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THAR
2015 Rajasthan Technical University Kota BROCHURE
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F O R E W O R D
“THARis a new initiative.It is a University level technical cum
cultural fest, proposed to be held annually, by Rajasthan Technical
University, Kota. THAR commitsto provide a platform to young
engineers and managers of Rajasthan to showcase their creativity
andinnovation. Italso provides a framework for interaction between
students and leaders of corporate sector, influential scientists,
celebrities and, of-course,the experienced faculty of RTU Kota.
I am sure that THAR-2015will be a grand success and extend my
good wishes to all.”
Prof. NalinakshS. Vyas Vice-Chancellor
Rajasthan Technical University,Kota
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CONTENTS FOREWARD
ABOUT RTU
ABOUT THAR
STRUCTURE OF FEST 6
T1) Code-Blocks 10
T2) Crazy Structure 12
T3) Graviton 16
T4) Junkyard Wars 20
T5) Robo-Olympics 23
T6) Robo-Wars 27
T7) Tech-Kick 36
T8) Tech Quiz 40
T9) Treasure Hunt 43
Expert Lectures 46
Cultural Competitions (MOUSAI) 47
M1) Charleston 48
M2) Warbler 49
M3) Talk It Out 50
M4) Sapphire 52
Organizing Committee (Faculty Members) 54
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ABOUT RTU
Rajasthan Technical University (RTU) is located on the banks of river Chambal in
Kota in the state of Rajasthan. The University was established in 2006. Campus
life of RTU, Kota is marked with plethora of academic ceremonies, official
occasions and community programs which are an indispensable part of the
institution. These events are organized annually to unite our vast and diverse
technical community together.
RTU affiliates 202 colleges. B.Tech degrees are offered at nine government aided
institutes and 109 private colleges. MBA degrees are offered at seven government
aided institutes and 122 private institutes. MCA degrees are offered at seven
government aided institutes and 25 private ones. M.Tech is offered in 24 college
and BHMCT in four colleges. In addition, two colleges offer Bachelor of
Architecture (B.Arch) degrees.
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ABOUT THAR
THAR’15 is the first annual University level technical cum cultural fest initiated
by Rajasthan Technical University, Kota. The idea of this fest is conceived with the
aim to provide the young energetic youth, a platform at the University level
where their talent, expertise and creativity would be recognized and duly
rewarded. The fest will cover a wide range of events encompassing every genre of
art, technology and management with the aim to infuse a scientific and rational
temperament in the young minds. Culminated in a two day extravaganza, the fest
is organizing a series of challenging competitions, curiosity triggering
demonstrations and interesting lecture series and mega-shows.
The sumptuousness of THAR will set a milestone in the journey of events and
promises to surpass all the inceptions of technology and entertainment. It is
geared up to scale new feats and reach for the zenith.
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STRUCTURE OF FEST
This Fest is first of its kind ever to be organized by RTU. It will see the
participation of all Engineering colleges of Rajasthan coming under a common
gathering of this fest.
SCHEDULE
S. No. Level Fest Schedule
1. College Level To be organized during 15th to 28th Feb.2015 by
the colleges
2. Zonal Level To be organized at zonal level during 12th to 14th
Feb.2015 at zonal centres
3. University Level To be organized at University level 19th to 20th
march 2015 at RTU campus
In the preliminary stage, all the affiliated colleges will organize their individual
fest. Winners of the competitions held at the college level will take part in
subsequent competitions to be held at the zonal level. Winners of zonal level will
take part in the final competitions to be held at the University level.
Zonal fest will be held at 12 zonal centers. List of zonal fest centers and list of
the events will be mailed well in advance to the participating colleges by the
organizing committee. The RTU nominees will act as observers at each zonal
center.
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College Level
Zonal Level
University Level
“WINNER PROCEEDS FURTHER and THAR get more exciting at each level”
Fest Hierarchy
THAR
Technical
Competitions ExhibitionsExpert
Lectures
Cultural
Competitions Literary
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Zonal Details & Their Hosting Colleges
S. No.
Zone Name of Zonal Center
Event Name of representative/MOBILE No. /Email Address
Name Mobile No. Email ID
1.
Ajmer
Ajmer Institute of Technology
Ajmer
Tech M. Ramnani 7597730040 aittechfest2015@gmail.com
Cultural Dr. Rashmi Dadhich
9413755492 dadhichrashmi.buajmer@gmail.com
2.
Alwar
Modern Institute of Technology
& Research Centre
Tech Sachin Jain 9413588899 sachinjain@mitrc.ac.in
Cultural Vikas Mahalawat 9414727802 dean@mitrc.ac.in
3. Bikane
r
Marudhar Engineering
College
Tech Hemant Kaushik 9950937390 hemantkaushik.mec@gmail.com
Cultural 7742012993
4. Jaipur
(North -East)
Arya College of Engg& Info. Tech
Tech Dr. Vibhakar Pathak
9314607344 vibhakarp@rediffmail.com
Cultural Rahul Shrivastav 9413116430 rahu_79@rediffmail.com
5.
Jaipur (West)
Jaipur Institute of
Engg& Managemen
t
Tech Dr. A.K Sharma 9001876111 jiemprincipal@gmail.com
Cultural Ankit Kapil 9414994204 ankitkapil33@gmail.com
6. Jaipur
(South
-1)
Global Institute of Technology
Tech Raghvendra Patidar
9414552184 raghav_sec@rediffmail.com
Cultural Sujeet Gupta 9414293427 hod.ic@gitjaipur.com
7. Jaipur
(South
-2)
Apex Group of
Institutions
Tech Nagendra Kumar Swarnkar
9828229045 swarnkar_n123@rediffmail.com
Cultural
8. Jodhp
ur
Jodhpur Institute of
Engg& Technology
Tech Prof. Sanjay Gaur 9928390163 sanjay.gaur@jietjodhupur.ac.in
Cultural Prof. Harish Khyani
9829239155 harish.khyani@jietjodhpur.ac.in
9.
Kota
Modi Institute of
Management & Tech
Tech Kamal Kulshreshtha
9829290520 kamal@modiedukota.org
Cultural Upasana Tyagi 9461493149 upasana.tyagi@modiedukota.org
10.
Sikar
Sobhasaria Group of
Institutions
Tech DR. A.S. Raghuvanshi
8003595052 principal@secs.ac.in
Cultural Ritesh Mathur 9166922317 rit75math@gmail.com
11.
Udaip
ur-1
Pacific Institute of
Engineering
Tech
Cultural Mr. Arun Kr. Shrma
9166535754 arunshrma59@gmail.com
12. Udaip
ur-2 Sunrise
Group of Institutions
Tech Devendra Singh Solanki
9413423380 singhdsolanki18@gmail.com
Cultural Mahendra Singh Chauhan
9785717627 mhc1100@gmail.com
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TECH
COMPETITIONS
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T1) Code-Blocks
“If it’s bug free, it’s time to make changes”
The childhood game of blocks is back, but just the programmer's style. The event
will help the computer zealot to test their Tech skills and the budding computer
science to manifest their Tech brilliance in the same field. You just got to know
the game of codes, rest you can do it in your own fashion!
Eligibility criteria-Students pursuing B.Tech.in any branch can participate in the
event to fight till the end and become the ultimate coding master.
