android ui design tips

43
User Interface Design Tips July 2010

Upload: phat-luong

Post on 26-Oct-2014

169 views

Category:

Documents


0 download

DESCRIPTION

Uploaded from Google Docs

TRANSCRIPT

Page 1: Android UI Design Tips

User Interface Design Tips

July 2010

Page 2: Android UI Design Tips

2

Better UI

Perceived quality + polish

Better ratings

Better app ranking

More installs/purchases

Why should I care about UI?

Page 3: Android UI Design Tips

3

1. Do’s and don’ts

2. Design philosophy and considerations

3. UI framework features you should definitely be using

4. New UI design patterns

5.  Icons and guidelines

Agenda – Android UI design tips

Page 4: Android UI Design Tips

Do’s and don’ts

Page 5: Android UI Design Tips

5

  DON’T simply port your UI from other platforms –  Users should

feel right at home with your app on their device

–  Balance your brand and platform look

  DON’T overuse modal progress & confirmation dialogs

  DON’T create rigid, absolute-positioned layouts

  DON’T use px units, use dp (or sp for text)

  DON’T use small font sizes

Page 6: Android UI Design Tips

6

  DO create versions of all resources for high density screens

  DO make large, obvious tap targets (buttons, list items)

  DO follow Android icon guidelines

  DO use proper margins and padding

  DO support D-pad & trackball navigation

  DO properly manage the activity stack

  DO properly handle orientation changes

  DO use theme/style, dimension, color resources to reduce redundancy

Page 7: Android UI Design Tips

7

DO work with visual and interaction designer(s)

Page 8: Android UI Design Tips

Design philosophy and considerations

Page 9: Android UI Design Tips

9

  Clear vs. “simple”

  Content vs. chrome

  Consistent yet engaging – Elegant variation

  Enhanced by the cloud – Maintain user’s context

across desktop and mobile

Android design philosophy

Page 10: Android UI Design Tips

10

1.  Focus on the user

2.  Make the right things visible

3.  Show proper feedback

4.  Be predictable

5.  Be fault-tolerant

Principles of good interface design*

* Some material borrowed from Donald Norman’s The Design of Everyday Things

Page 11: Android UI Design Tips

11

  Know your users – Age, skill level, culture, disabilities, etc. – What they want to do with your app – What kinds of devices they’ll be using – Where/when/how they’ll be using their devices

  Design with a ‘user-first’ mentality – Users are generally task-driven

  Test on real users, early and often

1. Focus on the user

Page 12: Android UI Design Tips

12

  The most common operations should be immediately visible and available

  Secondary functionality can be reserved for the MENU button

2. Make the right things visible

Page 13: Android UI Design Tips

13

  Have at least 4 states (<selector>) for all interactive UI elements:

  Make sure the effects of an action are clear and visible

  Show adequate yet unobtrusive progress indicators

3. Show proper feedback

default disabled focused pressed

Page 14: Android UI Design Tips

14

  Do what the user expects – Properly interact with the activity stack – Show information and actions users expects to see

(requires testing or observation)

  Use proper affordances –  If something is clickable, make sure it looks

clickable!

4. Be predictable

Page 15: Android UI Design Tips

15

If complex instructions are required, rethink your design.

Page 16: Android UI Design Tips

16

  Constrain possible operations to only those that make sense – Disable UI elements when appropriate

  Limit the number of irreversible actions

  Prefer ‘undo’ to confirmation dialogs –  In fact, use as few modal dialogs as possible.

They’re obtrusive.

5. Be fault tolerant

Page 17: Android UI Design Tips

17

“If an error is possible, someone will make it.”

– Donald Norman, author, The Design of Everyday Things

Page 18: Android UI Design Tips

18

  Physical screen size

  Screen density

  Portrait & landscape orientations

  Primary UI interaction method –  Touch-screen – D-pad/trackball

  Soft & physical keyboard

Design considerations

Page 19: Android UI Design Tips

19

  Awareness about the ways in which devices can vary is very important

  Read through the CDD to learn about possible device UI variations –  http://source.android.com/compatibility

  Screen size & density breakdown –  http://developer.android.com/resources/

dashboard/screens.html

Design considerations

Page 20: Android UI Design Tips

UI framework features you should definitely be using

Page 21: Android UI Design Tips

21

<RelativeLayout>

Page 22: Android UI Design Tips

22

Resource qualifiers

  One .apk contains all resources

  System chooses at runtime which resources to use

Page 23: Android UI Design Tips

23

  Similar to CSS3 border-image

  Border pixels indicate stretchable regions

  Make both -mdpi and -hdpi versions!

9-patch drawables – foo.9.png

Page 24: Android UI Design Tips

24

Selector (state list) drawables

<selector> <item android:drawable="@drawable/foo_disabled" android:state_enabled="false" ... /> <item android:drawable="@drawable/foo_pressed" android:state_pressed="true" ... /> <item android:drawable="@drawable/foo_focused" android:state_focused="true" ... /> <item android:drawable="@drawable/foo_default" /> </selector>

foo.xml:

Page 25: Android UI Design Tips

25

Selector (state list) drawables

foo_default.png foo_disabled.png foo_focused.png foo_pressed.png

foo_default.png foo_disabled.png foo_focused.png foo_pressed.png

Page 26: Android UI Design Tips

26

Layer drawables – XML + PNGs

foo_border.9.png foo_mask.9.png

+ Drawable.setColorFilter( 0xA4C639, ...);

+

Page 27: Android UI Design Tips

27

Layer drawables – XML + PNGs

Rendered output (resizable w/ 9-patch)

=

Page 28: Android UI Design Tips

New UI design patterns

Page 29: Android UI Design Tips

29

Borrowed from the Android UI design patterns talk at Google I/O 2010

http://code.google.com/events/io/2010/sessions/android-ui-design-patterns.html

New UI design patterns

Page 30: Android UI Design Tips

30

  Dashboard

  Action Bar

  Quick Actions

New UI design patterns

Page 31: Android UI Design Tips

31

  Dashboard

  Action Bar

  Quick Actions

New UI design patterns

Page 32: Android UI Design Tips

32

  Dashboard

  Action Bar

  Quick Actions

New UI design patterns

Page 33: Android UI Design Tips

33

  Dashboard

  Action Bar

  Quick Actions

New UI design patterns

Page 34: Android UI Design Tips

34

“What can I do with this app?” “What’s new?”

Dashboard

Page 35: Android UI Design Tips

35

  Focus on 3-6 most important app sections

  Highlight what’s new

  Be flavorful – it’s your first impression

Dashboard – Recommendations

Page 36: Android UI Design Tips

36

“How can I do <common action> quickly?” Action Bar

Page 37: Android UI Design Tips

37

  Bring key, app-wide actions onscreen

  Help to convey a sense of place

  Use consistently within your app

  Provide ‘home’ mechanism – logo or dedicated button

  DON’T use for contextual actions

Action Bar – Recommendations

Page 38: Android UI Design Tips

38

“What can I do with <this object>?” Quick Actions

Page 39: Android UI Design Tips

Icons and guidelines

Page 40: Android UI Design Tips

New Android icon style

Tactile • Rendered • Forward Facing • Top-lit

Synecdoche • Diverse shapes, materials

Page 41: Android UI Design Tips

41

Guidelines and templates are available at:

http://developer.android.com/guide/practices/ui_guidelines/icon_design.html

Icon guidelines

Page 42: Android UI Design Tips

Questions?

Page 43: Android UI Design Tips

43

  Android, Google are registered trademarks of Google Inc.

  All other trademarks and copyrights are the property of their respective owners.

Copyrights and Trademarks