beginner's guide to mvc3
TRANSCRIPT
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D i s t r i b u t e d b y C r o s s C o u n t e r T V
byHunterSmith
TheBeginnersGuidetoMarvelvs.Capcom3
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TableofContents
Introduction.................................................................................................................4GeneralFightingGameTerminology: .........................................................................5PointCharacter...........................................................................................................................................................5Normal............................................................................................................................................................................5CommandNormal......................................................................................................................................................5QCF(QuarterCircleForward)..............................................................................................................................5QCB(QuarterCircleBack) .....................................................................................................................................5HCF(HalfCircleForward) .....................................................................................................................................6HCB(HalfCircleBack).............................................................................................................................................6DP(DragonPunch) ...................................................................................................................................................6RDP(ReverseDragonPunch)...............................................................................................................................6Throw..............................................................................................................................................................................6(in-air) ............................................................................................................................................................................9
MvC3SpecificTerminology: ......................................................................................12Exchange..................................................................................................................................................................... 12MagicSeries............................................................................................................................................................... 12AerialMagicSeries(akaAerialRave(AR))................................................................................................. 12AerialExchange....................................................................................................................................................... 12Hypers.......................................................................................................................................................................... 13RedHealth..................................................................................................................................................................13ChipDamage .............................................................................................................................................................14ComboScaling.......................................................................................................................................................... 14DamageScaling........................................................................................................................................................14X-Factor....................................................................................................................................................................... 14KFC/XFC(X-FactorCancel) ................................................................................................................................ 15Assists..........................................................................................................................................................................15Tagging........................................................................................................................................................................ 16Dashing........................................................................................................................................................................ 16Wavedashing............................................................................................................................................................. 16DashCanceling.........................................................................................................................................................16Tri-dashing ................................................................................................................................................................ 17Meter ............................................................................................................................................................................ 17DHC(DelayedHyperCombo)............................................................................................................................ 17THC(TeamHyperCombo) ................................................................................................................................. 18Groundbounce.......................................................................................................................................................... 18Wallbounce................................................................................................................................................................ 18OTG(On-The-Ground).......................................................................................................................................... 18Snapback.....................................................................................................................................................................19AdvancingGuard(akaPushblock).................................................................................................................. 19Unblockables............................................................................................................................................................. 19PseudoUnblockables .............................................................................................................................................19CharacterKillCombo(CKC)............................................................................................................................... 20Infinites....................................................................................................................................................................... 20
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BuildingYourTeaminMvC3 ......................................................................................22Rushdown.................................................................................................................................................................. 22Keepaway................................................................................................................................................................... 22Multipurpose ............................................................................................................................................................ 22Tank..............................................................................................................................................................................22HeavyHitters .............................................................................................................................................................23Synergy........................................................................................................................................................................23Lockdown................................................................................................................................................................... 24
FinalNotes.................................................................................................................26
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Introduction
ThisguideismeanttohelpyoumakeasmoothtransitionfromtheworldofSSFIV
intotheworldofMvC3.Iknowseveralgamersdidn'tgetintofightinggamesuntil
SFIVcameoutandtheywanttojumpintoMvC3.Thisguideishereforthem.IusetermsandexamplesthatyouareusedtoinSSFIVtohelpexplainwhat'sgoingonin
MvC3.AcoupledayspostlaunchofMvC3,youcancheckoutscarsofzsaszYouTube
channel,whereIwillhavevideoexamplesofeachofthetermslistedhere.
Subscribenowsoyouwon'tforget!!***
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GeneralFightingGameTerminology:
ButtonConfig:LMH
SA1A2
AorL=LightAttackBorM=MediumAttackCorH=HeavyAttack
EorS=Exchange/Launcher
A1=Assist1
A2=Assist2
PointCharacter
Inversusfightinggamesthisisthetermforthemaincharacterwhoyouhaveouton
thescreenatthemoment.Termmayalsobeusedwhenyouaretalkingaboutyour
teamofcharactersandyouarespecifyingwhichoneyouwanttobeoutonthefield
atmosttimes,usuallythisistheoneyoupicktogooutfirstatthebeginningofthe
match.e.g.:Amaretsu,Deadpool,X-23ismyteamwithX-23beingmypoint
character.
Normal
Anormalattack.Pressinganattackbuttonwithoutusingadirectionalinputatthe
sametime.e.g.:PressingLPwilldoRyu'sstandinglightpunchinSSFIV.
CommandNormal
Pressinganattackbuttonwithadirectionalinputatthesametime.e.g.:Pressing
MPandtowardstheopponentwilldoRyu'soverhead2hitpunchinSSFIV.Special
Anattackthatisnotsimplyanormalstrike,ithasspecialpropertiesthatnormals
don't.e.g:Ryu'sHadouken,Shoryuken,TatsuareallSpecials.
Hyper/Super/Ultra
Anattackthatisveryspecial,inmostgamestheseattackscanonlybeusedafew
timespermatchandrequireyoutofillsometypeofmeter.InMvC3,theseattacks
arecalledHypers.
QCF(QuarterCircleForward)
Inputtingdown,downforward,forward.e.g.:QCF+PwillmakeRyudoaHadoukeninSSFIV.
QCB(QuarterCircleBack)
Inputtingdown,downback,back.e.g.:QCB+KwillmakeRyudoaHurricaneKickin
SSFIV
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HCF(HalfCircleForward)
Inputtingback,downback,down,downforward,forward.e.g.:HCF+Pwillmake
RosedoaSoulSparkinSSFIV.
HCB(HalfCircleBack)
Inputtingforward,downforward,down,downback,down.e.g.:HCB+Pwillmake
AbeldoaTornadoThrowinSSFIV.
DP(DragonPunch)
a.k.a.Shoryuken.Inputtingforward,down,downforward.e.g.:DP+PwillmakeRyu
doaShoryuken.
RDP(ReverseDragonPunch)
Inputtingback,down,downback.e.g.:RDP+PPPwillmakeAkumateleport
backwardsinSSFIV.
Throw
Grabbingtheopponentandthrowingthemtotheground.Thisdoesdamage,andin
MvC3itcanleadtosettingupOTGs.InSSF4,youdoathrowbypushingtowardsor
awayfromtheopponentandpressingLK+LP.InMvC3,youdoathrowbypushing
towardstheopponentandpressingH.
TK(TigerKnee)
TKisthenameforaspecificmotionthathelpssomespecialscomeoutfasterand
closertotheground.Themotionyouneedtoinputisdown,downback,back,
upforwardandthenimmediatelypressthedesiredattackbutton.Themotionmust
bedoneveryfastandbedoneperfectly.TKsareabitadvancedforbeginning
playersbutareveryeffectiveoncemastered.NotallmovescanbeTK'dthough,only
certainspecialscan.ThemostprominentexampleseeninSSFIViswithCammy'sCannonStrike.IfshedoesaTKCannonStrikeshedoesitimmediatelyoffthe
ground,andifshe'sclosetoheropponentitactuallyhitsthemlowforagreatmix-
up.VIDEO:http://www.youtube.com/watch?v=kOnqhknsj_w
HP/MK/H/etc.
