artificial intelligence (and games)

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Artificial Intelligence (and Games) Jonathan Schaeffer Department of Computing Science University of Alberta [email protected]

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Artificial Intelligence (and Games). Jonathan Schaeffer Department of Computing Science University of Alberta [email protected]. GAMES Research Group. Largest AI research group using games Classic Games Chess, checkers, go… Poker, hearts, spades… General game playing - PowerPoint PPT Presentation

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Page 1: Artificial Intelligence (and Games)

Artificial Intelligence(and Games)

Jonathan Schaeffer

Department of Computing Science

University of Alberta

[email protected]

Page 2: Artificial Intelligence (and Games)

GAMES Research Group

• Largest AI research group using games

• Classic Games• Chess, checkers, go…• Poker, hearts, spades…• General game playing

• Commercial games• Role-playing (BioWare)• Sports (Electronic Arts)

Page 3: Artificial Intelligence (and Games)

What is AI?

• Amnesty International?• Artificial Insemination?• Army Intelligence?• Air India?• Three-toed sloth from

South America?

Page 4: Artificial Intelligence (and Games)

Artificial Intelligence

• Field of computing science concerned with making computers do tasks that we regard as requiring intelligence.

• All encompassing: reasoning, vision, language, learning, creativity, robotics, planning, etc.

Page 5: Artificial Intelligence (and Games)

The Computer (R)Evolution

Need to re-think what it means to think.

Page 6: Artificial Intelligence (and Games)

AI and History

One of the most profound contributions of the 20th century is the realization that intelligent behavior can be realized by

non-human information processing architectures.

Page 7: Artificial Intelligence (and Games)

AI is a Moving Target

• Imagine going back in time…• 1910: “Black box” that can correct your

spelling and grammar• 1960: Flying an airplane without human

intervention

• No one thinks of the above as AI• Once something becomes understood, it

no longer is regarded as AI

Page 8: Artificial Intelligence (and Games)

Different Architectures…

Page 9: Artificial Intelligence (and Games)

…Different Solving Methods

How?Why?What?Where?When?

Page 10: Artificial Intelligence (and Games)

Looking Under the Hood

Peek inside a “smart” program and you may find little that is “intelligent”.Yet computers do “intelligent” things.

Is this a paradox?

What is intelligence?

Page 11: Artificial Intelligence (and Games)

Chess: Man vs Machine

Garry Kasparov versus Deep Blue (1997)

Page 12: Artificial Intelligence (and Games)

Man Versus Machine (1997)

Kasparov

5’10”

176 lbs

34 years

50 billion neurons

2 pos/sec

Extensive

Electrical/chemical

Enormous

Height

Weight

Age

Computers

Speed

Knowledge

Power Source

Ego

Deep Blue

6’ 5”

2,400 lbs

0.5 years

512 processors

200,000,000 pos/sec

Primitive

Electrical

None

Page 13: Artificial Intelligence (and Games)

Crossword Puzzles

• Proverb uses multiple agents• 34% of clues/answers are repeats• specialized solvers (puns, word plays) • specialized Internet searchers

• Proverb scores well on the NY Times puzzles without understanding the clues

• Information retrieval without understanding the information is a powerful technique!

Page 14: Artificial Intelligence (and Games)

My Definition?

Artificial intelligence

creates the illusion of intelligent behavior

Page 15: Artificial Intelligence (and Games)

… Artificial Stupidity

Of course, some humans try to create the illusion of intelligence too!

Page 16: Artificial Intelligence (and Games)

1. Most Visible AI?

• Computer games• Creating “realistic” behavior• Creating “realistic” conversations• Real-time decision making• Planning

• Façade, the first game to evoke strong emotional responses

Page 17: Artificial Intelligence (and Games)

Still a Long Way to Go

Page 18: Artificial Intelligence (and Games)

2. Most Successful AI?

• Building strong game-playing programs• University of Alberta landmarks

• Checkers (1994; 2007)• Chess (1997)• Othello (1997)• Scrabble (late 1990s)• Backgammon (early 2000s)• Poker, 2-player limit (2007)

Page 19: Artificial Intelligence (and Games)

3. Most Used AI?

• Email spam filters (learn patterns)

Page 20: Artificial Intelligence (and Games)

4. Biggest AI Systems?

• Visa• Detecting potential credit card fraud

• Walmart• Predicting buying patterns

• US Military• Numerous applications including autonomous

vehicle navigation, data analysis, missile guidance systems, and face recognition

Page 21: Artificial Intelligence (and Games)

5. Biggest AI Investors?

• Search engines (Google, Yahoo, Microsoft)• Includes language translation

• Help systems (Microsoft)• User preferences (Amazon.com, Netflix)

“A breakthrough in machine learning would be worth ten Microsofts” Bill Gates

Page 22: Artificial Intelligence (and Games)

6. Cool AI Applications?

• Navigation• Search and Rescue• Mars Rover• Deep Space 1

Page 23: Artificial Intelligence (and Games)

Automated Driving

Jonathan Schaeffer
Page 24: Artificial Intelligence (and Games)

Serious Games

• Medical: training doctors• Military: training commanders• Therapy: relieving combat stress

Page 25: Artificial Intelligence (and Games)

Home Robotics

• Vacuuming• Pool cleaning• Mowing the lawn

• Floor washing• Gutter cleaning• Shop sweeping

Page 26: Artificial Intelligence (and Games)

Home Robotics: Tomorrow?

Sadly, not in my lifetime, but likely yours

Page 27: Artificial Intelligence (and Games)

7. Ethical Issues?

• Love and sex with robots?• Do robots have rights?• Computers as judge and jury?

Page 28: Artificial Intelligence (and Games)

Coming Soon

• Many of the following exist today, but will become pervasive• Personalized health care• Automated vehicles• High-quality language translation• Non-industrial robots• Conversational interfaces• Turning data in knowledge

Page 29: Artificial Intelligence (and Games)

Impediments

• Public perceptions from the Sci-Fi literature• AI is largely invisible

• Cross-cutting technology with wide applicability• “AI” inside

• Lack of knowledge in industry• UofA produces many AI graduates each year• Most leave the province/country to find a job

Page 30: Artificial Intelligence (and Games)

Conclusions

• AI is a major part of your life…and you don’t even know it

• AI will become a more important part of your life…

and you won’t even know it• Many AI technologies are mature are

ready for you to use

Thanks to Peter Stone, Maria Cutumisu, and various Internet sites.

Page 31: Artificial Intelligence (and Games)

Thank You!

Questions?