an introduction to virtual worlds
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EDIT 424. An Introduction to Virtual Worlds. Definition. “A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” (Bell 2008). - PowerPoint PPT PresentationTRANSCRIPT
An Introduction to Virtual Worlds
EDIT 424
“A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” (Bell 2008)
Shared activities necessitate synchronous communication
A virtual world cannot be paused
People are central to virtual worlds
An avatar is any digital representation (graphical or textual), beyond a simple label or name, that has agency (an ability to perform actions) and is controlled by a human agent in real time
Definition
Synchronous and Asynchronous Interactions
Text chat, instant messaging, email, voice chat, gestures
Second LifeSecond Life – the onnline 3D virtual worldhttp://youtu.be/z3gHCupXSMs
Community Standards address:
•Intolerance•Harassment •Assault •Disclosure•Adults regions, groups and listings•Disturbing the peace
Second LifeAge restrictions:•13 – 15 Years - only if affiliated with a Sponsoring Organization
•16- 17 Years - may only access areas of the service is rated ‘General’ in accordance with maturity ratings
Information/AwarenessAmerican Cancer Society Relay for Life
Collaborative Spaces
Social Interaction
Lecture in Second Life
http://sites.google.com/site/secondliferesources/education-links
Second LifeSecond Life with Jass Easterman (Sue Gregory) Lecturer Faculty of The Professions School of Education, UNE
http://www.virtualclassrooms.info/
Second Life with Jass Easterman - deBono in Second Life http://www.youtube.com/watch?v=6Uhu-6H4c8o
ReferenceBell, M.W. (2008). Virtual Worlds Research: Past, Present & Future.
Journal of Virtual Worlds Research, Vol(1).Retrieved from http://jvwresearch.org/page/volume_1_issue_1