beyond vance magic system osr fmp

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Beyond Vance, a magic system This is a variant magic system for old school games (like Dungeons & Dragons, Advanced Dungeons & Dragons, Adventurer Conqueror King System, Sword & Wizardry, Fantastic Heroes & Witchery, Basic Fantasy RPG, OSRIC, Blood & Treasure, Ambition & Avarice, Iron Falcon and so many others) and more or less any game who use a fire and forget or spell slot system. Most important for me this will be the magic system of my retroclone project Castles & Chimeras. A variation of sorcery The nucleus of this system is similar to the sorcerer rules of the d20 OSR or the magic system of Adventurer Conqueror King System and D&D 5th edition, in brief each spellcaster has a reserve of stored Magical Energy Slots that can be used to cast Ready Spells. The number of Magical Energy Slots and of Ready Spell is dependent by the SpellCaster level, for number of spells consult "Energy Slots Table", or your normal memorization table (ready spells are 2 more of the slots usable). Energy Slots Table

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An alternative sorcery system usable with all osr or old edition of the D&D game

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  • BeyondVance,amagicsystemThisisavariantmagicsystemforoldschoolgames(likeDungeons&Dragons,AdvancedDungeons&Dragons,AdventurerConquerorKingSystem,Sword&Wizardry,FantasticHeroes&Witchery,BasicFantasyRPG,OSRIC,Blood&Treasure,Ambition&Avarice,IronFalconandsomanyothers)andmoreorlessanygamewhouseafireandforgetorspellslotsystem.MostimportantformethiswillbethemagicsystemofmyretrocloneprojectCastles&Chimeras.

    Avariationofsorcery

    Thenucleusofthissystemissimilartothesorcererrulesofthed20OSRorthemagicsystemofAdventurerConquerorKingSystemandD&D5thedition,inbriefeachspellcasterhasareserveofstoredMagicalEnergySlotsthatcanbeusedtocastReadySpells.ThenumberofMagicalEnergySlotsandofReadySpellisdependentbytheSpellCasterlevel,fornumberofspellsconsult"EnergySlotsTable",oryournormalmemorizationtable(readyspellsare2moreoftheslotsusable).

    EnergySlotsTable

  • DifferentlyfromothersystemReadySpellscanbechangedwithtime,moneyandeffort(1dayperspelllevel+100gpperspellleveltobeconsumedinspellpreparationifthespellbookisathand,otherwisethetimeis1week*spellleveland1000gpperspelllevel,somehowsimilartotheegregiousAdventurerConquerorKingSystem),oncereadiedspellsstayreadiedunlesssomethingbadhappentothespellcaster(deathandresurrection,headtrauma,broughtto0hpwithheadinjuriesandthelike),inwhichcaseforeachspellthespellcastermustmakeasavingthroworlosethespellthatwillhavetobereadiedagain.

    ThebiggestdifferencewithothersystemsisthewayMagicalEnergySlotsarerecovered,theideaisthatlikeinspellpointsystemastimepassesspellslotsslowlyrecharge,thetimecanbecountedonlyfromthelasttimeaspellwasused(evenalowlycantrip),sospellcastershouldtrytonotusemagicwhenisnotnecessary(unlesstheydon'tneedtorecoverhigherlevelspells)thismethodwillgivespellcasteralmostalwaysalittlenumberofcantripsandlowlevelspellsenergyslotsduringthedaybuttheywillneedtorestanddon'tusemagictorecoverhighlevelspellslots,thisisamixofOSRIC/AD&D1sttimetomemorizespellsandmorerecentgamesthatwith1nightofsleepgivebackallenergyslotstoaspellcaster,fortimesconsult"EnergySlotsRecoveryTable".

    Anotherdifferenceisthepresenceof0thlevelspellsthatworkslikeotherspells(theyhavenotinfiniteusesandwhichcantripareReadycanbechangedaswithspells),thisismoresimilartotheoriginalideaofcantrips,youcanreadyacantripin1hand10gpifyouhaveaspellbookathand,doublethatw/outaspellbook.

    Thisvariationscanbefreelyadoptedinanyoldschoolgame.

    Soforexamplea1stlevelMagewillbeabletoready5cantripsand31stlevelspellsandhewillhave30thand11stlevelenergyslots.Ifhedon'tcastanyspellfor15'minuteshewillrecover2cantripsenergyslots,after30'3cantripsand11stlevelenergyslots,after1h3cantripand21stbutsinceheonlyhave11stlevelitcanusethe2nd1stleveltorecoveranothercantrip.

    EnergySlotsRecoveryTable

  • sabato2maggio2015

    PubblicatodaFabioMilitoPagliaraa19:52 Nessuncommento:

    It'sakindofmagic

    AnotherparticularityoftheCastles&Chimerasmagicsystemisthatthereisonlyonekindoffullspellcaster,buthemustchosewhichkindofmagichewilluse:

    Whitemagic:goodatprotection,banishment,destroyngundead,healing,recovery,strenghtening,divination,resurrection(clericspelllistrevisedwithadditions)Elemental/Graymagic:goodatelementalmanipulation,transformation(magespelllistrevisedwithadditions)Blackmagic:summoning,deathanddecay,poisoning,cursing(mustbeselectedbuttheideaisclear)Naturemagic:druidspelllistrevisedwithadditions(weathercontrol,earthquakes,animalfriend/speak,treecontrolandsoonsomepolymorphingmostlyanimals,someregeneration,reincarnation)BodyMagic:polymorphing,regeneration(differentkindofhealing,seetheOccultPhysicianonthisblog)Prismaticmagic:illusions,shadows(illusionistspelllistrevisedwithadditions)Others:(Charm,Mind,Ki.......)

    thereissomeoverlappingbuteachkindofmagiciswaybetterinitsareaofspecialization,otherkindofeffectareusablebutonlyashigherlevelspells(suchas+1to+3levelforthesameeffect).

    thuseachspellcasterwillneedbookstoquicklychangeitsreadiedspellsandwillhavelimitsonthenumberofspellsshecanknow,furthermoreeachkindofmagicwillgivetothecasterspecificabilityandorganizations(tobefurtherdeveloped).

    Agamewithasimilarapproach,nodivinemagicwithspells,istheexcellentFantasticHeroes&Witchery.