amt panel may 18 2012
TRANSCRIPT
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Virtual Learning Opportunities at UTMB: Meet the ExpertsUTMB Virtual Learning Steering
Committee
Introduction to the UTMB Second Life CampusHow to access Second Life an develop an avatarPanel discussion and brainstorming to develop
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Committee OrganizationTogether our reconstituted committee represents all schools and IS. Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs.
• Ellen Adriance IS Training• Kenneth Brewer SON• Don Brunder Assoc Dir. Academic Computing,
SOM• Rodger Marion SHP• Eddie Salazar SHP• Kay Sandor SON• Cheryl Watson GSBS and SOM
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Second Life is a virtual world arena with the largest audience of world-wide users who can access this interactive showground cost-free.
It has great appeal to many of our incoming and current students and educators.
What is Second Life?
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Where is the UTMB Campus in Second Life? UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
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Where is the UTMB Campus in Second Life? UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
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A Field Trip to UTMB Second Life Campus Plaza in front of the Library
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A Field Trip to UTMB Second Life Campus – Lab Simulation
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A Field Trip to UTMB Second Life Campus Amphitheater
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A Field Trip to UTMB Second Life Campus Rodger Marion and Kay Sandor teaching
space on the Strand
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A Field Trip to UTMB Second Life Campus Faculty Office
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A Field Trip to UTMB Second Life Campus John Sealy Hospital
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Hardware Specs and Comments http://secondlife.com/support/system-requirements/
Windows Minimum Requirements RecommendedInternet Connection*: Cable or DSL Cable or DSLOperating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7Computer Processor: CPU with SSE2 support, including Intel
Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later.
1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better
Computer Memory: 512 MB or more 1 GB or moreScreen Resolution: 1024x768 pixels 1024x768 pixels or higherGraphics Card for XP**: •NVIDIA GeForce 6600 or better
•OR ATI Radeon 8500, 9250 or better •OR Intel 945 chipset
NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970
Graphics Card for Vista or Windows 7(requires latest drivers)**:
•NVIDIA GeForce 6600 or better •OR ATI Radeon 9500 or better •OR Intel 945 chipset
NVIDIA Graphics cards•9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards•4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970
** Second Life may not run on graphics cards other than the ones listed above. The following cards are NOT compatible with Second Life:
Intel chipsets less than a 945 including Intel Extreme Cards with the following branding: 3DFX, RIVA, TNT, SiS, S3, S3TC, Savage, Twister, Rage, Kyro, MILENNIA, MATROX
NVIDIA cards that report as a RIVA TNT or TNT2 ATI cards that report as RAGE, RAGE PRO, or RADEON 320M, 340M, 345M, or similar model numbers
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How Do I Get Into Second Life!• Go to Second Life: www.secondlife.com
• Click the button
• Select an avatar using arrows to scroll using this button
• Complete required entries, including email• Follow prompts and download the Second Life viewer which is a
customized browser• Click Second Life icon and login using newly created avatar name
and password• Complete Welcome Island Tutorial• See handout
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Typical Educational Implementation in Second Life
• Simulations • Virtual Classroom Meeting Space• Field Trips• Role Play• Machinima (videos)• Problem Based Learning – assign tasks• Interviews• Research – online population • Asynchronous – interact with objects
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How to Get Started in Second Life• Analyze to identify your basic instructional
goals and performance objectives • Analyze to identify your audience
characteristics• Develop an Assessment• Develop an Instructional Strategy• Design/Develop Instructional Materials• Implement• Evaluate
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Objectives so farUTMB could use Second Life to:
• Conduct interactive multi-user scientific meetings.
• Interview prospective students, residents and trainees.
• Instructor office hours for teaching.
• Deliver poster presentations to national/international audiences.
• Present unique scientific processes via 3D multi-media.
• Interactive virtual laboratory simulations.
• Demonstrations via the use of machinima.
• Experiential role play teaching identify sequence of tasks/process
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Join us!www.utmbsled.webs.com
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Using Second Life at UTMB
• Sign-up, create avatar and learn more at www.secondlife.com.
• Visit UTMB Campus in Second Life at UTMB Island Alpha.
• Implement unique Second Life educational module in your course.
• Be aware of computer requirements.
• Plan with strong instructional design and help from committee.
• Contact UTMB Virtual Learning Steering Committee:
• Cheryl Watson / Kay Sandor
• www.utmbsleds.webs.com