battlelore creatures rulebook

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1 1  This pack adds the following three new Creature units for use in BattleLore scenarios: • One Green Banner  Wood Giant unit with a Forest Lair hex • One Blue Banner  Hydra unit with six interchangeable neck pieces (three single heads and three double heads) • One Red Banner  Rock Elemental unit with a Vortex hex  As a bonus, an extra card, poison tokens, and web tokens are included for a Blue Widow Spider (uses the Spider figure from the base game).  The expans ion comes with enough banners to field all included units (not the spider) for either camp (Pennant or Standard) and with five new, ready-to-play adventures. A word about Creatures Like all Creature units, the units introduced in this booklet follow the same rules governing Creatures found in Chapter 7 (pg. 41) of the BattleLore Player’s Guide, unless specifically indicated otherwise. Those rules include ordering a Creature out-of-section, morale, and trampling rules. An updated edition of the Creature rules can be found at  www .Fant asyFli ghtGames.com. Giants, like the Wood Giant and his distant cousin the Hill Giant, are almost impossible to tell apart as they share many of the same physical characteristics. Wood and Hill Giants are normally not found in the same territory, so it is unlikely that both Giant types would be on the same field of battle. When encountered, the best way to tell which type of Giant an army is up against is by the Creature’s banner and the lair the Creature uses.  Although weaker than his kin, rolling only two battle dice, the Wood Giant has a distinct advantage. A Forest Lair hex is deployed by the Wood Giant’s camp at the beginning of the adventure. All units treat the Forest Lair as Wooded Terrain. The Wood Giant, though, ignores movement and combat restrictions  when in any Wooded T errain hex and trea ts any Wooded Terrain as a Forest Lair.  This multi-hea ded creat ure has the ability to move quickly, deliver a powerful strike, and grow new heads when existing heads are damaged. B A T T L E L O R E : CR E A TUR E S  W e l com eto the Crea tures Expa nsi on Pack! Wood Giant One Creature unit representing a Wood Giant. Wood Giant S ummary Card Forest Lair  Hydra Hydra Summary Card One Creature unit representing a Hydra.

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Page 1: Battlelore Creatures Rulebook

 

11

 This pack adds the following three new

Creature units for use in BattleLore scenarios:

• One Green Banner  Wood Giant unit with

a Forest Lair hex

• One Blue Banner  Hydra unit with six

interchangeable neck pieces (three single

heads and three double heads)

• One Red Banner  Rock Elemental unit with

a Vortex hex

 As a bonus, an extra card, poison tokens,

and web tokens are included for a Blue Widow

Spider (uses the Spider figure from the base

game).

 The expansion comes with enough banners to

field all included units (not the spider) for either

camp (Pennant or Standard) and with five new,

ready-to-play adventures.

A word about CreaturesLike all Creature units, the units introduced

in this booklet follow the same rules

governing Creatures found in Chapter 7 (pg.

41) of the BattleLore Player’s Guide, unless

specifically indicated otherwise. Those rules

include ordering a Creature out-of-section,

morale, and trampling rules. An updated

edition of the Creature rules can be found at

 www.FantasyFlightGames.com.

Giants, like the Wood Giant and his distant

cousin the Hill Giant, are almost impossible

to tell apart as they share many of the same

physical characteristics. Wood and Hill Giants

are normally not found in the same territory, so

it is unlikely that both Giant types would be on

the same field of battle. When encountered, the

best way to tell which type of Giant an army is

up against is by the Creature’s banner and the lair

the Creature uses.

 Although weaker than his kin, rolling only

two battle dice, the Wood Giant has a distinct

advantage. A Forest Lair hex is deployed by

the Wood Giant’s camp at the beginning of

the adventure. All units treat the Forest Lair as

Wooded Terrain. The Wood Giant, though,

ignores movement and combat restrictions

 when in any Wooded Terrain hex and treats any

Wooded Terrain as a Forest Lair.

 This multi-headed creature has the ability to

move quickly, deliver a powerful strike, and grow

new heads when existing heads are damaged.

 

B A T T L E L OR E : CR E A TUR E S 

  Welcome to the Creatures Expansion Pack!

 

Wood Giant

One Creature unit

representing a Wood Giant.

Wood Giant Summary Card Forest Lair  

Hydra

Hydra Summary Card One Creature unit

representing a Hydra.

