basics part 2 - creative comic art

Upload: silberksouza

Post on 02-Apr-2018

214 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    1/8

    The Facial Features

    The Eyes.

    The eyes are often the most difficult part to drawwhen drawing a face. Ifyou think about it, the eyes are what give a

    face life. Your eyes can tellhow you are feeling. They can give you away if you are lying. If you want a drawing of aface

    to look realistic theny ou have to get the eyes right. Learning how to draweyes can take time. You will need to be

    focused and to take your time in learning howto get the details right so the overall eye looks like it haslife, which will

    bring life to y our whole drawing.

    Principles to Keep In Mind.

    When yo u begin drawing eye s, y ou need to focus onsome basic principles. You will need to think about the shape, size

    and details. You need to be able to capture all the little details that will show age, emotion and other properties. You also

    need to think of each eye as an individual thing with itsown quality. You should avoid trying to draw every eye the

    same. Use a picture to start with. Y ou need to look at how it isshaped and the variations ofthe eye. Thisis what will help

    keep your eyeslookingreal and not flat.

    Difference Between Male and Female Eyes.

    It is also important wheny ou learn howto draw eyes that you think about whether your subject is male or female. Maleand female eyes are very different. You need to capture this in your drawing. Male eyes will have a heavy, low browwith

    distinguished bone structure. Women's eyes have a somewhat thinner brow.The eye brows will be arched and less

    winged. They are not as pronounced as a man's eye.

    Basic Ey e Structure.

    When yo u are beginning to learn how to draw eye s, y ou will want to create the eye socket on the face structure first to

    give you a basis for your eye. Sketch out the socket, creating the amount ofbone definition needed. Make sure it is the

    right size.

    Comic Art

    How To Draw

    Basics

    Step By Step

    Digital Drawing

    Inspiration

    Resources

    Contact Us

    Shopping

    About Us

    Suggestion

    Clic k image t o enlar ge

    AT-M Ad

    Get Started With Digital Art

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    2/8

    The eyeball is basically a sphere object in each eye socket inthe the skull.There isno need to draw a perfect circle for

    the eyeball because most ofit will be covered by the eyelid.The iris,pupil, the features ofthe eyelid aswellas the

    definition around the eyes is what we will be concentrating on.The eyelids covers some part of the eyeball, leaving the

    iris/cornea area visible.

    Eyeball Details.

    The pupil is a hole or anentrance onthe iris where light enters.Both the pupil and the iris is underneath the cornea.The

    most overlook aspect of both the iris and the corneaare the shape or contour.The iris has a slight concave shape

    towards the eyeball.,while the cornea hasa more convex shape away from the eyeball.Because the cornea is

    transparent, the only visible part would be the highlight.The iris however, is shaded as normal.

    The Eyelids.

    When drawing the ey elids, many would make the mistake of making the eyelids covered with eyelashes, altogether

    eliminating the visibility of the eyelid( most of the time this happenis when you overdo the eyelashes).Though it istrue

    that eyelids are not visible from a distance, a lot of people (beginners mostly) continue to do this even when they drawit

    Clic k image t o enlar ge

    Clic k image t o enlar ge

    Clic k image t o enlar ge

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    3/8

    up close.

    When the ey es open, the ey elids becomes folded as it goes against the structure of the browridge.When this happens,

    yo u can see a line between the brow and the ey elashes.

    Instead ofdrawing individual strand for the ey elashes, simplify it by drawing themin clusters (do not emphasize more

    on the eyelashes if you are drawing male eyes.).

    After this isdone, you canthenaddthe fold of the eyelids by adding detailson the outline ofthe eyeball.

    Though it is true that eyelids are not visible from a distance, a lot ofpeople (beginners mostly) continue to do this even

    when they draw it up close.

    As yo u draw in the ey eball, iris and other featuresof the eye, y ou will need to pay attentionto the detailsand adddepth

    to bring the eye to life. Avoidmaking the eye flat, which is the common reasonwhy people have so much trouble

    drawing eyes. Drawin the curves and draw in the separation of the eyelids where they meet the eyeball. Pay attention to

    detail for the perfect drawing.

