go around the turn and follo- the path" Climb oer. turn ri'ht. and &limb oer a'ain" 6nter the room. $ou -ill hear the 'uard $a-n as he sleeps" Don1t -orr$. he -on1t -ake up" Kno&k him out and then 'ather the food from the t able and barrels" 7oti&e ho- $ou hae sli'htl$ leeled up from killin' the kni'ht" Get the D@7G637 K6" ou &an open the prison &ells and kill that one 'u$ to put him out of his miser$ if $ou -ant"  3pen the door -ith the ke$ on the other side of the room" ake sure to 'et a bone or s kull so $ our dama'e is " +alk to the end of room" / think that those are toilets" ?ump oer the 'ap on the ri'ht and then do-n a'ain t-i&e" 2ollo- this path" ou -ill &ome out of the -ater and see a 'roup of bu's dinin' on a dead kni'ht" Kill them all and pi&k up the 'ladius and ,T346 K6" ou &an 'et the tor&h too" 2ollo- the path. turn ri'ht and 'o up the steps" 3pen the door -ith the ke$ " A ' uard -ill be behind it" Do $our best to kill him and then 'ather the food in the room"  Go do-n the lift and then up all the steps" Kill the bu's in the hall-a$ and then bra ke the barrels for foo d" Climb oer the &rates. 'o up the stairs and then outside" 9o&k on and sneak up to the sleepin' 'uard" Ki&k his ass and 'o inside" There -ill be a 'uard to $our left -ith the /437 K6 and a &omet shield if $ou &limb up" Pi&k up the food on the table in the l eft room< then 'o to the ri'ht room" 3pen the door to the ri'ht first -ith the iron ke$ that $ou 'ot from the last kni'ht and pro&eed do-n the steps" Kill the 'uard do-n there 8ui&kl$ so he &an1t drink the full life  potion" Pi&k up the e&lipse" / t1s not for $ou and too hea$ . but $ou1ll find a use for it"  7o- 'o ba&k up a nd open the other door " There -ill be a room to $our left -ith food" 3n& e $ou appr oa&h the o utside a &ut s&ene -ill sho- $ou that there is a bun&h of 'uards outside" es. $ou -ill hae to kill them all" Prepare $ourself first" But before $ou ;ump do-n take out $our e&lipse and tr$ thro-in' it at one of the -eaker 'uards" /f $ou are lu&k$ . $ou -ill hae one less 'uard to kill" Then $ou must ;ump do-n and kill the other t-o" Another one -ill &ome out on&e onl$ one 'uard is left" Do $our best" Don1t for'et to pi&k up the e&lipse ea&h time $ou thro- it"  7o- 'o throu'h the door the 'uard &a me from. turn left and pro&eed up the lift" A&tiate the s-it&h up here to ope n the 'ate" Go ba&k do-n and throu'h the 'ate" ou -ill be in a rather lar'e area" T o the left -ill be a path blo&ked b$ unbreakable boxes" Go into the entran&e on the ri'ht" Go up the steps on the left and open the 'ate there" This simpl$ leads ba&k to the preious area" Go ba&k do-n and into the room on the ri'ht" There -ill be some barrels and &rates" 3n the left -all -ill be a lit tor&h" Belo- it -ill be one that is not lit on the 'round" Pi&k it up and li'ht"  7o- &arr$ this su&ker ba&k to the boxes outside and li'ht the burnable one" /t -ill &at&h fire and eentuall$ burn do-n. allo-in' $ou to &ontinue" This is a neat tri&k. but it is onl$ used on&e in the entire 'ame"  5op oe r the bo x" /n th is roo m -ill b e man$ barr els and & rates -ith f ood" Go ri'ht " Ther e -ill b e step s do-n t o the ri' ht lead in' to the &hapel" But $ou don1t hae the ke$ $et" ,o 'o strai'ht up the steps" ,top here and listen the 'uards talk about $ou" Kill them both" 3ne -ill hae a # potion and the other the C5AP69 K6 " ,o 'o ba&k and open the &hapel door " There $ou -ill find the death s-ord * too hea$ for $ou * and a ## potion" Get the death s-ord an$-a$ be&ause $ou &an thro- it at kni'hts"

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8/12/2019 BOD Walkthrough

http://slidepdf.com/reader/full/bod-walkthrough 1/25

he Author of this text is : Anton Kibalnik========= A Complete Guide for Blade of Darkness (PC) !"# ==========

B$: Anton Kibalnik (kaked%hotmail"&om)

op$ri'ht ## b$ Kaked" All ri'hts resered"

* The +alkthrou'h *======================================================================

,in&e the 'ame pla$ &han'es dependin' on -hi&h &hara&ter $ou &hoose to pla$ -ith. / -as not sure on ho- / should or'ani0e the

alkthrou'h" /1e de&ided to in&lude eer$ &hara&ter1s first leel and then a &omplete -alkthrou'h 234 T56 K7/G5T sin&e he is the mostmportant &hara&ter in m$ opinion" But / -ill also in&lude information for the other &hara&ters as / 'o alon'" /t -on1t be as detailed as the kni'ht1s

but still useful" / -ill mention the lo&ations of -eapons of all the &hara&ters" And if a &ertain enem$ re8uires a totall$ different strate'$ tofeat him -ith a different &hara&ter. / mi'ht mention it as -ell" / mi'ht &han'e the -a$ m$ -alkthrou'h is later" But for no-. it1s 'oin' to be

is -a$"/ -ill put in CAP, important items and -eapons so the$ are easier to spot in&ase $ou hae missed somethin' and don1t -ant to take an hour

find it"

ote: /f $ou are 73T pla$in' -ith the kni'ht. then i'nore all information / 'ie about -hi&h -eapons $ou should be usin' and use the -eaponsat are best suited for $our &hara&ter"

abri0 (Kni'ht)********************************

en'th: medium

ffi&ult$: eas$trodu&tion: This leel -ill take pla&e in some kind of &astle" ou -ill start off trapped in a prison &ell. and $ou -ill hae to find a -a$ out"

his is the onl$ leel besides the 2ortress of 7emrut that $ou 'et a 'ood opportunit$ to fi'ht kni'hts" /n this leel. $ou1ll hae a 'oodportunit$ to experiment -ith a lot of the extras in the 'ame (fi'htin' -ith bones or stools. thro-in' ob;e&ts at enemies. burnin' &rates. et&")

his is probabl$ the most realisti& leel in the 'ame< there1s no ma'i&" The fa&t that $ou are tr$in' to es&ape &reates a totall$ different 'ame pla$"f all the startin' leels. this one is m$ faorite"

The 6s&ape *

All ri'ht. so $ou are in a prison &ell" +hat do $ou do 6s&ape. of &ourse> This one doesn1t take a 'enius" Approa&h the loose bri&k and

tiate it" ,ar'on -ill break open an entran&e" ?ump oer the 'ap to aoid takin' dama'e" Then ;ump do-n a'ain into the -ater" Go around thern and follo- the path" Climb oer. turn ri'ht. and &limb oer a'ain" 6nter the room. $ou -ill hear the 'uard $a-n as he sleeps" Don1t -orr$.

-on1t -ake up" Kno&k him out and then 'ather the food from the table and barrels" 7oti&e ho- $ou hae

'htl$ leeled up from killin' the kni'ht" Get the D@7G637 K6" ou &an open the prison &ells and kill that one 'u$ to put him out of hisiser$ if $ou -ant"

3pen the door -ith the ke$ on the other side of the room" ake sure to 'et a bone or skull so $our dama'e is " +alk to the end of room" /

ink that those are toilets" ?ump oer the 'ap on the ri'ht and then do-n a'ain t-i&e" 2ollo- this path" ou -ill &ome out of the -ater and see aoup of bu's dinin' on a dead kni'ht" Kill them all and pi&k up the 'ladius and ,T346 K6" ou &an 'et the tor&h too" 2ollo- the path. turn

'ht and 'o up the steps" 3pen the door -ith the ke$" A 'uard -ill be behind it" Do $our best to kill him and then 'ather the food in the room"

Go do-n the lift and then up all the steps" Kill the bu's in the hall-a$ and then brake the barrels for food" Climb oer the &rates. 'o up theairs and then outside" 9o&k on and sneak up to the sleepin' 'uard" Ki&k his ass and 'o inside" There -ill be a 'uard to $our left -ith the /437

6 and a &omet shield if $ou &limb up" Pi&k up the food on the table in the left room< then 'o to the ri'ht room" 3pen the door to the ri'ht firstth the iron ke$ that $ou 'ot from the last kni'ht and pro&eed do-n the steps" Kill the 'uard do-n there 8ui&kl$ so he &an1t drink the full life

tion" Pi&k up the e&lipse" /t1s not for $ou and too hea$. but $ou1ll find a use for it"

7o- 'o ba&k up and open the other door" There -ill be a room to $our left -ith food" 3n&e $ou approa&h the outside a &ut s&ene -ill sho-u that there is a bun&h of 'uards outside" es. $ou -ill hae to kill them all" Prepare $ourself first" But before $ou ;ump do-n take out $our

lipse and tr$ thro-in' it at one of the -eaker 'uards" /f $ou are lu&k$. $ou -ill hae one less 'uard to kill" Then $ou must ;ump do-n and kille other t-o" Another one -ill &ome out on&e onl$ one 'uard is left" Do $our best" Don1t for'et to pi&k up the e&lipse ea&h time $ou thro- it"

7o- 'o throu'h the door the 'uard &ame from. turn left and pro&eed up the lift" A&tiate the s-it&h up here to open the 'ate" Go ba&k do-nd throu'h the 'ate" ou -ill be in a rather lar'e area" To the left -ill be a path blo&ked b$ unbreakable boxes" Go into the entran&e on the ri'ht"

o up the steps on the left and open the 'ate there" This simpl$ leads ba&k to the preious area" Go ba&k do-n and into the room on the ri'ht"

here -ill be some barrels and &rates" 3n the left -all -ill be a lit tor&h" Belo- it -ill be one that is not lit on the 'round" Pi&k it up and li'ht"

o- &arr$ this su&ker ba&k to the boxes outside and li'ht the burnable one" /t -ill &at&h fire and eentuall$ burn do-n. allo-in' $ou tontinue" This is a neat tri&k. but it is onl$ used on&e in the entire 'ame"

5op oer the box" /n this room -ill be man$ barrels and &rates -ith food" Go ri'ht" There -ill be steps do-n to the ri'ht leadin' to theapel" But $ou don1t hae the ke$ $et" ,o 'o strai'ht up the steps" ,top here and listen the 'uards talk about $ou" Kill them both" 3ne -ill hae

# potion and the other the C5AP69 K6" ,o 'o ba&k and open the &hapel door" There $ou -ill find the death s-ord * too hea$ for $ou * and## potion" Get the death s-ord an$-a$ be&ause $ou &an thro- it at kni'hts"

8/12/2019 BOD Walkthrough

http://slidepdf.com/reader/full/bod-walkthrough 2/25

Go ba&k to -here $ou ;ust killed the t-o kni'hts and open the door" ou1ll no- be in an outside area" There -ill be steps leadin' do-n to theft. but 'o strai'ht first" There -ill be a 'uard there lookin' outside" /f $ou tr$ to sneak him. he -ill hear $ou" ,o / re&ommend thro-in' the

lipse at him (,ae the death s-ord be&ause it -ill fall out of the -indo-") and then finish him off" A&tiate the leer there to lo-er the brid'elf*-a$ and pi&k up the food if $ou need it"

7o- 'o ba&k and do-n those steps" There -ill be a kni'ht there -ith the A434 K6" @se it to open the armor$ door to the ri'ht" /n

ere $ou1ll find some shields. a boathook and t-o !# potions in the &hests" All this stuff is ni&e but the most important thin' in there is theAC6 next to the &ool fire" ake sure $ou 'et it"

Go out of the armor$ and pro&eed to the ri'ht" There. there -ill be a &ir&ular room -ith a -ooden floor" ou -ill noti&e the brid'e. not $et

-n. to the left" Go to the onl$ open entran&e" There. take a ri'ht and kill the t-o 'uards outside -ith halberts and a ## potion" ou1ll noti&e- mu&h more po-erful the ma&e is than the 'ladius" / like thro-in' the death s-ord too" Get the potion if $ou need it in the &hest under the

ofed area and then 'o ba&k and pro&eed up the steps" ou -ill be in another outside area" To the ri'ht -ill be the leer to lo-er the brid'empletel$" To the ri'ht -ill be a room -ith food and a kni'ht" /f $ou &hoose to lo-er the brid'e first. the kni'ht -ill &ome after $ou" 7o- the

id'e is lo-ered and $ou &an pro&eed to the next area of this leel"

A&ross the Brid'e *

Go ba&k do-n to the &ir&ular area -ith the -ooden floor and &ross the brid'e" To the left. $ou1ll find a room -ith toilets and some barrels

th food" /'nore the middle path ri'ht no- and 'o into the left entran&e" There -ill be a table and a bun&h of pots on the -all to the left" Go'ht and then ri'ht a'ain in the next room" Then 'o do-n the steps and into the room to the ri'ht" ou1ll see a shado- of a kni'ht. and / su''est

u thro- the death s-ord at him" ou should be leelin' up here to leel " /f $ou haen1t. then $ou1re in bad shape" The &rates to the ri'ht -ill&on&ealin' a door -ith $ou &annot open until $ou 'et the to-er ke$" Go left. around the -all and do-n the steps" ou -ill see a narro- brid'e

th t-o s-in'in' pillars -ith fire at the tips and a $ou pri0e on the on other side * a po-er potion" ou don1t hae to 'et it but / su''est that $ou be&ause $ou -ill be needin' it" ,ae $our 'ame before attemptin' to retriee it B@T not near those steps" 2or some reason eer$ time / tried

sae there it simpl$ ki&ked me out of the 'ame and / had to start all the -a$ oer" Go ba&k to one of the preious rooms and sae there"

7o- leae this pla&e and 'o ba&k outside and into the middle path. a &ut s&ene -ill sho- $ou a 'iant Chaos Kni'ht form a s-ord and shield"ou mi'ht be a-estri&ken -hen $ou see his !### hit points. but $ou onl$ need to 'et him belo- ##" 5e -ill then disappear. but don1t -orr$ *

-ill be ba&k" ?ust take $our time -ith the ma&e and -at&h out for that bi' s-ord of his" Kill the t-o kni'hts from the ne-l$ opened door" 3nethem should hae a T3+64 K6" Go ba&k to the door &on&ealed -ith &rates in the earlier area and open it -ith the ne-l$ a&8uired ke$"

here $ou -ill find &heese. a full life potion. and most importantl$ 9/G5T K7/G5T A434" This -ill in&rease $our defense b$ !#> /f $ou usee 'ladius so that $our defense is !E. the next kni'hts -ill barel$ hurt $ou" Don1t for'et. if $ou are at leel $ou &an perform the 'ladius1s s-in'

pride"

The To-er *

Go ba&k to outside and into the room the Chaos Kni'ht -as prote&tin'" There -ill be a stair-a$ in the middle" Go up it" 3pen the door -ith

e ke$" There -ill be a ## potion in the &hest" 3n&e $ou 'o left. arro-s -ill start to shoot out of the -all" 4un b$ and hope that none of themt $ou" 3n the left there -ill be a kni'ht and then another arro- trap" Aoid the arro-s the best $ou &an" Go up the steps to the left" ou1ll see

a'nar order t-o kni'hts to kill $ou" Kill them. and 'et the ,6C37D T3+64 K6" There -ill be potions in the &hests to the left" 3pen theor there -ith the ke$" Keep takin' lefts as $ou kill a kni'ht and 'ather the potion in the &hest" Go up the stairs"

ou -ill hear a sound and then see 4a'nar run a-a$ lau'hin'" 5mmm" Could this be some kind of trap /t is" Take a look on the -alls of the

ll-a$" 7oti&e somethin' -eird Pi&k up an ob;e&t" /t doesn1t matter -hether it is a -eapon or a bod$ part" / personall$ like to 'o ba&k to m$st slain kni'ht. &hop of his head and &ome ba&k" An$-a$. thro- an$thin' do-n the hall-a$ and $ou -ill see t-o hu'e &ir&ular blades &ome

ut of the -alls" ou &an no- safel$ run do-n the hall-a$" To the left. $ou1ll find a potion in the &hest" 7oti&e that there are spikes in the &eilin'"&k up an$ ob;e&t in the room and thro- it do-n the hall-a$" The spikes -ill &ome do-n" 4un throu'h -hile the$ are &omin' ba&k up" ,ae

ur 'ame here"

Pro&eed into the room" 4a'nar -ill 'ie his spee&h. and then $ou1ll hae to fi'ht him" Don1t run too far off after dama'in' him or he -illink his ## potion" 5e -ill be er$ fast" / re&ommend usin' the ma&e be&ause he -ill be too fast for the s-in' of pride" Also. -hile still lo&ked

n to him. ;ump a-a$ from him as far as $ou &an and then drink $our po-er potion. if $ou still hae it" This -a$ ,ar'on -ill drink the potionui&kl$" Blo&kin' -on1t help mu&h sin&e his atta&ks are po-erful" ?ust keep ;umpin' ba&k and then usin' the south &ross atta&k in &ombination

th other moes" 4emember. as lon' as the po-er potion is -orkin'. $our stren'th -ill neer deplete. so $ou don1t hae to rest" Good lu&k"n&e $ou are done. there -ill be a ## potion in the &hest" @se the 4a'nar ke$ to open the room and read the par&hment"

a0el Falam (D-arf)

********************************

en'th: mediumffi&ult$: eas$

trodu&tion: Ka0el Falam is probabl$ the most basi& t$pe of leel in Blade of Darkness" Almost the entire leel -ill take pla&e inside a buildin'"ou -ill be fi'htin' or&s and trolls and -ill &ome upon a fe- traps" 7othin' reall$ spe&ial about this leel"

6arl$ 6xploration *

8/12/2019 BOD Walkthrough

http://slidepdf.com/reader/full/bod-walkthrough 3/25

+at&h as 7a'lfar tumbles do-n the &liff. then listen to the talkin'" Pi&k up $our dropped axe and shield" The axe is a&tuall$ not the -eakest

eapon for the D-arf" The &lub is" ,o -hen $ou find it. pi&k it up" An$-a$. follo- the lon' path" There -ill be some turns and other stuff. butere -ill be onl$ one -a$ to 'o" ou -ill finall$ &ome upon an entran&e on the left" Go inside"

A &uts&ene -ill pla$" There -ill be a !# potion next to the pillar on the left" ou &an 'o up the steps on either side of the room" The 'round

ll shake a bit as $ou do" There $ou -ill see $our first enem$ * an or&" Kill him.and the one that follo-s in the onl$ other entran&e" Go arounde &ure andinto a room on the ri'ht" There $ou -ill find some food in &rates and on a shelf on the -all" Pro&eed to the next room -ith a bi'

e to the left" There -ill be some food behind it" Go throu'h the broken entran&e and into the next room" The door to the ri'ht -ill open and an& -ill &ome after $ou" After $ou kill him. $ou &an 'et some food from the room on the left" The for-ard door -ill need the rusted ke$" ,o 'o

'ht and kill the or& and then another. tou'her one -ith the 4@,T6D K6 on the ri'ht" There -ill be food in the bi' room" Go ba&k to the&ked door and open it -ith the ke$"

2urther 6xploration *

Pro&eed for-ard" There -ill be food in the room behind the three entran&es" Go ri'ht and kill the or& on the steps" ou -ill find a lo&ked

or on the ri'ht" 4emember this door be&ause $ou -ill be &omin' ba&k here" Go left. ;ump oer the &ra&k and 'o up the steps" A &uts&ene -ill

a$" Don1t -orr$< $ou &an1t help $our fello- d-ares" Go past the fire and then left b$ the lo&ked door" There -ill be a fire in the room to the'ht" ou ma$ -ish to sae $our 'ame here" Go left and then ri'ht" There -ill be an or& and $our first troll -ith !## health and the /437 K6"

ut he &ant 'o too far. so kill the or& from a distan&e and then kill the troll separatel$" Take $our time and don1t for'et to blo&k" ou &an throu'h-eapon at him from -here he &an1t 'o" There -ill be some food and the ,T346 K6 on the left" 7o- take a look at the -all on the ri'ht" ou

ll see three tri''ers" A&tiate the one on the ri'ht first. the left one se&ond. and the middle one last" A door -ill open" Be &areful" There -ill berap there that shoots arro-s at $ou" ou -ill hae to run throu'h" There -ill be spiders that -ill atta&k $ou from the left" Kill them all and then

t the ## potion behind the statue on the ri'ht" Go left and pi&k up the round shield b$ all the bones" Go ba&k no- to the store lo&k and open it"here -ill be a room filled -ith spiders" Kill them all and pi&k up the ## potion on the ri'ht of the room" ou should hae leeled up to leel "

reak the &rates blo&kin' the entran&e on the left" There $ou find the ,P/K6D C9@B. -hi&h deals # dama'e> But don1t 'et too ex&ited. $oun1t use it $et" There -ill be a !# potion in one of the &hests" Go ba&k to the iron lo&k and open the door"

Go left and then pause durin' the shakin'" A &ra&k -ill form on the 'round" 5op oer it and 'o left" There -ill be a troll there" Go do-n the

t" Kill the or& in the bi' area" Go into the ri'ht entran&e" There -ill be some food in the &rates" Go up the steps and pi&k up the !# potion onp of the &rate if $ou need it" Go a&ross the broken floor" ou -ill end up on the other side of the preious area" ?ump oer the small 'ap and

tiate the leer to open the entran&e belo-" ou &an either 'o all the -a$ around from -here $ou &ame. or $ou &an simpl$ ;ump do-n and takeittle dama'e"

ou -ill enter a dark &ae area -ith a bi' fall to the left" 2ollo- the path and dispose of the or& and troll" Go further and then up the steps on

e ri'ht" Kill the or&" There -ill be the B/T/7G A6 and some food in the room to the left" 3n the ri'ht. $ou -ill find $our fello- d-ares

ain" Don1t -orr$. it -ould hae not mattered -hether or not $ou hurried" Go throu'h the entran&e to the ri'ht and then kill the t-o or&s on thext ri'ht" ou -ill be ba&k in the &ae area" Go a&ross the brid'e and ;ump oer the 'ap" 9eel up to leel b$ disposin' of the or& and troll"

on1t let the or& drink the full life potion" /f $ou -ant. pi&k up the tor&h" Go up the steps on the ri'ht" ,ae here if $ou -ish"

