timeline of games engines and games design

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Timeline of games engines and games design. By Doug Morton. 1947: Cathode Ray Tube Amusement Device. 1947–1958: Chess 1951: Nim 1951 : OXO / Noughts and Crosses (Tic-Tac-Toe ) 1958: Tennis for Two 1972: Pong. 1980’s . - PowerPoint PPT Presentation

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TIMELIN

E OF GAMES

ENGINES AND GAMES

DESIGN

B Y DO U G M

O R T O N

1947: CATHODE RAY TUBE AMUSEMENT DEVICE

1947–1958: CHESS

1951: NIM

1951: OXO / NOUGHTS AND CROSSES (TIC-TAC-TOE)

1958: TENNIS FOR TWO

1972: PONG

1980’S – Arcade games development companies make in house gamed

development engines- 2D games engines created for independent video games

development

1990’S

Argonaut Software - Brender

Criterion Software Limited - Renderware

Reality Lab – RenderMorphics (Owned by Microsoft)

2000’S

Epic Games - Unreal Engine

EA - Frostbite

Unity Technologies - Unity

- 2008

2008 - Apple release the iOS SDK giving developers access to OpenGLES APIs allowing them to create games for the next generation gaming platform. This gives the industry a massive boost. Over the next 5 years Apple add a number of advanced devices, which take mobile gaming to the next level.

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