    One last tip that can be helpful when you are learning how to draweyes is to study the anatomy ofthe eye.Understanding the subject will make it much easier to draw. Look at pictures of real eyes and note the details. Do not

    avoid the sectionsthat gives you trouble ,instead practice drawing even more on it so that they won't be much trouble

    for you in the future.

    The Nose.

    The appearance ofthe nose changes the most when it isviewed from different angle compared to other facial features.It

    can be quite tricky when drawing the nose especially from different angles, but the basic structure of the nose is the

    same as any other facial construct. The most common mistake made is to make draw the nose by starting at the bulb

    area of the nose, and ignoring the foundation or basic structure ofthe nose. This can make your drawing ofthe nose

    look awkward (unrealistic) and out of place (hanging).

    Basic Nose Structure.

    One thing to keep in mind when drawing the nose is to always better to place the bridge of the nose first.Thisis because

    the bridge ofthe nose is the foundation of the nose structure, whichc onsists ofcartilage that forms into the skull

    opening for the nose.Therefore, it is recommended that you start with the nose bridge ,work your way to the tip of the

    nose, and finish up at the nostrils.

    AT-M Ad

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    4/8

    The nose consist of four basic planes, this can change to only three depending of the angle you choose to draw the

    head.It is important to get the proportion ofthese planes right so that the size of the nose can fit the rest of the facial

    features properly.

    Major nose planes changesto 3 at different angle.

    Once you have the placement and the size correct, you must nowset the smaller shapes.Similar to the shapes used for

    the basic structure, the smaller shapes are used to get the details and add outline to establish the features ofthe nose.

    Now,the shape of the nose is starting to come together.It is time to add the finishing touches.Continue to outline the

    shape ofthe nose but this time withdarker strokes and only the onesthat can be seendepending on the light

    source.Click here for more on lighting.Once that is done, start shading the nose to give it a sense of realism.

    That was drawing the nose from a frontal view.Now try drawing the nose from a different angle using the 3 major planes

    as the basic nose structure.

    The Mouth.

    When drawing the mouth, people often make the mistake ofthinking that the lips forms up on itsown. The reason most

    lips have their own shape is because it actually wraps around both the upper and lower set of teeth.The function of the

    lips are comparable to that ofthe eyelids (whichwraps around the eyeball). But instead of the upper lid doingmost of

    the movement, it is the lower portion of the mouth that does most the work because the lower set of teeth is attach to

    the jaw (mandible). Whenever yo u speak or eat, the movement of the jaw effect the lower portion ofthe mouth.

    The best way to drawthe mouth is by using the inflated cylinder shape as the basic structure for the tooth

    cylinder.Create a line horizontally to act as a separation for the upper and lower lips.

    Drawing with this method is by far the easiest way in getting the shape and position of the mouth correctly.Similar to

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    5/8

    drawing withthe Loomis method, this method also allows you to draw the mouth at different angles.

    The lips have five basic form that makes up for the fullness ofthe lips.The upper lips has three while the lower lips have

    two.When drawing the lips from different angle, these forms will help show the overlap effect of the lips.The ov erlap,

    when done properly , can add the illusion ofdepth in your drawings.Combine the five basic form and the inflated

    cylinder shape basic structure (plus a lot ofpractice), Y ou will have no problem drawing the mouth from any angle.

    The Teeth.

    The most common mistake whendrawing the teeth is to draw out eachand every tooth visible.It is true that the teeth

    individually formed, but drawing the small shapesin can be difficult and if wrongly done, can leadto a very different

    facial expression .When drawing the teeth, it is best to keep it simple.You can do this by drawing the gum line that is

    visible to suggest that the teeth has its own form but not in detail.Y ou can also drawout some lines on the teethto give it

    a tiny bit of detail, but do not over do it.

    The Ear.

    By now, you could easily figure out the placement for the ears.It is even easier to figure it out if you are using the

    Loomis method.Just make sure that the top of the ears are aligned with the eyebrows and the bottom ofthe ear aligns

    with the nose.In profile(sideview), it is placed near the starting of the jaw.The details of the ear can be quite difficult to

    drawand althoughy ou will not notice it at a distance, it is helpful to knowhowto draw the basic "shape" of the ear.

