virtual gets real!

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Source: http://www.roadtovr.com/

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H O W V R W O R K S ?

Virtual reality is a computer visual that tricks our brain into believing that we

are in a different space and time.

• From 2006 to 2014 Venture firms have bet more than $1 billion that the next big computing platform will emerge from virtual and augmented reality projects.

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V I R T U A L R E A L I T Y, R E A L M O N E Y

In 2014 Facebook purchased Oculus VR for $2 billion!

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V R G O E S M A I N S T R E A M

• 2015 - Walt Disney invests $66 million in a VR startup

• 2015 - Samsung announced that it will sell a consumer-ready version of GearVR for $99 this fall. HTC releases Vive.

• 2016 - Sony releases Playstation VR. Microsoft releases an AR device, Hololens.

• 2020 - Market advisor Digi-Capital estimates that VR & AR markets will reach $150 billion by 2020.

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V R A F F E C T S M A N Y I N D U S T R I E S

W H AT A B O U T J O U R N A L I S M ?

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S I G N I F I C A N T J O U R N A L I S M P R O J E C T S

• ABC Inside Syria

• Associated Press The Suite Life

• CNN will stream the next Republican Debate in live 360 video late October.

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T H E D O W N S I D E …

I T TA K E S A G R E AT A M O U N T O F E F F O R T, B U D G E T A N D S K I L L !

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C O M P U T E R S K I L L S N E E D E D !

• Virtual Reality Modeling Language (VRML)

• 3DML

• X3D

• Collaborative Design Activity (COLLADA)

• three.js

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I F Y O U R N E W S R O O M H A S L I M I T E D R E S O U R C E S …

T H A N W H AT ?

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T H E A N S W E R …

3 6 0 V I D E O S , C A M E R A S & S O C I A L S H A R I N G

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360 DEGREE VIDEOS ON YOUTUBE

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360 DEGREE VIDEOS ON FACEBOOK

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C H A L L E N G E S & O P P O R T U N I T I E S

V I R T U A L R E A L I T Y J O U R N A L I S M

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We are still unaware of the long term health effects.

3D googles can trigger fatigue, headaches and nausea. However there’s no evidence of permanent health issues.

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How to draw the line between real & fiction?

We need to develop new code of ethics for computer generated graphics in journalism.

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The potential for VR is currently limited by the lack of affordable cameras and other equipment.

But such devices will be within reach of consumers soon

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VR offers an experience never seen before. It promises the next revolution by immersing us deep in a story.

Not only in gaming! VR will have niche markets in enterprises, medical, military and education markets. The possibilities are endless.

VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say ‘One more thing …’

Tim Merel - Digi Capital

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D E N İZ E R G Ü R E L

W W W. D E N I Z E R G U R E L . N E T

Y O U T U B E . C O M / D E N I Z E R G U R E L

@ D E N I Z E R G U R E L

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