balancing mechanics for your card game's unique power curve … · your card game's...

23
Balancing Mechanics for Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, international @ProbablyExoByte

Upload: others

Post on 27-Sep-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Balancing Mechanics for Your Card Game's Unique "Power Curve"

Dylan “ExoByte” MayoGame Design ManagerThe Pokémon Company, international@ProbablyExoByte

Page 2: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Logos ®, tm, respective owners

Page 3: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn
Page 4: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

How good is an object (card)

Page 5: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

0 1 2 3 4 5 6 7 8 9

Page 6: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Range of card power at cost

Page 7: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

7

Page 8: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

> +

Page 9: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Hearthstone approx. power curve

0

5

10

15

20

25

30

35

1 2 3 4 5 6 7 8 9

Hearthstone

Page 10: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Why they aren’t power lines

● Expensive cards have to be better than cards that add up to their cost

● The game could end before you cast a 6-cost card

● The more expensive the card, the less flexible it is

Page 11: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Additional Power

Page 12: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

How good a card is depends on the ratio off the curve

0

5

10

15

20

25

30

35

1 2 3 4 5 6 7 8 9

Hearthstone

Page 13: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

7

Page 14: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Magic vs Hearthstone: Cost

Page 15: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

M vs. H: Power

Page 16: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Power Curve

1 2 3 4 5 6 7 8 9

Magic Hearthstone

Page 17: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Design informs the curve; the curve informs design● Magic● 6th turn not likely to cast 6 cost card● Higher mana cards require more mana commitment in deck● Magic needs to bribe players more to play expensive cards● More granularity w/ Mana system

● Hearthstone● 1 mana every turn● No mana support in deck● Hearthstone needs to bribe players more to play cheap cards

Page 18: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Pokémon TCG’s “Chunky Curve”

Page 19: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Pokémon TCG’s Chunky “Curve”

Page 20: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Pokémon’s Cost● The Pokémon stage determines:● Time (need to wait 1 turn to evolve each time)● Deck (Stage 2 Pokémon take up more space than Basics)

● The EX/GX Pokémon all give up an extra prize when KO’d● But this cost is paid on the back end, and only as

you’re losing ground.

Page 21: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Pokémon Vs. Magic & Hearthstone

● Each Pokémon has to start from Basic, no matter what turn it is

● The time is per Pokémon, and can be reset every turn. You never get to the turn where you can just play Stage 2 Pokémon.

Page 22: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

Briefly, Clash Royale

● RTS are hard to discuss in these terms● Combos, baiting, reacting become important● Stockpile mana gives another cadence● Magic/Hearthsone: power rises to a plateau● Pokémon: power is always 2 turns away● Clash: constant rise/fall of power

Page 23: Balancing Mechanics for Your Card Game's Unique Power Curve … · Your Card Game's Unique "Power Curve" Dylan “ExoByte” Mayo Game Design Manager The Pokémon Company, ... turn

● Questions? Slides? Excess Gold Bullion? Excess Beef Bouillon?

● @ProbablyExoByte

● Thanks for your time, and now for Q&A!