Ifyouseeamovewrittenwithoutitspecifyingwhetheritsstandingorcrouchingit
isassumedtobestanding.Ifyousee"LP"writteninaSSFIVcombo,thenitisastandinglightpunch.Ifyousee"M"writteninaMvC3combo,thenitisastandingmediumattack.
c.HP/c.MK/c.H/etc.
Ifyouseeamovewrittenwitha"c."beforeitthenitisacrouchingattack.InSSFIVterms,"c.LP"isacrouchinglightpunch.InMvC3terms,"c.M"isacrouchingmedium
attack.
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j.HP/j.MK/j.H/etc.
Ifyouseeamovewrittenwitha"j."writtenbeforeitthenitisajumpingattack.In
SSFIVterms,"j.LP"isajumpinglightpunch.InMvC3terms,"j.M"isajumping
mediumattack.
xx
Cancel.Termforcancellingtheendinganimationofonemoveintoaspecial,letting
youdoanormalintoaspecial.Whenyouinputacancel,youhavetoputitinvery
quicklyafteryouinputyourfirstmoveandbeforetheanimationofthefirstmoveends.e.g.InSSFIV:c.MKxxintoQCF+PwilldoacrouchingMKcanceledintoa
Hadouken.
+
Whenyouseeaplussignwritteninfightinggamenotationittypicallymeans"and".
SoTowards+MPwouldbepressingtowardonthejoystickandpressingMP,
makingRyudohistwohitoverheadpunchinSSFIV.
,
Whenyouseeacommasignwritteninfightinggamenotationittypicallymeans"then".Soc.LP,c.MP,c.HKwouldbeacrouchingLPthenacrouchingMP,thena
crouchingHKifyouareplayingSSFIV.InSSFIVthiscombowouldbe"linked"where
youhavetopressthenextattackintheexactframeitssupposedtobeforittocombo.InMvC3thiscombodoesn'thavetobe"linked",youjustpressthebuttons
inthecorrectorderandthecombowillhappenifitworksforthecharacteryouareusing.InMvC3youmayalsoseethissignused">".Itmeansthesamething.
"L>M>H"wouldmeanyoupressLthenMthenH.
Ifyouarelookingattheinputdirectionsforamoveandithasanarrowback,then
anarrowforward,itmeansthisisachargemove.Todoachargemoveyouholdthe
directionthatitshowsfirst(forusually2seconds),thenyoumovethesticktothe
2nddirectionandpressthebuttonittellsyouto.Forexample,inSSFIVtheinputfor
Guile'sSonicBoomis+P.Thisrequiresyoutoholdthestickawayfrom
theopponentfortwoseconds,thenmoveittowardstheopponentandhitapunch
button.
PPP/AtkAtkPressingallPunchButtons/Pressingtwoattackbuttons.InSSFIV,twoQCFsplus
PPPwoulddoRyu'sUltra.InMvC3,oneQCFplusAtkAtkwilldoRyu'sHyperShinku
Hadouken.
Atk
Ifyouseetheabbreviation"Atk"or"At"writtenonyourcharacter'smovelistin
MvC3,thenitmeansthatthemovewillhappennomatterwhichattackstrenthyou
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use.SoifitsaysHadoukenis"QCF+Atk",itmeansthatyoucandoaQCFandpress
eitherLight,MediumorHardandtheHadoukenwillcomeoutnomatterwhichattackstrengthyouchose.
Combo
Whenyouinputattackswithaspecifictimingandinaspecificorderwhichmakesthemallhityouropponentaslongasthefirstattackhit.TheseareinSSFIV.
Chain
Whenyouinputattacksinaspecificorderwithouttheneedofprecisiontiming,theywillallhityouropponentaslongasthefirstattackhits.TheseareinMvC3.
Chainsmayalsobeknownas"MagicSeries"whenyouarediscussingaversusgamelikeMvC3orMortalKombatvs.DC,etc.(I'mawarethattechnicallybothchainsand
combosareinbothSSFIVandMvC3butthat'sanadvancedtopicandnotimportant
atthisstage)
LauncherAnattackthatknocksyouropponentupintotheairwhenithits,inordertoletyou
followthemintotheairandcontinuetohitthem.InMvC3,the"S"buttonisyourlauncher.
SJC/SJ(SuperJumpCancel/SuperJump)
InMvC3thisiswhenyouperformanattackandassoonastheattackhits,yourcharacterwillinstantlyjumpandfollowyouropponentuptostartanewaircombo
onthem.TodothisinMvC3,youendyourcombowith"S",whichisthelauncherbuttonandwhenyoupress"S"youholduponyourjoystick.Thiswillmakeyour
character"sj"andfollowyouropponentupintotheairaftertheylaunchyouropponent.InSSFIV,todoasjcyouhadtotapdownandthenupforthesuperjump
tocomeout.InMvC3,youjustholdupandyourcharacterwillsjcafterthelauncher
hits.
Reset
Thisisatermforwhenyoudoamovethatdoesnotcombo,butleavesyour
opponentinapositionwheretheyarerightinfrontofyouandhavetodecide
whethertheythinkyouaregonnaattackhigh,attacklow,orgrab.InSSFIVthese
usually"popyouup"intotheair,makingyourcharacterdotheirlittlebackflip
animationandlandontheirfeet,rightinfrontofyouropponent.Resetswillbeused
inMvC3bothinthegroundandintheair,sincesomecharactersinMvC3haveeffectiveAirCommandGrabs.
VIDEO:http://www.youtube.com/watch?v=jJldbSc3UeQ
bnb(bread-n-butter)
Thisisthenicknameforacombothataspecificcharacterreliesontostarttheir
offense.Eachcharacterhasacouplebnb'swhichyoushouldlearnandmasterifyouwanttobesuccessfulwiththem.InSSFIV,bnbsusuallystartoutwithlightattacks,
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buildintostrongerones,thencancelintospecials.Forexample:Akuma'smainbnb
inSSFIVisc.LK,c.LP,c.MP,xxQCB+LK.Offofthathecaneitherc.HK,DP+HP,ordoareset.InMvC3,acharacter'sbnbwilllikelybeginwithalightattack,gointoa
progressivemagicseries,whichendswithlauncherandthenintowhateverthey
choose.Forexample:ThorcandoL,M,S,sjc.AfterthishecangointoanAerialRave
andintoanAirExchangeoragroundbounce,whateveryouchoose.Butitsimportanttomasterhisbnbsoyoucanstarttheoffenseandmakethosechoices.
Cross-Up
Ajumpingattackthathitsyouropponentonthesideofthemoppositeofwhereyou
werewhenyoujumped.IfyouareRyuontheleftsideofascreen,andyoujumpoverAkumaanddoaj.MK,thekickwillactuallyhithisrightside.SoiftheAkuma
playerwishestoblocktheattackhehastoblockupleft.Advancedplayerscanuse
specificspacingandtimingtomakeithardtotellwhethertheyaregoingtocross
youupornotandmakeitdifficultforyoutoknowwheretoblock.Youmayalsosee
thiswrittenas"x-up"insomemovelists.Sothemovewetalkedaboutabovewould
betermed"x-upj.MK".
