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TM TM RECORD SHEET DESIGN BY DAVID L. McCULLOCH

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Page 1: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

TM

TM

RECORD SHEET DESIGN BY DAVID L. McCULLOCH

Page 2: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: COM-2D COMMANDOMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 25

Walking: Running: Jumping:

690

SRM 61 CT 4 2/Msl —

SRM 41 RA 3 2/Msl —

Medium Laser1 LA 3 5 —

Sht

3

3

3

Med

6

6

6

Lng

9

9

9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Medium Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

SRM 6

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

SRM 4

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkHeat SinkAmmo (SRM 6) 15Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Heat SinkHeat SinkAmmo (SRM 4) 25Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

SRM 6

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(6)

Torso Rear(3)

RightLeftTorso Rear

(3)

RightLeg(8)

Left Arm(6)

Right Arm(6)

CenterTorso

(8)

Left Torso(6)

Head (6)

LeftLeg(8)

Head

CenterTorso

(8)RightLeg(6)

INTERNAL STRUCTURE DIAGRAM

LeftArm(4)

RightArm(4)

Left Torso (6) Right Torso (6)

LeftLeg(6)

Page 3: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: SDR-5V SPIDERMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 30

Walking: Running: Jumping:

8128

Medium Laser2 CT 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Heat Sink

Medium Laser

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Jump JetJump JetJump JetJump JetRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetJump JetJump JetJump JetRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Medium Laser

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(6)

Torso Rear(2)

RightLeftTorso Rear

(2)

RightLeg(6)

Left Arm(5)

Right Arm(5)

CenterTorso

(8)

Left Torso(6)

Head (6)

LeftLeg(6)

Head

CenterTorso(10)

RightLeg(7)

INTERNAL STRUCTURE DIAGRAM

LeftArm(5)

RightArm(5)

Left Torso (7) Right Torso (7)

LeftLeg(7)

Page 4: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: JR7-D JENNERMovement Points:

Tech Base: Inner SphereSuccession

Wars

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 35

Walking: Running: Jumping:

7115

Medium Laser2 RA 3 5 0 3 6 9

Medium Laser2 LA 3 5 0 3 6 9

SRM 41 CT 3 2/Msl 0 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Medium Laser4. Medium Laser

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Heat Sink

Jump Jet

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorMedium LaserMedium Laser

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Jump JetJump JetRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetJump JetAmmo (SRM 4) 25Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

SRM 4

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:10

Single

CenterTorso

Rear (3)

ARMOR DIAGRAM

Right Torso(8)

Torso Rear(4)

RightLeftTorso Rear

(4)

RightLeg(6)

Left Arm(4)

Right Arm(4)

CenterTorso(10)

Left Torso(8)

LeftLeg(6)

Head (7)

Head

CenterTorso(11)

RightLeg(8)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm

Left Torso (8) Right Torso (8)

LeftLeg(8)

(6)

Page 5: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: PNT-9R PANTHERMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 35

Walking: Running: Jumping:

464

PPC1 RA 10 10 3 6 12 18

SRM 41 CT 3 2/Msl — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

SRM 4

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

PPC

Roll Again

PPC

PPCRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkHeat SinkHeat SinkHeat SinkAmmo (SRM 4) 25

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Heat SinkHeat SinkHeat SinkHeat SinkRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Roll Again

Damage TransferDiagram

Heat Sinks:13

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (7)

ARMOR DIAGRAM

Right Torso(10)

Torso Rear(5)

RightLeftTorso Rear

(5)

RightLeg(12)

Left Arm(10)

Right Arm(10)

CenterTorso(14)

Left Torso(10)

Head (9)

LeftLeg(12)

Head

CenterTorso(11)

RightLeg(8)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm

Left Torso (8) Right Torso (8)

LeftLeg(8)

(6)

Page 6: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: ASN-21 ASSASSINMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 40

Walking: Running: Jumping:

7117

Medium Laser1 RA 3 5 — 3 6 9

LRM 51 RT 2 1/Msl 6 7 14 21

SRM 21 LT 2 2/Msl — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Jump Jet

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorMedium Laser

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Jump JetJump JetJump JetSRM 2Ammo (SRM 2) 50

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetJump JetJump JetLRM 5Ammo (LRM 5) 24

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(10)

Torso Rear(2)

RightLeftTorso Rear

(2)

RightLeg(6)

Left Arm(6)

Right Arm(6)

CenterTorso(12)

Left Torso(10)

Head (8)

LeftLeg(6)

Head

CenterTorso(12)

RightLeg(10)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm(6)

Left Torso (10) Right Torso (10)

LeftLeg(10)

Page 7: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: CDA-2A CICADAMovement Points:

Tech Base: Inner SphereSuccession

Wars

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 40

Walking: Running: Jumping:

8120

Medium Laser1 RT 3 5 — 3 6 9

Medium Laser1 LT 3 5 — 3 6 9

Small Laser1 CT 1 3 — 1 2 3

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Roll Again4. Roll Again

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Small Laser

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorRoll AgainRoll Again

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Medium LaserRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Medium LaserRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:10

Single

CenterTorso

Rear (6)

ARMOR DIAGRAM

Right Torso(6)

Torso Rear(3)

RightLeftTorso Rear

(3)

RightLeg(6)

Left Arm(4)

Right Arm(4)

CenterTorso(11)

Left Torso(6)

Head (9)

LeftLeg(6)

Head

CenterTorso(12)

RightLeg(10)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm(6)

Left Torso (10) Right Torso (10)

LeftLeg(10)

Page 8: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: CLNT-2-3T CLINTMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 40

Walking: Running: Jumping:

696

Autocannon 51 RA 1 5 3 6 12 18

Medium Laser1 LT 3 5 — 3 6 9

Medium Laser1 CT 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Medium Laser

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorAutocannon 5

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Autocannon 5

Roll Again

Autocannon 5

Autocannon 5Roll Again

Roll AgainRoll Again

Roll Again

Jump JetMedium LaserRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetHeat SinkAmmo (AC 5) 20Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Roll Again

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:10

Single

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(6)

Torso Rear(4)

RightLeftTorso Rear

(4)

RightLeg(8)

Left Arm(6)

Right Arm(6)

CenterTorso(11)

Left Torso(6)

Head (9)

LeftLeg(8)

Head

CenterTorso(12)

RightLeg(10)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm(6)

Left Torso (10) Right Torso (10)

LeftLeg(10)

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’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: HER-2S HERMES IIMovement Points:

Tech Base: Inner SphereSuccession

Wars

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 40

Walking: Running: Jumping:

690

Autocannon 51 RT 1 5 3 6 12 18

Medium Laser1 RA 3 5 — 3 6 9

Flamer1 LA 3 2 — 1 2 3

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Flamer

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Roll Again

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Medium Laser

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkAmmo (AC 5) 20Roll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Autocannon 5Autocannon 5Autocannon 5Autocannon 5Roll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (6)

ARMOR DIAGRAM

Right Torso(14)

Torso Rear(5)

RightLeftTorso Rear

(5)

RightLeg(14)

Left Arm(11)

Right Arm(11)

CenterTorso(17)

Left Torso(14)

Head (9)

LeftLeg(14)

Head

CenterTorso(12)

RightLeg(10)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm(6)

Left Torso (10) Right Torso (10)

LeftLeg(10)

Page 10: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: WTH-1 WHITWORTHMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 40

Walking: Running: Jumping:

464

LRM 101 LT 4 1/Msl 6 7 14 21

LRM 101 RT 4 1/Msl 6 7 14 21

Medium Laser1 H 3 5 — 3 6 9

Medium Laser1 RA 3 5 — 3 6 9

Medium Laser1 LA 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Medium Laser

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Medium Laser

Roll Again

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorMedium Laser

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkHeat SinkLRM 10LRM 10Ammo (LRM 10) 12

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Heat SinkHeat SinkLRM 10LRM 10Ammo (LRM 10) 12

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (7)