Round 1-Computing Extempore
"Clock, a device of great moral values to man, allaying his concern for the future
by reminding him what amount of time remains for him.”
The first round is extempore round in which participants will be given a topic
related to technology like plug-ins, GCC, Ethernet, etc. The time duration given to
each participant will be of one minute.
Judging Criteria-Marks will be awarded for the impromptu talk, expressions
and delivering the most of the relevant information within a minute.
Round 2-Mind-Bender
This will be a quiz (offline for Zonal/ online for University level) involving the
following aspects:-
• Application/website development and designing
• OS (Windows, Linux, Android etc.)
• IT companies and their products
• Debugging code snippets
• Real life applications of C, Java etc.
The quiz will include both multiple choice and short answer type questions.
Judging Criteria -Marks will be awarded for each correct answer. No negative
marking in Zonal level while, University level will involve negative marking.
Round 3-Code-Spark
Do you find solving problems via certain logic interesting? If yes, then you
definitely require certain steps to decipher the codes. Those “certain steps”, i.e.
algorithms will be the core of this round.
Zonal Level– Code the given problems offline on the provided software, with the
best possible productive method, in C language.
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University Level–This time questions will be judged by an online judge and
codes will be accepted in C, C++ and Java.
Judging Criteria- All the problems carry certain marks. Users will be ranked
according to the marks obtained. Ties will be broken on the basis of the total time
taken by the participants to complete the contest, which also includes penalty for
wrong submissions.
A team will comprise of 2 members in both Zonal as well as University level (out
of 2 members, only 1 will be allowed to speak in Round-1)
Contact:
7690083399, 9610246643
Mail at: cbthar@gmail.com
Faculty Coordinator:
Dr. Harish Sharma
Associate Professor (CSE)
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T2) Crazy Structure
“Popsicle Stick Bridge Competition”
This event is specially designed to furnish engineering students with a fun
interactive session in order to inculcate in them the engineering skills through
the developing activities that are critical thinking, problem solving, teamwork
and creativity. It allows students to have a peep inside the civil engineering
profession and usher them to challenges and triumphs, which civil engineers face
in their career.
Mission
To cater an astonishing, challenging and educational experience to the students,
through their hands working forth various activities in the world of civil
engineering as a profession.
Overview
To participate in this competition, you need to have a team (max. 2 members) and
with your team you'll be assigned to work on the design and construction of a
model bridge made solely from common wooden craft sticks and all-purpose
white school glue (refer to the Rules section for the complete list of
requirements).Your objective is to build the strongest bridge, that is to say, the
bridge that will hold the largest applied load before failure.
Points will be awarded to the teams based on their bridge’s performance
according to the criteria and areas of rewards of the competition (Strength,
Workmanship, Presentation and Tech Report). The team with the highest marks
will win.
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Marks distribution is as follows (For Zonal Level only)
Strength [100 points]: Awarded to the team prior to failure whose bridge
will be able to support the greatest load (weight of bricks).
PERFOMANCE RATING = LOAD AT FAILURE /SELF WT.
Marks distribution is as follows (For University Level only)
Strength [75 points]: Awarded to the team prior to failure whose bridge
will be able to support the greatest load (Weight of Iron Sand).
Workmanship [5 points]: Awarded to the team whose bridge is well –
crafted.
Presentation [10 points]: Awarded to the team which presents their bridge
in a creative and professional manner.
Tech Report [10 points]: Awarded to the team with the best Tech report
describing the design and construction of the bridge.
If there is a tie between the teams, winning team will be selected as follows:
PERFOMANCE RATING = LOAD AT FAILURE /SELF WT.
The teams ranked first, second and third in overall score as well as in the
individual categories will be rewarded accordingly.
Rules
Teams
• One team from each college, consisting of two students per team.
• All members of a team must be from the same college.
• Students cannot be the members of more than one team.
• Each team can submit only one bridge for competition.
Bridge Materials
• Only white all-purpose glue can be used to hold together all bridge
elements.
• All bridge elements must be made of common wooden craft sticks
(standard size: 41/2”x3/8”x 1/12”). Allowed tolerances = +1/16” length, +
1/16” width, and + 1/48” thickness.
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Note: -ALL MATERIAL WILL BE PROVIDED BY OUR TEAM AS EVENT KIT.(Only at
University Level)
Bridge Dimensions
• The entire bridge must fit within a box of 55cm long, 10”high and 5” wide.
• Prior to loading, no part of the bridge should extend above the bridge size.
• The bridge must span a 45 cm gap and fit within the specified clearance
envelope. It is recommended that the bridge must be at least 55cm long to
avoid falling through the 45cm gap when tested.
• Bridges shall not be designed to transfer lateral (sideways) load onto the
supports.
• Bridge roadway must be continuous, flat, and level. There should be no
gaps between the sticks on the roadway. Traffic (toy truck) should be able
to roll across the bridge unimpeded.
• The bridge must weigh not more than 300gm.
Bridge Construction
• Bridges must be constructed prior to the commencement of the
competition; no modifications will be allowed after registration.
• Not more than 50% of a planar side of a stick may be glued to other sticks
(i.e. 50% of each side of all sticks must remain unglued).
• Bridges found in violation of the “50% Rule” will be awarded only 25
points for strength.
“50% Rule” Restrictions Stick Alteration Restrictions
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Oral Presentation
• 5 minutes will be given to each participating team.
• Each team must give the presentation.
Testing of Strength
On the day of event, the team will be asked to present a five (5) minutes oral
presentation summarizing the entire bridge building experience to a panel of
judges.
The following questions should be addressed during your presentation:
• How was the design of the bridge chosen?
• What construction sequence was used?
• What was the most difficult part of building the bridge?
• What lessons did you learn from the design and construction process?
The team with maximum points will win the competition.
Contact:
8003391016, 9024529840
Mail at:czsthar@gmail.com
Faculty Coordinator:
Mr. Suresh Nagar
Assistant Professor (CE)
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T3) Graviton Game Play
To build a vehicle with potential energy that travels through a pair of wedges and
shoots a projectile. Each team will place their machines on the top of wedge 1. It
will run down the wedge 1 and climb the wedge 2. After reaching the firing zone,
the machine will fire the projectile.
College/Zonal Level Round 1
A wedge will be provided. The vehicle has to run down the wedge. Marks will be
awarded according to the horizontal distance measured.
Round 2
The vehicle has to run down the wedge 1 and climb the wedge 2. After reaching
the extended horizontal zone, the machine has to hit a block. Marks will be
awarded according to the distance covered by the block, after colliding with the
vehicle.
Round 3
The vehicle has to run down the wedge 1 and climb the wedge 2. After reaching
the extended horizontal zone, it has to fire a projectile (Ball of diameter 1.5 ± 0.5
cm) by colliding with a fixed obstacle. The marks will be awarded according to
the range covered.
University Level Final Round
• This level consists of only one round. Each team has a maximum of three
attempts. Out of these three attempts, the best one will be considered.
• Teams have to place their machines on the top of wedge 1. It has to run
down the wedge 1 and climb the wedge 2. After reaching the launching
zone, the machine has to fire the projectile (Ball of diameter 1.5 ± 0.5 cm).
• The vehicle must be completely autonomous, which means that the vehicle
should stop in the launching zone by itself and it should be able to launch
the projectile by itself.