Mix-Up
Anattackorstrategicwayofspacingthatmakesitharderforyouropponentto
decideifyouaregoingtoattackhigh,attacklow,orthrow.Mix-upsarevery
effectiveoncemasteredandareprominentinSSFIVandwilllikelyinMvC3aswell.
SomecharactersnaturallyhavegoodMix-UpsthatarepartoftheirgameinSSFIV,
suchasAbelandElFuerte.Forexample,inSSFIV,afterElFuertegetsaknockdown
onyou.Hecanstarthisrunatyouasyouaregettingupoffthefloor.Hehasthree
differentoptionsthathecandotoyou,hecandohisslidewhichhitslow,dohis
splashwhichhitshigh,orfajitabusterwhichisagrab.
VIDEO:(0:46-1:03)http://www.youtube.com/watch?v=jiSjCf_oG5Q
(in-air)
Ifyouarelookingatacharacter'smoveinputlistandyouseeamovethathas"(in
air)"beforeit,thenitusuallymeansyoucanonlydoitwhenyourcharacterisintheair.Sometimespeoplewillput(inair)beforeamovethatcanhitbothontheground
orintheair.Sobasicallyifitsays(inair),testitandseewhereitcanbedone.I
knowthisisconfusing,andIdon'tknowwhyeveryonecan'tbeuniformaboutit.I
thinkthatifamovecanonlybeusedinairthenyoushouldsay(inaironly).Ifitcan
beusedongroundandairyoushouldsay(inairalso).
*****Soputtingthisalltogether,wewillinterpretaSSFIVcomboandthenaMvC3combo,bothwithRyu:
c.MP,c.MP,xxDP+P,xxFADC,QCF(x2)+PPP
InSSFIVthiswouldbecrouchingMP,thencrouchingMP,canceledintoaShoryuken,
canceledwithaFADC,thenactivateUltra.
L,c.M,H,S,sjc,L,M,H,xxQCF+H,xxQCF+LM
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InMvC3thiswouldbeLightAttack,thencrouchingMediumAttack,then
HeavyAttack,thenLauncher,superjumpcancelwillmakeyoufollowthemintotheair,thereyoustartyouraircomboofLightAttack,thenMediumAttack,then
HeavyAttack,cancelledintoaHeavyHadouken,cancelledintoRyu'sHyperShinku
Hadouken.
Thismayallseemdaunting,butIpromisethatMvC3combosareveryeasytodoandyouwillgetthehangofthisveryfast.
*****Youmayalsoseedirectioninputswrittenusinglettersinsteadofusingarrows.
ThelettersareLforleft,Uforup,Rforright,Dfordown.SoifamoveinMvC3is
writtenasRM,LHitmeanstodoaMattackwhileholdingright,thendoaHattack
whileholdingleft.Inmyopinion,usingarrowsfordirectionsismuchmore
streamlinedandeasiertodecypherthanusinglettersfordirections.Theabove
exampleusingarrowswouldlooklikethis:==>M,
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movewillbe"stuffed",thisiswhenyourmovegetsstoppedbeforeitevenhappens.
YoucanbehitorthrownduringyourRecoveryFramesifyourmovemissedorwasblocked,thisisknownasbeing"punished".
Usually,onceyourmoveisinitsActiveFrames,andyouropponentdoesamove,
eitheroneofyourmoveswillwinoutovertheother,oryoubothgethitknownas"trade".
Whetheryourmovewinsorwhetheryoutradeisallbaseduponhitboxes.Hitboxes
areslightlymorecomplexandI'mnotgoingtogothatfarintoit.Googleif
interested.
BlockStun
Thisisthetermforwhathappenswhenyoublockanopponent'sattack,butthereis
stillasplitsecond(s)whereyoucannotmoveyourcharacter.Thatmomentwhere
youjustblockedanattack,butyoustillcan'tmoveyet,is"blockstun".Usuallythe
strongertheattackyoublocked,thelongeryouwillbeinblockstun.
HitStun
Similartoblockstunexceptthisisthetimethatoccurswhenyouarehitwithan
attack,yourcharacterdoestheanimationtheymakewhenevertheygethit,butyou
cannotmoveyet.Forexample,inSSFIV,afteryougethitwithRyu'sj.HK,your
characterwillmaketheirlittleanimationwheretheyturntheirheadaway,or
scrunchuptheirfaceinpainandyoucannotmove.Thisisalotofhitstun,itlastsa
longtime.Sinceitlastssolong,Ryucanhityouwithalmostanyattackhehasafter
hehitsyouwithj.HK,becauseyouwillstillbeinhitstunbythetimetheActive
Framesofhisnextattackareout.Thisiswhymovescombo,thefirstmovehasto
putyouinhitstunforenoughframesforRyutohavehisRecoveryFramesofthefirstmoveandtheStartUpFramesofthenextmove.Ifthathappens,thenthemoves
combo.IftheStartUpframesofhissecondmovearetoolong,thenyouwillbeoutof
HitStunandcanblockthesecondattackbythetimethatitreachesit'sActiveFrames.
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MvC3SpecificTerminology
Exchange
ThisbuttonhasmultipleusesinMvC3.Ifyouareonthegroundanddoingacomboandpressit,itwillbeyourlauncher.Ifyouuseyourpointcharactertocombo,thenlaunch,thensjcandstartanaircombo,thenhitExchange(theSbutton)without
usingadirectionalinput,youwillslamyouropponentintotheground,atthispoint
somecharacterscancontinueaftertheslamintoacomboand/orhyper.Ifyouuse
yourpointcharactertocombo,thenlaunch,thensjcandstartanaircombo,youcan
hitExchangeandadirectionalinput(up,right,left,ordown)duringyourpointcharacter'saircombo,thiswillcauseyournextcharactertocomeoutandyoucan
continuetheaircombowiththem.
MagicSeriesCombosdoneinversusgamesareeasieranddon'trequireperfectlytimedlinks.
Yousimplycontinuethecorrectinputsinthecorrectordertokeepyourstringof
normalsandcommandnormalsgoing.Youmustfolloweachinputwithastronger
input.Example:L>M>H>S.Somecharacterswhohavebadrangeonsomemoves
andtheirlaunchermayneedtoslightlymodifythechainandmakeitshorterforit
tocombo.e.g.:ThordoesL>M>H.Youcanalsofollowupahitwithacommand
normalofthesamestrength.e.g.:ChrishasachainthatgoesL>M>H>towardsH.
Sadly,mostofthesemagicseriesarecharacterspecific,soyoureallyneedtolearn
yourcharacter'sparticularmagicseries.Youcancheckoutyourcharacteron
variousforumsandwebsites(likeShoryuken.com,eventhubs.com,option-
select.com)andlookfortheirmagicseries.
AerialMagicSeries(akaAerialRave(AR))
Amagicseriesdoneafteralauncherandsjc.Doacombothatendswithalauncher,holdup,oruptowardstofollowtheopponentintotheairandthenstartanew
magicseries.Mostcharactersinsomepre-releasebuildshavebeenabletodo
A>A>B>B>C>E,butthiswon'talwayshaveeveryhitconnectwitheverycharacter.