The 9ibrar$ *

6nter the bi' room" The door -ill &lose behind" That should be a hint that somethin' is reall$ nast$ in this room" And indeed there is * an apeth ## health" ou &an use the ne-l$ enabled ournin' ,tar of the axe. the ra- sli&in' po-er of the bitin' axe. or the no- usable spiked &lub"

used a &ombination of all" 3n&e $ou kill him. a door -ill open and t-o or&s -ill ask $ou to slau'hter them" Don1t for'et to eat some food in theom if $ou took dama'e" 9eae the room. 'et the ## potion on the left. and then 'o up the steps on the ri'ht" Go for-ard and then ri'ht and

ll the or&" 6nter the next room" There -ill be a troll -ith a full life potion and a bal&on$ sho-in' $ou the room bi' room -here $ou defeatede ape" A&tiate the tri''er behind the throne in the room" 9eae the room throu'h the other entran&e and 'o up the steps on the left" To the left

ll be a trap * three blades that -ill pop out -hen $ou attempt to 'o throu'h" 5o- to pass it ,imple" +alk for-ard until the$ a&tiate and thenmp ba&k" As soon as the$ leae 4un 8ui&kl$ throu'h before the$ pop out a'ain" Go left"

ou hae finall$ rea&hed the librar$" There -ill be t-o booksheles. a ## potion. and a lo&ked door" ,ear&h around and push the fake book"

his -ill reeal the B437F6 K6. and $ou &an open the door" ,la$ the t-o or&s and 'o ri'ht" Climb up the bookshelf and a&tiate the tri''er"hen ;ump oer to the other bookshelf and a&tiate the other tri''er" A door -ill open and a ne- room -ill be exposed" ?ump in and pi&k up the

hroni&les of An&ient Kin'doms" 7a'lfar -ill seat do-n and read the book. endin' the leel"7ote: After this leel / re&ommend that $ou pla$ines of Kelbe'en first" /t

akes more sin&e for 7a'lfar to 'o to his people first" Also. it is &loser and think that it is better oerall" / onl$ re&ommend doin' this -ith the

-arf" 2or the rest of the &hara&ters / think it1s better the other -a$"

arakamda (Ama0on)

********************************

en'th: mediumHlon'

ffi&ult$: eas$Hmediumtrodu&tion: 3f all the startin' leels. this one is probabl$ the hardest" This is mainl$ be&ause of all the traps in the leel" arakamda is

pposed to be an an&ient and deserted &it$. but it1s enironment is not mu&h different from all the other enironments of the 'ame" ou -ill beut side as -ell as inside" ou -ill hae to aoid arious traps -hile solin' pu00les b$ a&tiatin' -ater. ele&tri&it$. et&" /t1s a ni&e leel" our

st task -ill be to a&tiate four leers in order to open a 'ate" To help $ou. /1e made a map of the first part of the leel:

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s = startIIIIIIIIIIIII f = fall

J IIII IIII J o = or&J J J*J J J p = !# potion

J JIIIJ*JIIIJ J a = arro- trapJ II H IIJ J b = blade trap

J J J fJ J J ' = 'ateIIIIIIIIIIIJ JIIJIIpJIIJ JIIIIIIIIIII 

J III III a IIIoIIoII III III JJ J J J J JH IIIIIpJ J JbJ J J

J JIIIJIJIIIJIJ J J JIJIIIJIJIIIJ JJ IIIIIIIIIII J J IIIIIIIIIII J

J J J J J J JIIIIIJ J J J J J JJ JIIIJ JIIIJ JIIo IIHJoJIIIJbJIIIJ J

JIIIIIIIIIII IIIJ JoII IIIIIIIIIIIJ

J J J J J H'

J JIIIJ JIIIJ JJ JIIIJ JIIIJ J

J J J*J J JJ JIIIJ*JIIIJ J

JIIII IIIIJo IIsH

3penin' the Gate *

This area is rather simple if $ou kno- -hat it looks like" But / -ill explain it an$-a$" This area is in a shape of a &ross -ith fie buildin'" Alle buildin' ex&ept the &enter one hae a &orridor in them -ith t-o aailable entran&es into ea&h" /n ea&h &orridor $ou1ll find a s-it&h" ou must

tiate all four s-it&hes" This -ill open the 'ate -here it lo&ated on the map and $ou1ll be able to pro&eed to the next area" Also. there are steps on ea&h outer buildin' (ex&ept the one opposite from the start) -hi&h lead to the top of the &enter buildin'" / re&ommend that $ou 'o alon'

e ri'ht side of the &ross. a&tiatin' the s-it&hes in ea&h buildin' as $ou pass them" An$-a$. here1s the unne&essar$ -alkthrou'h"

3n&e $ou start makin' noise. the or& in the small room opposite of $ou -ill &ome out and atta&k $ou" Kill him and pro&eed alon' the ri'htall" +hen $ou see the entran&e to the first buildin'. 'o in and a&tiate the tri''er there" Go ba&k out the same -a$ and follo- alon' the ri'ht

all" There are t-o or&s patrollin' the &enter buildin' from this side that -ill probabl$ see $ou and atta&k $ou" Kill them both and pro&eed

ound the &orner" Go into the next buildin'" Be &areful" After pressin' the tri''er. the blade trap -ill a&tiate and $ou hae to run throu'h" +aitntil the t-o blade &ome out simultaneousl$ or almost simultaneousl$" ou &an exit either -a$. ;ust make sure that $ou don1t 'et lost" Go to the

xt interse&tion"

5ere. t-o stron'er or&s -ill see $ou and atta&k" Go ri'ht on the next interse&tion and 'o into the next buildin'" A&tiate the tri''er there and

o&eed a'ainst the ri'ht -all" 3n&e $ou1re behind the buildin'. $ou &an 'o up the steps there" There -ill be a !# potion there. but there -illso be a fall before it" ake sure $ou are not standin' there -hen the &eilin' 'ies out" Go ba&k do-n and be &areful at the next interse&tion"

here -ill be an arro- trap there" Go ri'ht and a&tiate the last tri''er in the next buildin'" This -ill lo-er the 'ate &ompletel$" Keep 'oin'on' the ri'ht -all and $ou1ll end up at the start" Before $ou 'o to the 'ate. 'o up the steps on an$ of the three outer buildin'" There $ou1ll find

or& -ith a ## potion. as -ell as a !# potion in the &orner" 7o- 'o to the 'ate"

The 9ab$rinth *

+hen / started to pla$ this area. / reali0ed that the best -a$ to explain ho- to 'et throu'h it is to make another map" ,o here / 'o. sin&e /1m

&h a ni&e 'u$L

ote: 2i'ure not dra-n to s&ale or shape"IIIIIIIIIIIII 

IH IIII IIII II o = or&IH IHH JJ II II f = food

IIIH IH H - J J - II III a = arro- trap

H IIIH HIIIH III III II "" = &losed 'ateH H HfIII IIIf lI I l = leer 

IIIII IIIIIIIIII HIIIIIIIIIII I"" s = spike trap

H I J IIIII o IIIIIIIIIIJfII J I - = -ater 

J H H H J 1 J IIIIJ III J = exit fallJ J IIIIH ***IIIIIIIIIIH IIIIIIII J J J IIIIIIIIIIIIII H II IIIIH J J

IIIII lI o J J J J J IIJ JIHsJ JIJ J J J IIH IIIIIH

"" IIIIIH J oJ IIH IIHa IIIIIIIIJ JIIIIH IIH

aIIIIIIIIIIJ JIIIIIIH

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a IIIIIIIIIIH JIIIIIIIIIIIIIIIH

There is no spe&ifi& -a$ to pass this area" /1m -ritin' this merel$ to explain this area< $ou don1t hae to follo- m$ path" Go ri'ht and kill the

& on the brid'e" (?ust to tell $ou. in this ma0e $ou &an1t find the exit b$ simpl$ takin' onl$ ri'hts or onl$ lefts") Turn left after the brid'e" Kille or& there and sti&k to the ri'ht -all" Pull the leer ahead to open the 'ate ba&k to the start" Keep 'oin' alon' the ri'ht -all" ou1ll &ome to an

& b$ a small MroomM on the ri'ht" /f $ou keep 'oin' strai'ht $ou1ll &ome to a dead end" ,o take the left ahead" There -ill an area -ith a brid'eross some -ater" There -ill also be food to the left and ri'ht" Go a&ross the brid'e and aoid fallin' -hen it &ollapses" Take a ri'ht here and

ull the leer ahead to open the 'ate further on" There -ill be a small &ra&k in the 'round at the turn ahead" Aoid it. for t-o lar'e spikes -illme out of the 'round there" Take the next ri'ht and then another ri'ht into a dead end -ith a -indo- and some food" 9eae this MroomM and 'o

n" ou1ll be ba&k at the first brid'e" 2ind $our -a$ ba&k to the se&ond brid'e and this time ;ump do-n into the -ater"

The +ell *

After $ou fall 'o strai'ht and &limb up" 2ollo- the path do-n the steps< on the ri'ht -ill be a &ae" 2ollo- the path for a -hile until $ou

me to a pla&e -ith stone MpillarsM" +at&h out for the falls here" 2ollo- the path a'ain to another pla&e -ith pillars" A 0ombie -ill &ome out of

e 'round" /t mi'ht be a 'ood idea to use a slashin' -eapon like the axe or 'ladius on these 'u$s as their bod$ parts tend to fall off and the$ die

ui&ker" The steps on the ri'ht -ill lead to a pla&e -ith !# potion and a door ba&k to the be'innin'" Keep 'oin'" 3n&e $ou 'et to the -ell ats&ene -ill sho- a -eird &ontraption -ith ele&tri&it$" Pi&k up the !# potion if $ou need it and 'o left"

There -ill be an arro- trap on the left" Go up the steps on the ri'ht" 3n the left. a&tiate a leer" +ater -ill flo- do-n into the -ell outside

d push do-n a leer" ou &an see the -ell in the -indo-s of this area" Keep 'oin'" ou1ll run into t-o or&s" 3n the left -ill be a small loopat leads ba&k to the be'innin'" Aoid the fire &omin' out of the -alls on the ri'ht" There -ill be a hard troll -ith the K6 next" @se the ne-l$

8uired 3erhead ,mash of the bo" 3pen the lo&k on the ri'ht" /n there -ill be the mu&h more po-erful B3AT533K and some food" 3n theft -ill be a tri''er that -ill disable ele&tri&it$ outside" G3 ba&k out and 'o strai'ht and then do-n the steps" 3utside. &arefull$ fall do-n and

e small led'e inside the -ell and 'rab the ke$ there" Climb ba&k out" /f $ou fall before 'rabbin' the ke$. find $our -a$ ba&k up and 'et it" /fu fall after 'ettin' the ke$. 'o left" ou should tr$ to &limb out thou'h to aoid takin' dama'e" 7o- 'o ba&k to -here $ou first sa- the -ell

d 'o ri'ht" There -ill be t-o 0ombies and the -ell door. -hi&h $ou &an no- open"

Be$ond the +ell *

Kill the t-o 0ombies and keep 'oin'" There -ill be another 0ombie there and a brid'e oer a pool of a&id" 4un a&ross as it -ill fall" Keep

in'. killin' three more 0ombies on the -a$" Go up the steps on the ri'ht" Turn ri'ht into the room -ith the tomb and tu' at the small &ra&k ()the tomb" A &uts&ene -ill sho- a spirit e&stati&all$ es&apin' from the tomb. bustin' open a ne- entran&e. reiin' the tombs in the 'rae$ard

utside. and then fl$in' off" Pi&k up the ## potion here if $ou need it and 'o outside throu'h the ne- entran&e" There ei'ht or nine skeletons

ll resurre&t from the tombs in pairs" @se the boathook" ou should leel up after killin' them all" ou &an no- perform the rather uselessta&k Ba&k ,mash" 3n the ri'ht -ill be a leer that opens up an exit to the be'innin' area" 3n the left -ill be a hole in the -all" /nside -ill be a

er to open up a ne- area and the 6&lipse.-hi&h $ou &an use to thro- at enemies" Go ba&k inside. turn ri'ht. and 'o throu'h the ne- entran&e"

Go do-n the steps and kill t-o 0ombies there" 2ollo- the path" There -ill be a &ae -ith t-o 0ombies and a fall to aoid" At the t-o -a$

ke a left" Kill the t-o 0ombies and follo- the steps outside" Keep 'oin' for a -hile until $ou rea&h a 'ate on $our left" 3n the ri'ht -ill be t-o&s and t-o small. empt$ rooms" Keep 'oin'" /n the last room $ou1ll find the ,P6A4 and T6P96 K6. prote&ted b$ an arro- trap" ,o

proa&h these items from the side. and not from the front" There -ill also be a ## potion in the last &hest" Go ba&k to the t-o -a$ earlier andis time 'o ri'ht" Kill the t-o 0ombies there and open the door" ,ae here" Go on" A lon'. rather unpromisin' &uts&ene -ill sho- a demon

surre&t from a book" @se the spear to kill this bastard" Atta&k before he 'ets &lose. as he is fast" @se the ri'ht s-in' the most for it is fast too"fter $ou kill him. he -ill 'o ba&k into the book of Txaulapatok" 4ead the book to finish the leel"

ote: /1m prett$ sure that /1e missed some extra area in this leel be&ause there is a &losed entran&e on the ri'ht before the temple lo&k" /1ll hae

&he&k it out later"

ash'ar (Barbarian)

********************************

en'th: mediumffi&ult$: eas$Hmedium

trodu&tion: Kash'ar is ;ust another leel that is similar to most of the leels in BoD" /t is from this leel that / reali0ed that half of this mi'ht be

sed on MtrueM stories be&ause in the be'innin' the$ mention Kara Kum. -hi&h is an a&tual desert in &entral Asia" A lot of areas to explore inis leel and. / -ill mention them all ;ust so $ou don1t miss an$thin'"

The 3utskirts *

2ollo- the path for a lon' time until $ou see a brid'e" There -ill be steps to the left leadin' to the brid'e. but / re&ommend &ontinuin' to 'o

rou'h the -ater and under the brid'e" Keep 'oin' for a -hile until $ou find en entran&e to the ri'ht" 7o- $ou are in a &ae area -ith miniaterfalls" Go into the entran&e b$ the tor&h and kill the t-o spiders" Keep 'oin'. kill t-o more spiders. and pi&k up the full life potion. bo-. and

uier near the fire" Go on" ou1ll see t-o more spiders< pra&ti&e -ith the bo- if $ou -ant" Climb oer the led'e and kill t-o more spiders" Keepin'" ou1ll find $ourself in a &ae aboe t-o or&s b$ a fire" 5op do-n and kill them" ou should leel up after doin' so" 7o- $ou &an perform

e ra'e atta&k" 6xit the &ae and 'o outside" ou1ll find $ourself at the brid'e $ou sa- before" Kill the or& patrollin' the brid'e and 'o a&ross"

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ll another inside the small buildin' and &olle&t an$ food that $ou mi'ht need in the &rates" 7o- 'o ba&k inside the &ae and &limb ba&k up theall on the ri'ht and a&tiate the s-it&h up there" The door -ill open" 5op do-n and 'o outside"

Kill the or& and 'o inside the buildin' to the ri'ht" There -ill another one in there behind the -all ($ou &an see his shado- from the fire) and

me food in the &rates" Go ba&k outside and follo- the path" There -ill a pla&e to &limb up to the ri'ht. but keep 'oin' strai'ht and kill the or&ere" A -all -ill blo&k $our path so 'o ba&k. &limb up those steps and ;ump oer the broken brid'e to the other side" 2ollo- the led'e and 'o

ross the brid'e to the other side" Keep 'oin'" Go into the entran&e to the ri'ht and kill the or& there" Brake the &rates and &limb oer" Thereill be an outside area -ith lots of -ater and a !# potion to the left" 9eae and 'o the initial path" Climb oer the -all" /nstead of ;umpin'

-n into the hole. ;ump a&ross to the other side and 'o do-n the steps" There $ou1ll find some apples. the bo. and a ## potion" Pull the leerd 'o ba&k outside" An or& -ill 'reet $ou" ,a$ MhiM -ith $our s-ord and keep 'oin'" (ou &an &limb up the stuff on the ri'ht to 'o into a room

th an extra &haos s-ord. -hi&h $ou &ould use to thro-") Kill the or& and &limb oer the shorter part of the -all but don1t ;ump do-n $et" Pullut $our bo- and kill the troll in the distan&e" ou should leel up here" ?ump do-n and kill the or& in the room on the ri'ht"

2rom here $ou &an 'o t-o different -a$s" / -ill explain the route that / like to 'o. but $ou &an take a different &ourse" To the left -ill be aoken brid'e" ou &an1t ;ump a&ross" /nstead ;ump do-n and 'o left to find a po-er potion" Go ba&k and 'o the other -a$ past the &orpses and

t a ## potion b$ the -aterfall at the end" Then turn around. 'o ba&k some. and &limb up into the entran&e to the left" Go up the steps" ,ome&e musi& -ill start to pla$" 5ere $ou1ll find the D6AT5 ,+34D b$ the fire on the left and some food in the barrels" 3pen the door"

nner Cit$ *

2rom here there -ill be three aailable paths: left. ri'ht. and a Mbrid'eM strai'ht" To the left -ill be an empt$ room -ith nothin' useful" Go'ht" T-o 0ombies -ill resurre&t from the 'round and then four more on&e those are killed" The$ are slo- and &an be easil$ killed" ou &an

ro- the death s-ord at them if $ou like. but make sure to pi&k it ba&k up" Go inside the room and aoid the hole in the floor" /n the next roomll be the AC6" Pi&k it up be&ause $ou &an thro- it at the skeletons that are to &ome" 7o- 'o ba&k and ;ump in the hole" There -ill be some

od in the &rates" Brake throu'h the &rates and 'o outside" An or& -ill &ome at $ou from the left" There -ill be barrels -ith food from -here heme" /f $ou keep 'oin' this -a$. $ou1ll end up -here $ou -ere before" ,o &limb ba&k up to -here $ou killed those 0ombies and 'o a&ross the

ard that1s in that area"

5ere. four 0ombies -ill &ome out one b$ one" Brake throu'h the -all on ri'ht" There -ill be a !# potion inside" /f $ou ;ump do-n. but371T. $ou1ll end up -here $ou -ere before" Go up the steps outside and kill a total of six 0ombies" ou should leel up to leel here. -hi&h

eans $ou &an use the almi'ht$ death s-ord" Go into the buildin'" The floor -ill break" Kill the three spiders there. &olle&t the ## potion b$ theate. and &limb ba&k up" Go up the steps" /f $ou need a !# potion. then turn left and 'o up the next set of stairs" 3ther-ise. keep 'oin' strai'ht

to a room -here a 0ombie -ill break throu'h the -all to atta&k $ou" Go outside"

/'nore the entran&es to the left" /nstead keep 'oin' strai'ht and another 0ombie -ill break throu'h the -all" Kill him and &olle&t the !#tion from that room if $ou need it" 7o- 'o into that buildin' / told $ou to i'nore" Dispose of the 0ombie there and 'o up the steps" Break

rou'h the -all and kill the 0ombie there" (There -on1t be mu&h upstairs") 3utside there -ill be three &ritters" Kill them all and &limb up

rou'h the -indo- there" Go up the steps and outside" Push the totem pole to form a brid'e a&ross the spikes" Carefull$ -alk a&ross"

,keleton Area *

/nside there -ill be $our first t-o skeletons" Kill them patientl$ usin' the death s-ord" ou1ll end up in a bi'. dark pla&e -ith a fire androne in the middle" Go a&ross the room and into the entran&e on the left" Kill the 0ombie there and pi&k up the 4@,T6D K6" Go ba&k out and

to the ri'ht entran&e" Kill the 0ombie and skeleton there and open the 'ate -ith the ke$" ou -ill aboe the preious area" Pro&eed. aoidin'e holes in the floor" A&tiate the tri''er there" This -ill open a ne- exit out of the room" ?ump do-n and sae before 'oin' throu'h it" 3n&e

u 'o. the doors -ill &lose and the spiked &eilin' -ill start to 'o do-n" Nui&kl$ a&tiate the four leers to stop this" Go left on&e outside and 'ete ## potion there" Go ba&k"

There -ill be a brid'e on the exit to the ri'ht" Keep 'oin'" A boulder -ill roll do-n the hill" Nui&kl$ run ba&k and 'o ri'ht" The boulder -ill

ake the brid'e" Keep 'oin'" Another boulder -ill &ome do-n" 5ide in the entran&e to the left" There -ill be a skeleton there as -ell as anC9/P,6" ,in&e the e&lipse is s-un' differentl$ b$ Tukaram then s-ords. / re&ommend that $ou pra&ti&e -ith it a little first" 5o-eer. / don1t

&ommend that $ou use it in this leel" ,till. take it -ith $ou" Go ba&k out and up the path" ou1ll &ome to a pla&e -ith t-o 0ombies and t-oeletons" Kill them and 'o outside"

2ollo- the path" Go into the entran&e on the ri'ht" 2ollo- the path there and sae before 'oin' inside" +hen $ou 'o inside the doors -illose and about ei'ht skeletons -ill resurre&t one after another" This part is kind of diffi&ult" @se the death s-ord" 3n&e the$ are all dead the

or -ill open" A&tiate the tri''er there" A ne- entran&e -ill open -here $ou -ere before" 3n the -a$ ba&k. $ou1ll en&ounter four 0ombies" /fu had killed eer$thin' in the leel so far. $ou should leel up after killin' them" Don1t -orr$ if $ou didn1t" Keep 'oin' into the middle of the

xt area and -at&h the &uts&ene"

ortress of Tell 5alaf (rune)

********************************

en'th: shortHmediumffi&ult$: eas$

trodu&tion: This leel is rather short and simple" There -ill be t-o rin's surroundin' the inner fortress" ou -ill start off in the outer rin' andll hae to make $ou -a$ around and then inside the inner rin'" ou -ill meet some a''ressie trolls that $ou1ll hae to learn ho- to kill"

3uter 4in' *

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After the &uts&ene 'o left" There is no spe&ifi& -a$ to pass this area. but if $ou -ant to &lear eer$thin'. $ou must explore both the outsided the inside of this area" As $ou 'o. $ou1ll en&ounter a fe- eas$ to kill or&s patrollin' the area" Go into the first entran&e on $our left and up the

eps" There -ill be lots of food to &olle&t in these rooms" Behind the -all -ill be an or&" Kill him and 'o outside and a&ross" There -ill beother or& there -aitin' for $ou and also the 7AG/7ATA for the Ama0on" Go do-n and the steps and ba&k outside" Dependin' on ho- man$