ARMOR DIAGRAM

Right Torso(12)

Torso Rear(6)

RightLeftTorso Rear

(6)

RightLeg(18)

Left Arm(12)

Right Arm(12)

CenterTorso(16)

Left Torso(12)

Head (9)

LeftLeg(18)

Head

CenterTorso(12)

RightLeg(10)

INTERNAL STRUCTURE DIAGRAM

LeftArm(6)

RightArm(6)

Left Torso (10) Right Torso (10)

LeftLeg(10)

Page 11: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: VND-1R VINDICATORMovement Points:

Tech Base: Inner SphereSuccession

Wars

Tonnage: 45

Walking: Running: Jumping:

464

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

LRM 51 LT 2 1/Msl 6 7 14 21

PPC1 RA 10 10 3 6 12 18

Medium Laser1 H 3 5 — 3 6 9

Small Laser1 LA 1 3 — 1 2 3

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand

Small Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Medium Laser

Jump Jet

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorPPC

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Ammo (LRM 5) 24

Roll Again

PPC

Roll Again

PPC

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkHeat SinkHeat SinkHeat SinkLRM 5

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Heat SinkHeat SinkHeat SinkHeat SinkHeat Sink

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetRoll Again

Jump JetRoll Again

Jump Jet

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:16

Single

ARMOR DIAGRAM

CenterTorso

Rear (9)

Right Torso(16)

Torso Rear(6)

RightLeftTorso Rear

(6)

RightLeg(18)

Left Arm(14)

Right Arm(14)

CenterTorso(18)

Left Torso(16)

Head (9)

LeftLeg(18)

Head

CenterTorso(14)

RightLeg(11)

INTERNAL STRUCTURE DIAGRAM

LeftArm(7)

RightArm(7)

Left Torso (11) Right Torso (11)

LeftLeg(11)

Page 12: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: ENF-4R ENFORCERMovement Points:

Tech Base: Inner SphereSuccession

Wars

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 50

Walking: Running: Jumping:

464

Autocannon 101 RA 3 10 — 5 10 15

Large Laser1 LA 8 8 — 5 10 15

Small Laser1 LT 1 3 — 1 2 3

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Large Laser

Large Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Roll Again

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorAutocannon 10

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Autocannon 10

Roll Again

Autocannon 10

Autocannon 10Autocannon 10

Autocannon 10Autocannon 10

Roll Again

Heat SinkHeat SinkSmall LaserRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Heat SinkHeat SinkAmmo (AC 10) 10Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Roll Again

Damage TransferDiagram

Heat Sinks:12

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(17)

Torso Rear(3)

RightLeftTorso Rear

(3)

RightLeg(20)

Left Arm(14)

Right Arm(14)

CenterTorso(23)

Left Torso(17)

Head (9)

LeftLeg(20)

Head

CenterTorso(16)

RightLeg(12)

INTERNAL STRUCTURE DIAGRAM

LeftArm(8)

RightArm(8)

Left Torso (12) Right Torso (12)

LeftLeg(12)

Page 13: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: HBK-4G HUNCHBACKMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 50

Walking: Running: Jumping:

460

Medium Laser1 RA 3 5 — 3 6 9

Medium Laser1 LA 3 5 — 3 6 9

Autocannon 201 RT 7 20 — 3 6 9

Small Laser1 H 1 3 — 1 2 3

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Medium Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Small Laser

Heat Sink

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Medium Laser

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Ammo (AC 20) 5Ammo (AC 20) 5Roll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Autocannon 20

Autocannon 20Autocannon 20Autocannon 10Autocannon 20Autocannon 20

Autocannon 20Autocannon 20Autocannon 20Autocannon 20Roll AgainRoll Again

Heat SinkHeat Sink

Heat SinkHeat Sink

Roll Again

Damage TransferDiagram

Heat Sinks:13

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (5)

ARMOR DIAGRAM

Right Torso(20)

Torso Rear(4)

RightLeftTorso Rear

(4)

RightLeg(20)

Left Arm(16)