Experimentwithyourcharactertoseewhatworks,oragainyoucancheckout
characterspecificguides/forums.
AerialExchange
Thetermfordoingagroundmagicseriesintolauncherandfollowyouropponentup,doinganAerialRave,thehittingExchangeandadirection.Thismakesyour
pointcharacterswapoutwithoneofyourothercharacterswhocomesin,andyoucanstartanewARfromthere.However,ifyouropponenthitstheexchangebutton
andmatchesyourdirectionalinputatthesametimeyoudoit,thentheywill
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performa"ComboBreaker",whichstopsyourattempttodoyourAerialExchange
andsendsyoubothbacktotheground.Soifyoudoamagicseriesintolauncherintosjc,startanAR,thenyouhitExchangeandlefttodoyourAerialExchangeatthe
sametimeyouropponenthitsExchangeandleft,theywilldoaComboBreakeron
you.
Hypers
ToactivateaHyperComboinMvC3,youdothemotionforyourspecifichyperyou
wantwiththatcharacter(usuallyQCForQCB)andthenpressAtkAtk(anytwo
attackbuttonssimultaneously).Inthisgamehypersareyourcharacter'smostspecialattacksandrequireyoutolose1or3barsofhypermeter.Thereare
differentkindsofHypers."Normal"hyperswilldothefullattackanimationnomatteriftheyhitorareblocked.Theydoadecentamountofchipwhenblockedbut
aregenerallymorepunishable.e.g.:IronManProtonCannon."Catch"Hyperswill
notdotheirfullanimationiftheyareblockedormissedsotheygenerallyrecover
fasterthan"Normal"Hypers.
Howevertheydolittletonochipdamage.e.g.:CaptainAmericaFinalJustice.
"Utility"Hypersdonothittheopponent.Theygiveyouanadvantagethatusually
onlylastsacertainamountoftime.Somegivedamageboosts,somegivespeed
boosts,somegiveinvisibilty,somehealdamage,etc.e.g.:MorriganAstralVision
createsacopyofherselfontheoppositesideofheropponent.ThereareLevel1
hypers,whicheachcharacterhasatleasttwoof,thesedogooddamageiftheyhitandcanusuallycanceloffoneofyourcharacter'sspecialmoves.Level1Hypersdo
prettygooddamagetypically,andtheycostyou1ofyourhypermeters.
MostLevel1sseemtohavelittletonoinvulnerabilityframes(framesinwhichyourcharactercannotbehit)duringtheirstartupthough.InSSFIVwhenmostcharactersactivatedtheir"Super"or"Ultra"closetoyou,yougenerallyhadtoblock
oryourattackwouldbebeatout,butinMvC3itappearsthatseveralthingscanbeat
outmostLvl1Hypersifthepersondoesn'tuseitinacombo.Level3Hypers
howeverdoseemtohaveinvulnerabilityframesatstartup.Lvl3scostyou3barsof
hypermeterbutgenerallydoatonofdamage.NotallcharactershaveLvl3Hypers
thoughsocheckoutyourcharacter'sin-gamemovelisttoseewhathypersyou
have.
RedHealth
WhenyoulookatanMvC3orMvC2match,youwillnoticethatatcertaintimes,a
portionofacharacter'slifebarmaybefilledsolidred,whiletherestofthelifebar
hasthetypicalcolorscheme.Thissolidredpartisknownas"redhealth".Red
Healthisapartofyourlifebarthatcanberecoveredifyoutagouttoadifferent
characterand/oriftheyarenothit.Forexample:YoustartStormoutonpoint,she
getshurtandhasabout25%ofhealthleftplusanother25%ofherlifebarisred
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health,youtagheroutforMagneto.ThewholetimethatMagnetoisoutandStorm
isnot,shewillberecoveringthatredhealthback.ThishealthrecoversveryslowlywhileStormisnotonthefield.Ifyoudoa"drytag"andcallStormbackoutonthe
fieldtotakepoint,shewillimmediatelyloseallofthatredhealth.Orifyouwereto
callStorminasanassistandsheweretogethit,shewouldlosethatredhealth.But
ifyoubringherinasaDHCorduringanAerialExchangeshewillnotlosetheredhealth.
ChipDamage
Thisisdamagethatyouropponenttakesevenwhentheyareblockingyourattacks.Normalsandcommandnormalsdonotdochipdamage.OnlyspecialsandHypers
dochipdamage.
ComboScaling
Thisisthetermthatdescribeshowdamagedownscalesthefartheracombo
continues.Foreverysingleattackthatyouaddontoyourcombo,eachhitwilldoapercentagelessandlesseachtime.SointheoryL,M,H,S,sjc,L,xxLHadouken,xx
HyperShinkuHadoukenmayonpaperlooklikeitallequalsoutto500,000damage.
Butwithcomboscalingitwouldonlydo425,000damage.Themoreattacksyouaddontoyourcombosthemorethenextattackinthecombowillbecomboscaled.Now
youmaythinktoyourself,"That'sbullcrap,itshoulddofulldamage",butcomboscalingisactuallyagoodthing.Ithelpspreventspeoplefromdoing"infinites"on
you,wheretheycomboyourepeatedlynon-stopuntilyoudieandyoucan'tstop
them.Italsohelpsgameslastlongerandrequireyoutogethitbyafewdifferent
combosinsteadofdyingoffthefirstcomboyouarehitby.
DamageScaling
Thisisthetermthatdescribeshowdamagedownscalesthefartherdownyour
lifebargoes.Forexample:ifRyuhas100%ofhislifebarandhegetshitbyIronMan
ProtonCannonitmaydo230damage.ButifRyuwasalreadydownto30%lifebar
andthenwashitbyProtonCannonitmayonlydo140damage.DamageScaling
keepsyourcharacteralivelongerandhelpsmakegamesmoreexciting,andagain,it
helpspreventpeoplefromdoing"infinites".
X-Factor
MvC3introducesanewabilitycalledX-Factorwhichgivesseveralspecialabilitesto
yourteam.ToactivateX-FactoryouhitABCE,allatthesametime.Yourcharacter
willturnred.Theygetbacktheirredhealthmuchquicker,theybecomefaster,you
domorehitdamageandchipdamage.YoucanalsoactivateyourX-Factoratany
timeduringoneofyourhypersandthiswillcanceltherecoveryframesofthathyper.Soifyoudoahyper,activateX-Factorduringit,andimmediatelydoanother
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hyperitwillallland.Thisisusuallytheonlywaytolandtwohypersinarowwith
thesamecharacter.Orifyoudoahyperthathasalotofrecoveryframesandyoumissitandareafraidofgettingpunishedbyyouropponent,thenyoucouldactivate
X-Factorduringthathypertoimmediatelyenditandbesafe.ThecatchtoX-Factor
is,youonlygettouseitoncepergame.Also,thedurationofyourX-Factordepends
onhowmanycharactersyouhaveleft.Ifyouactivateitnearthestartofthematchwhenyouhaveall3chars,thenitwillonlylast10seconds.With2charactersleft,XFactorwilllast15seconds.Butifyousaveituntiltheendwhenyourdowntoyour
lastchar,itwilllast20seconds!!!Yourdamageboostis30%/60%/90%.Yourspeed
boostis5%/10%/15%.Thesemayvaryslightlyfromcharactertocharacterbutthe
averagearethenumbersIjustlisted.AllinallX-Factorisanexcellentand
interestingadditionandaddsevenmoretothestrategicchoicesyouwillmakein
MvC3.WillyoupopitearlyinthegameifyougetachancetoonehitKOyour
opponent'sbestcharacter?Willyousaveituntilyou'redowntoyourlastcharacter
andgoballstothewallrushdownforalastditchefforttowin?Willyousaveitto
useonacharacterwhostillhasalotofredhealthleftthatyouwanttoquickly
recoverbeforeitslost?Thesechoicesarealluptoyouandallhavetheirpros/cons.ItsuptoyoutodecidehowyouwanttouseX-Factortoyourparticularstrategy.
