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    Workshops

    RebeccaKimmelCOUNTRY:US

    Rebecca

    Kimmel runs

    the Artistic

    Anatomy and

    Figurative Art

    forum on CG Society.

    Her website has become

    a valuable resource for

    artists studying life

    drawing. Artists of all

    levels are welcome totake part in workshops.

    http://forums.cgsociety.

    org/forumdisplay.

    php?f=177

    June 200792

    BECOME ABETTER ARTIST!Get to grips with fundamental skills you needto improve your art. 40 unmissable tips oncolour, tone, anatomy and lighting

    Artist insi

    ght

    o become a great artist, youneed a solid grounding in

    the basics. Theres no point

    trying to be a comic artist

    for instance, if youre knowledge of

    anatomy isnt all that. Similarly, how

    could you ever expect to be a concept

    artist without an understanding of

    colour, tonal values and lighting? Learnthe basics first and get them right

    and your opportunities as an artist,

    both personally and professionally

    are certain to grow.

    In order to help you start your artistic

    journey, or simply refresh your memory,

    weve enlisted the services of four top

    Tdigital painters Rebecca Kimmel,Marta Dahlig, Michael Dashow and

    Philip Straub.

    Over the following pages these

    artists show you some of the basics

    through snippets of essential advice.

    Then its up to you to continue your

    development as an artist

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    MichaelDashowCOUNTRY:US

    Michael

    Dashow

    balances his

    time between

    illustration for fun and

    profit and Art Directing

    at 3D avatar site Meez.

    com. He loves painting

    humorous science

    fiction, fantasy and

    childrens images.

    Michael lives in Oakland,

    California, USA, with his

    wife and newborn son.

    michaeldashow.com

    Philip StraubCOUNTRY:US

    Philip Straub

    is Art Director

    for games

    company

    NCSoft. Hes an expert

    in colour theory, and has

    worked with Universal

    Studios in the past.

    www.philipstraub.com

    Marta DahligCOUNTRY:Poland

    Marta Dahlig

    was born in

    1986. She is a

    talented artist

    and freelance

    illustrator, and is a

    regular contributor

    to ImagineFX.

    www.marta-dahlig.com

    Artist insightBecome a better artist!

    93June 2007

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    Workshops

    94

    Art Director Michael Dashow shares his favourite tipsfor effective use of colour in your artwork

    TOP TENCOLOUR TIPS

    10 TEST IT OUTDont expect instantperfection. Just as sketchesare important for drawinga finished piece, theyreequally helpful for colourcomposition. Make somecolour thumbnails before

    jumping into your painting.I try out different palettesby using my paint programslayers to block out areas ofcolour and shift their hues.

    Using several test thumbnails

    will help you to come up with

    the correct colours.

    1 CONTRASTColours on opposite sides of the colourwheel stand out against each other.

    Use this contrast to call attention to the

    focus of your painting. Balance intense

    colour with more muted other colours

    in the background.

    2 COLOUR VARIETYObjects in nature incorporate a variety

    of colours. Paint natural objects with

    many similar colours. Especially keepthis in mind when painting skin. Areas

    where the blood is closer to the

    surface show more reds. Areas around

    the eye reveal more purples.

    3 COLOUR MOODSChoose colours that best convey the

    mood youre aiming for.

    Strong reds get the pulse

    going, and impart a sense

    of drama or danger. Coolblues and greens have a

    more calming effect.

    4 ADD A LITTLE MAGICWere used to seeing light in warm

    colours such as red from light cast by

    the sun. Blues are familiar from light

    reflected from the sky. That leaves

    green and purple as colours we dont

    normally see. Incorporating them can

    give a painting a mystical air.

    Colours on opposite sidesof the colour wheel stand outagainst each other

    5 DRAMATIC SKIESTo really set a mood for your piece,

    choose an appropriate colour for the

    sky. I rarely stick with the traditional

    blue. Instead, I opt for colours toheighten the drama and emotions

    that I want the piece to illicit.

    6 AERIAL

    PERSPECTIVEWhen theres more distancebetween you and otherobjects, theres moreatmosphere between them.Add more depth to yourpainting by bringing youratmosphere colour intoobjects that are furtheraway. Traditionally, thismeans making them more

    blue and less saturated.

    7 BOUNCE YOUR LIGHTShadows pick up bounced light from

    the environment. Pull in your ambient

    colour, such as the colour of your sky.

    Light bounces off other parts of yourscene, too. Grass, for example would

    add greens into your lower shadows.

    8 SIDE LIGHTINGRather than just using a single light

    source, consider adding more light

    from a different direction. The

    additional light helps round out the

    forms more, and can also have an

    exciting colour impact.

    9 CHECK YOUR VALUESIts important not to neglect

    the values while youre

    working with colour. If

    your colours are all

    of a similar tone,

    your painting will

    have less impact.

    Checking the

    image in greyscale

    can help you here.

    The sky is orange so the

    buildings further back appear

    more dull orange too.

    The bright, warm colours pop

    against the cooler, whiter

    blues and greens.

    June 2007

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    Need some help with tonal values?Philip Straub shares his secrets

    TOP TENTONALVALUE TIPS

    1 LIGHT All objects in nature aremade visible to us by some form oflight source. The form of all objects in

    the world simply wouldnt be apparent

    without light.

    My editorial illustration, below, is a simple

    example of the importance of light.