&s $ou killed earlier. there mi'ht be one or t-o outside -aitin' for $ou" At the end. there -ill be a diffi&ult troll -ith an or& s-ord" Take $ourme and make sure to use po-erful moes. not ;ust random s-in's" ou should leel up some-here around here" Go into the entran&e on the

ft at the end and up the steps"Pull the leer there to open the door. there -ill be t-o or&s outside" ou &an a&tuall$ kill one of them thou'h the door before openin' it. but

at -ould be &heatin'" The door outside on the ri'ht is lo&ked for no-. so 'o into the other room" There $ou1ll find the 9/G5T 6DG6. a er$-erful -eapon that is best used b$ the kni'ht" 5o-eer. it does not hae a spe&ial atta&k" Go do-n the steps. open the door. and 'o outside"

ou &an pull the leer there to open the 'ate to the preious area" 7o-. this area is exa&tl$ shaped as the last" Pro&eed" Kill an or&. and 'o intoe entran&e on the left first" Kill the or& on the stairs and then the ar&her outside" There -ill be a ,P6A4 for the Ama0on in&ase $ou1e missed it

fore" Go inside and do-n the steps" 3utside. kill the troll" 5e -ill hae t-i&e as man$ hitpoints as the last. but $ou should be stron'er no-.d $ou hae the li'ht ed'e" 3pen the 'ate to the preious area" /f $ou took a lot of dama'e fi'htin' the last dude. 'o around and &olle&t an$

od that $ou haen1t ate alread$" Then 'o into the entran&e to the left" Go up the steps and sae" 3pen the door" There -ill be a er$ tou'h.'ressie troll there" 5o-eer. he -on1t be able to follo- $ou inside. so $ou &an take free shots at him -ith the bo- or b$ thro-in' ob;e&ts at

m" Be &areful -ith him. and don1t let him 'et $ou &ornered or drink his ## potion" After killin' him. 'o into the opposite room and open the

or do-n the steps to the startin' area" Then 'o ba&k up to -here the troll &ame from and open the door there to the inner rin'"

nner 2ortress *

There is no spe&ifi& -a$ to pass this area. but this is ho- / do it" Go strai'ht and then step onto the led'e on the ri'ht" 7o- &ir&le around theuildin' alon' this led'e" ou -ill &ome to a brid'e -ith an or& ar&her" Kill him and open the door to the outer rin'" Go ba&k onto the led'e and

ep &ir&lin'" Kill the ar&her" ou -ill soon &ome a&ross a bal&on$ on the left into -hi&h $ou &an &limb" There $ou -ill find a dead kni'ht ande D@K6 B6D433 K6" 3pen both 'ates and &ir&le ba&k around to -here $ou first entered" Go do-n the steps this time" Go ri'ht and kill

e or& there" Then turn around and start &ir&lin' around killin' or&s" B$ the se&ond or&. $ou1ll find the ,CT56 for the Barbarian" Keep 'oin'd don1t 'o up the steps be&ause $ou1e alread$ been there" After killin' the third or& $ou should leel up" Keep 'oin'" There -ill be a broken

tran&e on the left"

/nside. an or& and troll -ill tr$ to sabota'e $ou" After killin' them 'o up either set of steps there" Kill the t-o or&s on this leel and open the-o 'ates to the outside if $ou -ant" Go up either set of steps and kill three or&s up here" Go up to the next leel and kill the or& there" Then 'o

utside and kill the troll there" Althou'h he has lots of hitpoints. he is not hard be&ause he uses the ma&e" Pi&k up the !# potion behind the &rated 'o ba&k in" 3pen the door to Duke1s Bedroom" There -ill be lots of neat stuff inside but the onl$ thin' $ou need is the 692 ,+34D" /

&ommend that $ou drop $our beloed li'ht ed'e" ou should no- be &arr$in' the bo-. the ma&e. the &ombat s-ord and the elf s-ord" A&tiatee tri''er in the &orner on the left" Go do-n the lift. a&tiate the tri''er there. and 'o a&ross" Go do-n the steps and -at&h the &uts&ene" 3pen

e door behind the -all -ith the ne-l$ a&8uired ke$ and 'o do-n the lift" There -ill be a &orridor -ith -ater"

O4@76OOO

3n the left $ou should see a button on the -all -ith a rune on it" Press it and the a part of the -all -ill &ome do-n reealin' a spiral

air&ase" Go do-n and past the -aterfall" There -ill be a T4/D67T there for the Ama0on. but if $ou1re Foe $ou mi'ht not -ant to pi&k it up&ause $ou don1t hae an$ room for it" ou -ill see it a'ain in the next leel" Go a&ross the -ooden floor and a&tiate the tri''er" +at&h the

ts&ene about the rune" 3n $ou -a$ ba&k $ou1ll reali0e that the -ooden floor has no- been repla&ed -ith a deadl$ trap" / re&ommend $ou saefore attemptin' to pass it. but the 'ame often &rashed for me for some reason -hen / saed in this spot" Therefore. $ou mi'ht -ant to sae

fore $ou rea&h the rune" An$-a$. ba&k to the trap" There -ill be t-o spinnin' blades 'oin' for-ard out of the -alls" There -ill also be pitth fire on the bottom" This is 8uite hard to pass" ,tand on the left side of the trap. and as soon as the left blade 'oes ba&k into the -all do a

nnin' ;ump ;umpin' oer T+3 pits" Then 8ui&kl$ ;ump a'ain north east to aoid the left blade" B$ the -a$. $ou &an fall into the pits< the firell not hurt mu&h" But it -ill make it harder to 'et a&ross safel$" Go ba&k up the steps and a&tiate the tri''er do-n the &orridor" The door -ill

en and $ou &an no- exit this short leel"

ines of Kelbe'en (rune)

********************************

en'th: mediumHlon'ffi&ult$: medium

trodu&tion: This leel has a 'reat atmosphere" The bri'ht sun shinin' at $ou. birds fl$in' oer head. and the mines themseles are all er$ ni&e"s $ou pro&eed throu'h the leel. take noti&e to the ni&e surroundin's" The atmosphere reall$ 'rabs $ou and takes $ou into the leel"

3uter ines *

?ump oer the t-o 'aps" Approa&h the -all and &limb it" A boulder -ill start to roll do-n" Nui&kl$ run up tou&hin' the ri'ht -all" A patheti&

& -ill meet at $ou on top of the hill" Kill him and pro&eed" 3n the left -ill be a sli'htl$ stron'er or&" Keep 'oin' and ;ump do-n" A boulderll &ome do-n" /t is intended to kill the troll on the ri'ht. but / like to kill him m$self" Go do-n and &arefull$ a&ross the rails" There -ill beme food in the &rates to the left" Go ri'ht and up the steps" Be &areful. there is a fall n front of the or&" ,heathe $our -eapon and ;ump a&ross.

en kill him" Keep 'oin'" Nui&kl$ run a&ross the brid'e be&ause it -ill &ollapse as some boulders fall do-n" Ahead $ou1ll see an ar&her on topa brid'e" Don1t duel it out -ith him -ith $our bo-. $ou1ll al-a$s lose" ?ust run up under -here he is and kill the troll there -ith the /437

6" /'nore the ar&her for no- and open the 'ate -ith the iron ke$"

ou1ll no- be in a &ae tunnel" ou &an pi&k up the prett$ tor&h if $ou like" Pro&eed. killin' the &ritters and &olle&tin' food from the &rates"

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t the end. brake throu'h the &rates to 'et outside" ou mi'ht -ant to sae here" 3utside. or&s and a troll -ill ambush $ou" (ou1ll see thismbination a lot later in the 'ame") The best -a$ to kill them is one at a time" 2irst. 8ui&kl$ run to the ri'ht and kill the or& there" And then

u1ll hae to fi'ht the other t-o to'ether" 3n&e $ou kill them. $ou should leel up to leel . and no- the ma&e1s 4o$al ,mash is aailable tou" @se it on the up&omin' enemies" The area that $ou are in no- /1m 'oin' to &all Area A. ;ust for referen&e" /f $ou 'o do-n the path on the

ft. $ou -ill find an area -ith three holes for three 'ems and a lift" our task no- is to find these three 'ems and return here to a&tiate the lift"o 'o ba&k to Area A"

4ed Gem *

Go into the ri'ht*most entran&e" There -ill an ar&her on the brid'e (unless $ou killed him earlier)" Brake throu'h the &rates and 'o do-n thet" 7o- ;ump do-n and pi&k up the +A4 A6 if $ou1re the d-arf" Go into the onl$ exit out of this area" ou -ill no- be inside a &ae area.

d spiders -ill tr$ to ambush $ou" Kill them all and pi&k up the po-er potion if $ou need it" Climb up the -all on the left and pro&eed" Colle&te food in the barrels if $ou need it" Keep 'oin'. do-n the steps and then oer the 'ap in the brid'e" Turn ri'ht" There -ill be another broken

id'e. -hi&h $ou &an1t ;ump a&ross" /nstead. ;ump onto the led'es on the left and 'et a&ross that -a$" Turn left and 'o up the steps" 3n the leftu1ll see the 46D G6" 3n&e $ou approa&h it three or&s -ill ambush $ou" @se the 4o$al ,mash on them" 3ne time / -as able to kill them all

ith ;ust one s-in'" Climb up the -all on the ri'ht" Get the food in the &rates and 'o into the next room" There -ill be a part of the -all not

at&hin' -ith the rest" Brake throu'h it and 'o inside" There -ill nothin' useful here. so 'o ba&k to -here $ou -ere and pro&eed" There -ill be

ore food there" 3pen the door and no- $ou1re ba&k to the lift that brou'ht $ou here" Go up and ba&k to Area A" There. t-o or&s -ill atta&k $ou"

Blue Gem *

Go into the ri'ht entran&e of the entran&e on the ri'ht" (That sounds funn$") es. there -ill be food in the barrels" As $ou 'o a&ross the rail

op and take a look around at the beautiful s&ener$" Keep 'oin' and -at&h the &uts&ene of ho- the &ritter s-allo-s the blue 'em" ou1re 'oin'hae to find and kill that &ritter to 'et the blue 'em" ?ump do-n and 'o left" This area is shaped like a &ir&le -ith another path in the middle"

ou are no- 'oin' around the &ir&le in the &lo&k-ise dire&tion" There $ou1ll find a troll -ith the /437 K6 as -ell as the &ritter -ith the B9@66" 3n&e $ou kill him. the blue 'em -ill fall out and $ou &an pi&k it up" Go and kill the or&" Pro&eed. disposin' of &ritters as $ou 'o" +hen

u rea&h a t-o -a$. 'o ri'ht and kill the &ritter there. and then 'o ba&k and 'o the other -a$" This is to make sure that $ou kill eer$thin'" Killme more &ritters and then open the door on the left -ith the iron ke$" ou mi'ht -ant to sae here" +alk a&ross the rail. but be &areful of the

oll in the next area" / re&ommend $ou run past him and up the steps a little bit -here $ou hae more room to fi'ht" Pro&eed" Go a&ross theid'e and open the door" ou are ba&k in Area A -ith t-o more or&s to kill"

Green Gem *

7o- 'o do-n the last entran&e (the left*most)" ?ump a&ross the fallin' brid'e" A&tiate the tri''er and 'o do-n the lift" 2rom here there -ill

t-o -a$s" Go ri'ht. unless $ou are in desperate need of a ## potion" Kill the or& there and pro&eed" /f the troll on the brid'e does not &ometer $ou. $ou must lure him to $ou be&ause it is too hard to fi'ht him on that thin rail -ith an ar&her shootin' at $ou" To do this. either shoot

ro-s at his ass or run up to him and then 8ui&kl$ run ba&k" 3n&e $ou kill him. 'o a&ross the rail. make a $ou turn and kill the ar&her. preferabl$

th a melee -eapon" 3n&e $ou1re a&ross the rail $ou1ll be in a tunnel -ith or&s and &rates -ith food" After this $ou see an una-are or& ar&herross a broken brid'e" Kill him -ith $our bo- and ;ump a&ross" ou mi'ht -ant to sae before $ou do"

O4@76OOO

7o- look do-n" There -ill a pla&e to ;ump do-n on the left and on the ri'ht" ?ump do-n on the left first" 5op do-n and break throu'h theall" There -ill spiders in this &ae" ou &an ;ump do-n and kill them. but / like to kill them -ith m$ bo- from aboe" Keep 'oin' and turn

'ht at the laa" +at&h the &uts&ene of ho- the door &loses and laa be'ins to pour do-n" As soon as the &uts&ene ends. $ou must run up andart &limbin' to aoid bein' burned alie" There -ill be a 56AQ AC6 there for ,ar'on. but / don1t re&ommend that $ou pi&k it up ri'ht no-

&ause it -on1t be of mu&h use (plus. $ou1ll 'et burned)" Keep &limbin' up" At the top -at&h the &uts&ene of the rune" 3n&e it1s oer $ou &an 'etfull life potion if $ou need it" 5o-eer. if $ou don1t reall$ need it / su''est that $ou simpl$ exit this area" To 'et it" ?ump to the left from the

id'e and 'o around" /t -ill be next to the laa" ou1ll hae to &ir&le ba&k a little bit and then ;ump to the &losest led'e in the middle and thenmb ba&k up" ake sure that the leel is not hi'h enou'h that $ou &an1t rea&h a safe led'e before attemptin' to retriee the potion" Push the

utton to open the door and exit the area" ou -ill be ba&k at that brid'e -here $ou killed the una-are ar&her"

?ump do-n the other -a$ no-" ou1ll be in another &ae -ith &rates and barrels" Keep 'oin' and kill the spiders" Then 'o ri'ht and do-ne steps" 5op do-n from led'e to led'e and pi&k up the G4667 G6" Three pairs of &ritters -ill &ome out from the dark" Kill them all and

en &limb up the other -a$ (aboe the dark areas. 73T -here $ou &ame from)" Go ri'ht and &olle&t the food in the barrelsH&rates" 3n the ri'htill be an or& and an a''ressie troll -ith the /437 K6" Pro&eed and open the door -ith the ke$" 3utside. look for a ## potion near the

eleton (unless $ou1e pi&ked it up earlier)" Go into the onl$ other entran&e and 'o up the lift" Go for-ard and up the lift that brou'ht $ou here"

eep 'oin' and hop oer the hole in the brid'e" ou are ba&k in Area A -ith all three 'ems"

6xit *

7o- 'o do-n the bi' path opposite the three pla&es $ou1e ;ust explored" There. pla&e the 'ems in their respe&tie spots" 7o- this is a &oolrt" ou1ll then step on the lift and be lo-ered into a dark &ae" The lar'e door ahead of $ou -ill slo-l$ open. reealin' the prodi'ious ape

hind it" Don1t -orr$. he looks tou'her then he is" ?ust use a sharp -eapon. not the ma&e" After killin' him. $ou should leel up" The &ombat-ord1s spe&ial atta&k is no- aailable to $ou" Go -here the ape &ame from and ;ump oer the hole in the 'round" There -ill be the ,5A4P

6 for the d-arf" ?ump do-n into the darkness" ou1ll be in a lar'e tunnel -ith a tor&h in the distan&e" Go do-n to -here the tor&h is and sta$ere on&e the t-o boulders &ome do-n" Keep 'oin' and aoid the hole belo-" Go to the left of it and ;ump oer the 'ap" Pro&eed do-n the path

d then 'o a&ross the narro- Mbrid'e"M Climb up on the ri'ht and ;ump do-n the hole there" Go do-n next to the pi&ture on the -all and -at&h

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e &uts&ene"

ombs of 6ph$ra (rune)

********************************

en'th: mediumffi&ult$: medium

trodu&tion: This is another ni&e leel" /t has a ni&e. 8uiet atmosphere in the be'innin'. and then it 'ets rather 'loom$ as $ou enter the tombsd 'rae$ards" ou1ll en&ounter a ne- enem$ en mass. the skeleton" /t -ill be diffi&ult at first to fi'ht them. and $ou1ll hae to learn their

&ti&s" ou1ll also en&ounter t-o semi*bosses" ou -ill. ho-eer. be re-arded -ith lots of experien&e" This leel. althou'h rather diffi&ult thest time. is made 8uite -ell in m$ opinion"

Gettin' into the Tombs *

2ollo- the path" Then. $ou &ould 'o into the entran&e to the buildin'. or $ou &an &hoose to be obserant and find a ba&k -a$" 9ook to the left

the entran&e" Do $ou see an$thin' ep. $ou &an &limb up all those led'es and into a -indo-" /nside -ill be some food on a table. the A6

P6A4 for the Ama0on. and an una-are ar&her that $ou should sneak up to and kill" /f $ou look throu'h the -indo-. $ou -ill see some or&sat $ou &an anno$ -ith some arro-s" 3pen the door and kill the or& on the &at-alk" Take a moment to noti&e the beautiful li'ht tune pla$in'" /

all$ loe this atmosphere" / re&ommend $ou pla$ this part slo-l$ and obsere thin's be&ause it has a ni&e atmosphere to it"

Go on and kill the or& in the room on the left" Go do-n the steps and kill the or& there as -ell" There -ill another or& on the ri'ht. as -ell astroll do-n the steps" @se 4i'hteous An'er on him and he should be no problem" 5e -ill hae the 56AQ AC6" 5ere $ou -ill hae to

&ide -hi&h -eapons $ou -ant to keep" ou -ill be fi'htin' skeletons soon and the$ -ill re8uire blunt -eapons" The hea$ ma&e is po-erful.ut does not hae its spe&ial atta&k aailable $et" /f $ou 'o into the entran&e on the ri'ht. $ou -ill end up -here $ou first started this leel" ,o 'o

&k up the steps and 'o alon' the -all of the buildin'" Go left and around the &orner" /'nore the ar&her in the -indo- and ;ump do-n"

A troll -ill &ome out from one of the entran&es" Kill him and 'o into -here he &ame from" There -ill be an or&" Pro&eed throu'h the roomsd 'o up the spiral stairs" ,ti&k to the left -all so $ou don1t miss an$thin'" 3n the left -ill be t-o rooms -ith an or&" /f $ou approa&h the door

n the opposite side of the room. $ou1ll hear an or& there (unless $ou killed him alread$)" Kill him throu'h the door" 4eturn to the spiral stairsd pro&eed" A troll should hae &ame do-n the steps and atta&ked $ou" Go into the room on the left and kill the or& there" /f $ou1re Tukaram.

en pro&eed up the steps" /n the top room $ou1ll find the 937G ,+34D. one of the best -eapons in the 'ame" ?ump do-n the hole (from thirdoor). and then a'ain do-n the hole in the se&ond floor" Pi&k up T56 +A 32 A4/7A from the table and then the /437 K6 underneath it"

&k an$ food $ou need and open the door"

Go ba&k do-n to -here $ou first ;umped do-n and 'o into the opposite entran&e on the left" /nside -ill be a 'an' of &ritters b$ a fire" Kill

em all and &olle&t food from the &rates" There -ill be more food in the &rates in the next room" Be &areful -hen $ou enter the next room: therell be a troll there alon' -ith a hea$ ma&e on the 'round" 3pen the door" ou are no- ba&k outside" Go ba&k up the steps and open the door on

e left -ith the ke$"

The Tombs *

Go for-ard and into the first entran&e on the left" The doors -ill open and three skeletons -ill &ome after $ou" Dependin' on -hat -eapons

u are &arr$in'. $ou &an either use the ma&e1s ro$al smash. the &ombat s-ord1s ri'hteous an'er. or the hea$ ma&e to kill these 'u$s. -hi&her -orks best for $ou" The t-o tombs that the skeletons &ame from -ill hae breakable ba&k -alls" The hidden room on the left -ill hae the

673 5A64 for the d-arf and a !### potion" Don1t ask me if the enom hammer is -orth keepin'" /ts spe&ial atta&k &an onl$ be&essed at leel !" That means that $ou -ould hae to &arr$ it for a third of the 'ame in order to use it. and the hammer itself is -eak as hell

d takes up room in $our inentor$" /1m 'uessin' that it is not -orth it. so don1t een bother" The hidden room on the ri'ht -ill hae a 'hostedallion * a totall$ useless item for this leel" This is the onl$ 'host medallion / -as able to find in the 'ame. and sin&e it &an onl$ be used in

at leel and in that leel it1s useless. / don1t see an$ point of hain' it there in the first pla&e" Don1t een pi&k it up be&ause it -ill take up room$our inentor$" /f $ou 'o into the left room. there -ill be a bun&h of po-erful. but broken -eapons" After $ou1re done lookin' at all the

eless thin's 'o into the entran&e on the ri'ht"

3utside. kill the skeleton ar&her there" 5e -ill hae the 533K6D ,+34D" 5o-eer. /1m not sure that $ou need it ri'ht no-" ,o pi&k it up.d thro- it in the area belo- $ou" 4emember -here it lands so $ou &an pi&k it up later" ake sure that $ou hae elf s-ord -ith $ou" That is the

ost important thin' for no-" 7o- 'o into the entran&e the ar&her -as standin' b$" /n the room on the ri'ht -ill be a skeleton. and another -illp out of the -all behind $ou" Keep 'oin' and up the steps on the left" There -ill be a broken floor there" Aoid the holes and ;ump into the

&ond entran&e on the ri'ht" 3n the left -ill be t-o skeletons 'uardin' the G4AQ6A4D K6 and a full life potion" Go ba&k and a&ross the

oken floor"

Go do-n the steps on the ri'ht. past the &rates. and into the hole in the floor" There -ill be the +A4 5A64 for the d-arf and a po-er

tion" 3n&e $ou ;ump do-n. kni'ht 0ombies -ill resurre&t from the 'round" These 'u$s are er$ eas$ to kill be&ause the$ are so slo-" ?ust

ake sure not to let them kill ea&h other" ou -ant to kill them all $ourself. be&ause the$ make $ou leel up a lot" After killin' them $ou shouldel up to leel R" 7o- $ou &an use the elf s-ord1s The Dream" This atta&k is simpl$ a-esome" 9eae this area throu'h the onl$ entran&e"utside. &limb into the -indo- on the left" There -ill be fie more 0ombies to 'ie $ou points" Go out the left -a$. and kill fie more 0ombies

ere" Climb out the -indo- on the left and 'o strai'ht to the 'rae$ard door" ,ae here"

The Grae$ard *

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/ hope that $ou1re read$ for some tou'h fi'htin'" 3pen the door -ith the ke$ and pro&eed inside" The door &loses behind $ou and skeletonsart to &ome out of the arious tombs in pairs" ou1ll hae to kill them one b$ one" ake sure that $ou use The Dream< it -orks best" There -ill

about six skeletons in all" After $ou destro$ them all &olle&t the mushrooms on the opposite sides of the 'rae$ard and then 'o into the ne-l$ened entran&e"

7o- did $ou think that -as tou'h +ell. this is ;ust the be'innin'" /nside. approa&h the tomb" A &uts&ene -ill sho- a burnin' skeleton raise

from the tomb -hen $ou tr$ to open it" This 'u$ is not too hard if $ou are patient" After he does his triple atta&k. do the dream on him" That1s" The first time / -as pla$in' him / thou'ht that this must be the end of the leel sin&e he -as so diffi&ult to beat" But there is a lot more to 'o"

ast time / fou'ht him that1s all / did and / killed him after t-o atta&ks in under # se&onds -ithout takin' an$ dama'e" 3n&e $ou kill him. $ouould hae leeled up to leel !!" Tr$ to sae the shield that he is usin' as -ell" 3n&e he is dead. pi&k up the K/7G1, ,5/69D that he -as

in'" ,ar'on -ill read off of it. but its si'nifi&an&e is its !### hit points" Pi&k up the fetish in the tomb"

O4@76OOOBefore $ou leae. take a look aboe the -all next to the tomb" ou should see a rune s$mbol there" ,hoot it -ith an arro- and a ne-

tran&e -ill open" Go do-n the steps until $ou rea&h a dark hall-a$" As soon as $ou start 'oin' do-n it. a lar'e burnin' pillar -ill s-in' do-nom the &eilin'" To aoid it $ou must 8ui&kl$ run into the little pla&es on the sides of the hall" Keep runnin' from pla&e to pla&e pro&eedin'

-n the hall" At the end. the pillar -ill stop" Go on and -at&h the &uts&ene for the rune" 7o- 'o ba&k outside into the 'rae$ard"