KFC/XFC(X-FactorCancel)
ThisisthetermforwhenyoucanceltheendofacomboorhyperintoyourX-Factor,torecoverinstantlyandchainitintoanothercomboorhyper.Whichcanendup
beingahugedealoncepeoplegetverygoodatthisgame,IthinkitwillleadtotherebeingmultiplewaystoOne-HitKOanopponentscharacterifyouhaveenough
hypermetersandhaveXFactor.Again,KFCcanalsobeusedtostopyourunsafe
hyperifitsblocked,topreventyoufrombeingpunished.
Assists
Assistscallinateammatetoaidyou.Theycandovariousattacks,grabs,countersor
evenchargeupyourhypermeter.InMvC3eachcharacterhas3differentchoicesof
assists,youchoosetheirassistafteryouchoosethemontheteamselectscreen.Eachassistislabeledlooselyby"type"and"direction"."Type"iswhatkindofattack
itis,therearedirect,shotandspecialtypes.Directtypemeanstheassistcomesoutanddirectlyhitsyouropponent.Shottypemeanstheassistcomesoutandlaunches
aprojectileatyouropponent.Specialtypemeansitdoessomethingunique,the
assistcomesoutandboostsyourhypermeter,orrecoverssomeredhealthforyourpointcharacter,orsomeotheruniqueassist."Direction"generallyspecifieswhere
onthescreentheassistwillhit.Eitherupward(straightup),uptowards(atan
angle),ordirectfront(straightattheopponent).Someassistshithighandmustbe
blockedhigh.e.g.:Viper'sBurningKickAssist.Someassistshitlowandmustbe
blockedlow.e.g.:X-23'sAnkleSlicerAssist.Butthevastmajorityofassistscanbe
blockedeitherhighorlow.Inmyopinionthedescriptorsontheassiststellingyou
thetypeanddirectionaren'treallyaccurateenough.Forthebestresultsyoushould
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playaroundwitheachdifferentassistyourcharacterhasanddecidewhichisbest
foryou.Youcannotcallanassistduringaspecialorduringasuperjump.Youcannottaginduringanassist.Oneothernote:ifyouseethetermAAAwrittenwhen
youarelookingthroughnotesforthisgame,itgenerallyreferstothephraseAnti-
AirAssist(anassistthatisdesignedtodoanAntiAirmove).
Tagging
Totagyouholdthecorrespondingassistbuttonforaboutahalfsecond.Thiswill
takeyourpointcharacteroffthescreenandswitchitwiththeassistcharacteryou
designatedtotagin.Whenyournextcharactertagsintheywilldoalittletauntthatlastsafewframes,thisleavesthemvulnerable.Therefore,itisbesttotaginby
doingaDHC(whichwewillgettolater),ortagrightafterdefeatingyouropponent'spointcharacter,orwhileyouropponentisrecoveringfromablocked/missed
specialorhyper."Naked"taggingiswhenyoutagwhileyouropponentisnotinone
ofthosesituations.Nakedtaggingisaverybadideaagainstdecentplayers.Thisis
becausewhenyourcharactertagsinanddoestheirtaunttheopponentcancombothemintohypersandotherthingsforlargeamountsofdamage.
Dashing
Eitherdoubletapyourdesireddirection.orholdtothatdirectionandpressAB
(LightandMediumAttacksimultaneously).Thiswillmakeyourcharactermoveto
thatspotquickerthanjustwalkingover.Somecharactershavefasterorfarther
dashesthanothers.Notallcharactershavegrounddashes,andnotallcharacters
haveairdashes.
Wavedashing
Usingmultipledashestocovergroundquickly.Thebestwaytowavedashistohold
thedirectionandtapABrepeatedly.Thisisusefulifyouneedtogettoyour
opponentquicktoeitherkeeppressureonthemortopunishthemiftheywhiffa
move.Thiscouldalsobeusedinreversetogetawayfromyouropponentifyouare
playingacharacterwhoreliesonastrongkeepawaygamelikeMODOKorChris.VIDEO:(0:00-0:40)http://www.youtube.com/watch?v=R9_K9BVFtfI
DashCanceling
Youcancanceltheendofanydashbyducking(crouching)ordoinganattack.Duck
(crouching)cancellingadashendsyourapproachearlyandisgoodforsafelyapproachingorbaitingyouropponent.Attackcancellingisanimportantpartof
rushdown.(Wewillgetmoreintocharacterchoiceslikerushdown,keepaway,etc.
later.).Notallcharacterscandashcancel,soexperimentwithyourcharactersand
seewhatisavailabletoyou.
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Tri-dashing
Dashingintheairwithacharacterwhohasan8waydash.MostcharactersinMvC3
canonlydashleftorrightonthegroundorintheair.Somecharacterscandashleft,
right,up,down,upright,downleft,anydirectiontheywanttogo.Thisiscalledan8
waydashandonlyasmallnumberofcharacterscandothem(Magneto,Storm,
Viperjusttonameafew).Tri-dashingdownontoanopponentandcancellingthetridashwithanattackisagreatwaytokeeppressureonthem.
Meter
Inthisgameyougainnometerforwhiffing(missing)attackslikeyoudidinMvC2.
Youbuildmeterwhenyourattackishitorblocked,oryoublockanopponentsattack,oryouarehitbyanopponent'sattack.Youbuildalotofmeterforlandingan
attackorbeinghit,andbuildalittlemeterforblockingorbeingblocked.ThethingthatseemstobuildmeterthefastestinMvC3iswhenyoucombointolauncherthen
intoanARandthenAerialExchangeanothercharacterinanddoanotherAR,soonandsoforth.ThehighestnumberofmeterlevelsyoucanhaveinMvC3is5.MvC3
seemstograntgoodmetergain,bytheendofthematchyouwillhavelikelygotten
atleast5meters.Therearesomecharacterswhohavespecialsorassiststhathavethesolepurposeofbuildingmeter.e.g.:Feliciahasamovewhereshescrunchesup
andcowerswhilesparksflyuparoundher,thisspecialbuildslotsofmeterbut
doesn'tattacktheopponentandisvulnerabletopunishment.