• The machine should be purely mechanical (i.e. use of electrical components
like sensors, battery etc. will not be allowed) and the machine should stop
automatically by a mechanical mechanism only.
• If the vehicle can’t stop by itself, even in the extended launching zone, a
wall of height 4cm will be provided at the end of the extended launching
zone on the request of the participating team.
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Arena
• The arena will be same at both Zonal and University level.
• The course will consist of a 40cm wide track.
• It will consist of 2 wedges. Wedge 1 has a base length of 110cm (out of which
the starting zone is of 20 cm inclined at an angle 20oto the ground). Wedge 2
with base length of 60cm is inclined at an angle of 25oto the ground, followed
by a 40cm long horizontal extended launching zone.
• The two wedges are separated by a horizontal flat space of 40cm.
• The optimum launching zone on wedge 2 depicted as checkered area in figure,
have slant length of45cm. (Only for University level)
• The range will be measured by slabs of 15cm, each of different colour (Each
colour has different points).
Vehicle Specification
• The maximum machine base area should not exceed (15×15) cm2.
• There is no height restriction on the machine.
• Teams may use pulleys, springs, potential energy storage devices etc., but any
device which runs by electrical power is strictly prohibited.
• The vehicle must be completely autonomous, that is, all mechanism is self-
driven. (Only for University level)
• The mechanism of the machine should be purely mechanical. (Only for
University level)
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Rules
• Team may consist of at most 3 members with a maximum of 3 attempts. Best
among the 3 will be considered.
• The front end of the vehicle should not cross the starting line.
• A hook should be there at the rear end of vehicle to tie it with a string and by
cutting the string the vehicle will start to move down the wedge 1.
• The vehicle should climb up to at least optimize launching zone (checkered
area) before launching the projectile. (Only for University level).
• No human intervention is permitted once the machine is released.
• External control (with any mechanism) of the vehicle during its operation is
prohibited.
• The machine should not damage the arena in any way.
• In case the machine falls off the arena, then the team loses that chance.
• In case of a tie, the machine with the least weight will win.
• In case of any inconsistency, the decision of the organizing committee will be
final and binding.
Judging Criteria (for zonal level)
For Round 1:
The marks will be awarded to teams according to the distance covered in
centimetre divided by 10.
For Round 2 and Round 3:
The points will be awarded according to the range of the projectile.
• If projectile lands on black coloured area, 20 points will be awarded.
• If projectile lands on red coloured area, 30 points will be awarded.
• If projectile lands on green coloured area, 50 points will be awarded.
• If projectile lands on white coloured area, 100 points will be awarded.
• If projectile lands on blue coloured area, 150 points will be awarded
Judging Criteria (University level)
If the projectile is launched from the optimum launching zone, the points will be
awarded according to the range of the projectile.
• If projectile lands on black coloured area, 20 points will be awarded.
• If projectile lands on red coloured area, 30 points will be awarded.
• If projectile lands on green coloured area, 50 points will be awarded.
• If projectile lands on white coloured area, 100 points will be awarded.
• If projectile lands on blue coloured area, 150 points will be awarded
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If the vehicle crosses the optimum launching zone before launching the projectile,
then the distance which the front end of the vehicle has covered over the
optimum launching zone, will be subtracted from the range of the projectile.
Marks will be given according to the new range.
The machine should come to a halt in the launching zone on wedge 2. If the
machine halts by itself, points will be awarded according to its range, as follows:-
Optimum launching zonal: +200 points
Extended launching zonal: + 100 points
In case the vehicle does not halt by itself before launching and the vehicle
launches the projectile by colliding with the obstacle provided, no extra marks
will be given.20% marks will be awarded for design and innovation.
In any case decision of the coordinators and the organizing team will be final and
binding.
Contact:
8302458650, 9694387548, 9413318605, 9509988506
grthar@gmail.com
Faculty Coordinator:
Mr. Kunj Bihari Rana
Assistant Professor (ME)
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T4) Junkyard Wars “One man’s trash is another man’s treasure”
“The true essence of being an engineer is the ability to create. An engineer is one
that can convert what a layman sees as trash into treasure.”
This is an event where you work for a couple of days as a team to create a
machine from the scraps buried in the pile. Take this taxing challenge, and test
your resourceful skills. All that you need to have is an idea “Juggad from Kabbad.
College/Zonal Level
Round 1
Teams have to assemble a car from junk in the allotted time. A race of the
assembled cars will decide the 8 entries for the next round.
Round 2
In this round teams are required to assemble a robot capable of playing soccer.
Teams will compete against each other in a knockout soccer tournament. Each
match will be of 10 min. duration, during which robots will try to score goals.
Team scoring maximum goals will proceed to next round. In case of drawn
matches, an extra time of 5 min. will be provided. In which, both teams will have
to score goals without their opponent on the field. The winner of the tournament
will proceed to the University level. Each team will be assigned a goal post.
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University Level
University level will consist of new series of events.
Round 1
Round 1will consist of a quiz and an assembling skill test of total 100 marks. Quiz
will be based on the general application of engineering in machine assembly.
1) The quiz (50 marks) will be sub divided into two parts:
a) Theoretical (25 marks)
In theoretical round, viva voce will be conducted and teams will be asked
general Tech questions.
b) Practical (25 marks)
In practical round, teams are required to rectify the minor faults in the
provided machine, it will be a clocked round.
2) Assembling skill round (50 Marks):
In assembling skill test, fixed amount of time and junk will be provided. This
junk is to be assembled into an automobile. Teams will race with their
automobiles on the given track, in the second round.
Round 2
Round 2 will consist of a race. All the teams have to race their automobiles
(assembled in round 1) on the given track. It will have hurdles and turns in it. The
team which completes the track first will win the match.
Rules
Marks obtained in round 1 will be converted into seconds.
100 marks = 5 seconds
In case a team scores 50 marks in Round 1, then these 50 marks (=2.5
seconds) will be deducted from that team’s track racing time in round 3.
Round 3 The third round will include a soccer match between two robots. Each match will
be of ten minutes. The ground used will consist of two goal posts. Each team will
be assigned a goal post. Each team will have to assemble the front part of their
vehicles in such a way that it can hold and throw the ball making a goal. The team
which scores most goals in the given time interval wins the match.
In case the game is tied, an extra 5 minutes time will be given to each team in
which they have to score maximum number of goals in the absence of opponent’s
robot. The team scoring more goals in these five minutes will be declared the
winner.
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Team Specification
A team may consist of maximum 5 participants. During the match no participant
is allowed to enter the arena.
Team Name
Each team must have a unique name. Organizers reserve the right to reject
entries from any team whose name it deems inappropriate, offensive or
conflicting. Organizers must be informed if a team changes its name.
Team Representative
Each team must specify their team representative (Leader) at the time of
registration on the website who will be communicating with the organizers. The
team representatives must submit valid contact details (phone no., email ID etc.)
at the time of registration.
Contact: 9024725565, 8003671156, 8696775063
mail at: jywthar@gmail.com
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T5) Robo-Olympics “Can your robot survive any terrain???”
Design a manually controlled robot that has capacity to cover maximum distance
in the shortest possible time, overcoming the hurdles and be one of the best
competitors. Do you think your robot can outsmart any obstacle in the shortest
time? If so, get it on the track and let the game begin.
