arcane wonders® retailer product catalog wonders product catalog v3.pdfhelps retailers teach new...
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Arcane Wonders® Retailer Product Catalog
Mage Wars® Core Set
This is the fantasy game you have always
wanted to play! Dripping with rich fantasy
flavor, Mage Wars® transports you into another
world, where you are a powerful Mage, stepping
into the arena to battle to the death.
Mage Wars® is a unique genre-breaking
concept, combining the best elements of
customizable card games and miniatures
games.
The game is fast-paced and exciting, loaded
with tough tactical decisions every turn. With
subtle strategies and diabolical surprises, the
balance of power can shift each round, keeping
the game exciting and victory unpredictable.
Unlike typical deck-building games, Mage Wars
allows players to choose and play exactly the
spell they want with no random drawing of cards. And players absolutely love that level of control.
Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies
and style of play. Players build their own custom spellbook, with over 300 spells to choose from!
Mage Wars® won 7 Best Game of 2012 Awards and continued to collect more in 2013! Here are just a
few awesome quotes from reviewers:
Tom Vasel of Dice Tower ranks Mage Wars® as the 2nd Best Game OF ALL TIME!
“Best Game of 2012 by far!” -Tom Vasel
“It lives up to the hype and surpasses all of my expectations! Mage Wars is a game of layers that
rewards you each time you dig a bit deeper.” – Cyrus Kirby, Editor in Chief, Father Geek
Best Game of 2012! “Mage Wars is by far, the most fresh, fun, exhilarating time I've had sitting across
from an opponent in years, let alone through all of 2012! Mage Wars is a beautiful work of art!” – Scott
“Tox” Morris, Crits Happen
“This game is friggin’ amazing!” – Joel Eddy, Drive Thru Review
“Best game of 2012 – The ONE game to rule them all! Amazing Depth and Playability! You must play
this game – you owe it to yourself!” -Scott Fera, SuperRad Dad
"I give this the highest rating possible for a game!" - Sam Healey, Dice Tower
Components:
Arena Gameboard
2 Spellbooks
322 Spell Cards
4 Mage Cards
4 Mage Ability Cards
2 Mage Status Boards
8 Status Cubes
20 Action Markers
2 Quickcast Markers
9 Attack Dice
1 Effect Die (d12)
24 Damage Counters
8 Mana Counters
7 Guard Markers
6 Ready Markers
20 Condition Markers
3 Ability Markers
1 Initiative Marker
Rulebook
Product # AWG 1010, MSRP $59.99
Unholy Tides
Organized Play!
Every 2 months we will be releasing a new Organized Play kit!
Converging Fronts is the newest story for
winter 2013, set in the dark and creepy
swamplands of Darkfenne.
Contents:
36 beautiful gold foil-stamped promo
cards! –enough to last 9 weeks of
organized play!
A gorgeous art poster showing the wolves
of the Straywood Forests!
Story Guide with Map of Etheria and 9
exciting scenarios.
Event Guide walks retailers through
every step.
How to Teach Mage Wars booklet
helps retailers teach new players.
Sign up poster
All in a beautiful full color folder
Product # AWG MWOP3
Retailer Price $12.00
Forcemaster vs. Warlord
Our first major expansion – introducing 2
powerful new Mages, each with their own
unique strategies and play style. There are 60
new spells included, which can be used with the
new Mages or combined with spells from the
core set to come up with brilliant new
strategies!
Set Includes:
2 Mage Cards
2 Mage Ability Cards
216 spell cards
2 spellbooks
1 sheet of die-cut markers
Rules
The Forcemaster is a master of telekinetic force and Mind magic.
She is a master of control and can push enemies aside with a glance,
hold and crush them with invisible force, and even take control of
their mind.
The Warlord is a master of the art
of War. He commands a wide
variety of soldiers, and augments
his forces with outposts and
fortifications, heavy war
machines, and powerful Earth
magic.
The rules include a recommended spellbook list for each of the mages, and the spells are packaged in the
exact order of the list, making it easy to get started playing right away!
Most of the spells in the set will work great with past Mages, opening up new strategies for all of them.
Additionally, we made sure to include a few new spells for each of the original 4 Mages, that are in their
schools of training.
Mage Wars®: Core Set required to play.
