“influencing behaviour through gamification” · capital training gamification 18 february 2016...

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18 February 2016, 9:00-12:00, BIP Brussels Powered by: CIVITAS Training “Influencing behaviour through gamification”

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Page 1: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

18 February 2016, 9:00-12:00, BIP Brussels

Powered by:

CIVITAS Training

“Influencing behaviour through

gamification”

Page 2: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Hello!

CAPITAL Training Gamification 18 February 2016

Page 3: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

CIVITAS Learning Centre

• E-courses

• Trainings

• Placements

• Programme offer available

• www.civitas.eu/learning-centre

• CIVITAS Certificates provided

• Contact: [email protected]

CAPITAL Training Gamification 18 February 2016

Page 4: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

If we think gamification…

CAPITAL Training Gamification 18 February 2016

Page 5: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Gamification in mobility

CAPITAL Training Gamification 18 February 2016

Page 6: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Given certain objectives

CAPITAL Training Access Management 18 November 2015

GAMIFICATION…

A FUN AND POSITIVE

APPROACH TO INFLUENCE MOBILITY BEHAVIOUR

THAT IS COST EFFICIENT

DIRECTED AT INTRINSIC MOTIVATION

AND HAS LASTING EFFECTS

Page 7: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Why?

• To create and raise awareness

• To influence mobility behaviour

• In order to achieve better and cleaner

mobility and cities

• However, no silver bullit

CAPITAL Training Gamification 18 February 2016

Page 8: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Key questions // rationale for this training

CAPITAL Training Access Management 18 November 2015

KEY OBJECTIVES OF THIS TRAINING

TO GET YOU FAMILIAR WITH ‘GAMIFICATION IN MOBILITY’

TO CREATE PERSPECTIVE FOR IMPLEMENTATION

Page 9: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Today

• Now: Introduction

• Expert presentation

• Group work

• Synthesis (plenary)

• Close and certificates

(+/- 11:45-12:00h )

CAPITAL Training Gamification 18 February 2016

Page 10: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Sander Buningh

CAPITAL Training Gamification 18 February 2016

Page 11: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Group work

CAPITAL Training Gamification 18 February 2016

Page 12: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

REDEVELOPMENT RAILWAY STATION

AND A10 RING ROAD

CAPITAL Training Gamification 18 February 2016

• Largest Dutch infrastructure

project

• 10 years

• >M€ 1.000

• Sensitive urban pattern

• Many stakeholders involved

Page 13: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Meet Niels – “omgevingsmanager”

• Maintain operations (road/train/area)

• Satisfied citizens

• Satisfied employers/employees

• Satisfied road/train users

• Decrease risks of project overruns

• REDUCE NUISANCE AS MUCH AS POSSIBLE

CAPITAL Training Gamification 18 February 2016

Page 14: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Exercise > Advise Niels

CAPITAL Training Gamification 18 February 2016

• Maintain operations (road/train/area)

• Satisfied citizens

• Satisfied employers/employees

• Satisfied road/train users

• Decrease risks of project overruns

• REDUCE NUISANCE AS MUCH AS POSSIBLE

Help me to prepare a mobility

game to minimise nuisance for

employees working at the ‘Zuid-

As’ area

Page 15: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Background information

• 270ha, 1.800 inh, 700 employers, 725.000m2 office space

• Construction works will limit capacity of ring road. No

closures are foreseen during working days

• Office at walking distance from PT, connected to cycling

lanes/network, car parking space available but limited

CAPITAL Training Gamification 18 February 2016

TypeIn 2014

daily

In 2030

daily

Train 53.000 120.000

Metro 38.000 135.000

Tram 10.000 46.000

Bus 9.000 14.000

PT Travellers in 2014

and 2030 (expected)

Page 16: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Background information

CAPITAL Training Gamification 18 February 2016

Zuid-As

Page 17: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Background information

CAPITAL Training Gamification 18 February 2016

Page 18: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Draft an outline

CAPITAL Training Gamification 18 February 2016

1. Target

• ...

• …

2. Effect types

• …

• …

3. Game type

• …

• …

4. Game play

• …

• …

- Rush hour avoidances

- Working while travelling

- Ride sharing

- Remain current travel times

- Remain productivity

- Avoid nuisance for residential areas

- Reward schemes

- Commuter of the month competition

- …

- Collect points, publish rankings

- Collect coupons for bicycle accessories

- Pub quiz at Friday afternoon drinks

EXAMPLES

Page 19: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Make an outline

CAPITAL Training Gamification 18 February 2016

1. Target

• ...

• …

2. Effect types

• …

• …

3. Game type

• …

• …

4. Game play

• …

• …

Page 20: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Impression of the game

drawing, sketch, diagram, google images, etc

CAPITAL Training Gamification 18 February 2016

Page 21: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Pitches & Synthesis

CAPITAL Training Gamification 18 February 2016

Page 22: “Influencing behaviour through gamification” · CAPITAL Training Gamification 18 February 2016 Type In 2014 daily In 2030 daily Train 53.000 120.000 Metro 38.000 135.000 Tram

Thank you!

[email protected]

DTV Consultants

Images source: google (17.02.2015)

CAPITAL Training Gamification 18 February 2016