College/ Zonal Level
Robot Specifications
1) Manually controlled WIRELESS robot is compulsory.
2) Dimensions of the robot should not exceed (25 x 25 x 25) cm 3 and should
not be less than (18 x 18 x 18) cm3.
3) There are no material restrictions, but any kind of magnetic field
generation will lead to disqualification.
4) The source of energy may be in the form of batteries or external DC power
supply.
5) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed.
6) The weight of the robot should not exceed 3 kg, excluding remote's weight.
7) The robot should not use any sucking or sticking device on the base.
8) The robot should not have zero ground clearance i.e. no part of the robot
except the wheels should be touching the ground.
9) If the source of energy is on the robot then it will be include d in total
weight.
10) No responsibility for the damage to the robot will be taken by the
organizers.
11) Robot must be self-designed, readymade robot is not allowed.
Round 1
1) This round will be an elimination round.
2) Robots will have to cover the given track in minimum possible time.
3) Half of the teams will be selected for Round 2, based on their performance
and robot specifications.
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Round 2
1) Arena for this round is different from Round 1.
2) Only one team will be selected for University level from each zone.
Arena Specification
1) The width of the track will be 35 centimetre.
2) Inclination of the slope will be maximum 30 degrees from the horizontal.
Rules
1) The robot will be started from the START position.
2) The robot, if required hand touch, will be placed on the previous
checkpoint.
3) The hand touch will be done by the coordinators.
4) For each hand touch a penalty of 1 min will be given.
5) Total 2 skips are allowed in the whole track. Skips will add extra time in
total time.
6) Voltage used should not be more than 12 volts.
7) During a level, teams are not allowed to change their robot.
Judging Criteria
Time lap
Number of check points cleared.
Number of skips taken.
Number of hand touches.
Points= (Tthrshold-Ttaken)*10-[h*100+ n*1200]
Where,
Tthreshold is a constant and will be set and revealed on the day of the event.
Ttaken is the time taken by the robot on the track after start.
h is the number of hand touches during the race.
n is the number of skips taken.
Note:
1) The judge’s decision will be final and binding to all.
2) There may be changes in the rules, rounds or track, if any, will be notified.
Team Specifications
1) Maximum 3 participants are allowed per team.
2) Only the team members can control the robot.
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University Level
(Rules & Judging criteria will be same at the University level.)
Robot Specifications
1) Manually controlled WIRELESS robots are compulsory.
2) Dimensions of the robot should not exceed (25 x 25 x 25) cm3 and should
not go below (18 X 18 x 18) cm3.
3) There are no restrictions about the materials used, but any kind of
magnetic field generation will lead to disqualification.
4) The source of energy may be in the form of batteries or external DC power
supply.
5) Use of IC ENGINES or DC STEPPER MOTOR or COMPRESSOR is not allowed.
6) The weight of the robot should not exceed 3 kg (remote not included).
7) The robot should not use any sucking or sticking device on the base.
8) The robot should not have zero ground clearance.
9) If the source of energy is on the robot then the source will be considered in
the weight of the robot.
10) No responsibility for the damage to the robot will be taken by the
organizers.
11) Robot must be self-designed, readymade robot is not allowed.
Round 1
1) This round will be an elimination round.
2) Out of 12 teams 6 teams will be selected for Round 2.
Round 2
1) Arena for this round is different from Round 1.
2) Top 3 teams will be awarded for their performance.
Arena Specifications
1) The width of the track will be 35 centimetre.
2) Inclination of the slope will be maximum 30 degrees from the horizontal.
(Note: There can be surprise elements in the track.)
Contacts:
8955551487, 8890505047,8440849943, 8432367843, 9782319548
Mail at: roboolympicsthar@gmail.com
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Sample Track
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T6) Robo-Wars "Kill or get killed!"
It will be savage. It will be treacherous. It is a game of style, control, damage and
aggression with the robots pitting each other in deadly combat. Bring on your
own items to make a remote to fight recklessly and emerge as the only
SUPERBOT!
College/ Zonal Level
Round 1
1) Arena: 10x10 sq. ft.
2) Battlefield: 8x8 sq. ft.
3) Circular region of diameter 30 cm.
4) 3 ft. fencing around the arena at 10x10 sq. ft.
Round 1 will be of 15 minutes. Any 3 teams (selected randomly on the basis of
lucky draw) will fight against each other. The target of each robot will be to push
the opponent’s robot out of the arena.
In the centre of the arena there is a circular region. In case, any robot pushes its
opponent in this area, 5 points will be deducted for the robot which enters (or
touches) the region. In this round no type of weapon will be installed in robots.
Judging Criteria
1) Out of the three robots, the last robot remaining will be considered as
winner.
2) In case more than one robot remains in the arena even after 15 minutes,
winner will be announced on the basis of their points scored.
Round 2
Winners of the first round will fight against each other in second round. At a time
4 robots (selected rank wise, higher the points higher will be the rank) will fight
each other. Duration of each match will be of 15 minutes. In this round, robots
will have one active weapon installed on them. Arena will consist of a square pit
near one of its corner and two circular regions near opposite sides.
Target of a robot will be to push its opponent into the pit.
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1) Arena: 10 x10 sq. ft.
2) 3 ft. fencing around the arena
3) Circular regions of radius 20 cm.
4) Pit of dimensions: 38x38 cm sq.
Judging Criteria
1) If any robot pushes its opponent in the circular regions of the arena, 5
points will be deducted for the robot entering or touching the circular
regions.
2) If any robot stops the activity of its opponent by pushing it against the
arena for at least 10 seconds, 5 points will be deducted for the robot with
no motion.
3) Robot lasting in arena, after time duration is over, will be deemed
victorious.
4) In case more than one robot remains in the arena, after time duration is
over, victor will be announced on the basis of points.
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University Level
Round 1
1) Arena: 10x10 ft. sq.
2) Match will be in 8x8 ft. sq.
3) 3 ft. fencing around the arena
On the two diagonally opposite corners of the arena, there will be two arrow
headed strips of width 20 cm and length 3 ft.
1) The target of the robot will be to push its opponent out of the arena.
2) The time duration for the first round will be 15 minutes.
3) Any type of weapon must not be installed on the robots in this round.
Twelve teams will compete at University level, four groups of 3 teams each will be
made. There will be 4 matches in the first round, each match among the three
teams of a group itself. From each group two teams will be selected for the next
round.
Judging Criteria
1) In case any robot pushes its opponent in these strips, 5 marks will be
deducted for the robot touching or entering these strips.
2) Robot lasting in arena will be deemed victorious.
Round 2
1) Arena: 10x10 ft. sq.
2) 3 ft. fencing around the arena.
3) Circular regions of radius 20 cm.
4) Pit of dimensions: 38x38 cm sq.
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Rules
1) Teams selected after first round will fight against each other in this (the
second) round.
2) Four groups of 2 teams will be made (randomly selected on the basis of
lucky dip).
3) In this round the arena will consist of a square pit at one of its corner. At
the opposite corner, there will be a circular region.
4) At a time two teams will fight against each other (of same group). Target of
each robot will be to push its opponent into the pit.
The winners of each fight will be selected for the next round.
