assassin’s creed unity building the next generation open world games marc albinet

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Marc Albinet ACU Game Director – Ubisoft Montréal BUILDING THE NEXT GENERATION OPEN WORLD GAMES

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With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.

TRANSCRIPT

Page 1: Assassin’s creed unity  building the next generation open world games   marc albinet

Marc AlbinetACU Game Director – Ubisoft Montréal

BUILDING THE NEXT GENERATION OPEN WORLD GAMES

Page 2: Assassin’s creed unity  building the next generation open world games   marc albinet

WHAT’S BETTER WITH NEXT GEN ?

But first, what is an open world ?

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OPEN WORLD MOTIVATION PILLARS

CURIOSITY

EXPERIMENTATION = TOY

EXPLORATION = WORLD

ESCAPE REALITY

REALISM

FICTION

SKILLSIMPROVEMENTS

CUSTOMISATION = STORY

CHALLENGE = GAMEPLAY

What next gen can bring in those pillars ?

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ESCAPE REALITY : REALISM

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Light & graphic

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Massive crowds

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Real size scale

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Seamless interiors

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CURIOSITY : EXPLORATION & EXPERIMENTATION

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Unique places to discover

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360 Approaches

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Seamless coop exploration

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Factions and reaction systems

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Cumulative tools to experiment in the toy1 2

3 4

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IMPROVEMENTS : GAMEPLAY & PLAYER STORY

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Challenge

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Revisited core loop

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Improved exploration loop

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Improved exploration loop

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Improved exploration loop

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Progression & Customisation

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SKILLSIMPROVEMENTS

CONCLUSION

CURIOSITY

EXPERIMENTATION = TOY

EXPLORATION = WORLD

ESCAPE REALITY

REALISM

FICTION

CUSTOMISATION = STORY

CHALLENGE = GAMEPLAY

FREEDOM

IMMERSION CONSISTENCY

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THANK YOU

QUESTIONS