Right Arm(16)

CenterTorso(26)

Left Torso(20)

Head (9)

LeftLeg(20)

Head

CenterTorso(16)

RightLeg(12)

INTERNAL STRUCTURE DIAGRAM

LeftArm(8)

RightArm(8)

Left Torso (12) Right Torso (12)

LeftLeg(12)

Page 14: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: TBT-5N TREBUCHETMovement Points:

Tech Base: Inner SphereSuccession

Wars

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 50

Walking: Running: Jumping:

580

LRM 151 LA 5 1/Msl 6 7 14 21

LRM 151 RT 5 1/Msl 6 7 14 21

Medium Laser1 LA 3 5 — 3 6 9

Medium Laser2 RA 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

LRM 155.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Roll Again

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorMedium Laser

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

LRM 15

LRM 15Medium Laser

Roll AgainRoll Again

6. Roll Again

Roll Again

Medium Laser

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Ammo (LRM 15) 8Roll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

LRM 15LRM 15LRM 15Ammo (LRM 15) 8Roll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (7)

ARMOR DIAGRAM

Right Torso(11)

Torso Rear(5)

RightLeftTorso Rear

(5)

RightLeg(15)

Left Arm(10)

Right Arm(10)

CenterTorso(22)

Left Torso(11)

Head (9)

LeftLeg(15)

Head

CenterTorso(16)

RightLeg(12)

INTERNAL STRUCTURE DIAGRAM

LeftArm(8)

RightArm(8)

Left Torso (12) Right Torso (12)

LeftLeg(12)

Page 15: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: DV-6M DERVISHMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 55

Walking: Running: Jumping:

585

LRM 101 LT 4 1/Msl 6

LRM 101 RT 4 1/Msl 6

Medium Laser1 LA 3 5 —

Medium Laser1 RA 3 5 —

SRM 21 LA 2 2/Msl —

SRM 21 RA 2 2/Msl —

Sht

7

7

3

3

3

3

Med

14

14

6

6

6

6

Lng

21

21

9

9

9

9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Medium Laser

SRM 25.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Jump Jet

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorMedium Laser

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Ammo (SRM 2) 50

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

SRM 2

Roll Again

Ammo (SRM 2) 50

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

LRM 10LRM 10Ammo (LRM 10) 12Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

LRM 10LRM 10Ammo (LRM 10) 12Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (4)

ARMOR DIAGRAM

Right Torso(15)

Torso Rear(4)

RightLeftTorso Rear

(4)

RightLeg(15)

Left Arm(10)

Right Arm(10)

CenterTorso(20)

Left Torso(15)

Head (8)

LeftLeg(15)

Head

CenterTorso(18)

RightLeg(13)

INTERNAL STRUCTURE DIAGRAM

LeftArm(9)

RightArm(9)

Left Torso (13) Right Torso (13)

LeftLeg(13)

Page 16: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: DRG-1N DRAGONMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Tonnage: 60

Walking: Running: Jumping:

580

LRM 101 CT 4 1/Msl 6 7 14 21

Autocannon 51 RA 1 5 3 6 12 18Medium Laser1 LA 3 5 — 3 6 9Medium Laser1 LT (R) 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Medium Laser

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

LRM 10

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorAutocannon 5

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Autocannon 5

Roll Again

Autocannon 5

Autocannon 5Roll Again

Roll AgainRoll Again

Roll Again

Medium Laser (R)Ammo (LRM 10) 12Ammo (LRM 10) 12Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Ammo (AC 5) 20Ammo (AC 5) 20Roll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

LRM 10

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:10

Single

CenterTorso

Rear (12)

ARMOR DIAGRAM

Right Torso(16)

Torso Rear(8)

RightLeftTorso Rear

(8)

RightLeg(18)

Left Arm(14)

Right Arm(14)

CenterTorso(27)

Left Torso(16)

Head (9)

LeftLeg(18)

Head

CenterTorso(20)

RightLeg(14)

INTERNAL STRUCTURE DIAGRAM

LeftArm(10)

RightArm (10)