Judging Criteria
1) In case any robot pushes its opponent in the circular region, 5 points will
be deducted for the robot entering or touching it. In case any robot makes
its opponent inactive (motionless) by pinning it against the fence for at
least 10 seconds, 10 marks will be deducted for the motionless robot.
2) The robot which remains in the arena, i.e. one which pushes its oppone nt
in the pit will be considered as victor. In case no robot falls in the pit, victor
will be announced on the basis of points.
Round 3
Arena: Same as in Round 2
1) The 4 selected teams of second round will fight against each other in the third
round.
2) Teams can activate or install weapons in their robots.
3) There will be a combined match between these 4 teams.
4) The target of each team will be: To push opponents into the pit, or to destroy it.
Judging Criteria
1) In case any robot pushes an opponent in the circular region, 5 points will
be deducted for the robot entering or touching it. In case any robot makes
its opponent inactive (motionless) by pinning it against the fence for at
least 10 seconds, 10 marks will be deducted for the motionless robot.
2) Robot which lasts in arena at the end of time interval (will be decided on
the spot) will be considered as the victor. In case more than one robot
survives at the end of the match, victor will be declared on the basis of
points.
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General Construction
1) Each robot must at least have an active weapon.
2) The fitting of interchangeable body panels or alternative weaponry is
allowed before each round and must be retained till the end of the round.
3) During finals, any on-board equipment that could require attention
between duels for maintenance - e.g. recharging of compressed gas
cylinders, charging batteries, resetting of weapons, etc. should be easily
and quickly accessible i.e. systems must be installed in such a manner that
they can be removed for filling and testing within five minutes.
Style
All robots must have easy visibility and controlled mobility in order to compete.
Methods of mobility include:
1) Rolling (wheels, tracks or the whole robot).
2) Non-wheeled robots having no rolling elements in contact with the floor
and no continuous rolling or cam operated motion in contact with the floor,
either directly or via a linkage. Motion is "continuous" if continuous
operation of the drive motor(s) produces continuous motion of the robot.
3) Linear-actuated legs and novel non-wheeled drive systems come under
this category.
4) Jumping, hopping and flying (using air foil , helium balloons, ornithopters,
etc.) is not allowed.
Dimensions and Fabrications
1) The machine should fit in a box of dimension 35x35x35 cub. cm at the
starting of the match.
2) The machine should not exceed 15kg including the weight of pneumatic
source/tank.
3) Weight of adaptors, battery and the remote control will not be counted.
4) Any machine component should not be detached (intentionally) during any
point of the war.
5) Readymade gear boxes, control circuits and remote control can be used.
Wiring Control Requirements
The machine can be controlled through wired or wireless controls.
1) The remote to be used should have a minimum four frequency control
circuit or two dual control circuits or a transmitter receiver paired module
so that the frequency interferences with opponent team can be avoided (in
case of any interference in the wireless systems, they will not be
considered for rematch).
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2) Non-standard or self-made remote control systems must first be approved
by the organizers.
3) In case of wired bots, the wires should remain slack at any instant during
the fight. All the wires coming out of the machine should be stacked as a
single unit. Also, the wires should be projected 500mm above the ground
to avoid entanglement.
Battery and Power 1) The machine can be powered electrically. Use of batteries is also allowed.
2) Power supply has to be on-board.
3) Batteries must be sealed, immobilized electrolyte types (such as gel cells,
lithium, NiCad or dry cells).
4) The electrical voltage at any point of time in the machine should not exceed
36V DC.
5) All efforts must be made to protect battery terminals from a direct short
and causing a battery fire, failure to do so will cause direct disqualification.
6) Use of damaged, non-leak proof batteries may lead to disqualification.
7) Change of battery will not be allowed during the match (exemption can be
made in case of battery damage).
8) It is suggested to have extra battery ready and charged up during
competition so that on advancing to next level, you don't have to wait or
suffer due to uncharged battery. If teams don't show up on allotted slot,
they will be disqualified.
9) Use of IC engine in any form is not allowed.
Safety 1) Compliance with all event rules is mandatory. It is expected that
competitors stay within the rules and procedures of their own accord and
do not require constant policing.
2) The machine will be checked for its safety before the competition and the
team will be disqualified if their machine is found unsafe.
3) Participants are expected to abide by the rules & should co-operate with
the organizers.
4) If you have a robot or weapon design that does not fit within the categories
set forth in these rules or is in some way ambiguous or borderline, please
contact the event organizers. Safe innovation is always encouraged, but
surprising the event staff with your brilliant exploitation of a loophole may
cause your robot to be disqualified before it even competes.
5) All participants will build and operate robots at their own risk. Combat
robotics is inherently dangerous. There is no amount of regulation that can
encompass all the dangers involved. Please take care to not hurt yourself or
others when building, testing and competing.
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Pneumatics and Hydraulics
1) Participants can use pneumatic and hydraulic weapon systems but use of
external pressure/ liquid cylinders are not allowed. Cylinders should be
placed on the bots.
2) The outlet pressure of the source/tank should not exceed 10 bars.
3) Robots can use pressurized, non-inflammable gases/liquid to initialize
their pneumatic mechanisms.
4) The used pressure should be indicated by means of temporarily fitted
pressure gauge or there should be a provision to measure the cylinder
pressure on the bot.
5) The storage tank and pressure regulators used by teams are needed to be
certified and teams using pneumatics are required to produce the Safety
and Security letters at the Registration Desk on the venue. Failing to do so
will lead to direct disqualification.
6) You must have a safe way of refilling the system and determining the on
board pressure.
7) All pneumatic components boarded on a robot must be securely mounted.
Particular attention must be made to pressure vessel mounting and armor
to ensure that if ruptured it will not escape the robot. The terms 'pressure
vessel, bottle, and source tank' are used interchangeably.
Weapon System
Robots can have any kind of cutters, flippers, saws, lifting devices, spinning
hammers etc. as weapons with following exceptions and limitations:
1) Liquid projectiles.
2) Any kind of inflammable liquid.
3) Flame-based weapons.
4) Any kind of explosive or intentionally ignited solid or potentially ignitable
solid.
5) Nets, tape, glue, or any other entanglement device.
6) High power magnets or electromagnets.
7) Radio jamming, lasers, tesla coils, or any other high-voltage device.
8) Tethered or un-tethered projectiles.
Spinning weapons which do not come in contact with the arena at any point of
time are allowed. In no case should the arena be damaged by any bot.
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Team Specification
Any team can participate in Robo wars. A team may consist of a maximum of 5
participants. But during the match no participant is allowed in the arena of the
fight.
Team Name
Every team must have a unique name. Organizers reserve the right to reject
entries from any Team whose name it deems inappropriate, offensive or
conflicting. Organizers must be informed if a team changes its name.
Team Representative
Each team must specify their team representative (Leader) at the time of
registration on the website who will communicate with the organizers. She/he
must submit valid contact details (phone no., email ID etc.) at the time of
registration.
Registration Teams using pneumatics or hydraulics will have to send a safety letter signed by
any faculty in-charge/Lab in-charge or a testing lab/company dealing in this field,
on their official letter head.
Judging Criteria
1) A robot is declared victorious if its opponent is immobilized.
2) A robot will be declared immobile if it cannot display linear motion of at
least one inch in a time period of 30 seconds. A bot with one side of its
drive train disabled will not be counted out if it can demonstrate some
degrees of controlled movement. In case, both the robots remain mobile
after the end of the round then the winner will be decided subjectively.