7oti&e that there is a ne-l$ opened entran&e on the left" /. ho-eer. like to kill eer$thin' so / leel up more" ,o / like to 'o out the ri'httran&e -here / &ame from" There -ill be a bun&h of skeletons &omin' out of the 'round" +ith the 9ord Kerman1s ,mash the$ -ere a pie&e of

ke" /f $ou -ent this -a$. then pi&k up the hooked s-ord / asked $ou to drop there earlier" ou should no- hae the bo-. the elf s-ord. thea$ ma&e. and the hooked s-ord" /f $ou are hain' trouble -ith this leel $ou mi'ht not -ant to 'o there" An$-a$. -hether or not $ou 'o

ere. 'o into the left entran&e and up the steps" 3pen the 'ate" There -ill be more skeletons to kill here" @se 9ord Kerman1s ,mash and $ou1ll bene" 4emember. skeletons are usuall$ better fou'ht -ith blunt -eapons" ,o don1t use the hooked s-ord"

The ,-ord *

Go left and into the entran&e on the left" 3n the left $ou1ll see the statue of -hat / 'uess is Nueen Asha" 5o-eer. four skeletons -ill &omeut of the left and ri'ht -alls" Kill them and 'o behind the statue" There. pla&e the fetish that $ou 'ot from the burnin' skeleton" A door -ill open

ar the entran&e" Go up the steps there and kill the three skeletons on the bal&on$ there" ou should be leelin' up some-here around here"&tiate the t-o leers there" All this does is open t-o doors near the statue" / found this part kind of stupid"

Go do-n there and do-n the steps" There -ill be d-arf armor on the left. and kni'ht armor on the ri'ht" Go into the entran&e on the ri'ht"

he floor -ill start to moe apart" ,impl$ run a&ross" 2rom here there are t-o -a$s to 'o" 6ither $ou &an shoot the s-it&h behind the 'ate toen it or $ou &an look for a hole in the ri'ht -all" There. $ou1ll find a &orridor filled -ith -ater and -eak skeletons" Althou'h. the$ onl$ hae

hp. their -eapons stin' a bit so be &areful" Go out the entran&e on the left and $ou -ill be -here $ou -ould hae ended up b$ 'oin' throu'h

e 'ate" ,ae here" Go into the room on the left" our first 'olem -ill break throu'h the -all" 5e -ill hae an a-e*inspirin' ### hitpoints"ke $our time and be patient" @se the hea$ ma&e" Good lu&k" 3n&e $ou kill him. the Nueen1s ,-ord -ill be reealed" ou -ill hae to pi&k it

to pass the leel" / re&ommend $ou drop the hea$ ma&e" ?ust don1t 'et rid of the elf s-ord"After $ou pi&k it up. the leel -ill end"

land of Karum********************************

en'th: mediumHlon'

ffi&ult$: mediumHhardtrodu&tion: The /sland of Karum * the destination on marked on the map $ou found in Tombs of 6ph$ra" This leel is of 'reat importan&e" /t is

re -here $ou fi'ure out -hat $our mission is" /t is prett$ mu&h the first leel -here $ou a&tuall$ hae a point in bein' in" All of the preiousels $ou1e ;ust bein' -onderin' aimlessl$. presumabl$ tr$in' to fi'ure -hat1s 'oin' on" The /sland of Karum is itself a diffi&ult. 'loom$ leel"

ae $ou been pa$in' attention to the Misle of the deadM stuff +ell this is that isle. and it1s &ra-lin' -ith nothin' but the dead" ou1ll be fi'htin'thin' but 0ombies. skeletons. and the undead" At least no- $ou are doin' it for a reason"

3uter /sland *

Take a look around" 7oti&e the island and the dra'on fl$in' around it" 9isten to the musi&" Pro&eed" Pi&k up the !### potion b$ the &orpse"ou mi'ht -ant to take out the 8ueen1s s-ord and pra&ti&e performin' its spe&ial atta&k" 5o-eer. almost eer$ sin'le enem$ $ou fi'ht in this

el -ill be a dead one. therefore $ou -ill not be able to use this atta&k to drain life from them" ,o. this -eapon is prett$ mu&h useless in this

el" But. it -ill be er$ helpful later. so make sure $ou han' on to it"

7o- 'o throu'h all of the openin' doors on the ri'ht" 9ooks like someone has been expe&tin' $ou" Kill the t-o 0ombies at the t-o -a$ and

ri'ht" Go throu'h the buildin' and kill the 0ombies out there -hile -at&hin' out for the skeleton ar&her" Keep 'oin' and kill t-o more

mbies in the next area and then one more at the entran&e on the ri'ht" There -ill be a # potion there" Go up the steps" There -ill be a lo&kedor on the ri'ht" Go left and kill the skeleton outside" Go a&ross the &at-alk and kill the skeleton in the next room" Pi&k up the /437 K6 one table" Keep 'oin' and kill the skeleton there. and then 'o ba&k to the preious lo&ked door b$ the steps" @nlo&k it. but D371T 'o throu'h"

stead. 'o ba&k to the be'innin' of the island to the t-o -a$ -here $ou first entered"

This time 'o ri'ht (or strai'ht no-)" Kill the 0ombie there and -at&h out for the ar&her" Go inside" /f $ou 'o left b$ the steps. $ou1ll find a fulle potion and a &rust in one of the &rates" Go ba&k and up the steps" Kill the t-o skeletons up there and ;ump do-n to the left" +at&h out for the

ultiple ar&hers" Kill a 0ombie out here" 3n the left 'o into the ri'ht entran&e and kill the 0ombie there" There -ill be food and a !# potion

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ere" Go ba&k out and into the opposite entran&e" There -ill another 0ombie there and another !# potion" Go up the steps and kill t-oeletons" Go ba&k do-n and open the lar'e door outside -ith the same ke$"

nner /sland *

This next area is 8uite &onfusin' be&ause it is a bun&h of areas that loop into ea&h other" ou don1t hae to ne&essaril$ take the path / &hose"ll the kni'ht 0ombie on the left" There -ill be t-o more 0ombies in this area. one on the left and one on the ri'ht" 3n&e the$ are dead all the

ors -ill open into another room" There -ill be t-o skeletons there and the D6AT5 B3 in the middle of the room for the Ama0on" 3pen thenl$ other door here -ith the leer" There -ill be t-o kni'ht 0ombies there" Go strai'ht and into the entran&es there" There -ill be t-o 0ombies.

!### potion. some barrels. and three holes in the 'round (toilets. ma$be)" Go throu'h the entran&e on the left and ;ump throu'h the hole in theall there" There -ill be t-o skeletons outside here" /f $ou keep 'oin'. $ou1ll find a &urrentl$ &losed 'ate and a small room -ith a !### potion"

Go ba&k to the toilets and 'o outside" There should be another entran&e to the left of this room" Go there" Go up the steps" The entran&e on

e ri'ht is -here $ou opened that lo&ked door and neer -ent throu'h" (/ told $ou to 'o the other -a$ so $ou &ould explore more of the island")eep 'oin' up and kill t-o skeletons outside" Go a&ross &at-alk and ;ump do-n in the next area" There -ill be the ,9A/7G ,+34D in the

iddle of the room b$ the fire for the barbarian" 3pen the door on the ri'ht and retriee the K7/G5T 6D/@ A434" Go ba&k out and

en the other door" There -ill be a hole in the -all on the left" ou are no- ba&k to the toilet room"

+here &ould $ou possibl$ 'o no- +ell. there1s nothin' left but do-n the toilets themseles" ,o ;ump do-n into one of the three holes"

ook for the G46AT 5A64 here if $ou are the d-arf" 9eae this room throu'h the onl$ aailable exit and kill the kni'ht 0ombie on the'ht" ou1ll &ome to the dun'eon door on the left" There -ill also be a -a$ ri'ht and strai'ht" Go strai'ht" To the ri'ht of the fire -ill be an

utside area -ith t-o 0ombies and another one in the distan&e" There -ill a leer b$ the laa pool on the ri'ht" Press it on&e. and the flo- of laall stop" Press it a se&ond time and the laa -ill slo-l$ reside" +ait for it to do so and them ;ump do-n" ou mi'ht -ant to brin' a tor&h -ith

u (there are some outside)" Press the rune button here and follo- the opened path" +at&h the &uts&ene here" Don1t be &onfused. there is no runebe found here" There -ill be six rune s$mbols on the -alls" B$ one of them $ou1ll find a po-er potion" Go ba&k outside" 7oti&e all the tor&hes

e lit"

To the ri'ht of the entran&e that $ou &ame here throu'h -ill be a ## potion b$ a &orpse" Go do-n this path here" Kill t-o 0ombies do-n theeps" Go ri'ht and kill t-o more 0ombies do-n the steps" Go ri'ht a'ain and up the steps there" ou1ll end up in a room -ith -ater" About seen

ei'ht 0ombies -ill resurre&t from this -ater" 3n&e the$ are all dead. 'rab the D@7G637 K6 and leae throu'h the ne- exit" A&tiate theer up the steps" ou1ll be ba&k outside" To the ri'ht $ou find a !# potion b$ one of the &orpses" Keep 'oin' and open the door there" ou

i'ht -ant to sae here" Pro&eed" 2our skeletons -ill break throu'h the -all on the ri'ht" Kill them all" There -ill be nothin' interestin' in theom the$ &ame from" ou -ill be ba&k at the dun'eon door" 3pen it"

The Dun'eon and Be$ond *

There -ill be t-o kni'ht 0ombies here" 3n the first ri'ht. -ill be a different t$pe of kni'ht * the dark kni'ht" These 'u$s are basi&all$ a

eaner ersion of the re'ular kni'ht" Tr$ to kill him before he drinks his !### potion" 2rom -here he &ame $ou1ll find some torture ma&hines

d some prison &ells" Go ba&k out and 'o into the se&ond ri'ht" 5ere -ill be a lon' flat Mstair&aseM leadin' up" The first exit -ill lead to the areahere $ou hae been before" At the se&ond exit $ou -ill need to open a door" /nside -ill be a dark kni'ht on the ri'ht and left" /t is up to $ou

hi&h -eapon $ou &hoose to kill them" / re&ommend either the elf s-ord or the hea$ ma&e (spe&ial atta&ks)" After the$ are dead 'o ri'ht" Therell be another dark kni'ht there and a full life potion b$ the -indo-" Be &areful thou'h. there -ill some ar&hers there" Go up the steps ahead

d turn left" There -ill t-o dark kni'hts here" 9et them atta&k $ou first (-hile blo&kin' of &ourse). and then retaliate on&e the$ are stunned" oui'ht -ant to sae here" ?ump do-n the middle of the room"

our first minotaur -ith the T3+64 K6 -ill &ome at $ou" Don1t -orr$. these 'u$s onl$ look tou'h" ,in&e the minotaur is a liin'

eature. $ou mi'ht -ant to use the ampire atta&k on him to 'ain some life ba&k" But sin&e there are t-o full life potions in this leel. / don1tink $ou1ll be needin' to do that" ?ust -ait for him to atta&k. and then atta&k -ith a slashin' -eapon. preferabl$ a spe&ial atta&k to drain all

ose hitpoints. -hile he is doin' his roar" 3n&e he is dead a door -ill open and t-o dark kni'hts -ill be there" /f $ou1re the barbarian. $ou mi'htant to first 'o into the room -here the minotaur had &ome from before fi'htin' the kni'hts" /n there $ou1ll find the D3@B96 6DG6 * a reall$

-esome -eapon" /f $ou are not the barbarian. then $ou &an still use the double ed'e to thro- at the kni'hts" Go -here the dark kni'hts hadme from and up the steps on the left" ou -ill be ba&k to -here $ou -ere before $ou ;umped do-n" 3pen the door here and 'o ba&k to the

r'e Mstair&aseM" /f $ou 'o up one more leel. $ou -ill be at the to-er" But before / 'o there. / usuall$ like to 'o ba&k to the outer island and killf the ne- 'roup of skeletons there to leel up more" Plus. $ou &ould &olle&t an$ potions that $ou didn1t pi&k up earlier" /f $ou de&ide to do this.

u must find $our -a$ ba&k to this door" ,ae $our 'ame and open the door" Dum dum dumL

The To-er *

Pi&k up the tor&h. li'ht it. and pro&eed" There -ill be a &uts&ene sho-in' the shado- of someone. or somethin'L This is a dark and

nfusin' area" /t1s eas$ to 'et lost. so pa$ attention" Take the 2/4,T ri'ht from the door $ou &ame from" Take a left there and kill the kni'ht

mbie" There -ill another left ahead -ith another kni'ht 0ombie" /'nore the stair&ase on the left and 'o to the se&ond left" Kill the kni'htmbie there and 'et the po-er potion ahead if $ou need it" Go ba&k to the stair&ase on the left / told $ou to i'nore" This area has t-o stair&ases.d its eas$ to 'et on the -ron' one in the dark" Keep 'oin' up and take the first ri'ht" 3n the ri'ht -ill be the C@4Q6D ,+34D for ,ar'on<

ake sure $ou 'et it (sa&rifi&e $our hooked s-ord)" ou should no- hae the bo-. elf s-ord. hea$ ma&e. and the &ured s-ord (if $ou are theni'ht)" Take the se&ond left from here. not up the steps" There -ill be three kni'ht 0ombies here and a &rust on the table ahead" Go left" There

ll be a -a$ left and a -a$ strai'ht" Go strai'ht" There -ill be some food in barrels and a -a$ left" /f $ou 'o do-n the steps. $ou1ll end up at the'innin' of this area" Go up the steps" ou1ll &ome to a lit room -ith t-o kni'ht 0ombies" A&tiate the lift on the left and 'o up" 5ere -ill be

eletons" There -ill be a -a$ to 'o up. and a -a$ to 'o do-n" Go do-n" Kill the skeleton ar&her on the ri'ht and 'o do-n the steps" Take the

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st left" 3n the ri'ht -ill be some meat inside the barrels" 3n the left -ill be a !### potion" /f $ou 'o do-n the steps. $ou1ll end up -here $ouhere before" ,o 'o ba&k up to the room -ith the skeletons and take the -a$ up" ou mi'ht -ant to sae here"

Go on" The doors -ill &lose behind $ou" ou -ill &ome to a demon" 2rom the looks of this 'u$ / thou'ht that he must be the boss" / -as

ron'" @se a slashin' -eapon to kill him. and start atta&kin' before he 'ets &lose be&ause he moes fast" 5e shouldn1t be too hard" After killin'm. $ou should leel up to leel !" /f $ou didn1t. that means $ou1ll hae a hard time -ith this next 'u$" ,o make sure that $ou kill eer$thin'

om no- on" Keep 'oin'. up the steps and throu'h a &ir&ular room" ou1ll &ome to some pi&tures on the -all and &uts&ene -ill pla$" This one isther important so $ou mi'ht -ant to pa$ attention" Pi&k up the !### potion b$ the -all if $ou need it and sae" 7o- 'o ba&k to the &ir&ular

om" A &uts&ene -ill sho- $ou the Qampire * one of the nastiest and hardest enemies in the 'ame" 3n&e $ou see him. ba&k a-a$ from him b$mpin' (make sure $ou1re lo&ked on) and drink $our po-er potion" Don1t 'o too far thou'h. be&ause he -ill disappear and reappear behind $ou"

art atta&kin' before he 'ets &lose. as he is fast. er$ fast" /f $ou need additional help defeatin' him. refer to The 6nem$ or 6mails se&tions"n&e $ou 'et him belo- ## hp. a &uts&ene -ill sho- the dra'on that has been &ir&lin' the island all this time &ome do-n. pi&k up the ampire.

d fl$ a-a$"

halatu-ar 2ortress

********************************

en'th: shortHmediumffi&ult$: medium

trodu&tion: The ,halatu-ar 2ortress is a basi& leel in terms of its stru&ture" ou1ll be outside and as -ell as inside" /t -as told that this is theortress of the 3r&s" This is true. as $ou1ll be fi'htin' man$ or&s and trolls" The$ -ill be fier&er no-" ,ome neat areas in this leel as -ell" The

el la$out is simple. and $ou shouldn1t 'et lost" The hard thin' about this leel is the &ombat"

3uter 2ortress *

our 8uest is no- be&omin' more &hallen'in'. as -ell as more inolin'" /f $ou hae been pa$in' attention to the &uts&enes. $ou should

e reali0ed that $our 8uest no- has a 'oal * to find the four sa&red 'ems and put this eil ba&k in its pla&e" This 'ems -ill be in arious pla&es.ndin' $ou in all sorts of interestin' sites" ou are no- in -hat / like to &all the se&ond part of the 'ame" +ell. enou'h -ith this &hatter and on

the 8uest>

There is food in the &rates" ou don1t need it no-. but $ou -ill later" Go ri'ht to the &hur&h. and then ri'ht a'ain and outside" A troll -ill spotu nd run a-a$" 2ollo- him and kill the t-o or&s that atta&k" Keep 'oin' and kill the troll" @se the ,T346 K6 from him to open the door and

lle&t an$ food or potions that $ou mi'ht need" ou -ill see a troll and t-o or& ar&hes in the distan&e" 5ere. $ou need to i'nore eer$thin' andst run. 0i'0a''in' to aoid the arro-s" Turn left and keep runnin'< i'nore the troll" 4un strai'ht and into the entran&e ahead and 'o up the lift

n the left there" 4un b$ the -all and kill the ar&her that is farther a-a$" Then &ir&le ba&k around and kill the other ar&her a&ross the small

id'e" Keep moin' -hile doin' all this to aoid bein' turned into a por&upine" The ar&hers -ill ea&h hae a # potion" After $ou1re doneau'hterin' them. 'o ba&k do-n the lift and kill the troll there and then another one that &omes do-n the hill" 3n&e $ou start up the slope a

ulder -ill &ome do-n" 6ither run ba&k do-n or hide in one of the spots on the ri'ht"

Go up the hill and 'o ri'ht" Kill the troll on the left and pro&eed" 6n'a'e the or&s ahead and turn ri'ht" 7o- take a look at the -all on the

'ht" ou should noti&e -indo- b$ a -ooden door 'iin' $ou a peek into some room" Brake do-n the door and 'o inside" This area is eas$ toiss. and / didn1t find it for a lon' time" ,o if $ou found it -ithout m$ help. feel proud" /nside $ou -ill find the 29AT ,+34D and 9/G5T

434 for the barbarian * t-o er$ important items" 4ead the mural on the -all" /t -ill talk of the -hite and blue 'ems" ou -ill no- kno- ofeir lo&ations. and thus the next part of $our ;ourne$ is as&ertained" et $ou no- hae to res&ue 9ord Kerman" ,o on -ith the 8uest"

Battle Area *

9eae the room and pro&eed" Go up the steps on the ri'ht" 3n the left -ill be t-o or& ar&hers" 4un up &lose to them 0i'0a''in' so the$ takeut their melee -eapons" A troll -ill &ome from the ri'ht" ,lau'hter all and pro&eed into the entran&e on the left" 7oti&e the 'ate on the ri'ht"

side -ill be some food in the &rates to the ri'ht" /f $ou keep 'oin' that -a$ $ou1ll find the dun'eon 'ate on the left" ou &an stand there andait until some enemies &ome up and fi'ht them throu'h the 'ate" /t1s kind of fun. but the$ &an 'et $ou too" Go left from around the &orner $ou1ll

nd more barrels -ith food" The rest of this area -ill &onsist of a table. a bal&on$. and an exit to the ri'ht" Go ri'ht and past the bones and skullsn the -alls" Climb throu'h the -indo- and kill the t-o or&s in this area" There is food in the barrels on the ri'ht" 4emember: $ou &an no-

ake 'ood use of the 8ueen1s s-ord here to re'ain $our health" Keep 'oin' and up the steps on the ri'ht" 5ere. 'o ri'ht past all the small roomsth arious -eapons and kill the troll on the left -ith the /437 K6 and !### potion" Go ba&k to the steps and take the other -a$" 5ere -ill

a 'ap in the floor" ou mi'ht -ant to ;ump to the ri'ht of the 'ap first" /f $ou fall. $ou1ll end up in the preious area. so ;ust find $our -a$

&k up" There $ou1ll find 9/G5T A434 for the Ama0on" Go ba&k do-n the steps" There -ill be t-o ne- or&s on $our -a$ ba&k" Go ba&k toe &losed 'ate outside mentioned earlier" 3pen the 'ate and sae $our 'ame"

Go up the slope" At the top. $ou1ll lose $ourself to a &uts&ene of a troll orderin' t-o or&s to kill $ou" The$ are kind of tou'h. but kill them

$-a$. ;ust for fun" After the$ are dead. the troll -ill 'et an'r$ and send a minotaur after $ou" /f $ou hae lost lots of health. / re&ommend thatu use the Nueen1s s-ord to eat up the minotaur1s health" After he is dead. the troll himself -ill &ome do-n to atta&k $ou" 5e is a''ressie ande8uipped -ith the 56AQ C9@B for the d-arf. a barbarian shield. and the D@7G637 K6. makin' him a hard shell to &ra&k" After the

urnament is &omplete. 'et the barbarian shield if it sta$ed inta&t and pro&eed to -here the troll &ame from" ou should leelin' up around here"&tiate the leer there to open the -a$ ba&k" But don1t leae ;ust $et" Pro&eed to the left and &limb up the &rap there" @p here. in a small room

the left. $ou1ll find the ,C//TA4 and a po-er potion" ake sure $ou 'et the s&imitar if $ou1re ,ar'on. as it1s one of his best -eapons" 7o 'o&k to the dun'eon 'ate" T-o or&s -ill be -aitin' there for $ou" Kill them. / 'uess"

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The Dun'eon *

3pen the 'ate" There -ill be three or&s there and a troll" / re&ommend that $ou lure them out of the dun'eon to -here it is easier to kill them"

o do-n the first set of steps" 7oti&e a lo&ked &ell 'ate" Continue do-n" There is t-o more or&s to slau'hter and empt$ barrels" Turn left and 'ost another &ell lo&k" 3n the left -ill an or&" A small room -ith barrels and debris -ill follo- and then another or&" 3pen the door on the left" A

oll -ill &ome at $ou" / re&ommend killin' him" Tr$ not to attra&t too mu&h attention to $ourself here. as there are other enemies here that -illme after $ou if the$ see $ou" Another troll -ill be ahead. as -ell as an ape -ith the C699 K6 and a third troll" Dependin' on ho- mu&h

ise $ou make. $ou mi'ht not hae to fi'ht all of them at on&e" 3pen the door at the end of this area" ou1ll be ba&k at a preious area" Bereful. there is a ne- troll on the left"

/f $ou are the Ama0on. 'o up to the first &ell lo&k mentioned and open it" There $ou1ll find the C43,,*T/PP6D ,P6A4" 7o- 'o to the

&ond &ell lo&k mentioned and open it" Go do-n the steps there and sae" 3n the ri'ht -ill be three &ells" The first one is empt$" The se&ond has!### potion" /n the third $ou1ll find 9ord Kerman" @nfortunatel$ he -ill be killed ri'ht a-a$ b$ a troll -ith the K6 that -ill &ome after $ou