Page 2: Battlelore Creatures Rulebook

 

22

 The Hydra is a figure with the following seven

pieces: one body section, three neck pieces each

 with one head, and three neck pieces each with

two heads. The Hydra starts an adventure with

the three one-headed neck pieces attached to its

body.

 The Hydra is different from other Creatures

since it does not have to suffer a critical hit in

order to be wounded. Instead one neck piece

attached to the Hydra of the Hydra owner’s

choice is removed from the game for each hit

rolled against the Hydra. When rolling battle

dice for the Hydra when it battles, the player can

use Lore to place a neck piece with two heads into

an empty neck slot. Lore rolled by the Hydra is

either used for this effect or is lost. The additional

heads are valuable because, in combat, the Hydra

rolls one battle die plus one additional battle die

for each head it has.

 The Rock Elemental is a stronger, more

powerful elemental than the Earth Elemental

that can be summoned by troops on a Circle

of Summoning. The Rock Elemental must be

conjured by a Wizard Lore Master from an army’s

War Council. The Creature, when successfully

conjured, arrives through a magical Vortex from

another dimension.

Rock Elemental Summary Card Magic Vortex

Rock Elemental At the beginning of

the adventure, the player

controlling the Hydra puts

three single heads into each

of the Hydra’s empty necks.

When damaged, a number of

head pieces are removed equal to

the amount of hits taken. In this

example, the Hydra is taking two

hits. These heads are returned to

the box and are out of the game.

If a wounded Hydra attacks

and rolls Lore symbols, the player

controlling the Hydra can place a

double-head into an empty neck

space for each Lore symbol rolled.

In this example, one Lore symbol

is rolled.

Hydra Heads

One Creature unit

representing a Rock

Elemental.

During his turn, the

controller of the Rock

Elemental pays the Lore

cost listed on the “Magic

Vortex” card which allows

the player to place the Magic

Vortex hex on any vacant

Countryside hex.

 The Rock Elemental

figure is then placed on

the magic Vortex hex.

During the turn in which

it appears, the Elemental

can battle but not move.

Lastly, the Conjure token

is placed on the Wizard in

the War Council. If the

Elemental leaves the board

for any reason, the Conjure

token and the Magic Vortex

are also removed.

Rock Elemental Summoning

Page 3: Battlelore Creatures Rulebook

 

33

 The Blue Widow Spider is slower moving but

more deadly than its little green sister, the Giant

Spider (from the core game). Players can tell the

difference between the two by the Creature’s

banner color.

Battle Savvy TroopsScenarios in this expansion utilize rules for

Battle Savvy troops that represent advanced

fighting techniques. Battle Savvy units have the

following rules:

• A Battle Savvy unit attacked in melee combatthat is not eliminated or forced to retreat from its hexmay battle back.

• A retreating Battle Savvy unit may not battleback even if the retreat places the unit in a hex that isadjacent to the attacking unit.

• When a Battle Savvy unit in melee is unableto fulfill a required retreat movement, the unit

may battle back (after it takes losses and if it is still inits original hex).

• Battle Savvy units with ranged weapons do notcollect Lore tokens in ranged combat.

• Battle Savvy units with ranged weapons collectLore tokens in melee combat.

Game Design and Development: Richard Borg

 Additional Game Development: Robert A. Kouba

Executive Developer: Christian T. Petersen

Editing and Proofreading: Mark O’Connor 

Graphic Design: Brian Schomberg and WiL Springer 

 Artwork: Tim Arney-O’Neil, Julien Delval, and

Frank Walls

Production Manager: Gabe Laulunen

Playtesters:  Dave Arneson, George Carson, Rik

Fontana, Roy Grider, Pat Kurivial, Erik Lind, Steve

Malecek, Bill Massey, Paul Miller, Wayne Minton,

Steve Niedergeses, Stan Oien, Louis Rotundo, Bob

Santiago, Ken Sommerfield, Jason Steinhurst, Rick

 Thomas, and Dan Van Horn

© 2009 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission.

BattleLore and BattleLore: Creatures, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.

Fantasy Flight Games is located at 1975 West County Road B2, Suite 1, Roseville, Minnesota, 55113, USA, and can be reached by

telephone at 651-639-1905. Retain this information for your records.

Blue Widow Spider

Blue Widow Summary Card Spider Not Included