Left Torso (14) Right Torso (14)

LeftLeg(14)

Page 17: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: QKD-4G QUICKDRAWMovement Points:

Tech Base: Inner SphereStar League

Tonnage: 60

Walking: Running: Jumping:

585

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

LRM 101 LT 4 1/Msl 6 7 14 21

SRM 41 CT 3 2/Msl — 3 6 9

Medium Laser1 LA 3 5 — 3 6 9

Medium Laser1 RA 3 5 — 3 6 9

Medium Laser2 RT (R) 3 5 — 3 6 9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Medium Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Heat Sink

Jump Jet

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Medium Laser

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Jump JetJump JetLRM 10LRM 10Ammo (LRM 10) 12

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetJump JetMedium Laser (R)Medium Laser (R)Ammo (SRM 4) 25

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

SRM 4

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:13

Single

ARMOR DIAGRAM

CenterTorso

Rear (8)

Right Torso(14)

Torso Rear(7)

RightLeftTorso Rear

(7)

RightLeg(15)

Left Arm(11)

Right Arm(11)

CenterTorso(17)

Left Torso(14)

Head (9)

LeftLeg(15)

Head

CenterTorso(20)

RightLeg(14)

INTERNAL STRUCTURE DIAGRAM

LeftArm(10)

RightArm (10)

Left Torso (14) Right Torso (14)

LeftLeg(14)

Page 18: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: CPLT-C1 CATAPULTMovement Points:

Tech Base: Inner SphereStar League

Tonnage: 65

Walking: Running: Jumping:

464

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

LRM 151 RA 5 1/Msl 6 7 14 21

LRM 151 LA 5 1/Msl 6 7 14 21

Medium Laser2 CT 3 5 — 3 6 9

Medium Laser1 LT 3 5 — 3 6 9

Medium Laser1 RT 3 5 — 3 6 9

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. LRM 154. LRM 15

LRM 155.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Heat Sink

Medium Laser

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLRM 15LRM 15

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

LRM 15

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Jump JetJump JetMedum LaserAmmo (LRM 15) 8Roll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Jump JetJump JetMedium LaserAmmo (LRM 15) 8Roll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Heat SinkHeat Sink

Heat SinkHeat Sink

Medium Laser

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:15

Single

ARMOR DIAGRAM

CenterTorso

Rear (11)

Right Torso(19)

Torso Rear(8)

RightLeftTorso Rear

(8)

RightLeg(18)

Left Arm(13)

Right Arm(13)

CenterTorso(24)

Left Torso(19)

Head (9)

LeftLeg(18)

Head

CenterTorso(21)

RightLeg(15)

INTERNAL STRUCTURE DIAGRAM

LeftArm(10)

RightArm(10)

Left Torso (15) Right Torso (15)

LeftLeg(15)

Page 19: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: JM6-S JAGERMECHMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 65

Walking: Running: Jumping:

460

Autocannon 51 RA 1 5 3

Autocannon 51 LA 1 5 3

Autocannon 21 RA 1 2 4

Autocannon 21 LA 1 2 4

Medium Laser1 RT 3 5 —

Medium Laser1 LT 3 5 —

Sht

6

6

8

8

3

3

Med

12

12

16

16

6

6

Lng

18

18

24

24

9

9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Life SupportSensor Hits

Gyro HitsEngine Hits

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Autocannon 54. Autocannon 5

Autocannon 55.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Ammo (AC 2) 45

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorAutocannon 5Autocannon 5

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Autocannon 5

Autocannon 2Roll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Autocannon 5

Roll Again

Autocannon 5

Autocannon 2Roll Again

Roll AgainRoll Again

Roll Again

Medium LaserAmmo (AC 5) 20Roll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Medium LaserAmmo (AC 5) 20Roll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

Heat Sinks:10

Single

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

CenterTorso

Rear (5)

ARMOR DIAGRAM

Right Torso(13)

Torso Rear(3)

RightLeftTorso Rear

(3)

RightLeg(11)

Left Arm(6)

