benjamin shown - rich content, malleable mediums, and wicked problems - seattle interactive 2016

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Rich Content, Malleable Mediums, + Wicked Problems BENJAMIN SHOWN CREATIVE DIRECTOR at TECTONIC

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Page 1: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

Rich Content,Malleable Mediums,+ Wicked ProblemsBENJAMIN SHOWNCREATIVE DIRECTOR at TECTONIC

Page 2: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

orThe Design of Interactive PlatformsBENJAMIN SHOWNCREATIVE DIRECTOR at TECTONIC

Page 3: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

I’m a creative director, graphicdesigner, type aficionado, husband,father, son, tall guy, Hoosier,Bay Stater, conference speaker.

WHO AM I

Page 4: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

CAMBRIDGE

Page 5: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

FORT WAYNE

Page 6: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

WEBSTER

Page 7: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

GORLOK

Page 8: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 9: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

EMP MUSEUMMASS MoCA MICROSOFT

Page 10: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

EMP MUSEUMMASS MoCA MICROSOFT

Page 11: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

EMP MUSEUMMASS MoCA MICROSOFT

Page 12: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 13: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 14: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 15: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

VISUAL

INTERACTION

MOTION

Page 16: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 17: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

Unified Theory of Deliciousness

CHEF DAVID CHANG

Page 18: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

When you eat something amazing, you don’t just respond to the dish in front of you.

You are almost always transported back to another moment in your life.

Page 19: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

feeling that interplay between the exotic and the familiar.

Page 20: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

feeling that interplay between the exotic and the familiar.

Page 21: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 22: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 23: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

While we used to use metaphors from the outside world to explain how to interact with an interface, today‘s interfaces are becoming increasingly indistinguishable from how we interact with the outside world.

They engage our sensesand then exponentially extend them.

Page 24: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

TIMETECH ADVANCEMENTS USER MATURITY

Page 25: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMEXPLAINING

TECH

90s–00s

Page 26: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMEXPLAINING

TECH

00s-10s

Page 27: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

10s–BEYOND

Page 28: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMLET’S TALK

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

10s–BEYOND

Page 29: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMLET’S TALK

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

TIME

Page 30: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

The only intuitiveinterface is the nipple.

After that, it’s all learned.BRUCE EDIGERSOFTWARE ENGINEER

Page 31: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PLATFORM PARADIGMEXPLAINING TECH

Page 32: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

We made thebuttons on the screen look sogood you’llwant to lick them.STEVE JOB in 2 000

Page 33: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

1. PLATFORM PARADIGM

EXPLAINING TECHNOLOGY2. LEVERAGED METAPHOR

PHYSICALOBJECTS3. EMOTIONAL HOOK

QUALITY FAUX LEATHER

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PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMEXPLAINING

TECH

00s-10s

Page 35: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

Our heads are roundso our thoughtscan change direction.

FRANCIS PICABIAFRENCH AVANT-GARDE PAINTER

Page 36: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PLATFORM PARADIGMCELEBRATING CONTENT

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Page 39: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

BILL GATES in 1996

Content is king.

Page 40: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

1. PLATFORM PARADIGM

CELEBRATINGCONTENT2. LEVERAGED METAPHOR

PRINT/PUBLICATION DESIGN3. EMOTIONAL HOOK

TRANSITION STATESAND MOTION

Page 41: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

10s–BEYOND

Page 42: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

Tap Double tap Drag Flick

Pinch Spread Press Press and tap

PLATFORM PARADIGMGIVE ME CONTEXT

Page 43: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016
Page 44: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

1. PLATFORM PARADIGM

GIVE ME CONTEXT2. LEVERAGED METAPHOR

PHYSICS3. EMOTIONAL HOOK

FEEDBACK ANDCRYSTAL BALL EFFECT

Page 45: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMLET’S TALK

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

10s–BEYOND

Page 46: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PLATFORM PARADIGM LET’S TALK

Page 47: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

FLUXA CONCEPT FOR NEXT-GEN CONTENT PRESENTATION

Page 48: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

1. PLATFORM PARADIGM

LET’S TALK2. LEVERAGED METAPHOR

SOCIAL INTERACTION AND LANGUAGE3. EMOTIONAL HOOK

EPHEMERALITY

Page 49: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

PROGRESSAWESOMENESS

PLATFORM PARADIGMCELEBRATING

CONTENT

PLATFORM PARADIGMLET’S TALK

PLATFORM PARADIGMEXPLAINING

TECH

PLATFORM PARADIGMGIVE ME

CONTEXT

TIME

Page 50: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

While we used to use metaphors from the outside world to explain how to interact with an interface, today‘s interfaces are becoming increasingly indistinguishable from how we interact with the outside world.

They engage our sensesand then exponentially extend them.

Page 51: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

1. 2. 3. 4.

Let’s embrace the malleable.

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1. 2. 3. 4.

Let’s engage the literal senses:touch, sound,sight, taste, smell.

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1. 2. 3. 4.

Let’s engage the figurative senses: time, place, communication, relationships.

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1. 2. 3. 4.

Let’s care about the content.

Page 55: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

A good designer finds an elegant way to put everything you need on a page.

MIKE MONTEIROof MULE DESIGN

Page 56: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

A good designer finds an elegant way to put everything you need on a page.

A great designer convinces you half that shit is unnecessary.

MIKE MONTEIROof MULE DESIGN

Page 57: Benjamin Shown - Rich Content, Malleable Mediums, and Wicked Problems - Seattle Interactive 2016

Thank you!BENJAMIN SHOWNCREATIVE DIRECTOR at TECTONIC

—WWW BENJAMINK.COM GOTECTONIC.COM

—TWITTER @BE NKSHOWN @GOTECTONIC