DHC(DelayedHyperCombo)
ThisiswhenyoudoaHyperwithyourpointcharacter,andtheninterruptthehyper
tobringinyournextcharacterwhoimmediatelyactivate'stheirHyper.TodothisyouactivateaHyperwithyourpoint,thensometimebeforetheendofthatHyper's
animation,youdotheinputforyournextcharacter'sHyper.Youhavetoinputthe
nextcharacter'sHyperCombobeforeyourfirstcharacter'sHyperComboendedfor
thistoallwork.WhenyoursecondcharactercomesintodotheDHCtheywillland
generallyinthesamespotonthescreenthatyourfirstcharacterwasat.Youshould
knowthatjustbecauseyouperformtheDHCproperly,doesn'tmeanthatthetwo
Hyperswillforsureconnect.ItalldependsuponwhichHyperyouareDHC'inginto.Forexample,ifyouhitanopponentwhoisacrossthescreenwithIronMan'sProton
Cannon,andthenDHCintoHaggar'sGrabHyper,Haggar'sHyperwillnothitbecauseitrequiresHaggartobeclosetotheopponent.Haggarwouldgettotagin
anddohisHyper,buthiswouldnothitanddodamage.HoweverifyouhaddoneanIronManProtonCannonandDHC'dintoDeadpool'sHappyHappyTriggerHyper(whereheshootshispistolsrapidlyacrossthescreen),thenthehitswouldcontinue
thecombothatProtonCannonhadstarted.SomeHypersinMvC3arebettersuitedtobeDHC'sthanotherHypers,becausetheyhitfullscreenanddogooddamage(an
examplewouldagainbeIronMan'sProtonCannon).Ifyouwantedtodoevenmore
damageyoucouldDHCfromthesecondcharacter'sHyperintoyourthird
character'sHyper(aslongasyouhad3meterstobeginwith).DHC'sareuseful
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becausetheyservemanypurposes.Theycanbeawaytodealmoredamageoffa
singlecombo(likewhatwejustdiscussedabove),theycanbeawaytoruntimeoutofftheclockifthereareafewsecondsleftandyouareabouttowin,ortheycanbea
saferwaytotaginyournextcharacterinsteadofyouriskinganakedtag.
THC(TeamHyperCombo)
Whenallofyourcharacterscomeonscreensimultaneouslyandallperformtheirhyper.Youdothisbypressingboththeassistbuttonsatthesametime.Thehyper
thateachcharacterdoeswhentheycomeoutispredeterminedbytheassistyou
choseforthatcharacter.SowhenyouTHCallthecharacterscomeoutanddotheirHypersatthesameexacttime,thisisdifferenthanwhenyouDHCandeach
charactercameoutoneatatime.ExperimenttoseewhichassistgivesyouwhichHyperinaTHC.Buthonestly,THCshouldrarelybeused,itisbetter(andnotmuch
moredifficult)tojustDHCthrough3charactersbecauseyouareusingthesame
numberofmetersbutarealsoabletotellwhetheryourHyperisbeingblockedor
notwithaDHCinsteadofaTHC.TheonlytimeIcouldeverseeaTHCshouldbeusediswhenyouliterallyhaveonesecondleftandyouwanttotrytochipdownthe
opponenttoputtheirlifetotallowerthanyours.Orifyouropponentdidsomething
verystupidandpunishableandyouwantaquickhighdamagepunishandyouhave
3meterstowaste.
Groundbounce
Thisisanattackthatknockstheopponentintothegroundandcausesthemto
bounchupofftheground.Afteryouropponentbouncesup,mostcharacterscan
combothem.Asofrightnowtheonlythingwehaveseenthatwillcause
groundbounceiswhenyoudoanAerialRaveonanopponentandenditwiththe
Exchangebutton(withoutusingadirectioninput).Thatslamsthemoutoftheair
intothegroundandcausesthemtogroundbounce.Theremaybecharacterswhohavemoves/specialsthatcausegroundbounces,researchyourcharacterstosee
whatisavailabletoyou.
Wallbounce
InMvC3therearesomeattacksthatmaketheopponenthitthewallandbouncebackatyou.e.g.:Ryu'sDonkeyKick.YoucanthendoacomboorHyperbeforethey
land.Afterawallbounceoragroundbounceanyattackwillland.Youcanonlydoonewallbounceoronegroundbouncepercombo.ButyoucandoasmanyOTGsasneeded.
OTG(On-The-Ground)
SomeattacksinMvC3willknockyouropponentdowntothegroundbutnotmake
thembounceup.Youcanhittheopponentwhiletheyarelyingontheground
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though,aslongasyourcharacterhasanOTG.NoteverycharacterhasanOTG.An
OTGisanattackthatisspecificallyforhittingyouropponentupoffofthegroundandstartingacombo.ExamplesofOTG'sareDormammu'sTowerPillarand
Deadpool'sKatanaRama.OTG'seitherliftyouofftheground,ormakeyoubounce
upoffthewallorground.Sotosumtheseup:Ifyoumakeyouropponentbounceup
offthegroundorwallyoucanattackwithanyattack.Ifyoumakeyouropponentslamintothegroundandlayontheirback,thenyoumusthaveanOTGmovethatmakesthemcomeupwhereyoucanhitthem.
Snapback
Whenyoudoacommandnormalwhichwillmaketheopponentswitchtotheirnextcharacterifithits.TodoasnapbackyouinputQCF+A1orA2.InMvC2thismade
thecharacteryousnappedbackhaveared"X"overtheirnameandnotletyour
opponentusethatcharacterforanythingforafewseconds.ButinMvC3itjustmakesyouropponent'scharacterautomaticallyswitchouttotheirnextone.
AdvancingGuard(akaPushblock)
PushblockisatechniqueinMvC3thathelpsyoukeepopponentsfromnon-stop
pressuringyou.Ifyouareblockingastringofyouropponent'sattacks,andyouinputpushblock,youwillpushthemfartherawayfromyou.TodoaPushblockyou
pressLMafteryouhavestartedblockingtheopponent'sattack.
Unblockables
Thisisatermforwhenyoucreateasituationthatmakesitimpossibleforyouropponenttoblockyourattack.Thisisnoeasytask.Youwon'tseemanyifany
unblockablesinSSFIV,butinMvC3wewillseeahandfulforsure.Itwilltaketime
foradvancedplayerstodiscoverthemandfigureoutthetimingtoperformthemin
amatch,butitwillhappen.Inorderforsomethingtobeunblockableitmusthitthe
opponenthighandlowatthesameexacttime.Sincelowattacksmustbeblocked
low,andoverheadsmustbeblockedhigh,thenitsimpossibletoblockbothifyour
opponentmakesthemhitatthesametime.Anexamplethatmaybepossiblein
MvC3wouldbetouseC.Viper'sBurningKickAssist(whichisanoverhead),and
haveithittheopponentattheexactsametimeasX-23'sveryfastAnkleSlicer
special(whichhitslow),ifyoutimedthemperfecttheywillhitatthesametimeand
be......unblockable.Ifyousuccessfullycreatetheunblockablebothmoveswillhittheopponentandyoucancombooutofit.
