augmented reality
TRANSCRIPT
![Page 1: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/1.jpg)
Augmented Reality
Ankit Balyan
![Page 2: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/2.jpg)
Enhanced view of the Real World
Ankit Balyan | INSY-606 - Technology Management
Reality enhanced by augmented elements,
generated by a computer and its sensors such as
sound, video, graphics, etc.
Digitally manipulable and interactive
Augmented vs Virtual
Hardware components:
Processor
Display - Head-mounted, Eyeglasses, Contact
lenses, Handheld
Sensors - accelerometer, GPS, compass
Input devices – Camera, IOT
![Page 3: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/3.jpg)
Applications of Augmented Reality – B2B vs B2C
Ankit Balyan | INSY-606 - Technology Management
Education - Text, graphics, video and audio can be superimposed into a
student’s real time environment
Search and Rescue - provide rescue teams with a geographic awareness
of areas
Construction - visualize georeferenced models of construction sites
Medical - provide the surgeon with real time information on patients
health
Industrial Design - compare digital mock-ups with physical mock-ups
Military - renders useful battlefield data onto a soldier's goggles in real
time
![Page 4: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/4.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛
2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏
No of households
in the US
![Page 5: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/5.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛
2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏
No of US
households with
a game console
![Page 6: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/6.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛
2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏
No of US
households with
significant
disposable income
![Page 7: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/7.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛
2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏
Expected cost of
an AR Gaming
headset
![Page 8: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/8.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
Market Size = 318.9 𝑀𝑖𝑙𝑙𝑖𝑜𝑛
2.58∗ 51 % ∗ 40% ∗ $ 350 = $ 𝟖. 𝟖𝟐 𝑩𝒊𝒍𝒍𝒊𝒐𝒏
P = 0.03 Q = 0.38
![Page 9: Augmented reality](https://reader036.vdocuments.mx/reader036/viewer/2022092622/587ac6391a28ab760f8b45f9/html5/thumbnails/9.jpg)
Market Assessment Analysis - Gaming
Ankit Balyan | INSY-606 - Technology Management
$0.2
6
$0.6
2
$1.0
8
$1.6
8 $2.4
1 $3.2
7 $4.2
1 $5.1
9 $6.1
1 $6.9
1
$7.5
3
$7.9
9
$8.3
0
$8.5
1
$8.6
3
$8.7
1
$8.7
6
$8.7
8
$8.8
0
$8.8
1
$8.8
2
$8.8
2
$8.8
2
$8.8
2
$8.8
2
$8.8
2
$0.00
$2.00
$4.00
$6.00
$8.00
$10.00
$12.00
20
15
20
16
20
17
20
18
20
19
20
20
20
21
20
22
20
23
20
24
20
25
20
26
20
27
20
28
20
29
20
30
20
31
20
32
20
33
20
34
20
35
20
36
20
37
20
38
20
39
20
40
Expected Revenues