assassin’s creed unity building the next generation open world games marc albinet
DESCRIPTION
With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.TRANSCRIPT
Marc AlbinetACU Game Director – Ubisoft Montréal
BUILDING THE NEXT GENERATION OPEN WORLD GAMES
WHAT’S BETTER WITH NEXT GEN ?
But first, what is an open world ?
OPEN WORLD MOTIVATION PILLARS
CURIOSITY
EXPERIMENTATION = TOY
EXPLORATION = WORLD
ESCAPE REALITY
REALISM
FICTION
SKILLSIMPROVEMENTS
CUSTOMISATION = STORY
CHALLENGE = GAMEPLAY
What next gen can bring in those pillars ?
ESCAPE REALITY : REALISM
Light & graphic
Massive crowds
Real size scale
Seamless interiors
CURIOSITY : EXPLORATION & EXPERIMENTATION
Unique places to discover
360 Approaches
Seamless coop exploration
Factions and reaction systems
Cumulative tools to experiment in the toy1 2
3 4
IMPROVEMENTS : GAMEPLAY & PLAYER STORY
Challenge
Revisited core loop
Improved exploration loop
Improved exploration loop
Improved exploration loop
Progression & Customisation
SKILLSIMPROVEMENTS
CONCLUSION
CURIOSITY
EXPERIMENTATION = TOY
EXPLORATION = WORLD
ESCAPE REALITY
REALISM
FICTION
CUSTOMISATION = STORY
CHALLENGE = GAMEPLAY
FREEDOM
IMMERSION CONSISTENCY
THANK YOU
QUESTIONS