    When drawing any part o f the bo dy, it is best that y ou start with the basic shapes.T he ears are no ex ception.Instead of

    drawing the basic shape or form ofthe ear, the easiest way to draw the ear is by using the question mark (?) and the

    letter "y" as its basic shape. The question mark (?) is used for the outer shape of the ear,while the "y" shape is used on

    the inside of the ears.

    The Up and Down in Perspective.

    Like all other facial feature, the position of the ears are effectedwhen viewed fromdifferent angles.But because the ears

    are at the center ofthe face and is aligned with a couple of other facial feature, the only angle that you should be careful

    with is when the head is facing up or down.Ifthe head isfacing either up or down, the placement on the ears are usually

    on the opposite side of where the head is facing.

    For example, ifthe head tilts downwards, the ears are placed higher than the head.If the head faces upwards, the ears are

    placed lower than the head.

    Drawing A Human Figure: Drawing Human Shoulder and Hands

    With the torso and head now taking shape it is time to move on to drawing other parts of the body . Unlike the head and

    torso that are responsible for housing internal organs, the shoulders, arms and hands are limbs that contain muscles and

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    6/8

    nerves to carry out commands.

    Drawing human shoulders that respond to movement requires a different approach than the torso and head. Circles or

    balls more adequately relate to action as opposed to squares that resemble hard shells for pro tection. The shoulders,

    arms and hands contain a type of ball that fits into sockets at the shoulder blades, elbows and wrist. T hink ofa movable

    part when starting this part of the body.

    After learning howto draw the basicsofthe shoulders, arms and hands, Drawing Hands Feet: Form,

    Proportions, Gestures and Actions by Giovanni Civardi canfurther your expertise in creating different types

    of poses that require active use ofthe arms.

    Drawing Human Shoulders

    1. Draw a large circle on the upper edge ofthe torso, keeping the top ofthe ball shape a little higher that the torso.

    Because the arm is hard to see and work withwhile flat against the body, we will first draw the armpointing straight out

    from the torso at a 90-degree angle.

    2. The shoulder is still not straight across but slants slightly until it reaches the ball. Using your ownarm, hold it

    straight out and feel how the ball rises above the shoulder. There is very little space between the neck and the shoulder

    joint but enough that a sloped line needs to be drawn.

    Drawing Arms

    3. The length of the arms needs to be measured in proportion to the body. Normally, the elbows rest along the

    waistline and the botto m part ofthe arm is about a fist shorter than the tophalf. Drawa flat oval shape for the top part

    of the arm and stopat the same distance as the topof the torso to the waistline.

    4. Make a ball for the elbowand continue witha second flat oval shape for the bottom half of the arm, making it a fist

    shorter than the top half. Draw another ball for the wrist.

    5. The muscles are what addsdimension to the arms and a good comparisonis that of abraid. A braid is not smooth

    but has triple knots all the way around. Pretend that y ou are wrapping a thick br aid around yo ur arm beginning at the

    wrist, wrapping once at the elbowand ending at the shoulder.

    6. Y ou w ill need to practice smoothing out the bumps but pretty soon your balls and ropes will begin to resemble a

    straight arm.

    7. Once you have the ritual down, drawthe other arm along the side of the torso.

    Drawing Hands8. Drawa rectangular box for the palmwithsticks for fingers and thumb. The simplest way to form the meaty part is

    to use your own hand as an example. Notice that none ofthe fingers are the same length and the thumb will always seem

    out of place.

    AT-M Ad

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    7/8

  • 7/27/2019 Basics Part 2 - Creative Comic Art

    8/8

    Copyright 2011 -2013 Creative Comic Art - www.creative comicart.com

    Back: Stick Figures, Drawing the Head,

    Loomis Method

    Next: Torso, Arms & Legs

    About Creative Comic Art Connect with us!

    About U s

    CCA Blog

    Our Stuff

    Privacy Policy