vr ar 產業趨勢概況與國際大廠策略分析

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The Rise of VR AR- Industrial trends and strategy analysis

By 喜杰思互動科技

CJS Interactive Faust / 2016/11

VIRTUAL REALITY

AUGMENTED REALITY

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個人簡介 Profile:

17年數位娛樂產業資歷,數位遊戲開發 運營 發行, VR/AR項目開發投資、IP授權、產業分析

學經歷 Experience:

東京藝術大學 媒體藝術研究所 先端藝術專修

米多利傳播娛樂 總經理

索尼影視娛樂 視覺特效助理導演

雷爵網絡科技 海外商務總監

資策會數位教育研究所 正規畫師/數位內容學院計畫 國際合作經理

AUTODESK 歐特克 傳媒娛樂產業解決方案 亞太區經理

摩伊移動娛樂科技 總經理 / 樂動卓越科技 海外商務總監

台灣AVR協會 (TAVAR) 商業顧問

富盈資本 聯合創始人

擅長領域 Categories :

Digital Media | IP Licensing | Entrepreneurship | Leadership | Game Design | Innovation | Industry Analysis | VR Technology

Film production | VFX | 3d Animation | VR Content distribution

周 佳君

Faust Chou

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•產業概述與發展 •名詞定義

•產業規模

•產業生態

•發展趨勢

•產業領域應用趨勢

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VR (Virtual Reality)

Virtual reality (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates

an environment that simulates a physical presence in places in the real world or an imagined world, allowing the

user to interact in that world.

The Foundry’s interpretation: Virtual reality is the umbrella term for all immersive experiences, which could be

created using purely real-world content, purely synthetic content or a hybrid of both.

Definitions

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360 VR VIDEO

lso known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same

time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing

direction like a panorama, a form of virtual reality.

Definitions

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3D VR VIDEO for Cardboard

Also known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same

time, shot using an omnidirectional camera or a collection of cameras. During playback the viewer has control of the viewing

direction like a panorama, a form of virtual reality.

Definitions

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AR (Augmented Reality).

Definitions

Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are

augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

The Foundry interpretation: Augmented reality is an overlay of content on the real world, but that content is not

anchored to or part of it. The real-world content and the CG content are not able to respond to each other.

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MR (Mixed Reality)

sometimes referred to as hybrid reality—is the merging of real and virtual worlds to produce new environments and

visualisations where physical and digital objects co-exist and interact in real time.

Definitions

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CR (Cinematic Reality)

Cinematic reality describes a world that is grounded in reality, but exaggerates details to make for a

more exciting movie. To learn more, ENHANCE this article by 150%.

Definitions

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混合實境 MR

現實環境 RR 擴增實境 AR 虛擬實境 VR

影像實境 CR

現實 虛擬

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Devices

Q4 2016

Windows 10 VR

+ PC or Laptop

Microsoft

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Refresh Rate: 60 Hz

Field of View: 96 degrees

Sensors: Accelerometer, gyrometer,

geomagnetic, proximity

Focal Adjustment: Focus adjustment

wheel

Connections: Micro USB connection to

Galaxy Note 5, S6, S6 Edge, S6 Edge+,

S7, S7 Edge

Audio: Built-in audio, built-in mic

Input: Touchpad, back button, volume

key

Platform: Samsung Phones (i.e. Galaxy

Note 5, S6, S6 Edge, S6 Edge+)

99 + 800

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399 + 1200~

Memory : 4GB + RAM

USB : USB 3.0

DISPLAY CARD or EGPU

DIRECT X 12 SUPPORT

CPU : 4 CORE +

Devices – Microsoft Windows 10 VR

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Devices – OCULUS RIFT

Resolution: 2160 x 1200

Refresh Rate: 90 Hz / eye display

Field of View: Approx. 110 degrees

Sensors: Accelerometer, gyroscope,

magnetometer, external

Constellation tracking sensor array

Connections: HDMI 1.3 output,

three USB 3.0 ports,USB 2.0 port

Audio: Built-in headphones , mic, 3D audio

Input: Oculus Touch,

Xbox One controller (included)

Platform: Oculus Home

599 + 3000

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Devices – HTC VIVE

Resolution: 1920cRGBx1080

Refresh Rate: 120 Hz, 90 Hz

Field of View: Approx. 100 degrees

Sensors: Accelerometer, gyroscope,

PlayStation Eye tracking system

Connections: HDMI + USB

Audio: 3D audio

Input: PlayStation Move, DualShock 4 controller

Platform: PlayStation 4

799 + 3000

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Devices – Microsoft Hololens

2000~ + 3000

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Devices – PSVR

Display Method: OLED.