3) A robot that is deemed unsafe by the judges after the match has begun will
be disqualified and therefore, declared the loser. The match will be stop
there and the opponent will be awarded a win.
4) If a robot is thrown out of the arena the match will stop immediately, and
the robot which survives inside the arena will automatically be declared as
the victor.
5) Robots cannot win by pinning or lifting their opponents. Organizers will
allow pinning or lifting for a maximum of 20 seconds per pin / lift; then the
attacker robot will be instructed to release the opponent. If after being
instructed to do so, the attacker is able to release but does not, their robot
may be disqualified. If two or more robots become entangled or a crushing
or gripping weapon is employed and becomes trapped within another
robot, then the competitors should make the timekeeper aware. The fight
should be stopped and the robots should be separated by the safest means.
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6) Points will be given on the basis of aggression, damage, control and
strategy. Aggression is judged by the frequency, severity, boldness and
effectiveness of attacks deliberately initiated by the robot against its
opponent. If a robot appears to have accidentally attacked an opponent
that act will not be considered aggression. Control means a robot is able to
attack an opponent at its weakest point, use its weapons in the most
effective way and minimize the damage caused by the opponent or its
weapons. Damage is not considered relevant if a robot inadvertently harms
itself. Also, if a pressure vessel or a rapidly spinning device on a robot
fragments, any damage to the opponent will not be considered "deliberate"
strategy. Strategy is also defined as a robot exhibiting a deliberate defense
plan that guards its weakness against the strength of the opponent.
7) Points will be given on the basis of assembling skills used in designing and
making a robot.
Contact:
9001826274, 9413070791, 7742724473
Mail at: robowarthar@gmail.com
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T7) Tech-Kick “We respect every person’s individuality!”
“There is nothing we believe in more strongly than getting young people interested in science and engineering, for a better tomorrow, for all mankind.”
This event is a kick to crank the engine of socialism, humanism and philanthropy through the collective power of Tech acquisition.
Each team will consist of 2 members.
Traits of an Engineer
Scientific Knowledge
Vision
Communication Skills
Teamwork
Leadership
Management Skills
Creativity
Observation
Responsibility towards Society
Innovative Ideas
Presentation
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College/ Zonal Level
Round 1- Know Your Buddy
1) A team will comprise of two members. This round is a Compatibility Test and will check the amity and league with your teammate.
2) The test will include a series of real life events and situation (Social, Psychological and Political).
3) For every situation , you have to think of two responses: Your response Your mates’ response
4) You cannot consult your fellow teammate while answering the questions. This test is to check your mutual understanding.
Scoring Criteria
= Score
Both match = 4 marks
One match = 1 mark
No match = 0 marks
Paper will contain 15 questions and 30 minutes.
Ten top scorer teams will qualify for Round 2.
Round 2- Report Submission
The ten teams qualifying for the second round will be given a theme on which
they have to present an up-close and detailed examination of the case, as well as
its related contextual conditions. This is a time bound task and the report should
append a comprehensive solution to solve the situation.
Response 1
Response 2
Response 1
Response 2
= No Score
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Judging Criteria
Among the ten competing teams, only five will qualify for the next and
final round.
Round-3 Incredible India
1) The final round is a field task. The participants have to explore the city
and look out for a cover story which can be of any theme as chosen by
the teammates.
2) They have to film/capture the story and make a
documentary/presentation showcasing the theme of the story.
3) The story can be based on a person or group and should reflect ethical
and social values within a time limit of 3-5 minutes.
4) Their strategy should be an empirical inquiry that investigates the
phenomenon in its real-life context.
Judging Criteria
Novelty
Presentation
Supporting Material
Documentation
Reasoning
Story
Screenplay
Vision
Substance
Compilation
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University Level
Round 1-Report Submission
1) The rules and judging criteria are the same for this round as mentioned
above for the zonal level competition.
2) There will be no elimination in this round. All teams will compete in the
second round.
Round 2- Incredible India
1) This is again a field task and the participants have to explore the city
(KOTA) within a time limit.
2) They have to cover a story and showcase it through a
documentary/presentation. The theme should be original and naive.
3) The rules and judging criteria are same as the zonal level competition.
4) Four out of twelve teams will qualify for the next round. The cumulative
marks of Round 1 and Round 2 will be considered for declaring the
Finalists.
Round 3- Earn-A- Smile
1) The qualifying teams have to perform a money earning task in this round.
2) Certain amount of money will be provided at the beginning of the task for
commuting across the city.
3) The teams have to multiply their money by earning it.
4) This is a time bound task. Teams will be 400 minutes to earn money
including the reporting time.
5) The team with the maximum earnings at the end will be announced as
winners.
6) All the money will be donated to an orphanage.
Contact:
7597650905, 8955008972, 7597025207
Mail at: techkickthar@gmail.com
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T8) Tech Quiz Start working on your Tech knowledge on the latest gizmos, companies, engines,
specification of various products because we got a brain storming tech quiz in the
house. The event is set so to increase overall confidence, experience individuality
in this competition and ocular demonstration of new technology round the globe.
So, get your brains charged for doing it the right way.
Features
It will include questions from different fields of technology, engineering aptitude
and general science.
The whole event is divided into the following rounds:
Round 1
Written test:-
Total number of Questions: 50 Duration: 45 Minutes
The questions will be divided as follows-
General Awareness = 10 Questions
Engineering (Mixed) = 35 Questions
Logical Mathematics = 5 Questions
Top 10 scorers from round 1 will be selected for the second round.
Round- 2
In this round, 8 selected participants will be divided into 2 equal groups named
Group A and Group B. Top 2 students from each group will be selected for the
next round. No negative marking for every level of Round 2.
Description
This round is divided into 4 levels for each group.
1st level- Tech Round [20 questions (2 questions for each selected participant),
passing of question is allowed]. Each question carries 10 marks with time limit 1
min. to pass to next participant.
2nd level– General Science Round [20 questions (2 questions for each selected
participant), passing of question is allowed]. Each question carries 10 marks with
time limit 1 min. to pass to next participant.
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3rd level – Mathematics Round [20 questions (2 questions for each selected
participant) passing the question is not allowed and time limit of question is 1
minute only].. Each question carries 10 marks.
4th level – Rapid Fire Round [10 questions for each selected participant, passing
the question is not allowed time limit of this round is 1 minute only]. Each
question carries 5 marks.
Round 3
This is the final round of the event and will observe an exhilarating experience for
the participants. The round is further subdivided into levels as follows:
1stLEVEL: AUDIO - VISUAL ROUND
2ndLEVEL:VISUAL ROUND
3rdLEVEL : PUZZLE ROUND
4thLEVEL : BUZZER ROUND
5thLEVEL : RAPID FIRE ROUND
I. AUDIO –VIDEO ROUND
Part 1 - A part of the song will be played and based on that, questions will be
asked.
Part 2 - A Tech video clip will be shown and based on that, questions will be
asked.
Rules
1) Each participant will be asked one question. Each question carries 10
marks.
2) For every wrong answer, negative marking of 5 marks will be done.
3) Time limit is 1 min. for every question.
4) Passing is not allowed.
II. VISUAL ROUND
Tech equipment from the labs or workshops will be shown and questions will be
asked based on them.
