two years with ue4 - cegc 2016

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Two years with Unreal Engine 4

Martin Pernica | @martindeveloper

“If you love something, set it free.”

Is UE4 still cool?

YES!

What changed over time?

Editor tutorials and delete assistant

Camera animations and new IK solver

Distance field ambient occlusion

Skylight GI

Proper shadowing of translucent materials from stationary lights

Paper2D

Unreal Motion Graphics

Behavior tree editor

Ray Traced Distance Field Soft Shadows

Sub-surface scattering (screen space)

HTML build target

Landscape

Full scene particle collision with mesh distance fields

Many mobile news

Android Extension Pack

New PBS model for hair, eyes and cloth

WYSIWYG in VR!

…and more!• Animation retargeting• Foliage rendering• Multi-threaded animations• Blueprint merge tool• Metal & Dx12 support• Post process blending• Web browser widget• Circle DOF• Dynamic navigation mesh• Screen space reflection for translucent surfaces• Procedural mesh• DLC support• Multi-threaded Asynchronous Asset Loading

Q&A

Thank you for your attention!

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