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Page 1: Astd summer summit   neelov kar

By Neelov Kar

Page 2: Astd summer summit   neelov kar

Agenda

• Purpose of the Presentation

• Transitioning from Conventional

Training to Social Learning

• Learning Style

• Generation Gap

• Social Media & Social Learning

• Gaming Techniques

• Case Study

• Impact of Social media in L&D

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Purpose of the Paper

• To Share the Latest Trend in Course Development with the Community

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Transformation of Dell Services’ L&D

2006 2007 2008 2009 2010 2011

ISO 9000

Certification

ASTD Best

Place to Learn

PMI Best

Product of the Year

Introduction of

ADDIE Model

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Transformation of Dell Services L&D contd.

2006 2007 2008 2009 2010 2011

100%

Classroom

80%

Classroom

20% eLearning

ISO 9000 Best Place Best Product

CBT/

Video

VILT

Learning

2.0

Blended Workflow

Model

Social media

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Industry Comparison

Classroom, 83%

Virtual ILT 15%

CBL/ Video 2%

Classroom

Virtual ILT Hours

CBL/ Video

Cost per class hour

Addition of CBL is reducing

the Cost per Class Hour

* Industry data based on ASTD survey 2008 PSC Industry*

Dashboard

Cla

ssro

om

CB

L/

Vid

eo

VIL

T

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Impact of Online Training

• Drastic Reduction in Training Delivery Cost • Availability of Training to people located remotely • Big Help in Training Logistics and Administration • “Who Took My Cheese” – Reaction of the

Instructors • Better Time Management for Learners

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Social Media

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Learning Style

Digital Learners

• Visual Learners

• Auditory Learners

• Read/Write Learners

• Kinesthetic Learners

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Generation Gaps

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Social Learning

70% of learning comes from doing 20% of learning comes from others 10% of learning comes from study

• Formal Structured Learning • Personal Directed Learning • Group Directed Learning. • Intra-Organizational Learning • Accidental & Social Learning - Jane Hart

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Social Intelligence Google is making people stupid- Oishee (8 year old girl)

Learning from others’ experience

Decision making based on others’ knowledge

JIT Learning

Executing Tasks Based on Others’ Skills

Sixth Sense by Pranav Mistry, MIT Lab

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Web 2.0/ Learning 2.0

Wikipedia Blogging Chatting Netmeeting Social networking RSS Feeds Sharepoint Search Engines Second Life

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Social Media Tools That I Have Tried…

Google/ about/ask/ Yahoo/ Bing/ Wiki Youtube Slideshare Screenr Google Breadcrumb Twitter Facebook Linkedin Ipresentonline Pmgameonline SurveyMonkey

GIMP Audacity Prism GoogleDocs FreeConference FreeScreenSharing Skype GTalk

We Will Look at a Few…

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You tube

Upload your own video and share/ link Use the existing videos

Time Management http://www.youtube.com/watch?v=oTugjssqOT0

Using Movie clips Miracle: Team Motivation http://www.youtube.com/watch?v=vwpTj_Z9v-c

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Slideshare

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PMGameonline

http://pmgameonline.com/

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Gaming Technique “A game is an interactive structure of endogenous meaning that

requires players struggle toward a goal” – Greg Costikyan

Powerful

Fun

Challenging

Engaging

Sense of Accomplishment

Covert

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Putting All These Together

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Storyboarding

Day

Sess

ion

Top

ic-

Sub

ject

Are

a

Tim

e

Learning Points Inputs Outputs

Mode (Lecture/

Exercise/ Role

Play) Activity no Student's Activity

Resource

Needed Development Requirements

20

I.1.1 Risk Analysis Introduction to the

Case study

Risks and

Assumptions CBT on Case Study

SFI-1Get familiarized with the Case

Study

Document Risks & Assumptions

Computer

Access to

SABA

Case Study - Customer description,

customer need, business

objectives

Model Answer - Risks/Assumptions

CBT - Case Study description

30

I.4.0 How to use Gantt

Chart None None

www.thepmgame.

com SFI-2 Play the game to score the

passing mark

Computer

internet

None

60

I.4.0 How to use Gantt

Chart Project Details Gantt chart

Group Work SFI-3 Create the Gantt Chart using

the activities and resources

Computer

MS Project

Project Details - Data

Model Answer

30 I.6.0 Best practice None None

Slidesharehttp://www.slides

hare.net/jerryh_nc

/PM-Best-Practices-

cin

SFI-4

Review the presentation

Computer

internet

None

30

I.7.0 Familiarize with the

Dell's MS Project Template

P3MM

Fundamentals

Series 3 Lesson 1/2

Customized

Management Plan

Update RAIDO

Tutorial on Dell's

MS Project

Template

SFI-5

Students review the CBt

Computer

Access to

SABA

CBT - Dell's MS Project Template

30 Quiz

CSD

Group Work

SFI-6

Students pass the test

Computer

Access to

SABA

QUIZ- on MS Project

Day

1

Co

urs

e A

ssig

nm

ent

1

Pro

ject

Man

agem

ent

Legends

Mobile Learning

Video

Instructor's briefing

Group work

Role Play

Workshop

Partially completed artifact

Game

CBT

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Case Study – 15 Minutes

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Topics

• Workplace Harassment • Time Management • Delegation • Dealing with Unhappy Customer • Conflict Management • C-Level Reporting • Team Motivation

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Impact of Social Media in Training

Drastic Reduction in Training Development Cost but increase in Maintenance Cost

Mobile Learning/ JIT Learning Personalized/ Customized Training Quantum Size Learning Training à la carte: Learner decides the curriculum Paradigm Change in Course Design New Generation of LMS is required Big Advantage for New Business (Start-Ups)

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References

Rapid Instructional Design, 2nd Edition by George M. Piskurich

ASTD Handbook for Learning Professionals by Elaine Biach, ASTD ©2008

Social Media: The Millennial Perspective, ASTD © 2010

Challenges for Game designers by Brenda Brathwaite and Ian Schreiber, Cenage Learning © 2009

Game On: Energize Your Business with Social Media games by Jon Radoff, John Wiley & Sons © 2011

The Art of game design: a book of lenses by Jesse Schell, Morgan Kaufmann Publishers © 2008

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