Rules
1) One question will be asked from each participant (10 marks).
2) Passing is allowed. If the participant is unable to answer the question in 1
minute, the question will be passed to the next participant automatically.
3) If any other participant is confident about the question asked to the other
participant, he/she can use a Doubling feature. This feature will award him
42
20 marks for the correct answer. If the doubling feature is used, a negative
marking of 10 marks will be done. Else, for each wrong answer, negative
marking of 5 marks will be done.
III. PUZZLE ROUND
Mathematical puzzles will be given to participants and the one who solves first,
will be awarded with the marks.
Rules
1) Four puzzles will be asked to each participant.
2) Time Limit: - Two Minutes for each puzzle.
3) Each puzzle carries 10 marks.
4) Negative 5 marks for wrong answer.
IV. BUZZER ROUND
Questions based on General Science and General Knowledge will be asked and the
participant pressing the buzzer first will get the chance to answer the question.
Rules
1) 6 questions will be asked in this round.
2) Each question carries 10 marks.
3) Time limit is 2 min. for every question.
Negative Marking
1) For every wrong answer, negative marking of 5 marks will be done. 2) For pressing the buzzer before the completion of question, negative
marking of 5 marks will be done.
V. RAPID FIRE ROUND:
Ten questions will be from each participant based on the latest in one minute. Rules
1) Each question carries 5 marks. 2) No negative marking.
Contact:
9982806019, 9024495121
Mail at: tqthar@gmail.com
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T9) TREASURE HUNT
If you are a person who likes solving riddles and if the word “adventure”
stimulates an adrenaline rush in your body than treasure hunt is what that might
catch your fancy. Treasure hunt is a team game which is quite popular throughout
the world. As the name suggests, in this treasure hunt, you’re supposed to scour
around, look for the clues and reach the final point.
College/ Zonal Level
Rules
1) A team consists of 3 members.
2) The organizing team will provide a map of the campus to each participating
team, which indicates all the venues of the campus.
3) There will be 2 rounds.
4) All the riddles of the game will point towards the venues of the campus,
where the teams are supposed to go.
5) Teams will be eliminated on the basis of the time taken by each team in
completing their respective task.
6) All team members of the respective teams must be present when they
submit their final object
7) The time taken to complete the task will be noted when the last member of
the team reaches at the event venue.
8) The maximum time period for completing the tasks will be announced on
the spot.
44
Round 1 Gallop
1) All teams from respective colleges will be divided into groups, where each
group will consist of three teams.
2) Riddles will be given to each group. (Different riddles will be given to
different groups).
3) The riddles will indicate a particular venue of the campus. Teams are
supposed to reach there and collect another riddle which will again
indicate a different venue where they will find a gift pack.
Judging Criteria
The team in each group, which reaches the event venue first with the gift pack
(after solving both the riddles), will be selected for the next round. Other two will
be eliminated.
Round 2 Quick Fix
1) A basic numerical question (without numerical values) & riddles will be
given to each team. Teams are supposed to collect numerical values for this
question from different venues which will be indicated by different riddles.
2) After collecting all the numerical values, teams are supposed to solve the
question to find the correct answer. Furthermore, the team will attach the
answer on the college flag which will be at the campus main gate.
Judging Criteria
First team to attach the answer on the college flag will be declared as a winner.
Example for Numerical Question:-
Calculate the total current (IT) ta-
ken from 12V supply.
In this e.g. teams are supposed to
collect valuesof R1, R2 ..from diff.
venues for getting final answer.
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University Level
Rules
All rules of zonal level will remain same for the University level. Some other rules
are:
1) Top 5 teams of the 1st round will be selected for the 2nd round.
2) Riddles will be different for each team.
3) Project for the second round will be same for all teams and will be
announced on the spot.
Round 1 Espial
1) Some riddles will be provided to the teams. Riddles will be different for
each team. Riddles’ solution will indicate a venue where teams are
supposed to go.
2) There the teams will find a college map and a question (numerical one).
The teams are supposed to solve this question.
3) Afterwards, teams will submit their answer and the college map at the
event venue.
Judging Criteria
Top 5 teams which complete both the tasks in minimum time will be selected for the n
ext round.
Round 2 Pursuit of Treasure
About College Map: The venues will be indicated by different digits.
1) A numerical question will be given to each team to be solved. The answer
will be a digit.
2) This digit will indicate a venue on the map. The teams are supposed to go
there and collect another numerical question along with the equipment
required for the project.
3) The question’s answer, a digit, will indicate a venue on the map where the
team is supposed to go and collect the remaining equipment for the
project. After collecting all the equipment of the project, the teams are
supposed to complete the project successfully. Successful completion of
the project will give the key of the treasure.
Judging Criteria
The team which gets the key of the treasure will be declared as the winner.
Contact: 9460261035, 9509727372, 8696352164
Mail at: thuntthar@gmail.com
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Exhibitions
The exhibitions will be the central attraction of all the activities that are going to
be held in the campus. It is through these exhibitions that one can observe, learn
and grow. Various Tech and industrial exhibitions will be a part of this event.
Expert Lectures The guest lectures and seminars will provide the students the ambience of
knowledge well renowned professors and personalities from all over the country
will help to enhance views on technology, its advancement and various other
fields. The guest lectures and seminars will help the students to gain knowledge
by providing them the opportunity to clear the doubts.
47
Cultural Competitions
(MOUSAI)
48
M1) Charleston [Group Dance Competition]
“When you dance, your purpose is not to get to a certain place on the floor. It’s to
enjoy each step along the way.”
Technique does not make you a great dancer; it’s your passion which makes it
worth. So dance as if no one’s watching, dance to live, dance to breathe, and dance
to be free, dance to be you. Here we provide a platform via Charleston to get your
feet and body move to the music.
Rules
Preliminary / Elimination round is the qualifying round for the event.
Those participants who fail to appear for the preliminary round shall not
be considered for the finals.
The registrations are to be done on-line. The program is only for present
bonafide students of RTU. In case, the student does not fulfil this condition,
his/her participation will be cancelled abinitio.
The music/song for the performance is not specific.
The group dance team may not exceed more than 7 dancers in each team.
The contestants may introduce the composition.
The total time allowed to each team is 10 minutes.
All contestants should be from the same college.
Organizing committee shall not provide any instruments/accompanists.
The contestants have to arrange the musical accompanists/play ready
music cassettes/CDs of their own. The play ready music cassettes/CDs and
playing electronic instrument should be installed much before the actual
performance. No extra time shall be given for this purpose.
The contestants have to arrange for necessary costumes on their own.
The decision of Judges will be final and binding.
The rules and regulations for the preliminary and final round shall remain
the same.
In case participants exceed the time limit, judges will be free to disqualify
the participant.
The organizing Committee reserves the right to change the venue, time
and rules, if desired.
Contact:
9983137110
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M2) Warbler Sing …..The world needs your music in it...
Music is the universal language and here is a chance to prove it right, sway the
trees with your tremolo, move hearts with the poetry and conquer souls with
your voice. Sing, harmonize and resonate your sonorous voice with nature and
create your piece of symphony. So tune up yourselves, grab your mics and make
the world enchanted by your voice.
Rules
Preliminary / Elimination round is the qualifying round for the event.
Those participants who fail to appear for the preliminary round shall not
be considered for the finals.