PseudoUnblockables
Thisisatermforwhenyoucreateasituationthatmakesitverydifficulttoblock
yourattack,butnotimpossible.UsingtheexampleweusedabovewithX-23andC.Viper,ifyouslightlymissedthetimingonthatattempt,andeithertheBurning
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KickassistortheAnkleSlicerhitslightlylaterthantheother,itwouldbeveryhard
toblockonewaythentheother,butnotimpossible.Anotherwayyoucancreatepseudounblockablesistohityouropponentfrombothsidesatthesametime.There
areacoupleofwaystodothis.Averybasicwayistohityourassistbuttonjustas
youjumpoveryouropponent'shead,whichcausesyourassisttocomeoutonthe
leftsideofyouropponent,whileyoulandontherightsideandgostraightintoanattack.Anotherwaytodoapseudounblockablecanbedonewhenyouhaveacharacterwithamove(typicallyoneoftheirspecials)thatputsthemquicklyover
ontheothersideoftheiropponent.AnexampleofthisinMvC3isbyusing
Wolverinewhohasaspecialthathashimveryquicklyteleporttotheoppositeside
ofhisopponentanddoaslashingattack.Ifyoucalledinanassistrightwhenyou
teleportedtotheoppositesideoftheopponentitwouldbeveryhardforthe
opponenttoblock,thus,itwillbea"pseudounblockable".
AnexampleyoumaybemorefamiliarwithisfromtheSSFIVworld,Dhalsimcan
usehisYogaCatastropheUltratospitouthishugefireballthenhecanteleportto
youroppositesideandattackyou.Thismaybehardforsomeplayerstoblock,butitisnotimpossible.Someofyoumaybethinkingrightnow,thisstuffsoundshardtoblock,howamIsuppossedtoknowwheretoblock?Wellinthecaseofbeinghit
frombothsidesfromapseudounblockable,youwouldblockawayfromthemain
characteryou'recurrentlyfacing.IntheDhalsimscenario,youneedtoblockagainst
Dhalsim,donotworryabouthisYogaCatastrophe,ifyoublockDhalsim,youwill
blockhimandthefireball.
SointheWolverinesituation,whenheteleportstotheoppositesideofyou,youblockhimandfocusonhim,don'tworryabouttheassisthecallsin.Inthecaseofa
high-lowpseudounblockable,youjustblockwhicheveronehitsyoufirst,thenblock
thesecondone.SoifC.Viper'sBurningKickgetstoyoufirst,youblockhigh,thenimmediatelyblocklowtobeabletoblockX-23'sAnkleSlicer.
CharacterKillCombo(CKC)
Whenyouperformacombothatdoessomuchdamagethatitcouldkillan
opponent'sfullhealthcharacterallinonecombo.Thistypicallyrequiresmultiple
barsofHyper(usuallyatleast3)andaKFC(X-FactorCancel)tobeperformed
duringsomepartofthecombo.YoumayhearCKCreferredtobyothernameslike
"touchofdeathcombo"or"One-hitkillcombo"or"one-shot",buttechnicallythese
aren't"one-shots"becauseitstakingfarmorethanonehittokilltheenemy.CKCis
thetermbeingusedthemostasoflateonmultipleMvC3forumsandwilllikelybe
thetermthatsticks.
Infinites
Thistermreferstoamagicseriesthatallowsyoutocontinueyourcomboforaninfiniteamountoftime(untilyoukillyouropponent'scharacter)ifyouperform
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themperfectly.ThereweresomecharacterswhohadinfinitesinMvC2.However,a
newsystemhasbeenimplementedinMvC3topreventinfinitesfromtechnicallyexisting.TheadditioniscalledHit-StunDecay.Wediscussedhitstunearlierinthe
guide,asthetimethatyourcharacterisinafterbeinghit,inwhichtheopponenthas
enoughtimetohityouagainbeforeyouareoutofhitstun.Whathit-stundecay
doesismakethehit-stunofeverymoveslowlybecomelessandlessthelongeryourcombogoeson(kindoflikecomboscaling).Sowhileplayersmaydiscoverwaystoloopacombotwo,ormaybeeventhreetimes,itwillbeimpossibleforthemtodoan
infiniteonyoubecauseastheyaddmoreandmorehits,thewindowforthenexthit
ofthecombogetssmallerandsmalleruntilitseventuallyimpossibletocontinuethe
combo.
VIDEO:http://www.youtube.com/watch?v=NNaq0GuRVno
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BuildingYourTeaminMvC3
Rushdown
Thetermforacharacterwho'sstrengthsareingettingintheiropponentsfaceandputtingalotofpressureonthem.Thesecharacterstypicallyhavegoodspeedordashes,buttheyalsousuallyhavelowerhealththanmostothercharacters.InSSFIV
thesearecharacterslikeMakotoandRufus.Theyneedtogettoyoufastandkeep
constantpressureonyouiftheywanttobesuccessfulandtheyareverygoodatit.
SomeexamplesofrushdowncharactersinMvC3wouldbeZero,Viper,Wolverine,
etc.VIDEO:http://www.youtube.com/watch?v=WYE28...540AD8A71C59A7
Keepaway
Thetermforacharacterwho'sstrengthsareinkeepingtheiropponentattheothersideofthescreenandhittingthemwithrangedattacksandsettinguptrapstokeep
theiropponentaway.Theyhavemorezoningtoolsthanmostothercharactersand
usuallyhaveaveragehealth.InSSFIVyoumightcallthese"zoningcharacters",like
DhalsimorSagat.SomeexamplesofkeepawaycharactersinMvC3wouldbe
MODOK,Dormammu,Arthur,etc.
VIDEO:http://www.youtube.com/watch?v=RXMNH3PDXgo
7
Multipurpose
Thetermforacharacterwhocangenerallyplaydecentlywellwithwhatever
playstyletheychoose.Iftheyneedtorushdowntheycan,buttheymaynotbeas
effectiveatitasacharacterlikeZero.Iftheyneedtoplaykeepaway,theyhaveatool
ortwothathelpsthemdothat,buttheymaynotbeaseffectiveatitasMODOK
would.Theytypicallyhavenormalhealth.Youmayhearothertermsusedforthese
charactersotherthanMultipurpose,likeAll-Around,Balanced,etc.SomeexamplesofMultipurposecharactersinMvC3wouldbeDeadpool,Dante,Amaretsu,etc.
VIDEO:http://www.youtube.com/watch?v=nv5PI7UHffE
Tank
Thetermforacharacterwhodealsbigdamage,hasaboveaveragehealth,butisalsousuallyslowandhasshorterrangedattacks.AnexampleofatankinSSFIV
wouldbeZangief,hehitsveryhard,hasatonofhealth,butisrelativelyslowand
likestobeincloserange.SomeexamplesoftanksinMvC3wouldbeHulk,Haggar,
etc.