'ht a-a$" ,o make sure that $our -eapon is dra-n -hen $ou open the last &ell" Go do-n the steps opposite the &ells into a -eird area" 5ereere -ill be t-o last diffi&ult trolls to kill" Colle&t their shields if the$ sta$ed inta&t" 3pen the door and 'o on" Go up the lift to exit this leel"

ote: 5ere $ou -ill hae a &hoi&e of t-o destinations" / usuall$ 'o to the 2ortress of 7emrut first" But this time / de&ided to 'o the other -a$" /

ink that the first -a$ is the better -a$. but it doesn1t reall$ make a differen&e" /t also depends on -hi&h &hara&ter $ou1re pla$in' -ith" /1ma$in' -ith ,ar'on" /1ll let $ou tr$ $our o-n paths so $ou find the one better for $ou"

ortress of 7emrut (rune)********************************

en'th: mediumHlon'

ffi&ult$: mediumtrodu&tion: 2ortress of 7emrut is a 'reat leel" /t1s atmosphere is beautiful" This leel should feel a bit &older than others. as there is sno- on

e 'round" /t1s the onl$ leel besides Tabri0 that has kni'hts" ,o it -ill be a ni&e &han'e" There1s also some neat pla&es in this leel. like thela&e. -ith 'reat musi&" our 'oal in this leel to 'et the -hite opal. one of the four 'ems that $ou need to &olle&t the s-ord of /anna"

3uter 2ortress *

2ollo- the path until $ou rea&h a pla&e to &limb up on the left" Climb up all the -a$ and kill the kni'ht -ith the ,T346 K6 up there"ahhh. its ni&e to be fi'htin' 'ood old kni'hts a'ain (or for the first time for the other &hara&ters)" Before $ou open the door. kill the kni'ht -ith

## potion in the distan&e on the ri'ht" Go ba&k and open the door -ith the ke$"

There -ill be food in barrels b$ the steps" Go up the steps and kill the kni'ht there and then another on ri'ht" Go on and kill the kni'ht on the

ft" Keep 'oin' strai'ht and then turn left b$ -all" There -ill be the &ourt$ard door there. ina&&essible ri'ht no-" 2rom here 'o strai'ht and then

'ht" /n this lar'e area -ill be t-o kni'hts and a kni'ht ar&her" Kill them all" @se their o-n seered limbs here to beat them to death if $ou -ish.n&e this part is eas$" Climb up throu'h the pla&e in the -all here" 3n the ri'ht -ill be a snoo0in' 'uard" ,neak up on the su&ker and slit his

roat" +ell. $ou &an1t reall$ do that. so ;ust kill him" B$ the fire -ill be the C3@4TA4D K6 and a tri''er behind the -all" 3pen the door"ou1ll be ba&k to a preious area" 2ind $our -a$ ba&k to the &ourt$ard door and open it"

The Court$ard *

3n the ri'ht -ill be t-o kni'hts" Go strai'ht outside and kill the kni'ht on the left" /f $ou take the first left there -ill be t-o ar&hers aboera$in' arro-s at $ou" 2ind another kni'ht in this area. kill him. and open the 'ate there" Go up the steps" 3n the ri'ht -ill be t-o kni'hts" 3ne

ll hae a 'ood shield and a !### potion" At this point / like to do a runnin' ;ump oer to the ar&hers belo- that -ere shootin' at $ou befored kill them" Then $ou1ll hae to ;ump do-n and 'o ba&k up the steps" This time 'o left on top of steps and 'o do-n steps there" Kill the kni'ht

n the ri'ht" Go on" 3n the left -ill be a small room -ith a halbert and some empt$ barrels" /f $ou 'o do-n the steps on the ri'ht b$ the bree0eu1ll find the K/9964 A6 * a 'reat -eapon for the d-arf" Keep 'oin'" There -ill be food in barrels in room to the left" Keep 'oin' and kill

e kni'ht up ahead" 3n the ri'ht -ill be -a$s: left and the steps do-n on the ri'ht" Go into the entran&e on the left and turn ri'ht there"

ou1ll &ome to a darker area" ?ump do-n and kill the kni'ht there. and then open the door near him" /nside -ill be a minotaur sna&kin' on arpse" Kill him and pi&k up the po-erful D3@B96 ,+34D there" Before $ou leae. &he&k behind the barrel near the door" There $ou1ll find

e G46AT AC6. -hi&h $ou should also 'et" ,a&rifi&e the t-o -eapons that are not the s&imitar (/t1s up to $ou -hat $ou -ant to keep reall$)"

o-. /1m not too sure about this next part" / think that there is an alread$*opened exit from here -hi&h leads $ou ba&k to that t-o -a$" ou -illd up 'oin' up the steps" /f there is. 'o that -a$ and this time 'o left" /f there is no other exit ex&ept a &losed door -hi&h leads to an outside

rridor t$pe of area. / 'uess $ou1ll hae to 'o that -a$" (6mail me to let me kno- if /1m ri'ht")

3n&e $ou 'o left at the t-o -a$ b$ the steps. turn left" 2ollo- the path and kill t-o kni'hts on the -a$" ou1ll then enter a darker area" ?umper the 'ap in the floor" Keep 'oin'" ou1ll end up in a room -ith D+A42 A7D AAF37 A434 and t-o -ooden shields" 9eae the roomd ;ump do-n the &at-alk" There -ill be some food in the barrels" 6xit" There -ill be more food in barrels in the opposite room" Go outside"

o- $ou should be -here $ou -ould hae been if $ou had taken the &losed*door exit" But. /1m not sure"

Keep 'oin'" Go into the entran&e on the left" Kill the !E### hp minotaur -ith the C3PP64 K6 in there" (/ leel up here to leel !E") 7o-u &an use the 'reat ma&e atta&k. -hi&h is 'reat on kni'hts" The door -ill open and $ou -ill hae t-o kni'hts to kill" But -ith $our ne- 'ear

d stren'th the$ should fall before $our onslau'ht" This 'ame is too eas$" 7o- ba&k outside. find the &opper door. and open it"

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Go strai'ht" There -ill be a dark kni'ht (full potion) on the ri'ht" Guess these 'u$s be&ame possessedL Continue" There -ill be t-o more

rk kni'hts ahead< one -ill hae the PA9AC6 K6" 3utside take a ri'ht" Go past the pala&e door for no-" ou1ll &ome to a -indo- on the ri'ht&limb into" /nside -ill be the ,A99 ,5/69D. the stron'est shield thus far. and a full life potion in a &hest" 6xit the room. 'o ba&k to the

la&e door. and open it"

The Pala&e *

As $ou enter a ri&h. beautiful melod$ -ill start up" Take a moment to noti&e the ni&e settin'" Go on" Kill the t-o dark kni'hts up ahead" Keep

in' and then up the steps on the left" Kill another dark kni'ht there"

O4@76OOO

7o- turn around and 'o ba&k to the steps" 2rom the top $ou should see a button on the opposite -all aboe the steps" ,hoot it" An entran&e

ll open belo-" Go in" (ake sure $ou 'o a fe- arro-s left") Grab a tor&h and li'ht / b$ the steps" Go ba&k in and &ontinue" 6entuall$ $ou1ll

me to a room -ith a button" Press it" The door ahead -ill open" But before $ou run do-n there. take a look at the &eilin'" 7oti&e an$thin'

es. er$ 'ood. the$ are spikes" Grab an ob;e&t in the room and toss it do-n the &orridor" The spike &eilin' -ill drop" 4un throu'h as the$ aremin' ba&k up" As $ou 'et to the door it -ill 8ui&kl$ shut and three arro-s -ill shoot out of the -alls" 5opefull$ the$ -ill all miss $ou. but if

u 'et hit /1m sure $ou -on1t reall$ &are" An$-a$. $ou no- hae to press that button a'ain to open the door" But if $ou run ba&k there. the trapll reset" ,o -hip out $our bo- and shoot the s-it&h from here" The door -ill open. and $ou -ill &olle&t a rune"

9eae this area and 'o ba&k up the steps" Go to the other end of the room there" 3n the left -ill be a brid'e -ith a dark kni'ht ar&her" Kill

m" 7o- look -here $ou ;ust &ame from" 7oti&e an open -indo- to the left ?ump on the -indo-sill and then into the -indo-" /nside -ill be aom -ith the ,5A4P A6 for the Ama0on and a 8uier" Climb ba&k out and ;ump ba&k to the brid'e" Prepare for battle (ma$be sae) and ;ump

-n from the brid'e" 5ere ten or eleen skeleton -ill rise one b$ one from the 'round" Killin' them &ould be some trouble" @se $our ma&e"fter the$ are all dead find the @7539 A@96T in this area and pi&k it up" Go up the lift and &ontinue a&ross the brid'e" ou1ll pass oer the

ea -here $ou first entered the pala&e" ou1ll &ome ba&k outside"

There -ill be t-o hu'e pillars to the left and ri'ht of the brid'e" Take a look at the one on the left" 7oti&e its base is missin' +alk to it usin'e led'e" 5op do-n and use the lift there" Grab the tor&h on the left and li'ht it. as it is dark in here" Go on" As $ou 'o $ou1ll &ome to a room on

e left -ith the double ed'e" 3pposite that room -ill be a &orridor -ith a blade trap" Thro- somethin' do-n it to dea&tiate the trap" 37 theher end of the &orridor -ill be a room -ith the 'reat hammer" Keep 'oin'" ou1ll rea&h a room -ith a po-er potion and the /C6 A6 for the

rbarian" This -eapon is prett$ &ool. but $ou1ll hae to sa&rifi&e one of $our a-esome -eapons (barbarian)" 9eae this area (&an use axe as'ht if $ou1re barbarian) and ba&k up to the brid'e outside"

?ump do-n a'ain from the brid'e here" ou1ll hae to fi'ht off another 'roup of skeletons" After the$1re dead. pi&k up the ,AC46D@96T in the area" 2ind the onl$ exit out of the area" ou1ll be ba&k -here $ou -ere before" Go ri'ht and open the pala&e door a'ain" Go

&k to the brid'e and this time 'o all the -a$ to the other side" ou1ll be at an entran&e to some &hur&h" To the left and ri'ht -ill be re&esses for

e amulets" ,o 'o ahead and sti&k them into their respe&tie spots" The door -ill open" Go in" A demon -ill ;ump throu'h the -indo- aboe"st use a fast atta&k of a slashin' -eapon and he1ll be dead in no time" 5e -ill leae the -hite opal (birr) behind" Pi&k it up. and end this ni&e

el"

or'e of 3rlok 

********************************

en'th: shortffi&ult$: medium

es&ription: The Gor'e of 3rlok is a er$ short leel. probabl$ the shortest in the 'ame (there1s Tel 5alaf)" But the leel is beautiful" ou1ll be'htin' all sorts of enemies on sno-*&oered mountaintops" The Ape. an a-esome and rare enem$ in the 'ame. is en&ountered seeral times

re too"

3utside Area *

Cross the brid'e" T-o or&s &ome out of their d-ellin' pla&e" Kill them" /nside the &ae -ill be a fire and t-o trael rations" Go out and 'o

ft" 6entuall$ an or& -ill atta&k from the left" Kill him and keep 'oin' strai'ht" ou -ill &ome to another or&" An or& ar&her -ill be shootin'

ro-s from aboe" /'nore him and &ontinue" ou -ill &ome to a tunnel and another or&" Continue" 2inall$ $ou -ill be at a lar'e &losed door.ree 0ombies. and an or& ar&her rainin' do-n poisoned arro-s from aboe" The C4@,5 B3 -ill be la$in' on the sno- for the Ama0on" /

&ommend runnin' around -hile the ar&her shoots do-n arro-s for $ou to &olle&t and shoot ba&k at him from a safe an'le" The arro-s -ill

me in use" ,in&e this is a dead end. turn around and 'o ba&k to the pla&e -here $ou &ould hae turned left before" ou -ill en&ounter an or& on

e -a$"

3n&e $ou are there. 'o strai'ht and then up the steps (or slope) on the ri'ht at the t-o*-a$" Go around and kill the or&" ?ump oer the 'ap

d kill the or& there as -ell" ou -ill see an area belo- -ith an ape" 2eel free to shoot him up -ith poison arro-s" Go up the small led'e on the'ht" @p there -ill be the or& ar&her -ho -as botherin' $ou before as -ell as a !### potion" Go ba&k do-n and this time ;ump do-n" There -ill

an or& to $our ri'ht. and another or& -ith an ape on the left" /f $ou 'o do-n the path on the left. $ou1ll be ba&k at that t-o*-a$ $ou -ererlier" There should be some steps -here the or& -as" ou mi'ht -ant to sae before 'oin' up" ?ump oer the fallin' 'round. ;ump do-n. and

left"

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The 9ab$rinth and the A8uamarine *

@p ahead -ill be an or& to $our ri'ht. and an ape to the left" /f $ou 'o up the slope on the left. $ou1ll end up -here $ou -ere before" Continueft" Kill three 0ombies and 'o on" Go inside the entran&e" There -ill be a troll ahead and then another on the left" 7o-. this is a lab$rinth. and

e -a$ to 'et throu'h almost an$ lab$rinth is to sti&k to the ri'ht or left" ,ti&k to the ri'ht -all" ou -ill &ome to an unnoti&eable path on the'ht< if $ou see it. i'nore it for no-" ou -ill then &ome to a leer< i'nore that as -ell as it onl$ a&tiates a some-here else" Keep 'oin'. and 'o

the steps ahead" @p here -ill be the /C6 ,+34D" /ts spe&ial atta&k is ama0in'. dealin' !### dama'e total" Therefore. $ou mi'ht -ant ton' onto it" /1ll leae it up to $ou" Go ba&k do-n and &ontinue b$ the ri'ht -all" An ape ahead -ill break throu'h the -all" Kill him and explore

s &ae" ou -ill find the D33 A6 b$ a fire" This -eapon is a-esome. dealin' a massie ## dama'e (for Barbarian thou'h)" ou1e no-plored eer$thin' $ou needed to here. so 'o ba&k to that eas$ to miss path that / told $ou to i'nore earlier"

3n the ri'ht -ill be a room -ith empt$ &rates" /n the next area. there -ill be a pedestal outside on the ri'ht" Go up the steps up ahead" A dark

ni'ht -ith a !### potion -ill be in the room ahead (left)" Keep 'oin' this -a$" ou1ll &ome to a room -ith the 34B and an !### potion" akere to 'et the orb and 'o into the next room" Go do-n the steps in this area and kill the dark kni'ht do-n there on the ri'ht" 3utside $ou1ll find

e /C6 5A64" Colle&t the food in the next room and 'o ba&k" There -ill be a fall some-here on the ri'ht" Tr$ to aoid it ($ou &an &ome

&k up if $ou fall) and 'o ba&k to the first set of steps and to the pedestal mentioned earlier" Pla&e the orb there" This -ill open four doors to a

- room" Go inside and pi&k up the A@NAA4/76 K6 (mi'ht -ant to sae here)" The four doors -ill &lose and ne- entran&e -ill open" Aat*lookin' i&e 'olem -ill emer'e from the sno-" ou should leel up to leel ! after killin' him if $ou &hose this leel first" Go ri'ht" There

ll be an ape ahead" There -ill be some food inside the &ae on the ri'ht. but this is the endL

asis of 7e;eb (rune)

********************************

en'th: lon'ffi&ult$: medium

trodu&tion: This is a hu'e and &ompli&ated leel" /t has t-o parts to it" The first is the 3asis itself. -here $ou1ll be killin' or&s and runnin'&k and forth 'ettin' ke$s" The se&ond is a lar'e &ae area -here $ou1ll be aoidin' the falls fi'htin' mostl$ skeletons" /t1s a prett$ 'ood leel.

the leel texture is different from others" Also some interestin' pu00les to sole and pla&es to explore" Gie $ourself a pat on the ba&k afteru1e passed this one"

The 3asis *

ou1ll see an or& in the distan&e patrollin' a small pool" Go ahead and kill him" There -ill also be an or& on the left and ri'ht" All three -ill

e trael rations" Kill them and 'o left" There -ill be a small room on the left -ith some barrels" 3pposite this room is a &losed 'ate" /f $ouep 'oin' this -a$. $ou1ll find t-o small rooms -ith food in barrels" Go ba&k out and into the opposite entran&e" 3n the ri'ht -ill be a room

th more food in barrels" Keep 'oin'. past the &losed 'ate on the left" There -ill be -ater in the next room -ith steps leadin' into an entran&e

n the ri'ht" ,ome musi& -ill start upL

3n the left $ou -ill see an una-are ar&her ahead" 5mmm. kill him" An or& -ill &ome up the steps on the left" ou should kill him as -ell.st for fun. and then 'o do-n them steps" There -ill be an ar&her aboe ahead. also a troll and then another ar&her" /f $ou 'o up the steps

posite the ones $ou ;ust &ame do-n $ou -ill 'et another &losed 'ate" Don1t -orr$ * $ou1ll be able to open all these 'ates soon" Keep 'oin'-n the steps" Aoid fallin' into the -ell on the ri'ht" /t -ill not feel 'ood" /nstead. &ontinue strai'ht and kill the or&" There -ill be some

rrels b$ the left -all. and then the 'olem lo&k" Go left" There -ill be t-o small rooms alon' the left -all< the se&ond -ill &ontain a lon' s-ord"ou -ill &ome to an area -ith t-o or&s" ,lau'hter them both in m$ name" After-ards. the rather anno$in' battle musi& -ill &ease to be"

@p ahead on the ri'ht $ou -ill be able to &limb oer the -all at the spot -here there is a broken pillar" ?ump do-n" 3n the ri'ht $ou -ill see

&uts&ene of one of $our buddies d$in' in a &losed room" This Mbudd$M -ill depend on -hi&h &hara&ter $ou1re pla$in' -ith" 2or example. -ithar'on $ou see Foe. and -ith eer$one else / think $ou see ,ar'on" This &uts&ene is a -arnin'" Don1t &ontinue this -a$" /nstead 'o strai'ht"

here -ill be a troll and t-o ar&hers outside" Another or& -ill be to the ri'ht" Go past the hu'e hole and into the entran&e ahead" /nside -ill beme barrels and &rates -ith food" Kill the or& around the &orner" Keep 'oin' and up the steps on the left" Pull the leer there to open the 'ate"

his leads ba&k to the start" 2eel free to 'o ba&k there and 'ather an$ foodHpotions there that $ou haen1t used $et" Go left" 3n the left -ill be aoll 'uardin' the at$si 'ate" Gie him a taste of &old steel" /f he doesn1t like it. kill him" /f he doesL then he should die 8ui&ker" +h$ am /

kin' like this / don1t kno-"

Take a look at the pillars on the ri'ht" 7oti&e ho- one is &ra&ked +ell. hit that bit&h" /t -ill break. 'iin' a&&ess to a !### potion there"

eep 'oin'< there -ill be a fall on the left" 3pen the 'ate to a ne- room" /n the middle $ou -ill see the B/G ,+34D" This is a 'reat treat for therbarian" But don1t start s-immin' in $our o-n drool * $ou hae a 'olem to kill in here first" 5e -ill hae the G396 K6" After killin' him.

plore the area" To the ri'ht of the entran&e is a small room -ith a full life potion" There -ill be t-o 'ates leadin' to preious areas to open"

he one further a-a$ is best. as it1s &loser to the 'olem lo&k" 2ind $our -a$ ba&k to it and open it"

Go do-n the steps" 3n the -a$ $ou -ill en&ounter t-o or&s and a troll. ea&h -ith a potion. as -ell as a pile of barrels -ith food on the ri'ht"eep 'oin'" ou1ll rea&h a bi' outside area" /n the opposite &orner -ill be an entran&e -ith steps on the ri'ht" These -ill lead to room filled -ith

ater and the ?A4A K6" 3pen the 'ate and keep 'oin'" 3n left or E 0ombies -ill spa-n" Keep 'oin' strai'ht (sta$ in -ater)" ou mi'ht -antsae at this point" ake sure that $ou hae at least ###hp and 'o up the steps aheadL Grab the AT,/ K6" T-o or&s aboe -ill a&tiate a

ap -hile $ou idioti&all$ stand there and -at&h them" Both exits -ill &lose and 'as -ill pour out of the -alls" Nui&kl$ unlo&k the 'ate -ith thera ke$ and 'et the hell out of there" ou -ill lose some hp in the pro&ess< there is no aoidin' this" This is -here $our budd$ died" ou should

nderstand that the reason / told $ou to i'nore this area earlier is be&ause $ou had no ;ara ke$. and $ou -ould hae died" Go up the steps (food in

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rrels near b$)" 2ind $our -a$ ba&k to the at$si lo&k and open itL

The At$si *

ou are no- in -hat / like to &all the se&ond part of the leelL ho- &leer" An$-a$. this area is kind of &onfusin' be&ause $ou &an 'oeral paths. and therefore skippin' the other route" These paths also loop into ea&h. makin' it all the more entan'lin'" / -ill. as al-a$s. explain

e re&ommended path (-hi&h &oers the most area and also the rune) and the alternate path" ou &an a&tuall$ take one route. 'o ba&k and takee se&ond route (-ith the rune) if $ou -ish to explore eer$thin'" / -ill explain ho- to do so"

Go ri'ht and up the steps" @p there -ill be a troll -ith a !### life potion and t-o &losed 'ates leadin' to t-o other bal&onies" 7o 'o ba&k

-n and 'o left this time" Kill the three or&s on $our -a$" 3ne -ill hae a full life potion" ou1ll be in another lar'e area (that is belo- theeious bal&onies) -ith a 'iant door" Go ri'ht and break the &ra&ked pillar there" +alk alon' the ed'e and 'et the po-er potion there if $ou

ed" / personall$ barel$ eer need these thin's sin&e / neer use them (ex&ept for a fe- &ertain spots)" / find them unne&essar$. unrealisti&. andbit &heap" An$-a$. 'o ba&k to the lar'e area"

Brake throu'h the -all b$ the &rates and 'o do-n the steps" ou1ll be in some &ae area -ith a lar'e fall -here $ou hae to -alk on a led'e"

here -ill be a skeleton on the ri'ht" Go ,T4A/G5T onto the &urin' path" 3n&e $ou &ome to the ed'e. ;ump do-n (or rather run do-n) onto a

d'e belo-" There -ill be a skeleton there as -ell as a lar'e &ir&ular lift ($ou must stand on the far end of it for it to a&tiate)" 3n&e $ou 'o up

u1ll be ba&k at one of the preious bal&onies" A&tiate the leer there to open the lar'e door belo- as -ell as the t-o 'ates in this area" (ouuld hae a&tuall$ ;umped a&ross. dia'onall$ from the other bal&on$ here" But it1s kind of hard") ou &an no- 'o to the other bal&on$ and 'et

e DAG6,6 there" /. ho-eer. don1t re&ommend 'ettin' it unless $ou are pla$in' this leel ri'ht after Karum be&ause this -eapon is -eak andther useless at this point" (A'ain. $ou &ould hae a&tuall$ ;umped to this bal&on$") Go ba&k do-n"

ou no- hae a &hoi&e to explore more of this leel or simpl$ take the more dire&t route to the end" /f $ou -ish to do the latter. 'o throu'h

e lar'e door" (/n this &ase $ou -ould hae to find the part in m$ 'uide -here / 'o here m$self") / &hoose to explore. and / think that $ou shouldo" ,o. if $ou1re adenturous. 'o throu'h the broken -all and ba&k to the &aes"

The Caes *

This time 'o alon' the ri'ht led'e" ?ump oer the 'ap there and &ontinue" ou1ll &ome to t-o skeletons" Then $ou1ll find $ourself belo-'ht) a lar'e brid'e -ith ar&ed sides" ou -ill be des&endin' this entire path" 3n the left -ill be a raised lift that $ou &an1t a&&ess. so 'o ri'ht"

?ump do-n to the led'e there" (/ find it easier to simpl$ run off the ed'e") There -ill be a skeleton to the ri'ht" Keep 'oin' and kill another

ne ahead" Keep 'oin' and simpl$ run a&ross the next 'ap" ou1ll &ome to a pla&e -ith a fire. an e&lipse. and a !### potion" Grab -hat $ou needd prepare to fa&e a skeleton and a minotaur that are &omin' for $ou" Kill and keep 'oin'" 7oti&e that $ou hae &ir&led around and &ame een

-er belo- the brid'e" ou1ll &ome to a lift and a &losed 'ate on the left" Go up the lift" ou are no- ba&k at that lift $ou &ouldn1t use before"

here1s nothin' else to do here so 'o ba&k to that lar'e door $ou opened b$ the at$si lo&k"

There -ill be a ,5A4P A6 on the ri'ht b$ a (dead) skeleton" Keep 'oin'" Ahead -ill be a pla&e -here $ou &an 'o ri'ht or left" /t doesn1t

atter * $ou end up in the same pla&e" ou -ill be on a Mbal&on$M -ith three skeleton ar&hers and MholeM in the &enter" Go around this holellin' the skeletons" 2rom here. $ou &an either 'o strai'ht for the rune or explore an interestin' additional pla&e and then 'o ba&k to 'et the

ne" /f $ou -ish to do the latter read the next se&tion of the 'uide"

The ,ix Pillars *

There -ill also be t-o sets of stairs leadin' do-n" Go do-n either one" The 'ate -ill &lose behind $ou" 5ere -ill be six pillars" 3ne of them

ll be raised and there -ill be a li'ht &omin' out of it and a button underneath to step on" 3n one -all -ill be a lem lo&k and on the opposite a''er to a&tiate a lift" This lift -ill lead ba&k to the &aes" (ou &an 'o ba&k up this -a$ and 'et the rune if $ou 'ot here a&&identall$") ,tep on

e button belo- the onl$ raised pillar" Another -ill rise reealin' another button" Keep doin' this until all of the pillars hae risen (remembere order)" The 96 K6 -ill appear and the pillars -ill 'o ba&k do-n" Grab it and open the door" A 'olem -ill be -aitin' for $ou there" 3n&e

is dead the pillars -ill 'o ba&k up" ou must step on the buttons in the ba&k-ard order on ho- $ou stepped on them before" /f $ou for'ot. thisit here:

!

