xna and mono game
Post on 20-Jun-2015
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XNA and MonoGameWHAT'S IT ALL ABOUT?
What is XNA?
Released in 2006
Primary platform for Xbox Live Indie Games
Windows Phone support Added in 2010
Currently Supports
Windows
Windows 8
Windows Phone 7+8
Xbox 360
No longer being actively developed :(
Why is it so great?
Easy to use Libraries
Content Management
Quickly develop 2D sprite based games
Power to create impressive full games
Great as a first engine
Doesn’t cost anything to get started!
Publish your own games!
Games Created in XNA
MonoGame!
Created to port XNA games to other platforms
Open Source implementation of XNA
Multi Platform Development
Windows
OSX iOS
Android
Linux
PlayStation Suite
Games Using MonoGame
What does it offer?
Visual Studio Templates
Support for majority of XNA
Easily port your XNA games
Lots of sample code
2D and 3D
Networked
Shades
The basics
All games have a simple basic loop
Initialise resources and Load Content
Load all textures, sounds ect
Repeatedly call:
Update
Update the scene, move objects, perform calculations
Draw
Draw everything to the Screen
Creating a Game
We are going to create a simple animation in MonoGame
This will cover:
The basic game loop
Loading in a texture
Sprite positioning
Tiny bit of logic
Demonstration
Basic programming in XNA
Questions?
Questions?
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