Panel Size: 5.7 inches.

Panel Resolution: 1920×RGB×1080.

Refresh Rate: 120Hz, 90Hz.

Field of View: Approximately 100

degrees.

Sensors: Six-axis motion sensing

system (three-axis gyroscope, three-axis

accelerometer).

Connection Interface: VR headset: HDMI,

AUX, Stereo Headphone Jack.

400 + 400

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Devices – ALL – IN –ONE VR

135~ 300

100° Field of View

1920 x 1080p 60Hz screen

4000mAh battery

Allwinner H8 CPU, 2Gb RAM

Power VR SGX544 GPU

16Gb onboard storage; MicroSD slot

USB accessory port (OTG)

Bluetooth 4.0, 802.11 b/g/n Wi-Fi

3.5mm headphone socket

Capacitive controls on the side

Weighs 413g

“Nibiru” VR OS

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Accessories

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OLED LED

OPTICAL LENS

CHIPS

TRACK SYSTEM

…….

FLASH MEMORY

INERTIAL SENSOR

SEMICONDUCTOR

Component

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VR Camera

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Distribute Channels - Online

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Distribute Channels – Offline

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VR + AR

STAND ALONG

SMART GLASS ?

AR

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Market size

29

產業規模

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Superdata:2020 年 400 億美金

市場規模預估-總體

Digi-Capital:2020 年 1,200 億美金

資料來源:Digi-Capital、Superdata,2016

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Electricity 5.5b / 78%

www 3.0b / 43%

Smartphone 2.5b / 35%

Tablet 1.0b / 14%

console 0.1b /1.4%

VR/AR

TV 1.4b / 19%

PC 1.5b / 20%

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Landscape

產業生態

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Hardware & Distribution Software, Platforms &

Delivery Services

Global VR industrial chain Content

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China VR industrial chain

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Hardware & Distribution Software, Platforms &

Delivery Services

Taiwan VR industrial chain Content

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Applications

產業應用

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VR/AR應用領域

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Game

45

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2015年 熱門VR遊戲類型

解謎

Keep Talking and Nobody Explodes (Oculus DK2)

環境探索

The Deep (PSVR)

動作/冒險

Elite: Dangerous (HTC Vive)

46

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Entertainment

48

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VR動畫/電影 VR(360度)演唱會 VR(360度)直播 (運動、競賽、選舉辯論)

• Baobab Studios

2015年12月獲得 600萬A輪投資

國內: •跨視代 Lamigo 總冠軍賽 歐美 •Next VR+ Fox Sports •Next VR +CNN

2015年11月獲得 3000萬A輪投資

• Next VR+ 酷玩樂團

49

主流VR影音娛樂類型

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HealthCare

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VR手術模擬 / 即時同步 AR診斷 / 外科訓練

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Engineering

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53

汽車設計模擬 工廠生產線設計模擬

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Travel

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360 Tour VR 旅遊體驗 VR 旅遊 互動 社交

旅遊未來發展

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Retail

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Sixense vRetail ShelfZone

VR+語音識別+AI+社交推薦 VR+影音互動

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Real Estate

58

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主流VR/AR房產應用

59

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工程模擬 /訓練 / BIM 工程視覺化

60

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Military

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「沉浸式互動射擊模擬系統」

中山科學研究院航空研究所

Dismounted Soldier Training System

Intelligent Decisions

62

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Education

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360度旅遊教學

Google Expeditions (Google Cardboard)

主流VR教育運用

虛擬科學實驗室

zSpace (AR 眼鏡+可追蹤頭部移動軌

跡的電腦螢幕)

VR訓練課程

Speech Center (Gear VR)

64

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Automobile

65

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沉浸式車輛研發測試 VR試乘/試駕

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Government

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Cultural

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MUSEUM

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PUBLIC ARTWORK

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PERFORMANCE

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ART CREATION

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DOCUMENTORY

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EVENT

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Q&A

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Thank you

Faust Chou /CEO CJS Interactive

Mobile: +886-988-367-555

TEL: +886-2-23122760

E-mail:faustcare@mo1.com.tw

QQ: 2068996851 Skype: faust_chou

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