/f $ou make a mistake. the pillars -ill reset" 3n&e $ou1e stepped on ea&h button and all the pillars hae &ome do-n. the door -here thelem -as -ill open" /f $ou 'o that -a$ $ou -ill miss the rune" ,in&e there is nothin' left to do here. take the lift in this area to the &aes and

nd $our -a$ ba&k from there to the lar'e doorHbrid'eHbal&on$" Then skip to the rune se&tion to &ontinue the -alkthrou'h"

But if $ou don1t feel like 'ettin' the rune (/ &an1t ima'ine -h$L) $ou &an 'o throu'h the door $ou ;ust spent all this time openin'" (The onl$ason / offered to 'o do-n here is to &he&k this pla&e out. but not a&tuall$ 'o this -a$") An$-a$. this door -ill lead to a &ir&ular area -ith ar'e pillar in the &enter and small led'es &onne&ted to it" (This is dire&tl$ belo- the rune") ou must hop do-n (run off) ea&h led'e to 'et to the

ttom" ou1ll be at the minotaur and the fire -ith D3@B96 AC6" ou &an no- use the last se&tion of the -alkthrou'h for this leel (Thend) to find $our -a$ out of this leel"

O4@76OOO

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3n the opposite side of the entran&e there -ill be a rune s$mbol up hi'h on the -all" ,hoot it and a door -ill be opened" (Do kno- that if

u 'et this rune $ou1ll skip a part of this leel" /t is better to 'et the rune of &ourse") Go do-n the steps" The brid'e -ill moe to $ou" ake sureat $our bo- is e8uipped -ith plent$ of arro-s (these are proided in the &enter if $ou don1t hae them) and 'o into the &enter of the room" ,tep

nto the &enter blo&k" ou no- hae to 8ui&kl$ shoot the four buttons on the -alls or the e$es on the -alls -ill shoot $ou" Don1t rush $ourself&ause $ou a&tuall$ hae plent$ of time" 3n&e $ou do. instead of shootin' $ou the e$es brake do-n t-o pillars and the brid'e extends to the

her side" +at&h the &uts&ene" ,in&e the brid'e -on1t 'o ba&k $ou must 'o do-n the lift here" (/f $ou fall do-n there $ou1ll hae to ;ump fromd'e to led'e lo-er and lo-er" ou -ill then end up in the same pla&e the lift -ould hae lead $ou")

The 6nd *

ou1ll be ba&k in the &aes" There -ill be fire nearb$ and near it -ill be a ## potion. a 8uier. a na'inata. a dead skeleton. and the D3@B96AC6" A minotaur should hae harassed $ou b$ no-. if he hasn1t then $ou hae to 'o ri'ht of the -all and kill him" /f $ou look up here $ou1ll

e some stuff up there" This is -here $ou -ould hae &ome from if $ou didn1t 'et the rune" An$-a$. 'o left and ;ump oer the 'ap ahead" Kille t-o skeletons ahead" 2urther on is a brid'e and an an'r$ 'olem &omin' at $ou" Don1t let him stop $ou and 'o a&ross" A lar'e door -ill be in

ont of $ou" /t -ill open on&e approa&hed. but don1t 'o there $et" There are thin's to explore"

There -ill be a pla&e to 'o ri'ht and left. 'o ri'ht" ?ump oer the 'ap" ou1ll &ome to a pla&e to t-o skeletons and pla&e to ;ump do-n" Thenap a&ross a lon' 'ap and &limb up the -all" Ahead -ill be three skeletons to kill" ou1ll &ome to a fire" 7ear it -ill be l$in' a &ombat s-ord. a

ll life potion. and the ,T669 26AT564" This -eapon is prett$ 'ood -eapon for the Ama0on. but if $ou are pla$in' -ith her $ou1ll find thatu &urrent -eapons are better and not -orth tradin'" Keep follo-in' the path" ?ump oer a 'ap. and then another" ou1ll find that $ou hae

r&led around" ,ae $our 'ame and 'o in the door"

The doors -ill &lose and four skeletons -ith &ured s-ords (hard) -ill atta&k from t-o sides" 4un for-ard and a-a$ to aoid 'ettin'rrounded" Tr$ to keep these 'u$s to'ether so the$ atta&k ea&h other and so that $our atta&ks hit more than one skeleton" After the$ are dead.

ad the 'raestone" This one is kind of important to the stor$line so tr$ to keep attention" These are the pla&es $ou1ll be 'oin' to next" Afteru1re done readin' $our old friend. the 7e&roman&er. -ill be at $our ba&k" 5e should be mu&h easier to kill this time. ho-eer" / found the ba&k

ta&k er$ useful -hen he disappears and reappears behind $ou" After $ou kill him. the leel ends"

ote: ou -ill no- hae a &hoi&e of t-o leels" / re&ommend the Temple of Al 2arum"

emple of Al 2arum (rune)********************************

en'th: lon'ffi&ult$: mediumHhard

trodu&tion: The Temple of Al 2arum is a er$ ni&e leel" /t has some interestin' elements put into it< it1s also 8uite fun and hu'e * the lar'est

el in the 'ame / beliee" ou1ll be fi'htin' man$ different enemies and explorin' different t$pes of enironments" ou -ill also be 'oin' ba&kd forth in the same area as $ou &olle&t arious ob;e&ts. makin' the leel seem een lon'er" There -ill be some interestin' Tomb 4aider t$pe of

u00les to sole. 'iin' this leel a uni8ue feel" @n8uestionabl$ one of the best leels in the 'ame"

Brea&hin' the Temple *

The leel starts off -ith $ou readin' a mural on a -all 'iin' a bit of a ba&k'round on the area" After $ou1re done readin'. drop $our tor&h

d 'o outside" A ri&h melod$ -ill a&&ompan$ $ou" Pause to take a look around" 2ollo- the path" ,oon. the hu'e temple -ill be in $our ie-"ou1ll &ome to t-o or&s -ith trael rations &ampin' outside the temple" Kill them and &ontinue" ou1ll see the temple in its entiret$ no-" T-o

erted or&s -ill storm out of the temple to en'a'e $ou" Continue and kill the one approa&hin' $ou -hile aoidin' the poisoned arro-s of theher one" Then run up the slope (blo&kin' -hen needed) and 8uell the ar&her" Colle&t an$ trael rations $ou mi'ht need and &ontinue inside the

mple"

+ater and 2ire *

As $ou enter an or& -ill en'a'e $ou from the left and a troll from the ri'ht" Kill the or&s first. as $ou &an do so 8ui&ker" 4un to him so $ou

oid fi'htin' both at the same time" After the$ are slain. $ou1ll hae a ne- threat * ar&hers. lots of them" This leel is s-armin' -ith them. so

u1re 'oin' to hae to learn ho- to dan&e unless $ou -ant to look like a por&upine" This temple is reall$ hu'e and open. so there is no dire&tute" ou &an probabl$ find $our -a$ around $ourself" This is ho- / 'o"

/1ll 'o left this time" 4un and du&k behind the lar'e pillar to aoid the olle$ of arro-s" 4un into the entran&e ahead" ou -ill see an entran&e

to a room to the left" An or& -ill be nearb$ the exit" G3 inside the room and &he&k out the ,AC46D 2/46" Go outside into the lar'e areaead" There -ill be ar&hers aboe $ou" Don1t duel -ith them. as $ou -ill lose" ou1ll 'et a &han&e to kill them later -ith $our s-ord" /t is fun.-eer. to shoot up a &ouple of them from a 'ood an'le -here the$ &an1t 'et $ou ba&k" There -ill be a lar'e buildin' ahead that looks like a

brar$" Therefore. ;ust for the sake of referen&e. /1ll &all this buildin' the an&ient librar$ so $ou kno- -hat /1m talkin' about" 7oti&e the t-o'le statues (one fallen oer) b$ it and the D334 34AC96 in the front" 4ead it"

/ reali0e no- the best -a$ to -alk $ou throu'h this area is to make a map" Too bad / didn1t dra- one -hen pla$in' this" /1ll tr$ to do so next

me / pla$ the 'ame (-ith the d-arf)" An$-a$. the 2/4,T buildin' $ou past (-ith the ar&hers). 'o ba&k to it and 'o to the left entran&e" Kill the

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& there and 'o inside" To the left -ill be the room -ith the ,AC46D +AT64" 5mmmL / -onder -hat this stuff is for" An$-a$. 'o ba&k oute -a$ $ou &ame and sti&k to the ri'ht -all" ou -ill pass a &losed door" 4emember it as the C93,6D D334 and &ontinue alon' the -all.

alkin' around the an&ient librar$" Turn ri'ht and 'o up the steps" There should be a troll up here -ith a !### potion. but the$ tend to moeound in this leel. so he mi'ht be some-here else" @p ahead -ill be the -ater altar and ora&le that $ou should read"

?ump oer the 'ap ahead" To the ri'ht -ill be a lon' 'ap (-ater belo-)" ,heathe $our -eapon. ;ump oer. and slau'hter the or&" Continue

on' this &orridor" / &hoose this -a$ be&ause it is better to kill the ar&hers first so the$ don1t bother $ou later" +at&h the ri'ht -all" /t -ill &ontainfferent &olored se&tions that don1t mat&h the rest of the -all" Break throu'h them" The first -ill lead to a small room -ith a po-er potion" The

&ond and third -ill be unbreakable" And the fourth -ill &ontain the A@96T. a m$sterious ob;e&t that to this point no one. in&ludin' me. hasen able to fi'ure out a use for" ,in&e $ou &an1t use it b$ itself. it must be used -ith somethin'. probabl$ as a ke$" But / hae found no su&h

a&e to sti&k this su&ker in" $ 'uess is that it a simple 'lit&h in the 'ame. as /1m sure that if there -as a use for it someone -ould hae found it"

Continue left around the &orner and kill the una-are ar&her ahead" The path ends here -ith a &losed 'ate" ,o ;ump ba&k oer the rier hered 'o past the debris" There should be t-o trolls here both -ith !### potions to the left and ri'ht" Go left" /f $ou follo- alon' the ri'ht -all

u1ll be 'oin' ba&k to -here $ou -ere" / hope $ou understand this area" /t1s not that hard. but / still plan to make a map for this leel" There -illan entran&e on the left into a buildin'" /nside -ill be an 6T B3TT96 to 'rab" 5mmmL / -onder -hat this &ould be used for" Go up the

eps. kill the ar&her there. and 'o a&ross the &at-alk" Get on top of the buildin' and ;ump do-n into the hole there" A ## potion -ill be l$in'

ere. as if a present left ;ust for $ou" 3pen the door. but before $ou 'o out look throu'h the bars opposite the door" Do $ou see somethin' there

hat1s -here the last rune is" Go outside. 'o ri'ht. ;ump oer the 'ap and kill the ar&her there" ou -ant to 'et the rune no- Good time as an$"

O4@76OOO

?ump ba&k oer" There -ill be a small led'e behind the small buildin' $ou ;ust exited" ,ae $our 'ame if $ou are puss$" ?ump on it. and then

rai'ht a&ross the 'ap in bet-een the t-o 'ates" Go into the lar'e room -ith man$ pillars" To the ri'ht -ill be a 'olem" The 'reat ma&e -ill beoided for $ou" ou should hae it b$ no-. but if $ou don1t pi&k it up and use it" 3n&e the 'olem is dead. 'o to the left -all" 7oti&e a part of

e -all different from the rest 5it it" /n this room -ill be a dish of fire and a room s$mbol aboe on the -all" ,hoot it" Go do-n the steps andto the room ahead" The floor -ill &onsist of different &olored blo&ks" /f $ou hae seen /ndiana ?ones and the 9ast Crusade $ou should kno-

hat to do" /f $ou haen1t. / still -on1t tell $ou" /n fa&t. /1ll ask $ou to sma&k $ourself reall$ hard for not seein' a 'reat moie su&h as The 9astrusade" 7o-. 'o to $our nearest moie rental store. rent the moie. -at&h it. and then sma&k $ourself a'ain" 3n&e $ou 'et a&ross. 'o into the

xt room" There $ou -ill re&eie the last rune (if $ou -ent in m$ order)" ou no- -ill hae the full po-er of the s-ord" ,o that1s 'ood"

Go throu'h the ne- entran&e and open the door" 5o- &onenient. $ou don1t hae to 'o oer them blo&ks a'ain" Go up the steps. past the fire.d ba&k outside" ou don1t hae to ;ump ba&k to that led'e. as $ou &an no- open the 'ates"

Go throu'h the ri'ht 'ate" Turn at the &orner past the MbarrelsM and kill the ar&her ahead" 5ere -ill be some tor&hes" Grab one and then -alk

on' the ri'ht ed'e and hop oer the 'ap" Drop to tor&h here as $ou are 'oin' to finish explorin' the rest of this area first" Go left of the t-o

ailable paths" 2ollo- alon' the left -all" ou1ll be ba&k at the Mthree buildin' area"M There -ill be a room -ith t-o &olored fires" Go into the&ond entran&e b$ the 'ap" Go do-n the steps" 5ere -ill be some barrels and the C3BAT A6. a hi'hl$ important -eapon for the d-arf" Go

&k up and the up to the next leel" There -ill be an ar&her here -ith a ## potion on the &at-alk to kill" A&ross the &at-alk -ill be a room -ith

fire and another ## potion" There1s nothin' else here so 'o ba&k to -here $ou left the tor&h. pi&k it up. and follo- alon' the ri'ht -all"

ou1ll &ome to the fire altarHora&le 'uarded b$ an or& -ith a ## potion" Keep 'oin' this -a$" ou1ll end up to the left of the an&ient librar$"o no- to the sa&red fire and li'ht the tor&h" Nui&kl$ run ba&k to the fire altar and li'ht it -ith the tor&h" 7o- 'o ba&k to the sa&red -ater and

se1 the empt$ -ater bottle in the -ater to fill it" Go to the -ater altar an empt$ the -ater into there" The &losed door is no lon'er &losed. andu &an enter the inner temple"

The Pala&e *

Go the no lon'er &losed door" T-o dark kni'hts -ill be there. s&outin' out the area" 3ne -ill hae a ## potion" Go inside" There -ill be aom -ith pillars" Kill the dark kni'ht there -ith the PA9AC6 K6" To the left -ill be the pala&e lo&k" 3pen it and 'o throu'h" There -ill be

rk kni'hts here. one from the front and one from the left" /f $ou 'o left $ou1ll find the &r$pt lo&k" ,o 'o the other -a$ (opposite last 'ate)" Passe steps on the ri'ht. turn ri'ht. and 'rab the !### potion here if $ou need it" Go ba&k to the steps and 'o up"

ou -ill be on a bal&on$" There -ill be a dark kni'ht ar&her ahead -ith a ## potion and another to the ri'ht -ith a ## potion nearb$" Go

ft -here $ou killed the first ar&her and open the door there" ou are no- ba&k outside aboe -here $ou -ere" There -ill be an ar&her to the'ht in the distan&e (don1t kno- ho- he ended up there)" /'nore him and 'o into the entran&e ahead" /'nore the hole in the &enter of the room

d exit throu'h the other entran&e" Go strai'ht and ba&k inside" To the ri'ht -ill be some &rates" To the left -ill be an a''ressie troll" Kill" Go

ft" 5ere -ill be a &ombat s-ord and a boathook" 9eft is a dead end" Go ri'ht" T-o dark kni'hts -ill be ahead. one -ith a full potion" Keepin'" /f $ou 'o do-n the steps on left $ou &an open the door to 'o ba&k outside" Go strai'ht" Turn left and then ri'ht" Ahead -ill be a dark

ni'ht. 'a0in' at the lands&ape" / had no idea the dead had as mu&h appre&iation for this s&ener$ as / do" Kill the poor 'u$" There -ill a lar'e

le into the sa&red -ater to aoid" There -ill also be the 45/73 C9@B here for the barbarian"

9eae this area throu'h the other entran&e" 3pen the door ahead" ou1ll be ba&k at the bal&on$" 2ind $our -a$ ba&k to that hole in the &enterthe room and ;ump do-n" Grab the C4PT K6" A 'olem -ill 'o after $ou" Kill" ou should be leelin' up here to leel !" A &uts&ene -ill

o- $ou that somethin' opened up in front of the librar$" 2ind $our -a$ ba&k to the &r$pt lo&k and open it" (There &ould be some ar&hers on thea$ dependin' on ho- man$ $ou1e slain alread$")

The Cr$pt *

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Go do-n the steps there and 'o around the &orner" /n this area -ill be three 0ombies and some tor&hes" After the 0ombies are dead. 'rab a

r&h and li'ht it" 2ind the other entran&e and 'o do-n the steps" Go throu'h the dark here. li'htin' tor&hesHdishes as $ou 'o alon'" There -ill beditional tor&hes in random pla&es if $our first 'oes out" /'nore all the 0ombies $ou see" ?ust run past them" The$ -on1t be able to &at&h $ou"

ou &an kill them later on&e the pla&e is lit up" 6entuall$ $ou &ome to a -ide &orridor -ith smaller rooms alon' the ri'ht -all" The third ofese rooms -ill &ontain the 5A4P337 for the Ama0on" After this room -ill be an alread$ lit room -ith a tri''er on the left" Press it" The floor

arts to open and the -alls start to &lose" +T2 +as this supposed to be some kind of trap An$-a$. $ou hae all the time $ou need to 'o do-ne steps" T3 the left -ill be a room -ith a lar'e fire and behind it a ,TA22 b$ the throne" 7o- -hat ou 'uessed it" Carr$ this thin' all the

a$ ba&k to the pla&e b$ the an&ient librar$"

The Amber Ke$ *

After -hat seems to be an hour of runnin' $ou1ll be ba&k outside b$ the librar$" ,ti&k the staff into the round hole in front of the main door" A

am -ill shoot out of the staff and open the door" This reminds me of Tomb 4aiderL ou1ll be in a lar'e room" Push the sa&red stone in thenter of the room" T-o holes in the &eilin' -ill open allo-in' li'ht in" The li'ht -ill refle&t a &ouple of 'ems and open a door" T-o dark

ni'hts -ill storm out" 3ne -ill hae a !### potion" Kill them. ;ust for fun" 7o- noti&e ho- the se&ond door didn1t open be&ause the 'em on

at side is missin'" ,o 'o throu'h the ne-l$ opened door and up the steps" There -ill be t-o dark kni'hts here ea&h -ith a !### potion" (The$

nd to fall off sometimes") ou1ll be aboe the preious area" Go a&ross the &at-alk and 'et the 'reen 'em in that room" Go ba&k do-n anda&e it in the empt$ e$e" The se&ond door -ill open from the beam of li'ht emitted b$ the 'em" (ou mi'ht hae been able to a&&ess this area b$

mpl$ ;umpin' do-n from the preious steps")

Go do-n the steps" ou -ill be in a lar'e room -ith a lar'e pool of -ater in the &enter" Go to the other end of the room" 2our skeletons -illme one b$ one out of the burnin' hole" After the$ are all dead. the -ater leel -ill lo-er" ou -ill be able to ;ump do-n into a hole" There. b$

e door $ou1ll &olle&t the AB64 K6. 4$a0an. -hi&h $ou so desere" The door -ill open" This pla&e -ill be filled -ith -ater" G3 ri'ht"ou1ll &ome to a &limbable slope on the left" Climb up and then ;ump oer to the other side" 2ollo- the path" ou1ll &ome to a pla&e -ith t-o

lems" After $ou kill them. the leel ends as $ou -alk off"

+he-> That -as lon'" But it -as also. in m$ opinion. the last 'ood leel in the 'ame" Time to 'et the last runeL

or'e of shathra********************************

en'th: mediumHlon'

ffi&ult$: hard

trodu&tion: The 2or'e of shathra is a rather nast$ leel" 2illed -ith man$ diffi&ult enemies as -ell as nast$ traps this leel is a dra' to 'etrou'h sometimes" These 'u$s reall$ didn1t -ant $ou to 'et this last rune" ou1ll find this leel loopin' into itself. as $ou -ill see areas that

u1e alread$ isited" All of the fire -eapons are lo&ated in this leel"