Right Arm(6)

CenterTorso(16)

Left Torso(13)

Head (9)

LeftLeg(11)

Head

CenterTorso(21)

RightLeg(15)

INTERNAL STRUCTURE DIAGRAM

LeftArm(10)

RightArm(10)

Left Torso (15) Right Torso (15)

LeftLeg(15)

Page 20: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: GHR-5H GRASSHOPPERMovement Points:

Tech Base: Inner SphereSuccession

Wars

Tonnage: 70

Walking: Running: Jumping:

464

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Large Laser1 CT 8 8 — 5 10 15

Medium Laser1 LT 3 5 — 3 6 9

Medium Laser1 RA 3 5 — 3 6 9

Medium Laser1 LA 3 5 — 3 6 9

Medium Laser1 RT 3 5 — 3 6 9

LRM 51 H 2 1/Msl 6 7 14 21

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Heat Sink5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

LRM 5

Large Laser

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Medium Laser

Roll AgainRoll Again

Roll AgainRoll Again

6. Medium Laser

Roll Again

Heat Sink

Roll Again

Medium Laser

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Heat SinkHeat SinkHeat SinkHeat SinkHeat Sink

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Ammo (LRM 5) 24

Heat SinkHeat SinkHeat SinkHeat SinkMedium Laser

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Jump JetJump Jet

Jump JetJump Jet

Large Laser

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:22

Single

ARMOR DIAGRAM

CenterTorso

Rear (13)

Right Torso(20)

Torso Rear(10)

RightLeftTorso Rear

(10)

RightLeg(26)

Left Arm(22)

Right Arm(22)

CenterTorso(30)

Left Torso(20)

Head (9)

LeftLeg(26)

Head

CenterTorso(22)

RightLeg(15)

INTERNAL STRUCTURE DIAGRAM

LeftArm(11)

RightArm(11)

Left Torso (15) Right Torso (15)

LeftLeg(15)

Page 21: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: AWS-8Q AWESOMEMovement Points:

Tech Base: Inner SphereStar League

Tonnage: 80

Walking: Running: Jumping:

350

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

PPC1 RA 10 10 3 6 12 18

PPC1 RT 10 10 3 6 12 18

PPC1 LT 10 10 3 6 12 18

Small Laser1 H 1 3 — 1 2 3

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Small Laser

Heat Sink

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHeat Sink

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. PPC

Roll Again

Heat Sink

PPC

Heat Sink

Heat SinkHeat Sink

PPCPPC

Roll Again

Heat SinkHeat SinkHeat SinkPPCPPC

Heat SinkHeat SinkRoll AgainRoll AgainRoll AgainRoll Again

PPC

Heat SinkHeat SinkHeat SinkPPCPPC

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Heat SinkHeat Sink

Heat SinkHeat Sink

Heat Sink

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:28

Single

ARMOR DIAGRAM

CenterTorso

Rear (19)

Right Torso(24)

Torso Rear(10)

RightLeftTorso Rear

(10)

RightLeg(33)

Left Arm(24)

Right Arm(24)

CenterTorso(30)

Left Torso(24)

Head (9)

LeftLeg(33)

Head

CenterTorso(25)

RightLeg(17)

INTERNAL STRUCTURE DIAGRAM

LeftArm(13)

RightArm (13)

Left Torso (17) Right Torso (17)

LeftLeg(17)

Page 22: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: ZEU-6S ZEUSMovement Points:

Tech Base: Inner SphereStar League

Tonnage: 80

Walking: Running: Jumping:

460

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng

Large Laser1 LT 8 8 — 5 10 15

LRM 151 RA 5 1/Msl 6 7 14 21

Medium Laser1 LT (R) 3 5 — 3 6 9

Medium Laser1 CT 3 5 — 3 6 9

Autocannon 51 LA 1 5 3 6 12 18

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Autocannon 5

Autocannon 55.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

Heat Sink

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorLRM 15

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Autocannon 5

Autocannon 5Ammo (AC 5) 20

Roll AgainRoll Again

6. Roll Again

Roll Again

LRM 15

Roll Again

LRM 15

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Large LaserLarge LaserMedium Laser (R)Roll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

