arena flag football managers ppt

11
INTRAMURAL SPORTS Arena Flag Football Manager’s Meeting

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Page 1: Arena Flag Football Managers Ppt

INTRAMURAL SPORTS

Arena Flag Football Manager’s Meeting

Page 2: Arena Flag Football Managers Ppt

General RulesM

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All games are played at the Marino Center Sport Court This is a 4 on 4 league

A team can play with a minimum of 3 players to avoid a forfeit

No players may have pockets! Players with pockets on their pants or shorts will not be allowed to play! No players may have pockets!

Each game will consist of two 20 minute halves

Mercy Rule: If a team is up by 30 points in the second half or 19 points with 2 minutes remaining in the game, the game will stop immediately.

Page 3: Arena Flag Football Managers Ppt

Required Player EquipmentM

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All players must be dressed appropriately

Athletic shorts and sweatpants are allowed, but there must be no pockets of any kind.

Pockets with zippers will not be allowed.

Page 4: Arena Flag Football Managers Ppt

The Court – Offensive EndM

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Page 5: Arena Flag Football Managers Ppt

The Court – Defensive EndM

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Page 6: Arena Flag Football Managers Ppt

General PlayM

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The Game: Teams will have 3 downs to score a touchdown starting from the far side foul line.

If the team fails to score in 3 downs the ball will be turned over to the defense.

On an interception the ball is blown dead immediately and the ball will be moved to the starting zone accordingly.

A team may elect to punt.– There will be no physical punt– The ball will be placed on the far side foul line– Possession is reversed

Page 7: Arena Flag Football Managers Ppt

General PlayM

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Following a touchdown, the scoring team will attempt a try for 2 points This is taken from half court

If the ball is intercepted on the try attempt, play will be blown dead immediately and the intercepting team will be awarded 1 point and possession of the ball

A safety is worth 2 points

Page 8: Arena Flag Football Managers Ppt

General PlayM

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Each game consists of two 20 minute half's.

The clock will run continuously in the first half, and will only stop when a timeout is called or at the referee’s discretion.

During the second half the clock will stop at 1:00. After the “one minute warning” the clock will stop on all out of bounds, incomplete passes, touchdowns, changes of possession, first downs, and penalties.

Each team is given 1 timeouts per half. Any player may call a timeout.

Page 9: Arena Flag Football Managers Ppt

PenaltiesM

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This is a non contact league. Contact of any kind will not be tolerated.

Flag Guarding – While a offensive player is running with the ball they cannot make any motion whatsoever to prevent the defender from reaching their flags. This includes using the hand or the ball to “swat” the defenders hand away. Even if contact is avoided, the actual motion of blocking your flags can result in a penalty.

Diving for flags – Defenders are not allowed to dive for the flag belts of an offensive player. This is determined at the officials discretion.

Diving for yards – Offensive players are not allowed to dive for yards. This is also determined at the officials discretion.

Page 10: Arena Flag Football Managers Ppt

Penalty EnforcementM

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All calls made by the officials are final.

The captain is given the option to accept or decline any penalty except for dead ball fouls.

A dead ball foul is any penalty before the snap or after the play has been blown dead. These fouls will be followed immediately by a whistle to stop play.

If penalties are issued to both teams on the same play they will offset, and the down will be replayed.

Page 11: Arena Flag Football Managers Ppt

Unsportsmanlike PenaltiesM

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If a player receives 2 U.C’s during a game they will be ejected.

If a team accumulates 3 U.C’s during a game, that team will immediately forfeit regardless of the score.

The following actions will result in a U.C:- Any excessive contact deemed unnecessary by the officials.- Players who speak to the officials in a disrespectful or unprofessional manner. Captains are the only ones allowed to speak to the officials.- Taunting or elaborate celebrations. If the entire team is involved the U.C will be given to the captain.- Spiking the ball