VIDEO:http://www.youtube.com/watch?v=gImpF0uTnx0
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HeavyHitters
ThetermIuseforacharacterwhodealsalotofdamage,couldbefromhavingone
reallygoodandpowerfulHypermove,orjustthetermforacharacterwhodeals
aboveaveragedamageonallhits.AnexampleofsomeonewhoisaHeavyHitter
becauseoftheirHyperwouldbeIronManbecauseyoucancallhiminasaDHCwith
hisProtonCannonanddotonsofdamageorchip.AnexampleofsomeonewhocouldbecalledaHeavyHitterbecauseofhisaboveaveragedamagewouldbe
Wesker(orinSSFIVthiswouldbelikeCody).Allofhisattacksdoaboveaveragedamage,buthedoesn'thavereallyhighhealthhimselfandhehasaplaystylethat
canfitseveralsituations.
VIDEO:http://www.youtube.com/watch?v=cZ7LGIxvST0
Synergy
Thetermusedtodescribecharactersthatseemtomeshtogethernicelywhenused
onthesameteam.Thereareseveraldifferentfactorsthatdeterminewhethercharactershavesynergy.
Onecanbewhenacharacter'sassistworkswellwithanothercharacter'sneedto
pressure.AnexampleofthiswouldbeX-23andC.Viper.X-23hasveryfastattacks
thathitlowandshehasfastdashspeed,whileC.ViperhasherBurningKickAssist
whichmustbeblockedhighbyyouropponent.IfyoupartnerX-23'sfastlowhitting
skillswithawelltimedC.ViperBurningKickAssistyoucancreateunblockablesandpseudo-unblockables.
AnotherexampleofsynergyinMvC3couldbeWolverinepartneredwithaChun-Li
LightingLegsAssist.Wolverinehasaspecialthatletshimteleporttotheoppositesideofhisopponentandhitthemonthatside,Chun-Li'sLightingLegsAssisthitson
thefrontsideoftheopponentwithaflurryofkicksthathitsmultipletimesandhas
anoutstandinghitbox.SoyoucoulduseChun'sassistasyoudoWolverine'sspecial
thatputshimontheoppositesideandattacktheopponentfrombothsidesfora
pseudounblockable.Youcouldalsosaythattwocharactershavesynergyifonehas
anassistthatishelpfultoaKeepawaycharacter.
Forexample,Amaretsu'sIceShotAssistiswhenshecomesoutintotheairand
shootsiceshotsdownattheopponent.Theseiceshotscomeveryfast,hitagoodsizedareaofthescreen,anditshardtopunishAmaretsuduringit.Youcoulduse
thetimethatAmaretsuismakingyouropponentblockhericeshots,toallowyourmainKeepAwaycharactertobackawayfromtheopponentandset-uptheirtrapsandzoninggame.SoakeepawaycharacterlikeMODOKwouldhavegoodsynergy
withAmaretsubecauseofherIceShotAssist.Anotherwaythatcharacterscanhave
synergyistheirDHCcompatability.Thisiswhenonecharacter'sHyperDHC'snicely
intoanothercharacter'sHyper.LiketheexampleIusedearlier.
Deadpool'sHappyHappyTriggerHyperisaprojectileHyperthatgoesfullscreen,if
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youhitwithitandthenDHCintoIronMan'sProtonCannon(whichisalsoa
projectileHyperthatgoesfullscreen)thetwoHyperswillcombointoeachotheranddofulldamage.Mostskilledplayersagree,thatyourteamforthemostpart,
shouldhavegoodsynergyifyouwishtosucceedagainstdecentopponents.I'llgo
deeperintosynergyontheAdvanceGuidetoMvC3,whichwillbewrittenupabout
aweekafterreleaseofMvC3.
*****Somecharacterscanfitinmorethanonerole.
ForexampleIronManhasan8waydash,decentprojectilesandahardhittingDHC
withhisProtonCannon,thereforehecouldbeconsideredaMultipurposecharacterandaHeavyHitter.
Lockdown
ThisisatermthatIdecidedtothrowinheresimplybecauseIknowthatonceyougetfurtherintothisgameandreaduponstrategiesyouwillbehearingitalot.
Lockdownisthetermforaparticularsetupthatforcestheopponenttoblockand
stayinacertainpartofthescreen(thuskeepingtheopponent"lockeddown").This
isusuallydonebyusinganassistthathitsalargepartofthescreenandprovides
coverforthepointcharactertoalsoattackwithagoodzoningmove.This
combinationofstrongattacksusuallyforcesyouropponenttoblockandstaywhere
youwantthem.AclassicexampleofLockdownisaccomplishedbyusingDr.Doom's
"DoomRocks"Assist,sincetheyhavealargehitbox,lastadecentamountoftime,
andallowthepointcharactertoeithermoveinontheopponent,oruseaprojectile
orsimilarattacktokeeptheopponentlockeddown.Lockdownisusuallyusedasa
termforaplaystylethanitisforaparticularcharacterhowever.*****Mostplayersfeelitisimportanttohaveasomewhatbalancedteam.
Whatthatmeansishavingyourteamof3charactershaveavarietyofplaystyles
insteadofhavingeveryoneonyourteambeRushdown,oreveryonebeTanks,etc.
YoumayhaveoneKeepaway,oneRushdown,andoneTankasyourteamifyou
wishtobeabletoadapttowhateversituationyouropponentthrowsatyou.Youmayhave2RushdowncharactersmixedwithaHeavyHitterwhocomesinasaDHC
toaddpunishmentafteryourRushdowncharacterstartedacombointotheir
Hyper.Therearenearlyinfinitewaystobuildyourteamtoyourlikingandthat's
onegreatthingaboutversusgames.Youwillstillseepeoplewhobuildateambased
aroundonecharactertypelikeallRushdown,orallKeepaway.Butifyoudothatyouneedtounderstandthattherewillbeholesinyourteam'sstrategythatcanbe
exploitedbygoodplayers.ForinstanceifyouplayateamthatisallKeepway,and
youropponentisveryskilledwithastrongRushdowncharacterlikeViper,youmay
haveahardtimekeepingtheirViperoffofyou.Allinall,thewayyoubuildyour
teamiscompletelyuptoyou,justrealizethestrengthsandweaknessesoftheteam
youbuiltandbepreparedforthem.
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*****Ifyoupickyourteam,thenseeyouropponent'steamanddecideyoudon't
wanttostartthefirstcharacteryouselectedagainstthefirstcharactertheyselected,thenthereisawayforyoutochangeyourpointcharacterrightbeforethe
matchbegins.
Youjustholddowntheassistbuttonforthecharacterwhoyouwouldratheruse
first,holdingitallthewayuntilthematchbegins.Forexample:YouchoseMODOK/Deadpool/Storm,andIchoseZero/Chun-Li/Magneto.Youthinktoyourself:Wait!Idon'twantMODOKoutagainsthisverygoodrushdownZero!Then
youcouldholdtheA2button,andStormwouldcomeoutforyouatthestartinstead
ofMODOK.
*****Thereare4charactersinthisgamewhoareunlockable.
Belowaretheirnamesandhowtounlockthem:
Akuma-BeatArcadeMode1time. Sentinel-BeatArcadeMode2times. HsienKo-BeatArcadeMode3times. Taskmaster-BeatArcadeMode4times.
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