Ammo (LRM 15) 8Roll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Heat SinkHeat Sink

Heat SinkHeat Sink

Medium Laser

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:17

Single

ARMOR DIAGRAM

CenterTorso

Rear (9)

Right Torso(18)

Torso Rear(6)

RightLeftTorso Rear

(6)

RightLeg(24)

Left Arm(22)

Right Arm(22)

CenterTorso(26)

Left Torso(18)

Head (9)

LeftLeg(24)

Head

CenterTorso(25)

RightLeg(17)

INTERNAL STRUCTURE DIAGRAM

LeftArm(13)

RightArm (13)

Left Torso (17) Right Torso (17)

LeftLeg(17)

Page 23: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: CP-10-Z CYCLOPSMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 90

Walking: Running: Jumping:

460

Autocannon 201 RT 7 20 —

LRM 101 LT 4 1/Msl 6

Medium Laser1 RA 3 5 —

Medium Laser1 LA 3 5 —

SRM 41 CT 3 2/Msl —

Sht

3

7

3

3

3

Med

6

14

6

6

6

Lng

9

21

9

9

9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Medium Laser5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Roll Again

SRM 4

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Medium Laser

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

LRM 10LRM 10Ammo (AC 20) 5Ammo (AC 20) 5Ammo (LRM 10) 12

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Autocannon 20

Autocannon 20Autocannon 20Autocannon 20Autocannon 20Autocannon 20

Autocannon 20Autocannon 20Autocannon 20Autocannon 20Ammo (AC 20) 5Ammo (AC 20) 5

Roll AgainRoll Again

Roll AgainRoll Again

Ammo (SRM 4) 25

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:12

Single

ARMOR DIAGRAM

CenterTorso

Rear (11)

Right Torso(20)

Torso Rear(8)

RightLeftTorso Rear

(8)

RightLeg(17)

Left Arm(10)

Right Arm(10)

CenterTorso(30)

Left Torso(20)

Head (9)

LeftLeg(17)

INTERNAL STRUCTURE DIAGRAMHead

CenterTorso(29)

RightLeg(19)

LeftArm(15)

RightArm(15)

Left Torso (19) Right Torso (19)

LeftLeg(19)

Page 24: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: BNC-3E BANSHEEMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 95

Walking: Running: Jumping:

460

PPC1 RT 10 10 3

Autocannon 51 LT 1 5 3

Small Laser1 H 1 3 —

Sht

6

6

1

Med

12

12

2

Lng

18

18

3

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Roll Again5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Small Laser

Roll Again

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

6. Roll Again

Roll Again

Roll Again

Roll Again

Roll Again

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Autocannon 5Autocannon 5Autocannon 5Autocannon 5Ammo (AC 5) 20

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Roll Again

PPCPPCPPCRoll AgainRoll Again

Roll AgainRoll AgainRoll AgainRoll AgainRoll AgainRoll Again

Heat SinkRoll Again

Roll AgainRoll Again

Roll Again

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:16

Single

ARMOR DIAGRAM

CenterTorso

Rear (17)

Right Torso(30)

Torso Rear(10)

RightLeftTorso Rear

(10)

RightLeg(26)

Left Arm(21)

Right Arm(21)

CenterTorso(40)

Left Torso(30)

Head (9)

LeftLeg(26)

Head

CenterTorso(30)

RightLeg(20)

INTERNAL STRUCTURE DIAGRAM

LeftArm(16)

RightArm(16)

Left Torso (20) Right Torso (20)

LeftLeg(20)

Page 25: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

’MECH RECORD SHEET

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

'MECH DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

Type: AS7-D ATLASMovement Points:

Tech Base: Inner SphereStar League

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min

Tonnage: 100

Walking: Running: Jumping:

