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The 5 Technologies That Will
The technology that will change the way you work and communicate through 2020
Define The Next 5
Years in A/V
Joseph D. Cornwall, CTS-D
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Our Agenda
An historical perspective on
IT, AV and network
development
“Human history becomes more and
more a race between education
and catastrophe.” – H. G. Wells
Digital natives; who are they
and what do they want?
Technology for the next
decade
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A BIT OF HISTORY
“Some mornings it just doesn't
seem worth it to gnaw through the
leather straps.” - Emo Phillips
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Evolution And Revolution
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It’s A Digital World
Phones, Phablets, Tablets,
Ultrabooks and Televisions
all deliver interactive HD
touchscreen capability
Technologies for home and
work are no longer
differentiated
The demand for device-to-
device connection
bandwidth will continue to
increase
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What Is UltraHD?
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UltraHD Market Growth
Dataxis forecasts that
global shipments of 4K TV
sets will surpass 5% of the
total annual TV shipments
in 2017
A Total of 2.2 million UltraHD
screens currently deployed
Rising to 66.2 million by
end-2018
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We Were Warned…
Intel, AMD, Dell, Lenovo,
Samsung, LG and others all
announced the move away from
analog connectivity in 2010
This global digital transition is
being driven a need to ensure
digital rights protection
Universal HDCP compliance
IT products demand an efficient,
evolvable multi-streaming
technology (MST)
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The “Network” Can’t Handle It
Today, over 50% of North
American Internet traffic
consists of YouTube and Netflix
content
Enterprise IT networks are
struggling to keep up with
bandwidth demands
There’s no simple way to shift
the total connectivity of “last
100 meters” to the LAN
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The Next Generation – Digital Natives
Integration of mobile and
stationary devices and
networks
Integration of work and
personal technology
Integration of A/V, IT and
telephony functionality
Integration of cloud and
premise storage
Integration of content licensing
and content availability
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A/V TECHNOLOGY FOR THE
NEXT DECADE
“Prediction is very difficult, especially
about the future.” - Niels Bohr
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DisplayPort
DisplayPort is the global format for
accessing AV content from IT devices
DisplayPort can move seamlessly into
(and out of) the HDMI format for unified
connectivity
DisplayPort supports Multi-Stream
Technology
100%+ market growth for 2015 over
2014
At least 30% CAGR thru 2018
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• More efficient power use
• Ideally adapted to high-
volume fabrication
techniques
• Inherently capable of multi-
streaming
– Transport multiple
independent display, audio
and data streams over a
single cable to 10 meters
• Scalable
DisplayPort Advantages
Copyright 2014 by InfoComm International®
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HDMI
HDMI is the standard for
accessing AV content from
multimedia devices
Limited to 20 meters direct
connectivity
HDMI industry growth is
projected to be nearly 20%
CAGR
Installed base is nearly 4 billion
units, will double to 8 billion units
by 2018
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MOBILE INTEGRATION
“The great thing in this world is not
so much where you stand, as in what
direction you are moving.”
- Oliver Wendell Holmes
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MHL
Mobile High Definition Link
Established in 2010 by
Nokia, Samsung, Silicon
Image, Sony and Toshiba
Uses an HDMI connector to
integrate mobile devices
with fixed A/V assets
Current installed base
more than 300 million
devices
Projected to reach 1.2
billion devices by 2016
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What Does MHL Do?
Runs efficiently – uses less
battery life than wireless
connectivity
Fully HDCP compliant
Scalable to UltraHD
Maintains USB support for
storage and HID devices
No lag or compression
when playing music, videos
or gaming
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A/V STRUCTURED WIRING
“The shortest distance between
two points is under construction.”
- Noelie Altito
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HDBaseT
HDBaseT is a global standard for
advanced digital media distribution
100 meter connectivity based on TIA
standards and practices
Any HDBaseT certified product will
work with any other HDBaseT
certified product
2013 installed base more than 4
million devices
Will more than quintuple to 21 million
installed units by 2016!
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HDBaseT 2.0 Reflects The OSI Model
Copyright 2014 by InfoComm International®
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• Uncompressed digital video and multi-channel audio
• 1920x1080/60, 1920x1200/60
• 2.0 standard will support UltraHD 3840 x 2160
• Fast ethernet to 100mbit/s
• POE power to 100 watts
• Control capability
• Infra-red repeater
• RS232
• USB 2.0
• CEC
HDBaseT Is Designed For 5Play
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WIRELESS CONNECTIVITY
“The most exciting breakthroughs of the 21st century will not occur because of technology but because of an expanding concept of what it means to be human.” - John Naisbitt
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Airplay, Chromecast, FireTV, etc…
Network Connection
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Miracast Connectivity
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Set To Explode On The Scene
Miracast is an ex-network peer-to-
peer solution
Miracast is HDCP compliant
When combined with advanced
wireless routing, Miracast
supports UltraHD
Dongles and devices can make
legacy devices Miracast ready
Projections are that more than 1.5
billion devices will ship in 2016!
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THE MISSING ELEMENT
“If you're not scared or angry at the thought of a
human brain being controlled remotely, then it
could be this prototype of mine is finally starting to
work.” - John Alejandro King
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Interactive Control
Interactive devices leverage
the “Human Interface
Device” category of USB
technology
HID devices also includes
joysticks, mice, keyboards, etc.
Interactive displays place
significant demands on the
integrity of the USB system
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Universal Serial Bus
USB power functions as a “universal” power port
USB 2.0 is a core connection for nearly all interactive video panels
USB OtG (USB On the Go) functionality allows a mobile device to serve as an IT terminal complete with keyboard, mouse, screen and data storage connections
New USB 3.1, Power Delivery and Type C Connector standards have been released
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IN CONCLUSION…
“A conclusion is the place where
you got tired of thinking.” − Harold
Fricklestein
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What We’ve Learned…
• The technology we’ve depended upon for decades is on
its last legs and will soon become obsolete
• Network connectivity will not replace “the last 100 meters”
of connectivity to the user/operator
• DisplayPort++ is the new standard for accessing A/V
content from IT devices
• HDMI is the world standard for accessing A/V content
from multimedia devices
• MHL is the industry standard for connecting mobile
devices to fixed installations
• HDBaseT is the industry standard for connecting digital
media devices at length
• Miracast is an industry-wide open standard for ex-
network wireless peer-to-peer A/V connectivity
• USB drives interactive touch panels and integrates mobile
devices into both IT and A/V projects
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Questions?
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