+el&ome to 9aa -orld *

As $ou be'in. a rather 'loom$ melod$ -ill start up" /t is 8uite fittin'. ho-eer. for the leel" Take a look around" 7othin' but laa. and thateep$ fa&e on the -all" Go for-ard and up the steps into the entran&e ahead" 2rom here $ou &an left or ri'ht. it doesn1t matter" /n the next room

u1ll be 'reeted b$ an or& (# potion) from the ri'ht and a troll (!# potion) from the left" /n the next room ;ump do-n and kill the t-o or&sere" 3pen the 'ate on the ri'ht and pro&eed a&ross the brid'e" Kill a troll (!# potion) and the or& that follo-s"

/'nore the led'e and 'o do-n the steps" /f $ou are the d-arf or Ama0on ;ump do-n to the upper pla&e belo-" There $ou1ll find D+A42

6D/@ A434 and the 2/46 B3" After $ou 'et them ;ump do-n. find the eleator and 'o ba&k up" Aoid 'ettin' &lose to the laa" ?umpross the brid'e" To the left -ill be a dark kni'ht (!### potion) and in the next room a dk ar&her" Go to the other end of the room. ;ump oer the

p -ith M;umpin' laa ballsM. and press the t-o tri''ers there to open the door" ou -ill no- be enterin' the inner for'e"

The 2irst ,piral ,tair&ase *

Go a&ross the brid'e" Kill t-o 0ombies -hile 'oin' up the steps" Take the first ri'ht" /f $ou 'o left the floor -ill &ollapse under $ou" ou &an

oid fallin' do-n b$ 'oin' alon' the left led'e" Get the C43+7 there" After-ards. ;ump dia'onall$ from the led'e on to the brid'e" /f $ou do

ll $ou1ll hae to fi'ht a burnin' skeleton and then a&tiate a tri''er that -ill raise some laa" ou1ll hae to run ba&k and 'et onto the risin'atform" Go ba&k to the spiral stair&ase and 'o up" ?ump oer a small 'ap and keep 'oin'" Take the next ri'ht and then ;ump oer the broken

id'e" /n the next room -ill be three 0ombies and the 2/46 ,+34D b$ some barrels at the end" D371T 'et it" /t1s -a$ too useless at this point

the 'ame (unless $ou are pla$in' these leels first)" Go ba&k to the spiral stair&ase and 'o up" Go up the steps on the ri'ht and into the next

om"

The to-er lo&k -ill be on the opposite side" T-o dark kni'hts (one -ith !### potion) -ill atta&k from the ri'ht" Kill them and then ;ump

-n into the area on the ri'ht" A dark kni'ht -ith the T3+64 K6 and a minotaur -ith a hu'e boulder should atta&k $ou" /f not. find them ine small room there" Be &areful of the minotaur. as the boulder has hu'e ran'e and po-er" Tr$ to kill the dark kni'ht first" /n the room from

hi&h the$ &ame -ill be the 56AQ 7AG/7ATA for the Ama0on" After $ou 'et the ke$. &limb up and open the 'ate mentioned earlier. ande"

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The ,e&ond ,piral ,tair&ase *

Cross the brid'e" Be-are of the skeleton ar&hers to the ri'ht" ?ump onto the led'e on the ri'ht from the brid'e. and tr$ not to 'et shot -hile

in' so or $ou -ill die" And that1s neer fun" ?ump a'ain to another brid'e" Go on and kill them anno$in' skeletons on the ri'ht" Killin' theeletons mi'ht be fun. but the real reason / sent $ou oer here is to 'et the ,5A4P ,+34D b$ the barrels" 3ne of them -ill be unbreakable

(/ re&ommend sa&rifi&in' either the double s-ord or s&imitar" But don1t listen to me" Do -hateer makes $ou happ$") ou &an also kill aird skeleton further on the ri'ht" Go ba&k to the brid'e and open the 'ate there to 'et ba&k to the spiral stair&ase" Go do-n the steps killin'

ree kni'ht 0ombies on the -a$"

ou &an &hoose $our o-n path here" But this is ho- / 'o" Go all the -a$ do-n" There -ill be a lo&ked 'ate at the brid'e" ?ump do-n belo-here there is no laa" Then ;ump a&ross the laa into the &ir&ular room and a&tiate the leer there to open the door nearb$" But don1t 'o there

t" Go to the ri'ht first" ?ump to the led'e" /t -ill be hard aoidin' steppin' in the laa" Kill the t-o dark kni'hts there ea&h -ith a ## potiond one -ith the K6" Keep 'oin'" Aoid the fire from the statues on the -all" Turn ri'ht and ;ump oer the 'ap" Keep 'oin'" Turn left onto the

id'e" Three skeletons -ill appear -here $ou ;ust -ere" This is a 'lit&h as the &reators don1t expe&t $ou to &ome this -a$" Kill them (theeletons. not the &reators)" Go a&ross the brid'e and 'o ba&k do-n the lo&ked 'ate and open it" (ou don1t reall$ need to 'o here unless $ou1re

e barbarian")

Go on" ?ump do-n on the left and kill the t-o skeletons there" Keep 'oin'" ?ump oer the marked parts of the floor as the$ -ill &ollapse"urn ri'ht" There -ill be a skeleton ahead" 3n the ri'ht -all $ou should noti&e a -indo-" 9ook throu'h it" ou see that bi' button on the -all

hoot it" This -ill open the door belo-" Continue" Turn ri'ht and ;ump oer the laa there to the led'e" Go into the entran&e and strai'ht" Turn'ht" @p ahead -ill be the G46AT 2/46 ,+34D for the barbarian" This leel has t-o spe&ial atta&ks. one that $ou &an do earl$ on and one

at $ou &an do later" ,3 $ou /G5T -ant to keep it" But probabl$ not" Be &areful" /f $ou drop it $ou mi'ht not be able to pi&k it ba&k up" 2indur -a$ ba&k the spiral stair&ase" ou1ll hae to kill three skeletons on the -a$ and ;ump oer the no- broken brid'e" Go up one leel and ba&k

fire*shootin' statues" Go ba&k to the door $ou opened before that / told $ou to i'nore"

Thin's Get 7astier *

To the left -ill be a dark kni'ht (!### potion) and a torture room -ith a minotaur -ith the +6AP37, ,T346 K6" (for'ot -ho has ke$.

a$be the kni'ht) ou &an run a-a$ to the left. but / hi'hl$ dis&oura'e this espe&iall$ if $ou1re pla$in' -ith the kni'ht" 7ot onl$ do $ou lots ofp" points but also $ou reall$ -ant that ke$" /f $ou don1t like dire&t &ombat -ith the minotaur $ou &an 'o inside the torture room and tr$ to 'et

m in a &ertain spot -here it -on1t be able to fit throu'h the entran&e" After the$ are dead 'o left up the steps" @p there 'o do-n the lift" To theft -ill be the -eapon stora'e 'ate" 3pen it" There -ill be lots of stuff in there. but the onl$ thin' $ou are interested in the K7/G5T 56AQ

434" /f $ou are pla$in' -ith the d-arf and haen1t 'ot the C3BAT A6 $ou &an 'et it here as -ell"

6xit and 'o the other -a$" Turn left and 'o the other end of the room ahead" ou1ll see three ro&ks in the laa that $ou &an ;ump on" ,impl$

alk onto the first ro&k. hop to the se&ond. and run ;ump 3Q64 the third" A &uts&ene -ill pla$ sho-in' t-o minotaurs lo-erin' some prisonersto the laa" Don1t tr$ to sae them< the$ are meant to die and / don1t think $ou &an an$-a$" +hat $ou do hae to -orr$ about is fi'htin' t-o

inotaurs at on&e" Thank 'od the$ onl$ hae axes and not those hu'e boulders" ou &an be &heap and let them hit ea&h other. ;ust make sure that

u 'et the last hit or $ou -on1t 'et the exp" points" After killin' them $ou should be near leel !R" A ne- entran&e -ill open near the sta&k ofrrels on the left" Go there and to the end of the room" Brake throu'h the barrels there and follo- the path killin' four 0ombies on the -a$"

ore ,piral ,tair&ases *

ou1ll &ome to another spiral stair&ase" Go up killin' three more 0ombies" At the top -ill be a broken brid'e" /f $ou need a po-er potion $oun fall do-n belo- and 'et one" Then $ou1ll hae to ;ump do-n another led'e belo- and &ome ba&k up" 3ther-ise. ;ust ;ump a&ross" Kill the

urnin' skeleton and &ontinue" 2ollo- the path and then 'o a&ross the brid'e -ith a skeleton" ou1ll &ome to $et another spiral stair&ase (;ee0L)"o up and kill the skeleton on top" Go a&ross the brid'e on the ri'ht and ;ump oer the small 'ap" es> Another spiral stair&ase" Go do-n and

ll the kni'ht 0ombie" 2ollo- the path here killin' four kni'ht 0ombies on the -a$" ou1ll &ome to a dark kni'ht -ith the D@7G637 K6 anden the dun'eon itself a&ross a small 'ap" 3pen it"

The Dun'eon *

There -ill be a room -ith a dark kni'ht (## potion)" (/ leeled up here") T-o more dark kni'hts -ill &ome after $ou from the next room"ne -ill hae a full life potion. so keep him from drinkin' it" Go on" Go outside and a&ross the brid'e oer the laa" (This doesn1t look like a

un'eon") ou1ll &ome to a room in -hi&h a &uts&ene -ill pla$ sho-in' $ou t-o demons" The$ aren1t too hard< ;ust use the ri'ht atta&k of the

arp s-ord oer and oer" That al-a$s -orks" /n this same room the 2/46 A6 on the left for the d-arf is lo&ated" Go throu'h the ne-tran&e" ,tep onto the lar'e round platform" /t -ill drop onto the laa and a bi' sho-do-n -ith a laa 'olem -ill be'in" +oohoo" 5e has onl$

## hp and &an be killed -ith a le' of a dark kni'ht" After $ou kill him $ou 'et the bla&k obsidian stone. the last of the 'ems"

ote: The lon' 8uest for the four 'ems is finall$ oer" 7o- it is time to &olle&t the s-ord of /anna. kill Dal Gurak. and then 'o into the heart ofrkness and kill the 9ord of Darkness. the ultimate bad dude" +ho is Dal Gurak $ou ask +ell. that1s a 'ood 8uestion" / hae no idea"pparentl$ he is er$ nau'ht$ and is in need of some 'ood spankin'" An$-a$. on -ith the 8uest> (/s that stupid)

emple of /anna

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en'th: shortHmedium

ffi&ult$: mediumtrodu&tion: This is the pla&e" +hat pla&e $ou ask +ell. the pla&e -here $ou 'et the ,-ord that $ou hae been hearin' about the entire 'ame"

o-eer. $ou -on1t be able to ;ust -alk in and 'et the s-ord" 2irst. $ou hae to pass a series of traps and donate the 'ems $ou1e been &olle&tin''ain further a&&ess into the temple" Then. it1s the 'ood old fi'htin' or&s thin'" Then there -ill be a little more fi'htin' -ith other enemies. and

en the s-ord" The texture of this leel -ill be ne-. but nothin' too impressie" ,o let1s ;ust 'o 'et this s-ord"

,e&urin' the Gems *

2ollo- the -ater filled path" ou1ll &ome to an outside area -ith some steps" Go up" @p ahead -ill be t-o tri''ers on the -all" Press them

th and t-o entran&es to the same pla&e -ill open" /n the next area -ill be a (ro&k) 'olem" Guess the$ &an1t hae this -hole pla&e empt$" Kill.d a ne- entran&e -ill open" Go there" To the left -ill be a small room -ith a !### potion" Go out the opposite entran&e" (ou &an break the

&e on the -all") ?ump do-n to the ri'ht and shoot the s-it&h behind and aboe $ou on the -all" The door to &ontinue -ill open and the steps inont of $ou -ill lo-er" Althou'h there are tor&hes to the ri'ht. $ou &an1t burn do-n those -ooden boards in $our -a$. so &limb ba&k up and 'o

rou'h the ne- entran&e"

/'nore the -ater and turn left" Go past the pool and into the room ahead" 3ffer the 'olden 'em" Go ba&k to the -ater and 'o into the ne-l$ened entran&e on the ri'ht" /n the next room shoot the skull -ith the burnin' e$es. to dea&tiate the arro- trap" Go up the steps and offer the

uamarine" A ne- pla&e opens b$ the -ater" (There -ill be a ## potion to the left of the steps here") Go ba&k. and 'o ri'ht b$ the -ater" Go toe other side of the next room and &limb throu'h the -indo-" ?ump do-n (into the -ater)" Go ri'ht and follo- the lon' strai'ht path" At the end

ll be t-o tri''ers to press" After $ou do so. the brid'e -ill start to extend" ou must hurr$ and &limb up to the ri'ht" 2ollo- the path there anden turn ri'ht to the other side" 4un ba&k and ;ump do-n" Then 8ui&kl$ ;ump on the brid'e before it moes a-a$" ou hae plent$ of time" (ou

n a&tuall$ tr$ to &limb up to the left. but it1s hard") 3ffer the -hite opal and -at&h the &uts&ene" +o-" ou -ould think that su&h a sa&red anddden temple -ould not be s-armin' -ith or&s" But / 'uess the$ &ouldn1t hae the leel filled onl$ -ith simple traps"

The 9ast Gem *

The -all in front of $ou -ill break do-n" Go there" 5ere -ill be a bi' room -ith t-o or&s. ea&h -ith a !# potion" /n the next area t-o or&sne -ith a !# potion) and a troll (!### potion) -ill &ome at $ou" Kill them 'ra&efull$" Go ri'ht and up the steps" Go into the entran&e on the

ft" There $ou1ll find t-o or&s (!# potion) and a troll (!### potion)" Kill and &ontinue" Go out the exit and outside" The ar&hers -ill harass $ou"ou &an run under one and out of the ran'e of the other" Climb up into the -indo- to the ri'ht and ;ump do-n" ou1ll be ba&k at that s-it&h

ea" There -ill be t-o ne- or&s here. one -ith ## potion and the other -ith !# potion" (+o-" 6er$one has potions no-" ,hould / eenention them an$more) ou should noti&e that those -ooden boards are broken. and $ou &an 'et throu'h this time" There. in the -ater. $ou1ll

nd a P3+64 P3T/37 and a B4AC696T 'uarded b$ a #### hp minotaur"

Go ba&k to the pillars and &limb up the broken one" T-o more or&s to kill are here (!# potion)" Go ri'ht" There -ill be an ar&her aboe" Go

to the -ater" Go ri'ht and up the steps" 3n the left -ill be t-o trolls * one -ith a !### potion. and the other -ith full life potion that $ou should

ll 8ui&kl$" This is the point of no return. so 'o ahead and drink up" (5ae $ou reali0ed that $ou are ba&k in the areas that $ou -ere before) Ate other end of this room -ill be a -indo-" Climb throu'h. 8ui&kl$. as three ar&hers are there ea'er to fill $ou up -ith arro-s" After $ou

mped do-n into the -ater run strai'ht and under the ar&hers" There -ill be a ne- entran&e there. from -hi&h a minotaur -ith !### hp -illmer'e" Kill him. or run a-a$ like -imp $ou are" /n the next area 'o left" 5ere -ill be the last 'em1s trap"

,tep on the ri'ht button" The door ahead -ill open" But $ou &an1t 'o throu'h until $ou1e disabled the bolt trap b$ steppin' onto the left

utton" But that button doesn1t sta$ do-n" +hat do $ou do 3k. /1ll tell $ou" ,ee that &ra&ked -ooden support beside the button Gie it a &oupleod sma&ks and it -ill &ollapse alon' -ith a hu'e pile of ro&ks on top of the button" Problem soled" The bolt -ill no- hit the exposed 'em

stead of $ou" Go up the steps and offer the last 'em"

A&8uirin' the ,-ord *

Go ba&k to last room" A ne- entran&e is opened on the other side" Go up the ramp ahead and ;ump oer the 'ap" ?ump do-n into the hole in

e floor" Go up steps there" ou1ll &ome to a room -ith three skeletons" Kill them and 'o left" /n the next room -ill be three elephant statues"ool" Keep 'oin'" ?ump do-n the hole on the ri'ht into the -ater" To the ri'ht -ill be t-o tri''ers -hi&h -ill lo-er the -all so $ou &an &limb

" Go a&ross the brid'e" A dark kni'ht -ill en'a'e $ou" These 'u$s &ome full$ e8uipped no-" 5e -ill hae a po-erful skull shield. a sharp-ord. and a !### potion" That means that he is po-erful. he &an take mu&h dama'e. and &an heal himself" ,o be &areful" @p ahead -ill be

other dark kni'ht -ith the same a&&essories. but this time a minotaur as -ell"

Take the ri'ht ahead and follo- the path" Climb up ahead" Then ;ump do-n into the -ater" 2ollo- the path" Climb up a'ain" There -ill be

-o skeletons here. starin' at $ou. -aitin' for $ou to &ome do-n" Kill them" Climb oer the -all and &ontinue" There -ill be a 'olem ahead"

ke $our time -hen killin' him" ou don1t -ant to lose too mu&h health here" Climb oer the last -all" Go left here and sae" 5ere1s $our final

allen'e to 'et the s-ord * a &haos kni'ht" @se $our bra&elet ($ou &an use it t-i&e) and po-er potion if $ou hae to and ki&k his ass until hesappears" ou are at the four fires that $ou a&tiated before" Go on and take possession of the s-ordL A lon' &uts&ene -ill pla$" There are t-offerent &uts&enes dependin' on -hether or not $ou1e &olle&ted all the runes" /f $ou hae. the &uts&ene is a bit more intense. but nothin'

e&ial" An$-a$. $ou 'ot the s-ord. time to ki&k some ass"

ote: At this point $ou1ll be able to 'o ba&k to an$ leel in -hi&h $ou did not 'et the rune" These leels -ill no- be s-armin' -ith all sorts ofsties * demons. ampires. et&" But all of the doors -ill no- be open" /f $ou hae to 'o ba&k to these leels. / re&ommend ;ust runnin' past all

e enemies and runnin' strai'ht to -here the runes are" After 'ettin' the rune. $ou &an simple teleport out of the leel (the$ -ill tell $ou ho-)"

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o-er of Dal Gurak 

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en'th: lon'ffi&ult$: hard

trodu&tion: ,o. $ou1e 'ot the s-ord" 7o- it1s time to use it" There1s this 'u$ * Dal Gurak * and he is bad" ,o bad that $ou hae to kill him.eferabl$ -ith the s-ord $ou spent R#S of the 'ame tr$in' to a&8uire" Apparentl$. Gurak is the 'u$ &ausin' all this ru&kus. $ou kno-. the or&s

d skeletons and stuff like that" ,o killin' him should fix all this" (/ 'uess that1s -e1e bein' tr$in' to do this entire 'ame") Doin' so. ho-eerll not be eas$" Gettin' into the to-er itself -ill be a problem" And on&e $ou1re in. $ou -ill -ish $ou neer &ame there" ou1ll be fi'htin' lots of

ffi&ult enemies in a tou'h enironment" 3n&e $ou do 'et to Gurak. $ou mi'ht not hae an$thin' left" But $ou &an do it" / beliee in $ou"

Brea&hin' the To-er *

2irst off. &he&k out $our ne- s-ord" /f $ou1e 'otten all the runes. it should 'lo-" /f it1s not 'lo-in'. load $our last sae. finish the Temple of

nna a'ain so $ou are at the map. and then 'o ba&k to all the leels -here $ou didn1t 'et the rune" This is a 'ood time to pra&ti&e its spe&ialta&ks" The se&ond. more po-erful one is not $et a&&essible to $ou. not until leel #" The first is er$ eas$ to perform" ,impl$ press atta&k and

en half a se&ond later press do-n" /t -ill take a moment to &har'e up and then $ou1ll send a po-erful ar& strai'ht for-ard dealin' about ###ma'e" Tr$ to do this atta&k on leel 'round. as it tends to hit the 'round and disappear" /t doesn1t. ho-eer. disappear after hittin' an enem$. so

$ to line $our enemies up -hen performin' this atta&k so $ou hit more than one enem$"

/ don1t reall$ re&ommend usin' this atta&k a'ainst all enemies. as the$ are 8ui&k" @se it on the bi' and slo- minotaurs and 'olems -hen the$e far a-a$" Also. it1s er$ eas$ to a&&identall$ tri''er the spe&ial atta&k -hen $ou don1t -ant to" This -ill deplete all $our ener'$ and $ou1ll end

pantin' -hile $our enemies are poundin' a-a$ at $ou" Plus. the s-ord is simpl$ not as stron' as $our other -eapons" An$-a$. let1s pla$ theel"

2ollo- the path" ou1ll &ome to t-o or&s &ampin' out b$ a fire" A troll -ill ;oin them -hen the$ see $ou" Kill and &ontinue" ou1ll &ome to an

'e -ith laa belo-" Dk ar&hers -ill be shootin' from the other side" ou &an 'o t-o -a$s here" /1ll tell $ou the -a$ -hi&h allo-s $ou to 'ete most po-erful -eapon for $our &hara&ter" ou1ll also be able to 'o the other -a$ after &ompletin' this path" ?ust 'o -here / tell $ou" Go ri'ht

on' the ed'e" ?ump a&ross the 'ap" Then 'o up and ;ump do-n to the ri'ht" ou1ll &ome to a laa pool" The brid'e a&ross is broken. so $ou1lle to find another -a$" Pass it" There -ill be some boulders that $ou1ll be able to use as hoppin' stones" 3n&e $ou 'et to the -all. dra- $our

eapon and &limb up" Kill the t-o dk ar&hers up here" 2ollo- the path"

ou1ll be ba&k outside" 5ere $ou &an kill those dk ar&hers" The first one -ill hae the A434 K6" ou1re no- aboe the startin' area"

ll a third dk ar&her ahead" /f $ou -ant. shoot up the or&s belo-" Keep 'oin' this -a$" ou1ll enter a &ae -ith laa belo-" 2ie &ritters -ill-ait $ou at the end" Kill the little pests and 'o into one of the entran&es on the ri'ht" /nside -ill be some empt$ &rates and the 56AT64

5/69D. the most po-erful shield in the 'ame (### stren'th>)" ou &an open the door here and &ontinue this -a$. but if $ou -ant to explore

er$thin' $ou should do -hat / do" (/f $ou -ant to &ontinue this -a$. then $ou1ll hae to find in the -alkthrou'h -hen / rea&h this spot")

Go ba&k outside and ;ump do-n to the startin' area belo-" There are man$ 'ood spots to do so. but the best is -here $ou first &ame outsideom the other -a$" (Am / -ordin' this understandabl$ Probabl$ not") ?ust find a 'ood spot to ;ump a&ross and do so" Go the -a$ $ou didn1t

ke in the be'innin' (left of start) and kill the t-o or&s there" The door -ill open and t-o dark kni'hts (!### potion ea&h) -ill &ome after $ou"ne -ill hae the 56AQ ,+34D" This is the most po-erful -eapon for ,ar'on. so if $ou1re pla$in' -ith him make sure $ou 'et it" / don1t

no- -h$ this dude had it" /t belon's in the armor$ of this leel. ;ust like all of the most po-erful -eapons" ,o if $ou1re pla$in' -ith ,ar'on.u don1t reall$ need to 'o the other -a$ to 'et the armor$ ke$" An$-a$. 'et the s-ord and 'o on up the steps" Kill a dk ar&her (!### potion)"

n&e $ou 'et to the top sae"