350

Autocannon 201 RT 7 20 —

LRM 201 LT 6 1/Msl 6

Medium Laser2 CT (R) 3 5 —

Medium Laser1 RA 3 5 —

Medium Laser1 LA 3 5 —

SRM 61 LT 4 2/Msl —

Sht

3

7

3

3

3

3

Med

6

14

6

6

6

6

Lng

9

21

9

9

9

9

Name:

Gunnery Skill: Piloting Skill:

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3. Lower Arm Actuator 4. Hand Actuator

Heat Sink5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1. Life Support2. Sensors3. Cockpit 4.5. Sensors6. Life Support

Heat Sink

Medium Laser (R)

1-3

1. Engine 2. Engine 3. Engine 4. Gyro5. Gyro6. Gyro

4-6

1. Gyro2. Engine 3. Engine 4. Engine 5.6.

Center Torso

Right ArmShoulderUpper Arm ActuatorLower Arm ActuatorHand Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Roll Again

Medium Laser

Roll AgainRoll Again

Roll AgainRoll Again

6. LRM 20

Roll Again

Heat Sink

Roll Again

Medium Laser

Roll AgainRoll Again

Roll AgainRoll Again

Roll Again

Single Heat SinkLRM 20LRM 20LRM 20LRM 20

SRM 6SRM 6Ammo (LRM 20) 6Ammo (LRM 20) 6Ammo (SRM 6) 15Roll Again

Autocannon 20

Autocannon 20Autocannon 20Autocannon 20Autocannon 20Autocannon 20

Autocannon 20Autocannon 20Autocannon 20Autocannon 20Ammo ( AC 20 ) 5Ammo ( AC 20 ) 5

Heat SinkHeat Sink

Heat SinkHeat Sink

Medium Laser (R)

Damage TransferDiagram

Life SupportSensor Hits

Gyro HitsEngine Hits

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

30 Shutdown

HeatLevel* Effects

28 Ammo Exp. avoid on 8+26 Shutdown, avoid on 10+25 –5 Movement Points24 +4 Modifier to Fire23 Ammo Exp. avoid on 6+22 Shutdown, avoid on 8+20 –4 Movement Points19 Ammo Exp. avoid on 4+18 Shutdown, avoid on 6+17 +3 Modifier to Fire15 –3 Movement Points14 Shutdown, avoid on 4+13 +2 Modifier to Fire10 –2 Movement Points 8 +1 Modifier to Fire 5 –1 Movement Points

Heat Sinks:20

Single

ARMOR DIAGRAM

CenterTorso

Rear (14)

Right Torso(32)

Torso Rear(10)

RightLeftTorso Rear

(10)

RightLeg(41)

Left Arm(34)

Right Arm(34)

CenterTorso(47)

Left Torso(32)

Head (9)

LeftLeg(41)

Head

CenterTorso(31)

RightLeg(21)

INTERNAL STRUCTURE DIAGRAM

LeftArm(17)

RightArm(17)

Left Torso (21) Right Torso (21)

LeftLeg(21)

Page 26: BattleTech: Introductory Blank Record Sheetsbg.battletech.com/download/CAT3500A_BoxSet_RecordSheets_with... · © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech,

CommandoFront

Commandorear

SpiderFront

Spiderrear

JennerFront

Jennerrear

pantherFront

pantherrear

aSSaSSinFront

aSSaSSinrear

CiCadaFront

CiCadarear

ClintFront

Clintrear

hermeS iiFront

hermeS iirear

WhitWorthFront

WhitWorthrear

VindiCatorFront

VindiCatorrear

enForCerFront

enForCerrear

hunChbaCkFront

hunChbaCkrear

trebuChetFront

trebuChetrear

derViShFront

derViShrear

dragonFront

dragonrear

QuiCkdraW Front

QuiCkdraW rear

CatapultFront

Catapultrear

JagermeChFront

JagermeChrear

graSShopperFront

graSShopperrear

aWeSomeFront

aWeSomerear

ZeuSFront

ZeuSrear

CyClopSFront

CyClopSrear

banSheeFront

banSheerear

atlaS Front

atlaS rear

Cut hereFold here