archetypes & the hero’s journey
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Archetypes & The Hero’s Journey. What is an Archetype?. An archetype is an original model after which other similar things are patterned There are three basic types of archetypes: Situation (The Quest) Symbolic (Light vs. Dark) Character (the hero, the mentor, the temptress…). - PowerPoint PPT PresentationTRANSCRIPT
Archetypes & The Hero’s Journey
What is an Archetype?What is an Archetype?
• An archetype is an original model after which other similar things are patterned
• There are three basic types of archetypes:
– Situation (The Quest)
– Symbolic (Light vs. Dark)
– Character (the hero, the mentor, the temptress…)
What is an Archetype?What is an Archetype?
• Archetypes, like the hero’s journey, are some of the oldest stories told in the world.
• These stories cross boundaries of time and culture.
• They were a universal way to try to understand human beings’ place in the world:
Why am I here?
Why is there suffering?
What is the meaning of life?
You know archetypes:You know archetypes:
• You are already familiar with archetypes if you know:
– Star Wars
– The Lord of the Rings
– The Matrix
– The Wizard of Oz
– Pinocchio
– The Odyssey
What is a Hero?What is a Hero?
• Many live a secluded childhood among humble people in a country setting
• Must successfully pass through several stages in his quest to accomplish something for the greater good
• Someone who has sacrificed himself for the greater good
Hero’s Journey
Stage 1: Separation from the Comfortable• Step 1: Call to Adventure– Invites initiate to adventure– May be a sudden traumatic change– Initiate is often reluctant to begin journey
Stage 1: Separation from the Comfortable• Step 2: The Threshold of Adventure– When called to adventure, initiate must cross the
threshold (“jumping off point”)– The gateway to the unknown– Encounter Guardians • people or situations that block passage• Serve to protect and point way
– Encounter Helpers• Often bring talisman or wisdom• Mentors who guide throughout journey
Stage 2: The Initiation• Step 3: The Tests (Challenges & Ordeals)– Outward journey to a physical unknown– Inward journey to psychological unknown
Stage 2: The Initiation• Step 4: The Abyss (the ultimate test)– Lowest point for hero– Hero is often alone– Hero must battle greatest internal and external
fear
Stage 2: The Initiation• Step 5: Transformation– As hero conquers the Abyss, his transformation is
complete– Like the Phoenix, a part of the hero must die so
that a new part can be reborn– Ex. Fear dies to make room for courage, ignorance
for enlightenment, dependency for independenc…
Stage 2: The Initiation• Step 6: Revelation– Part of the Transformation is a Revelation: a
sudden, dramatic change in the way the hero thinks or views life.
– This change makes him truly a different person
Stage 2: The Initiation• Step 7: Atonement– After the Transformation, the hero achieves
Atonement that his is “at one” with his new self. – The hero has incorporated the changes caused by
the journey and is reborn.
Stage 3: The Return to Everyday Life• Step 8: Return with a Gift– Final stage of the journey– Upon return, the hero returns to his people with a
gift (ex. Protection, enlightenment, etc.)– His people have benefited, but he will forever be
changed– Many times, the hero is warmly received by his
community, but he a forlorn, somber view of the world.
Hero’s Journey
“By the Waters of Babylon”Hero’s Map Assignment• In small groups, you will use your knowledge of setting
and archetypes to make a hero’s map that reflects the short story.
Requirements:• Detailed, accurate illustration• Physical setting (ex. Rivers, trees, label area names)• Cultural setting (ex. Forbidden boundaries)• Track John’s travels• Label and briefly explain John’s stages in his hero’s
journey