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Augmented Reality Ankit Balyan

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Page 1: Augmented reality

Augmented Reality

Ankit Balyan

Page 2: Augmented reality

Enhanced view of the Real World

Ankit Balyan | INSY-606 - Technology Management

Reality enhanced by augmented elements,

generated by a computer and its sensors such as

sound, video, graphics, etc.

Digitally manipulable and interactive

Augmented vs Virtual

Hardware components:

Processor

Display - Head-mounted, Eyeglasses, Contact

lenses, Handheld

Sensors - accelerometer, GPS, compass

Input devices – Camera, IOT

Page 3: Augmented reality

Applications of Augmented Reality – B2B vs B2C

Ankit Balyan | INSY-606 - Technology Management

Education - Text, graphics, video and audio can be superimposed into a

student’s real time environment

Search and Rescue - provide rescue teams with a geographic awareness

of areas

Construction - visualize georeferenced models of construction sites

Medical - provide the surgeon with real time information on patients

health

Industrial Design - compare digital mock-ups with physical mock-ups

Military - renders useful battlefield data onto a soldier's goggles in real

time

Page 4: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛

2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏

No of households

in the US

Page 5: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛

2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏

No of US

households with

a game console

Page 6: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛

2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏

No of US

households with

significant

disposable income

Page 7: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛

2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏

Expected cost of

an AR Gaming

headset

Page 8: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛

2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏

P = 0.03 Q = 0.38

Page 9: Augmented reality

Market Assessment Analysis - Gaming

Ankit Balyan | INSY-606 - Technology Management

$0.2

6

$0.6

2

$1.0

8

$1.6

8 $2.4

1 $3.2

7 $4.2

1 $5.1

9 $6.1

1 $6.9

1

$7.5

3

$7.9

9

$8.3

0

$8.5

1

$8.6

3

$8.7

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$8.7

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$8.7

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$8.8

0

$8.8

1

$8.8

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$8.8

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$8.8

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$8.8

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$8.8

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$8.8

2

$0.00

$2.00

$4.00

$6.00

$8.00

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$12.00

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Expected Revenues