The registrations are to be done online. The program is only for present
bonafide students of RTU. In case, the student doesn’t fulfil this condition,
his/her participation will be cancelled abinitio.
The composition may be of any genre.
The maximum time allowed in the final round is five minutes.
Up to a maximum of three accompanying instruments can be used by the
participant.
Electronic instruments like synthesizer will be allowed.
Organizing committee shall not provide any instruments/accompanists.
The decision of Jury will be final and binding.
The rules and regulations for the preliminary and final round shall remain
the same.
In case participant exceeds the time limit, jury will be free to disqualify the
participant.
The organizing committee reserves the right to change the venue, time and
rules, if desired.
Contact:
7742955010
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M3) Talk It Out (Debate Competition)
“Raise yourself by not increasing the pitch of your voice, but by raising your
ideologies”.
This is a platform for those who can make convincing arguments and possess
critical thinking skills.
Rules
Team Members- The team will comprise of exactly two speakers. The
participants must be college students.
The event is divided into two sub events:
1) English debate
2) Hindi debate
One team can participate in only one sub event i.e. the speakers of a team have
the liberty to choose one language either English or Hindi.
The topic of the debate will be given beforehand for college, zonal and University
level.
Each team will have a constructive speech and a rebuttal speech. The affirmative
gives the constructive speech followed by the rebuttal.
Each team will be allotted a duration of 10 minutes. The chronological order of
activities in these 10 min will be as follows:
Affirmative speech outlining the plan to implement the given topic. (3
min)
Question by the judging panel. (1 min)
Question by the other teams. (1 min)
Rebuttal by the second speaker with enough data researched to be able to
show the flaws and problems with the previous speaker’s plan. (3 min)
Question by the judging panel. (1 min)
Question by the other teams. (1 min)
Debate
English
Hindi
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When worded as a proposition of policy, the topic requires the affirmative to
support some specified action by some particular individual or group. The
affirmative has the right to make any reasonable definition of each of the
proposition. If the negative challenges the reasonableness of a definition by the
affirmative, the judge must accept the definition of the speaker that shows
better grounds for its interpretation of the term.
He who asserts must prove. In order to establish an assertion, the speaker must
support it with enough evidence and logic. Facts must be accurate. Visual
materials are permissible. Only during their 3 min speech presentations are
speakers allowed to use PowerPoint slides. The PPT slides can contain only
images and graphical representations (no text).
In the questioning period, the questioner may ask any fair, clear question that
has a direct bearing on the debate. The questioner may use the period to build
up any part of his own case, to tear down any part of his opposition’s position
on a certain issue. The questioner must confine himself to questions and not
make statements, comments, or ask rhetorical questions.
Each speaker is questioned as soon as he/she concludes his speech. The speaker
must answer the questions without consulting his fellow speaker. The speakers
will be judged on team effort.
The judge must base his decision entirely on the material presented. Any gains
made outside of the established procedure are disallowed.
Contact:
9352566546
• 3 min• 1 min+ 1 min
• 1 min+ 1 min
• 3 min
Affirmative Speech
Q&A by Judges and
other teams
Rebuttal
Q&A by judges and
other teams
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M4) Sapphire (Mr. and Miss Sapphire)
"Always be yourself, express yourself, have faith in yourself, do not go out and look
for a successful personality and duplicate it."
Here, we present you a platform to shine brilliantly using your presence of mind,
creativity, innovation with a tinge of the intelligence quotient. So, ignite within
you the fire, varnish yourself with confidence and let the colours fly out to paint
the personality you possess.
Note: Before taking part in the competition, the participants must be registered
on the website.
College/ Zonal Level There will be three major rounds:
Round 1: Introduction- For the first round the participant needs to introduce
herself/himself. The duration of the introduction should not exceed 2 minutes.
Round 2: Talent round- For the talent round, the participants need to carry
their own props and music tracks which should be submitted beforehand to the
coordinators on the day of the event. The time limit is 3 minutes.
Round 3: Judge’s Q/A round- The third and final round will constitute of
questions by the judging panel.
Rules and Regulations:
For Introduction round
The participants must carry their own costumes which should be decent.
In introduction, one should highlight his hobbies, achievements, ambitions,
strength and weaknesses. Do not mention your family background in your
introduction.
The medium of introduction must be strictly Hindi or English.
For talent round
Judging will be based on the following criteria:
a) Talent (Ability, expertise, skill, proficiency, knowledge)
b) Showmanship (Poise, confidence, projections, adaptability, stage presence)
c) Appearance (Creative, appropriate)
d) Crowd response
e) Time deduction-Marks will be deducted for exceeding the time limit of 3
Minutes.
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The student authorities are not responsible for defective props, CDs,etc.
The participants must bring their own CDs, pen drives, instruments and
props.
If a majority of the judges consider the performance to be in poor taste,
lower points will be awarded. Participants will be escorted off the stage if
at any time the performance is unacceptable according to the rules and the
discretion of the officials.
The participants will be given 1 minute extra for the set up.
No cross-dressing is allowed.
For Q&A round
The answers should be to the point and should not be offensive.
The questions asked by the judges must not be personal, religion - biased
or gender - biased or rhetorical.
University Level There will be four major rounds:
• Round 1:Psychometry cum intelligence test
• Round 2:Ramp walk cum introduction round
• Round 3: Talent round
• Round 4: Judge’s Q/A round
Note: The participants are requested to report the venue by 10 a.m. on the day of
competition.
Rules and Regulations
For Ramp Walk and Introduction round
The dress code for the University level is
Girls: Evening Gown
Boys: Formal Suit
The participants are requested to bring their own costumes.
The rest of the rules are same as the college/zonal level.
Elimination will take place after this round.
For talent round
An opportunity for sound checks will be provided at 3:00 p.m. All sound checks
must be completed by 4:15 p.m. therefore full rehearsals will not be allowed.
Any cancellation must be reported a day prior to the competition and once
cancelled, the candidature will rule out.
The rest of the rules are same as college/zonal level.
For Q&A round
The rules are same as college/zonal level.
Contact: 7597280235
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Organizing Committee (Faculty Members)
1. Prof. B.P.Suneja Dean, Student Welfare Chairman
2. Dr. Vivek Shrivastava Associate Professor,
Electrical Deptt.
Tech-Fest
Coordinator
3. Dr. Vikas Bansal Associate Professor,
Mechanical Deptt.
Tech-Fest
Co-coordinator
4. Dr. Rajesh Singhal
Chief Proctor
Associate Professor, Civil
Deptt.
Cultural Fest
Coordinator
5. Dr. Rajeev Rajora Associate Professor,
Mechanical Deptt.
Cultural Fest
Co-coordinator
6. Dr. Annapurna
Bhargava
Associate Professor,
Electrical Deptt.
Member
(ESF Advisor)
7. Sh. Omshankar
Prajapati
Proctor Assistant Professor,
Mechanical Deptt. Member
8. Sh. Santosh Kr. Sharma Warden , Assistant
Professor, Electrical Deptt Member
9. Sh. Ramesh Somra Assistant Professor,
Petroleum Deptt. Member
10. Sh. Gajanand Soni Finance Officer or His
Nominee Member
11. Mr. Kunj Bihari Assistant Professor,
Mechanical Deptt.
Member
Secretary
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