Product # AWG MWX1FW
MSRP = $39.99
Conquest of Kumanjaro
“Far to the South, across the Veridian Sea, lies
Kumanjaro, a sprawling continent of wide savannahs,
dense jungles, and untold riches. It has remained
untouched by the cultured nations of the North, until
now...”
Our second major expansion, Conquest of Kumanjaro,
features 2 new alternate versions of Mages, the Johktari
Beastmaster and the Malakai Priest, each with new stats
and amazing new abilities, including Wounded Prey and
Holy Avenger!
Conquest of Kumanjaro introduces 26 all new spells to the Mage Wars® game. Players can use new
traits like Intercept, and deploy new conditions including Bleed, Stuck, and Tainted.
Contents:
2 Mage Cards + 2 Mage Ability Cards
106 Spell Cards
22 Punch Markers (with new conditions!)
Rules
Product # AWG MWSTX1CK
MSRP = $29.99
Druid vs. Necromancer
Available NOW, is our 3rd major expansion,
introducing 2 awesome new Mages, each with their
own unique strategies and play styles. There are 220
cards in the set, including over 50 new spells, which
can be used with the new Mages or combined with
spells from the core set to come up with brilliant new
strategies!
Set Includes:
2 Mage Cards
2 Mage Ability Cards
216 spell cards
2 spellbooks
Die-cut markers
Rules
Druid
The Druid strives to conquer her adversary with an unstoppable growth of
plants across the arena. Carnivorous vines, poisonous flowers, and giant
trees will rise to do her bidding. Left unchecked, the Druid’s forces
will slowly but surely engulf the arena and overwhelm her foe.
Necromancer
The Necromancer is a master of disease and the undead. His
graveyard summons hordes of zombies. They are slow, but
relentless, and gain strength in numbers. His malicious
skeletons are diabolically clever and able to repair
themselves if damaged in combat. He will spread plagues
and disease across the arena to wipe out all life.
Amazing new spellbooks included!
The rules include a recommended spellbook list for each of the mages, and the spells are packaged in the
exact order of the list, making it easy to get started playing right away!
Most of the spells in the set will work great with past Mages, opening up new strategies for all of them.
Additionally, we made sure to include a few new spells for each of the original 4 Mages.
Mage Wars®: Core Set required to play.
Product # AWG MWX2DN
MSRP = $39.99
Spellbook Packs
Players can expand their spellbook library with these gorgeous new
spellbooks!
Each pack contains two spellbooks with beautiful detailed cover
artwork by fantasy artist Nick Deligaris!
Each spellbook
contains 20
pages, with four
pockets per page
- room for 80
spells!
Pockets are extra
wide so that they
fit sleeved cards.
MSRP = $15.99
Spellbook Pack 1
Product #AWG MWSB1
White Holy & Green Nature
Spellbook Pack 2
Product #AWG MWSB2
Green Dragonscale & Monster Eye
Spellbook Pack 3
Product #AWG MWSB3
Frost Serpent & Cursed Soul
Action Marker Set
Add more players to your game, and give them
their own unique color of action markers!
The Mage Wars® Action Marker set contains 22
high quality painted wood markers:
10 Green Action markers
10 Yellow Action Markers
2 Quickcast Markers
Players can use these markers along with their core
game sets to play battles with 3-4 Mages at one
time. Rules for 3-4 player games are included with
the core game.
Mage Wars®
Product # AWG MWAM1
MSRP = $12.99
Core Spell Tomes
By player demand, we created the Core Spell Tomes to give players plenty of copies of the spells they
want, extending their ability to customize the core game.
Each Core Spell Tome gives players 110 additional copies of spells in the Mage Wars® core game.
Core Spell Tome 1
Core Spell Tome 1 focuses on lower level and useful utility spells:
Core Spell Tome 2 Core Spell Tome 2 focuses on the more powerful spells in the game, and contains more than 70 spells
not found in Core Spell Tome 1.
If players buy both Core Spell Tomes, they will have extra copies of every spell in the core set, and
more than enough to build whatever Mage strategy they desire!
Complete lists of all spells included are available for download on our website.
Core Spell Tome 1: Product # AWG MW1011
Core Spell Tome 2: Product # AWG MW1012
MSRP = $19.99
Email: [email protected]
Phone: (855) MAGE-WAR
Fax: (972) 429-4934
www.magewars.com www.arcanewonders.com