    10 LINEMost drawing relies heavily upon line as a means of defining

    objects. While painting also uses line as a means ofdefinition, it often relies upon it as a sort of infrastructureupon which the rest of the value structure is built. Thisinfrastructure of line may be hidden in the final painting,but its influence dictates what the viewer sees.

    2 SHADOW If an illuminatedobject is more or less opaque,

    when the light is obscured by

    that object, the resulting shadow

    is a darker version of the objects

    colour. By virtue of shadow, allobjects of nature assume form

    or shape.

    3 HALFTONES Halftonesthat utilise texture and colour

    should be used in the area where

    light affects the surface of an object

    and should be made brighter than they

    appear. Those that describe form

    should be applied to the shadow area

    of the object and should be darker.

    5 CONTRAST Contrast is derived

    from a comparison between two ormore elements. Most concept artists

    will create the highest point

    of value contrast at the

    focal point, or the place

    where they want the

    viewer to look.

    6 POSITIVE/NEGATIVEPositive space is usually defined by theareas of a painting or drawing that are

    occupied by a form. Negative space is

    the areas of the painting or drawing

    that are not occupied by forms. Its

    important to remember the balance

    of positive and negative shapes.

    7 UNITY Like contrast, unity is anelement that describes a relationship

    between two or more elements orobjects within a composition. Unlike

    contrast, however, unity usually

    describes such relationships within the

    context of the composition as a whole.

    Unity can be said to define how any

    one element or group of elements is

    related to the rest of the composition.

    4 FORM Its possible to have formwithout line, and to have

    line without form, but

    usually where one exists so

    does the other. Id argue

    form truly defines the

    shape of an object.

    9 BACKGROUND, MIDDLEGROUND, FOREGROUNDThinking of your value structure as

    three separate plains in space

    background, middle ground, and

    foreground will simplify how you deal

    with your overall value structure.

    8 HIERARCHY Its one of themost important qualities to consider

    when dealing with value structure, yetthe implications of hierarchy are often

    forgotten. Put simply, hierarchy

    answers the question what is

    important? in a composition. By

    making his painting hierarchical, a

    painter places the greatest emphasis

    on those things that are most

    important, and the least emphasis on

    those that are less important.

    An example of applying the

    use of line in unison with yourvalue structure.

    The consistent visual

    language used in the shapes

    and line within the image

    below shows unity at work.

    June 2007 95

    Artist insightBecome a better artist

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    3COLOUR CHOICESWhile it doesnt matter what basic

    colour you choose for the skin of your

    character, its extremely important to

    pick shadows and highlights correctly.

    Basically, when you choose shadows

    and highlights for your midtones, make

    sure theyre not only of a differentbrightness, but also a different hue.

    Marta Dahlig reveals ten of her favourite pieces of adviceon how to tackle lighting in your painting

    4CONVEXITYSketch an objects most convex places

    (red lines). After you choose a light

    source, mark the highlights

    (white lines). The most

    convex areas are going to

    be the most highlighted,

    and will also create a slight

    shadow (blue lines).

    1HALO EFFECTIf you want to create an aura behind a character, place

    the light source behind it. This way, the hair will seem

    to be glowing. Shading hair like this is different from

    usual because, aside from the typical shading of the

    strands in ambient light, you have to take into account

    the additional light source, making the outer edges of

    the hair lighter then run over the outer strands with a

    moderately sized transparent airbrush to add glow.

    7STRONG LIGHT SOURCESWhile the general, ambient light is a

    good basis for a picture and it might be

    enough for simpler portraits, you might

    sometimes want to spice things up a

    bit. Theres nothing better than a strong

    light source to add some drama.

    8GOLD EXPLAINEDA common mistake in painting gold isto only use colours from the yellow

    palette to render it. Analyse a golden

    object and youll see hints of grey,

    brown and green, and remember that

    metal is reflective.

    2 LIGHT AND FLESHWhen painting a body partthats lit from the back, dontlimit yourself to merely addinga white outline around it (0).Remember the light will alsobeam between all the litobjects, creating rays (1).Furthermore, the light will alsoshine through the skin and

    flesh. To depict that, simplymake the softer parts ofthe body part moresaturated (2 and 3).

    9SKIN TONES MADE EASYUse Photoshops Colour Balance tool

    to match skin tones,

    highlights and shadows ifyou have characters lit by

    a boldly coloured, strong

    light source.

    10TEXTILESDifferent textiles react differently to

    light. Silk highlights are bold and

    strongly separated from the shadows

    with a fast, smooth transition. Linen

    highlights are much more diffused

    and the transition is seamless.

    Placing your light source behind your character helps if youwant to achieve a halo effect in your painting.

    To depict rays of light between the lit

    objects, I ran over the hand with a light

    transparent airbrush.

    Here you can see, by following the arrows, how the dress

    interacts with the skin and the skin with the dress. This was

    done by adding some extra shades with a low opacity brush.

    June 200796

    Workshops

    6SHADOWSIn general, there are two types of

    shadows: form and cast. While the

    form shadow (1) is naturally generated

    by an object in range of the light

    source, the cast shadow (2) is created

    by another object, placed in front of

    our primary one, blocking the lightfrom the source.

    5 REFLECTED LIGHTINGOne of the crucial things for a painter to remember is that all objects interact with

    each other by reflecting light rays that fall on them back on to other objects. In

    practice, you can easily implement this effect by adding some extra coloured

    shades with a low opacity brush (see arrows below for examples).

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