augmented reality language learning – virtual worlds meet m-learning

Download Augmented Reality Language Learning – Virtual Worlds meet m-Learning

Post on 20-Jan-2015

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Teaching Methods for ARLL (Augmented Reality Language Learning): Dogme and Task-Based Learning

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  • 1. Virtual Worlds meet m-Learning Augmented Reality Language Learning

2. Some Initial Thoughts

  • Teaching Methods for ARLL
  • (Augmented Reality Language Learning)
  • Dogme
  • Task-Based Learning

3. Google Android Phone as Example for ARLL

  • Focus on 2 Tools
  • Wikitude
    • Geo-tagged Wikipedia
  • Google Lattitude / BrightKite
    • Location-based social networking and microblogging

4. What is Augmented Reality?

  • AR = real-world + computer-generated data
  • Result is that computer generated objects
  • are blended into real time projection of real
  • life activities.

5. Wikitude An Immersive Wikipedia

  • Wikitude is a program
  • It provides information from Wikipedia on a smartphone
  • Information displayed as markers on the camera screen

* Smartphone = cell phone with camera, internet, GPS etc 6. Wikitude An Immersive Wikipedia 7. Wikitude An Immersive Wikipedia

  • If you move the phone, the markers stay with the building or physical place
  • Click on the markers or summaries to go to the Wikipedia page

* Google Android phone has 3G internet access 8. Latitude Location-BasedSocial Networks

  • Friends see each others location
  • Locations shown on map (on phone)
  • Profile / photos included for each friend

* depends on each users privacy settings 9. BrightKite Geo-tagged Twitter

  • BrightKite is like twitter but with geo-tagging
  • Users microblog from mobile device (eg phones)
  • Users location also given with microblog post (tweet)
  • Users can find each other via twittering
  • Microblogging becomes location-specific

* depends on each users privacy settings 10. Augmented Reality in Mobile Assisted Language Learning

  • ARLL focuses on contextual (immersive) learning
  • Learners can move beyond physical classroom into street / field
  • Contexts have opportunity to be relevant and to engage learners

11. Language Learning with Augmented Reality / Virtual Worlds

  • Is learning languages with virtual worlds and with augmented reality the same?
  • Consider 4 experiences that are possible with virtual worlds
    • 1. Immersive
    • 2. Social
    • 3. Creative
    • 4. Gaming

12. Immersive Experiences in AR

  • Very immersive (its real life!)
  • Limited flexibility difficult to travel to distant places
  • Limited opportunity to change surroundings (compared to a virtual world)
  • Rich in information (with Wikitude)

13. Social Experiences in AR

  • Extremely real lots of real people in real life!
  • How easy is it to talk with other people (compared to a virtual world)?
  • Is microblogging (eg Twitter) with BrightKite more social?
  • New ways of communication = new activities for language lessons

14. Creative Experiences in AR

  • AR does not yet create opportunities to build in the location
  • But can share experiences via internet (3G) internet
    • Microblogging
    • Blogging
    • Instant messaging
    • Photo-sharing
    • Podcasting/vodcasting
    • Wiki participation

15. Gaming Experiences in AR

  • Gaming is possible with AR
    • Lingualgamers.com
    • Local Games Lab
    • Holden and Sykes

16. Methods for Augmented Reality Language Learning

  • Can we use same methods as with virtual worlds?
  • Task-based Learning
    • Activities using 24/7 access to location-specific information
    • Activities using social networking
      • Collaborative tasks
      • Information gap activities
  • Dogme
    • Microblogging as conversation

17. Activities for Augmented Reality Language Learning

  • Role plays as tour guides (learners access Wikitude for information)
  • Quests on location (students search for treasure)
  • AR Geocaching (hidden containers are virtual /augmented reality).
  • Projects and fieldtrips (students explore and collect data (text/videos/audios/images))
  • Blogging, Microblogging and Wikis (share ideas and content online)
  • Noticing and mobile diaries (students reflect on experiences)

18. Future of Augmented Reality Language Learning

  • ARLL is mainly geo-tagging now will it be different in future?
  • AR will involve objects (not just information) in future
  • Future may offer more creative learning opportunities

19. Augmented Reality in Real Life

  • How will AR be used in real life?
  • Technologies often change communication patterns
    • Will AR also change how we communicate?
  • AR may offer new opportunities for language education

20. Learn more

  • Further information on our blog
  • www.avatarlanguages.com/blog/arll

21. Online Language School

  • One-to-one language classes
    • Spanish
    • English
    • Other languages
  • www.avatarlanguages.com