atb bonus firefight 3 - the sovkhoz depot - sentry · pdf fileon dec. 2nd the temperature ......
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AtB Bonus Firefight 3 - The Sovkhoz DepotNov 26th, 1941 - “The icy cold, the wretched shelters, the shortage of clothing, the high losses of men and equipment, the lack of heating fuel made the conduct of battle a chore...” - Generaloberst Guderian.General Situation: In their drive for Moscow, the German army ground to a halt within a few kilometers of the city. On Dec. 2nd the temperature sank to -37C and the German tank engines would not start and the gun breeches would not open. The winter mobile Soviets attacked across the front and blew holes into the German defenses. In desperation, the Germans marshaled what supplies they could find and dug in at villages when they could. On Dec. 3rd, a company of the German 82nd Infantry Regiment, stationed 10km east of Tula, is attacked by elements of the 1st Guard Cavalry Corps. The exhausted Germans must hold the supply depot, because surrender is not an option.Players: 2 CAP Allocation per Turn: German - 7 Soviet - 7 Action Cards per player: 2 cards each on turn 1 and 1 each per turn thereafter.Map Setup: Map 4. Place control markers to represent the supply depots on hexes F09 and H09. 1: The German places 6 hidden land mines, 2 barbed wire, and 2 roadblock counters anywhere on the map. (We suggest downloading and using the hidden unit placement maps from our website). 2: The Soviet declares from which side of the map they will enter. 3: The Germans then set up their units within the confines of the sovkhoz (a Soviet state owned farm). 4: The game begins with the Soviets activating first.
N
German units setup boundary
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Soviet Forces: One Motorized Platoon, 1st Guard Cav. Enter Turn 1: The Soviets enter from any one map side of their choice.
Orders: Overrun the Germans and take control of their supply depots!Victory Points:1VP - Immediately score each German unit eliminated.1VP - Per supply hex held at the end of turn 2. 1VP - Per supply hex held at the end of turn 5.
3x Rifles 1x SMG 2x T-26b 1x BA-10 1x Truck3
3 1
41112
SMG PPShSquad 3-1
1413
5 Light Tank T-26b 45L20
1
84/6 4/6 1512
5 Armored Car BA-10 45L20
1
8 11
3 GAZ Truck 1
015
4 Rifles Squad 1-1
1
31112
German Forces: One Mixed Platoon of the 82nd I.R.Setup Turn 1: The Germans set up within the walls of the sovkhoz and the woods to the north. (See yellow highlighted area).
Victory Points: 1VP - Immediately score each Soviet unit eliminated.1VP - Per supply hex held at the end of turn 3.1VP - Per supply hex held at the end of turn 5.
Orders: Hold the supply dump.
1x Rifle 1x LMG 1x HMG 2x PaK36
1x Rifle 1x LMG 1x APC 2x PIIf 1x Truck
4th Pz Div. Reinforcements Enter Turn 4:The Germans must declare at the beginning of turn 3 from which direction the 4th Pz Div. reinforcements will come on turn 4.
5 1211
RiflesSquad 1-13 1
2 10 1210
LMG 34Squad 1-12 1
4
HMG 34Unit 1
18
22
5 1210
Anti-Tank Gun37mm PaK36
5
32
5 1410
5
3 1
2 1211
RiflesSquad 2-1
10
2 1LMG 34Squad 2-1
1210
4+2DM
APCSdKfz 251/1
5
12
3 13 8
2 1
1512
Scout TankPzIIf 20L55
4/4
Truck
0
13
1 11
Turn 3German: Choose reinfmt direction. Score 1VP per control marker.
Turn 4German: Reinfmt enter.
Turn 5All: Score 1VP per cntl marker.
Game Ends
Turn 2Soviets: Score 1VP per control marker.
Turn 1Soviets enter.