user experience for software engineers

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UXFor Software

Engineers

By Dakshika JayathilakaUX Team Lead, ATL

So hard to pour..&%^$#@%&^

How was it?

Source: https://www.pinterest.com/pin/206743439118508195/

User eXperience Design(UXD)

Source: http://www.kickerstudio.com/2008/12/the-disciplines-of-user-experience/

UI

UX

But We’re all Human….. Developer

UserDesigner

ManagerResearcher

Our Brains work

in same way

and we share the same capabilities and limitations

UX Psychology

HOW PEOPLE SEE

o What you see isn’t what your brain gets

http://www.google.com/design/spec/style/icons.html#icons-system-icons

o People identify objects by recognizing patterns

you probably see four sets of two dots each rather than eight individual dots

How people remember

o Short-term memory is limited

o People remember only four items at once

US phone no: 712-569-4532

How people think

o Use progressive disclosure. Show people what they need when they need it

● People scan screens based on past experience and expectations

Source: http://www.graphics.com/article-old/how-people-see

● People create mental models

● A mental model represents a person’s thought process for how something works

It was really boring

User goals & Business goals

User goalsUsers always want something, because they are people, and people always want something.

Business goalsEvery organization has a reason for creating a site or app in the first place. Typically it’s money, but it might be brand awareness, or getting new members for a community, etc.

The real test of a UX designer is how well you can align those goals so the business benefits when the user

reaches their goal.

Youtube

YouTube makes money via ads, and users want to find good videos. Therefore, putting ads in the videos (or on the same page) makes sense. But more than that, making it easy to search for videos and find similar videos will get users to watch

more, which makes YouTube more money.

Identifying &

Understanding Users

● Before developing an application, you must identify your users and

determine their needs

● User experience goal : design role-based user interfaces

● Maintaining work context, showing the most important information

first, reducing clicks, streamlining processes etc.

● Applications consists of business functions, who associates with

business functions?

Why identify user?

Fictional characters : characters based on actual observed behaviors of real users

How can we identify users?

A persona is a representation of a user, typically based off user research

and incorporating user goals, needs, and interests.

Introducing personas

Alan Cooper “Father of Visual Basic”

Okay, what does a persona look like?

Source: https://xtensio.com/user-persona/

What Are Personas Used For?● Defining a specific user's goals and needs

● Giving design teams a focus with a common understanding

● Identifying opportunities and product gaps to drive strategy

● Concentrating on designing for a manageable target who represents a larger group

● Replacing the need to canvass an entire user community, significantly reducing time and cost needed to obtain user requirements

● Helping designers empathize with users to understand behaviors, motivations and expectations

With all that in mind

Combine the strengths of written and verbal

communication, where possible supported by a

depiction (e.g. diagram, picture).

STORIES !

As a [user role] I want to [goal] so I can [reason]

E.g. As a registered user I want to log in so I can access subscriber-only content

● Who [user role]

● What [goal]

● Why [reason]

User stories...

A sample user story : card type

A sample user story : form type

Where does this fit?

What is a Wireframe

What is a wireframe?

Wireframes are the “blueprint for design.”

Low-fidelity High-fidelity

o Structure - How will the pieces to be put together?

o Content – What will be displayed?

o Informational hierarchy – How is this information organized and displayed?

o Functionality – How will this interface work?

o Behavior – How does it interact with the user? And how does it behave?

Things to consider

Tools & Technique

o Sketching

o Black & Whiteboarding

o Paper prototyping (Paper Cutouts)

o Stenciling

o Balsamiq/ Axure/ Pencil/ Adobe Experience Design CC

Good resources

o studio.uxpin.com/patterns

o pttrns.com

o Wireframeshowcase.com

o ui-patterns.com/patterns

Wireframe testing

Rapid prototype

Visual Design(Mockup)

Tools & Technique

o Adobe Photoshop

o Brackets

o Sublime-Text

o Many more...

Principles for Better Software

1. Design from the outside in2. Make time for research3. Keep your hands off the keyboard4. Try many things. Keep none of them5. Test designs on people6. When all else fails, code7. Details - make or break it

Source:http://devproconnections.com/development/ux-manifesto-7-principles-better-software

Why for Software Engineers

o you are nothing like your target user

o We are developing software for humans

o technical skills help in getting up-to-speed on deeply technical applications

o your job is not to optimize the developer’s productivity, but rather to optimize the end-user experience

Everyone is a UX Engineer

Shift your mindset to focus onHuman-centered solutions

Q & A?

Resources

o 100 Things Every Designer Needs to Know about People - https://www.amazon.com/Things-Designer-People-Voices-Matter/dp/0321767535

o Emotional Design: Why We Love (or Hate) Everyday Things - https://www.amazon.com/Emotional-Design-Love-Everyday-Things/dp/0465051367

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