Go on" The door -ill &lose behind $ou" Are $ou read$ 2or -hat $ou ask +ell. for the t-o minotaurs -ith hu'e boulders &omin' after $ou"ae fun" (Psss" This is a 'ood time to use the s-ord of /anna1s spe&ial atta&k") And -at&h out for the ar&her" /t1s probabl$ better to fi'ht them

utside" (There -ill be a !### potion b$ the dead skeleton outside") ou &an let them hit ea&h other. ;ust make $ou sure $ou1re the one to 'et thest hit in" After the$ are slain a ne- door -ill open and a dark kni'ht (!### potion) -ill &ome do-n" Go up the stairs and kill the dk ar&her" /

eled up here" A&tiate the leer here to open the door and 'o throu'h" Keep 'oin' throu'h another door" /t -ill &lose behind $ou" T5/, /,5646 3@ +3@9D 5AQ6 B667 /2 3@ K6PT G3/7G B62346 +/T53@T ?@P/7G D3+7" Three ne- doors -ill open and $ou1ll

e to fa&e three rather diffi&ult or&s and a troll in a small room" This -ill be kind of hard. but tr$ to en;o$ it. as these are the last or&sHtrolls ine 'ame" After the$ are slain. a ne- door -ill open" /n this room $ou1ll hae to fa&e a 'olem -hile aoidin' the arro-s from the t-o dk ar&hers

oe" After $ou kill him. $ou1ll 'et a small 'limpse of Dal Gurak"

The To-er *

ou1e made it inside the to-er" 7o- -h$ -ould $ou do that This pla&e isn1t that prett$" 3h -ell" @p ahead -ill be a &rate -ith a !#tion" Take the exit to the ri'ht" T-o dark kni'ht ar&hers -ill be -aitin' there for $ou" Kill them and 'o ri'ht" (The sharp s-ord1s or the hea$

-ord1s spe&ial atta&ks -ork -ell here") Go into the entran&e on the ri'ht" Go up the steps" 5ere -ill be a &rap load of dark kni'hts to fi'ht" 2ie

them -ill &ome from all sides. t-o from the room on the left (there -ill be a !### potion in there)" /n the room up ahead -ill be an ar&her b$me broken steps" ou &an1t 'et to him. so i'nore him and 'o ri'ht" /n this room -ill be one more dark kni'ht to kill" /n the next room -ill be

me meat on the table" The$ eat here An$-a$. run throu'h the next room to aoid the arro-s of an ar&her" /n the next room -ill a minotaur" Ate end of the room -ill be t-o empt$ &hests and a lift" Go up"

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/n the next room -ill be a ## potion under the steps" 7o- it1s 'earin' up time" /'nore the steps for no- and keep 'oin'" 3n the left -ill beme broken floor" ?ump oer to the sides usin' the led'es and open the armor$" (/f $ou fall $ou &an 'o ba&k up") 7o- this is probabl$ the sin'le

olest room in the 'ame" Tr$ not to 'et too ex&ited -hen $ou all that1s in there" /nside $ou1ll find the most po-erful -eapon for ea&h &hara&ter *e 56AQ ,+34D (Kni'ht). the D33 A6 (D-arf). the D637 ,P6A4 (Ama0on). and the ,5A4K ,+34D (Barbarian)" ou1ll also

nd the stron'est armor for ea&h &hara&ter. as -ell as arious other -eapons" These are rather useless" But some of them are kind of interestin'.ke the B933D A6" ,o $ou &an mess around -ith those for a bit" 7o- that $ou are full$ e8uipped. it1s time for a&tion"

9eae the armor$ and 'o up the preious steps" Go ri'ht and then into a dark room" /nside -ill be t-o metal 'olems" ou &an pra&ti&e the

'ht s-ord1s spe&ial atta&ks here" Tr$ to line them up so the ar&s hit them both" 9eae throu'h the ne- exit. 'o ri'ht and then up the steps" Goto the entran&e on the ri'ht" 5ere -ill be a dark area -ith the onl$ sour&e of li'ht bein' three pairs of burnin' skeletons to kill" At the end.

mb up and kill the skeleton there" /n the next room the door -ill &lose behind $ou and $ou1ll hae to fi'ht six skeletons &omin' out of the laales" This neer 'ets borin'L After the$ are dead the room -ill li'ht up red" /n the north east &orner of the room -ill be a C43+7 on top of

e pillar" ake sure $ou 'et it> /t -ill be a lifesaer" 5op oer from pillar to pillar to the other &orner to leae the room"

2ollo- the path here past arious red li'hts. up the steps ahead. and into the room ahead" 5ere $ou1ll hae to fi'ht t-o demons and a firelem" 9eae the room" ?ump oer the ri'ht and 'o up the steps" Kill the t-o skeleton ar&hers here and &ross the brid'e ahead" ?ump a&ross the

p and &ross another brid'e -ith t-o more skeletons" /n the next room the door -ill &lose behind $ou and this time $ou1ll hae to fi'ht six

mons in pairs" The$ are neer too hard to kill" ?ust use 8ui&k atta&ks from $our most po-erful slashin' -eapons" 6xit" 3n the left $ou hae to

mp to some led'es to 'et a&ross the laa" (+h$ is this here) 3n the last -ooden led'e $ou &an &limb up the -all for a !### potion" ?ump ba&k-n"

Gettin' to Gurak *

Continue" There -ill be a full life potion b$ the (dead) skeleton" 7o- as $ou follo- the path here. look around for potions as the$ are all oere pla&e" There are t-o ## potions before the steps and a !### potion after the steps on the led'e on the left" There -ill be a pla&e on the ri'ht

th four led'es &onne&ted to a -ooden pillar oer some laa" 3n the ba&k led'e is a full life potion. -hi&h $ou don1t need" @p ahead -ill be at (## potion b$ it)" ,ae. 'o up. and for-ard"

A &uts&ene -ill pla$" Dal Gurak -ill unleash eskalamdu'. a hu'e. s&ar$*lookin' mofu. on $ou" Did $ou shriek -hen he &ame up out of the

ound +ell. $ou should hae" This 'u$ doesn1t mess around" @se $our &ro-n. as he likes to breathe a lot of fire" (ou &an use the &ro-n-i&e") 5e is best approa&hed at medium ran'e" +ait for him to start breathin' fire from side to side. then approa&h him from the side and ki&k

s ass" @se the spe&ial atta&k of $our most po-erful -eapon to drain all those hitpoints" ou &an also tr$ sendin' an ar& at him from far a-a$.ut / don1t kno- if $ou1ll be able to do it fast enou'h" (4ead the 6nem$ se&tion to 'et more fi'htin' tips") Don1t start &elebratin' after $ou hae

ain him. as this is ;ust the first of three hard battles"

,ae and 'o up the lift" /t -ill rise for a lon' time 'iin' $ou a sense of -hat1s to &ome" 3n&e $ou1re at the top 'o for-ard" Another &uts&ene

ll pla$" This time Gurak -ill be in a piss$ fit" +hen he said Mall eil spiritsM / thou'ht that /1m 'oin' to fa&e multiples of a ne- enem$" Butstead $ou1ll ;ust hae to fi'ht some skeletons in pairs" But these -ill be hard" The$ -ill hae ampire shields (life drainin') and sharp s-ords" /

st used the ri'ht atta&k oer and oer" That seemed to -ork -ell for me" 3n&e the last skeleton is dead. the battle -ith Gurak -ill be'in"

The Battle -ith Dal Gurak *

Gurak -ill no- appear in one of the fie different spots in the room and -ill laun&h either fast. red ar&s at $ou. or 'reen spheres that lo&k onu" Both &an be aoided b$ dod'in' or runnin' behind a -all" our main problem -ill be tr$in' to hit him. be&ause he -ill disappear -hen $ou

me &lose" Therefore. $ou must rel$ on the t-o spe&ial atta&ks of the ,-ord of /anna" This -ill deplete his shield. -hi&h onl$ appears -hen it ist" /t also &han'es &olors to tell $ou ho- far $ou hae to 'o" +hen it 'ets to red $ou kno- $ou1re &lose"

/f $ou haen1t &olle&ted all the runes and don1t hae a&&ess to those atta&ks. $ou -ill hae some trouble" 6ither $ou &an tr$ to 8ui&kl$ run up

him and hit him before he disappears. or use $our pitiful bo-" 3n&e his shield as depleted. he -ill stop disappearin'" 7o- $ou must ki&k hiss the old fashion -a$" 2rom a distan&e. he -ill laun&h those ar&s at $ou" At &lose ran'e. he -ill atta&k $ou 8ui&kl$. makin' it hard to hit him"

t medium ran'e he -ill thro- his s-ord as a boomeran' at $ou" This is ho- $ou 'et him" +ait for him to do this" Then. -hile he is retriein'e s-ord atta&k" 5e -ill start off -ith !#### health. and on&e he is lo- on health. he -ill 'ain his ener'$ ba&k to ####" ?ust don1t be too ea'er

kill him" +alk around him at medium ran'e and obsere his ta&ti&s" Patien&e -ill be ke$ in this fi'ht" / didn1t find him that hard a&tuall$"

After he is dead. one of t-o possible thin's -ill happen" /f $ou haen1t &olle&ted all the runes. then this -ill be it. the end" A &rapp$. dullts&ene -ill pla$ leain' $ou &ompletel$ unsatisfied. like it is supposed to" This is simpl$ an en&oura'ement to pla$ the 'ame throu'h a'ain.

is time 'ettin' all the runes" /f $ou did &olle&t the runes. then $ou1re in for some more fun" A hu'e door -ill appear and open up an entran&e

d $ou -ill enter the Ab$ssL

he Ab$ss (extra)

********************************

en'th: mediumHlon'

ffi&ult$: er$ hardtrodu&tion: ,o. $ou1e made it into the Ab$ss" +h$ did $ou do that / don1t -ant to dis&oura'e $ou but / often stop at this leel -ithout

nishin' the 'ame" This leel is nothin' but one boss fi'ht after another" /t -ill reall$ 'et borin' and anno$in'" Althou'h this leel has a 'reat.oom$ atmosphere. $ou1ll be too o&&upied tr$in' to keep $our ass alie" +ell. &ome on< let1s finish the 'ameL

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The Cliffs *

2ollo- the path" (/f $ou tr$ to 'o ba&k the 'round -ill fall from under $ou") There -ill be lots of minor earth8uakes" As $ou enter a &ae. be

reful * the 'round -ill fall" ?ump oer" A &uts&ene -ill sho- a dark kni'ht t-o others to 'o after $ou" But -h$ does he sa$ M&ommonM Kill theni'hts" Be &areful. all of these 'u$s -ill be tou'h no-. e8uipped -ith the latest trinkets like sharp s-ords and skull shields" At the t-o -a$ take

eft and 'o do-n the steps" ou1ll &ome to a pedestal -ith the G396 K6 and t-o 'olem statues near it" / am sure $ou hae reali0ed thate$ -ill &ome alie -hen $ou pi&k up the ke$" That is -h$ / re&ommend sheathin' $our -eapon before pi&kin' up the ke$" 3n&e $ou do. the$

ll of &ourse &ome alie and the door -ill start to &lose" The ke$ -ord here is 1start1" ou &an 8ui&kl$ turn around and run throu'h before itoses. unless $ou -ant to sta$ here and fi'ht off $our ne- 'olem friends" 2eel free to aoid an$ enem$ $ou -ant as experien&e is no lon'er a

&tor"

Ba&k at the t-o -a$ take the other -a$" Go do-n the steps" 3n the ri'ht -ill be a minotaur to kill" Also noti&e the 'uardian lo&k" Continue"ll a skeleton ar&her and then another one" Be &areful as $ou enter the &ae * a 'ap -ill break open" @p ahead is a skeleton. patientl$ -aitin' for

u on the brid'e" Kill him sportsman*like and ;ump oer the 'ap" Don1t han' around too lon' thou'h as the 'round -ill fall"

A minotaur -ill meet $ou from the ri'ht" Kill or aoid" Go into the narro- path" Go slo-l$ as there1s a fall here" @p ahead -ill be some

a&klin' sounds" Climb up to the left" Go up the slope and kill the skeleton ar&her ahead" ou1ll &ome to the dark kni'ht that ran a-a$ from $ou

fore" /t1s funn$ ho- he &alls $ou 1&o-ard"1 An$-a$. kill the bit&h (-ounded) and take the G@A4D/A7 K6 from him" / -ould &ut off his le'somethin' and beat his &orpse -ith it" ou kno-. ;ust for fun" A minotaur -ill also &ome alon'" Gie him a ni&e metal sma&k and &ontinue"

n the ri'ht -ill be a skeleton a&ross the 'ap" 2rom here $ou -ill hae to ;ump do-n to platform belo-" 7oti&e that $ou1e been here before and- $ou1re headin' ba&k to the 'uardian 'ate" 4un ba&k to it" There -ill be a 'ap to ;ump as -ell as a fe- ne- skeletons" 3pen the 'ate"

The 9iin' NuartersL of the Dead *

This next se&tion is 8uite interestin'" 3n the ri'ht -ill be a small room" /nside -ill be a bed. a small table. a lamp. and een a toilet" +o-.e pla$ed throu'h the entire 'ame and this is the best si'n of housin' /1e seen" / 'uess these dead dudes are the onl$ &iili0ed 'u$s in the

me" That. or the 9ord of Darkness treats his minions -ell" An$-a$" Keep 'oin'" Aoid the 'aps in the floor" There -ill be another door on the'ht. but not open enou'h to fit throu'h" Too bad" ?ump oer the 'ap and 'o do-n the steps"

The 'olem 'ate -ill be ahead of $ou" T-o skeletons -ill &ome after $ou from ea&h side" 3ne of them -ill be on fire" Guess the$ are lo- on

soline in hell" (These ;okes are 'ettin' anno$in'. aren1t the$ +ell. too bad" /1m -ritin' this" Bit&h") Kill them. but don1t open the 'ate $et" Go the steps on the ri'ht" ?ump oer the 'ap" There -ill be small rooms to the left and ri'ht &ontainin' arious &ool. ho-eer useless. -eapons"

ne -ill hae the blood axe. another a double ma&e" +ell. no- $ou1e done it" Goin' ri'ht into hell is one thin'. but on&e $ou start snoopin'ound people1s personal thin's $ou tend to make them mad" Three dark kni'hts -ill approa&h $ou" ,nat&h their !### potions and run> +ellL

k. ;ust kill them" Tr$ not to 'et blo&ked in in one of the small rooms as $ou duel"

/n the next t-o rooms -ill be a &rush bo and double ma&e. and a doom axe. full life potion. and small shield" Keep 'oin'" 3n the left -ill be

small room -ithL sinks +o-. these 'u$s are more &iili0ed than / -ould expe&t" Go up the steps" ou1re no- on the other side of the door

at -asn1t open 8uite enou'h" ,o 'o ba&k to the 'ate and this time 'o left" ?ump to the lar'e. fan&$ platform" 5ere $ou -ill 'et a mu&h needed3+64 P3T/37 and 56AT64 ,5/69D" Ai'ht. no- $ou read$ to open the 'olem 'ate" ,o 'o ahead"

The Qampire1s Den *

Go do-n the steps and past the puddles on the left" Keep 'oin' and do-n steps" The QAP/46 K6 -ill be la$in' there for $ou on the

oss*shaped floor" 5mmm" ,omethin' is too -el&omin' here" ,ure enou'h. as soon as $ou 'rab it a fire 'olem -ill drop do-n from belo-" 5eeas$< the hard part is not fallin' off" After $ou kill him t-o paths -ill open * the -a$ ba&k and a -a$ to &ontinue" Go up the steps" Then do-n

e steps" The fa&e on the -all -ill 'lare at $ou" 6il" 7othin' but pure eil here" Go throu'h the door" 5ere. 'o do-n either set of steps and then-n a'ain" 3pen the door -ith the ampire lo&k" @p ahead -ill be a red room -ith an arena in the &enter" Go past it and do-n the steps at the

her end of the room" 4un strai'ht throu'h this dark se&tion as three -alls tend to open and &lose here. and $ou mi'ht 'et s8uashed" ou1ll be&k at the steps" 3k" That1s ni&e" Don1t understand the meanin' of that" An$-a$. kill the four ne- skeletons here and 'o ba&k to the red arena"

+hat> 7ot this 'u$ a'ain" +e alread$ killed him like t-o times" 3h -ell" a$be this time he -ill remember" 5o-eer. this time there1s

me ne- stuff" /f $ou step out of the rin'. the ampire -ill disappear and reappear -ith all his health" ,o $ou don1t -ant to do that" Best -a$ toll this dude is to do a spe&ial atta&k -hile he is still at a distan&e to drain them hitpoints" After that. he -ill start appearin' behind $ou" ,o use

e ba&k atta&k and he -ill die" ?ust don1t blo&k. be&ause he -ill ;ust break $our shield in one hit" 7ot too hard. ri'ht Dependin' -here $ou deale final blo-. he mi'ht leae his shield or axe behind" Both are useless" A ne- set of steps -ill lo-er nearb$" (/f $ou -ant to sae. this is the

a&e") Go do-n and throu'h the 'ate"

The Path into 5ell *

ou are no- in the er$ inner ab$ss" Ahead lies nothin' but pure horror" But there1s no turnin' ba&k no-" A demon -ill ;ump do-n from

lo-" Kill him" T-o more -ill appear" Kill them too" Are $ou hain' fun $et +ell. don1t -orr$" There1s more ahead" Go throu'h the lar'e door.$ou dare" /t -ill &lose behind $ou and no- $ou1ll hae to fi'ht four skeletons" +h$ not run around them in &ir&les like a mania& and let themll ea&h other" @p ahead -ill be $our next &hallen'e * t-o &haos kni'hts" Kill them too" our best bet here is /anna" 9aun&h them ar&s like

ere1s no tomorro-. and tr$ to line them up" And simpl$ blo&k -hen the$ laun&h those balls at $ou * the$ -ill loe doin' that" /t -ill take ahile. but at least $ou -on1t be dead" D371T B93CK" The$ -ill ;ust break $our shield" And $ou reall$ need $our shield at this point" After

e$1re dead (the$ -ill eentuall$. trust me). the door -ill open for more fun"

Go on" ?ump onto the lift ahead" /t -ill lo-erL for a 46A99 lon' time" / found this part reall$ &ool" 6leator to hell. hehe" /t +/99 stop.

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d -hat do $ou kno- * another &haos kni'ht to kill. onl$ this 'u$ has ### hp" Get the ;ob done" After he is dead. a platform -ill extend thatu -ill hae to ;ump to" Go on" 4un throu'h the dark and take a ri'ht" 7o- here is supposed to be a &uts&ene and then this bi' duel -ith

eskalamdu'" 5o-eer. instead of runnin' for-ard and then findin' him standin' behind me like it should be. m$ &hara&ter runs around in ar&le and then runs off the ed'e" Ain1t that ni&e" ,o. / &an1t &ontinue the 'uide at this point" And / -as so &loseL

Taximan the ,aior has sent me a sae file for the Ab$ss> +e are saed" Taximan. God bless $ou" An$-a$. eskalamdu' appears behind

u" 5e a&tuall$ kind of s&ared me< the 'u$ is ;ust massie" @se the same ta&ti&s as before" /f $ou1re pla$in' -ith the d-arf. the li'ht s-ordrom a distan&e) -orks best" After killin' him. if $ou1re lo- on health. this -ould be the time to drink $our potions. be&ause it1s timeL 9ook for

extended brid'e and &ontinue" ou1ll &ome to a massie dra'on statue -ith its open mouth aimed strai'ht at $ou" Cool" Continue" 6entuall$u1ll &ome to a de&linin' lon' &orridor. and at the end $ou should see someone" This is -here $ou ,AQ6"

o. Bad Dude. /1e Come for ou *

Approa&h the 9ord of Darkness" 5e doesn1t look too threatenin'. does he An$-a$. this &uts&ene the subtitles are -a$ off from the spee&h" At

e end $ou 'et a ni&e sma&k in the fa&e. a hu'e monster bod$ &omes up from behind the 9ord of Darkness. 'rabs him. and puts him into itself"ou didn1t reall$ think $ou &ame all this -a$ to fi'ht some old. s&ra-n$. little man The 'u$ -ill hae massie 5P and stunnin' 'ood looks"

me to fi'ht"

Alri'ht. this 'u$s has a number of atta&ks" 9et me explain ea&h" @p &lose. he -ill -ha&k $ou -ith he t-o 'iant pa-s" The$ take a lot ofma'e and hae prett$ 'ood ran'e" ,o as soon as $ou seem him pi&kin' up his arm. ba&k a-a$ a 'ood distan&e 8ui&kl$" At medium ran'e. he

ll $ou his most deastatin' atta&k * blue laser beams from his e$es" +hen $ou see his fa&e turnin' blue * run" 2ind &oer or an$thin'. ;ust don1t&k around be&ause the beam lo&ks onto to $ou and takes hea$ dama'e" 3ften there -on1t be an$ time to run a-a$. and $ou1ll ;ust hae to su&k

up" 5is other medium and lon' ran'e atta&k is the red sphere thin'" /t lo&ks onto $ou and hurts $ou" /t a&ts ;ust as Gurak1s 'reen spheres. sond &oer -hen $ou see him turnin' red"

At random times. or if $ou -onder off too far he -ill disappear and appear usuall$ some-here up the de&linin' &orridor" 2rom there he -ill

oot three slo- moin'L balls that tend to 'o in $our dire&tions" The$1re eas$ to dod'e. ;ust 'o behind a pillar or somethin'" Also. often -hendisappears a small Mmeteor sho-erM falls around $ou" /1m not sure if it hurts an$ at all. be&ause / neer stu&k around to find out" / su''est $ou

the same"

,o. ho- do $ou beat him ,ta$ &lose to him" This -a$ he has less of a tenden&$ to disappear as he -ill be too bus$ s-in'in' at $ou" ,o 'et &lose and use the same ta&ti& as -ith inotaurs and Golems" +ait for him to s-in'. ba&k a-a$. 8ui&kl$ &ome ba&k and 'et him -ith a spe&ial

ta&k. preferabl$ from $our most po-erful -eapon" ou don1t -ant to be around foreer drainin' those #### hp. do $ou 5e -ill still&asionall$ disappear. but it1s reall$ no bi' problem" 5e -ill &ome ba&k" ou ;ust hae to be patient" /t simpl$ takes time" Don1t tr$ to hurr$ and

t in more atta&ks then $ou should at on&e and 'et stru&k b$ his pa-s" /f $ou1re heain' trouble up &lose. or usin' the d-arf. the li'ht s-ord isur best bet" @se it from a medium ran'e" But in this &ase he -ill tend to disappear more. and it -ill take lon'er to kill the bastard"

An$-a$. kill him. -at&h the not er$ impressie &uts&ene. and end the 'ame" The &redits are reall$ the best part of the endin'" The$ haeme reall$ &ool illustrations" Con'ratulations" ou beat the 'ame" e$" 7ot mu&h else to do but to start oer -ith a different &hara&ter"

his 'uide is done" Ba&k to life"