big ip – big gains? absolutely! well, actually … heiko klinge, editor-in-chief making games

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Big IP – Big Gains? Absolutel y! Well, actually Heiko Klinge, Editor-in-chief Making Games

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Page 1: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Big IP – Big Gains?

Absolutely!

Well, actually …

Heiko Klinge, Editor-in-chief Making Games

Page 2: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Who is this guy?

Heiko Klinge, Editor-in-chief Making Games

Page 3: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Our Panelists

Ralf Adam

Head of Game Development, Travian Games

Heiko Klinge, Editor-in-chief Making Games

Page 4: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Our Panelists

Malte Barth

Non-Executive Director, ProSiebenSat.1 Digital

Heiko Klinge, Editor-in-chief Making Games

Page 5: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Our Panelists

Jan Wagner

CEO, Cliffhanger Productions

Heiko Klinge, Editor-in-chief Making Games

Page 6: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Our Panelists

Christian Godorr

Head of Game Design & Item Selling, Bigpoint

Heiko Klinge, Editor-in-chief Making Games

Page 7: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

Our Panelists

Christian Sauer

Head of Product Management, gamigo

Heiko Klinge, Editor-in-chief Making Games

Page 8: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#1 Why do I need IPs?

Heiko Klinge, Editor-in-chief Making Games

Page 9: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#2 Brand IPs vs Game IPs?

Shadowrun Jagged Alliance Online

Heiko Klinge, Editor-in-chief Making Games

Page 10: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#3 How do I get IPs?

Heiko Klinge, Editor-in-chief Making Games

Page 11: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#4 How do I use IPs?

Heiko Klinge, Editor-in-chief Making Games

Page 12: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#5 Challenges for Game IPs

Heiko Klinge, Editor-in-chief Making Games

Page 13: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#6 Challenges for Brand IPs

Heiko Klinge, Editor-in-chief Making Games

Page 14: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#7 Production Issues

Heiko Klinge, Editor-in-chief Making Games

Page 15: Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

#8 Q&A

Heiko Klinge, Editor-in-chief Making Games

Big IP – Big Gains?