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Tactical

SUT

Overview

TermsHow to move as an individual (patrol/contact)How to move in a Team (patrol/contact)Ambush

Terms

• Trajectory• Defilade• Fire Superiority• Suppression• Fix• Cone of Fire• Beaten Zone• Classes of Fire in Respect to the Gun• Classes of Fire in Respect to the Target• Classes of Fire in Respect the Ground• Battle Drill

TermsTrajectory

Defilade

Fire Superiority

• Fire with greater effect than that of the enemy because of its greater accuracy and volume, making possible advances against the enemy without heavy losses.

• Game of Chicken

Suppression

• Suppressive fire is a fire that degrades the performance of a target below the level needed to fulfill its mission.

Fix

• Fix is a tactical mission task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. This may occur by engaging him to prevent his withdrawal for use elsewhere, or by using deception, such as transmitting false orders.

TermsCone of Fire

TermsBeaten Zone

TermsClasses of Fire in Respect to the Gun

• Search• Traverse• Search and Travers• Fixed• Free• Swinging Traverse

TermsClasses of Fire in Respect to the Target

TermsClasses of Fire in Respect to the Target

TermsClasses of Fire in Respect to the Ground

• Grazing• Plunging

TermsBattle Drill

• A collective action, rapidly executed, without applying a deliberate decision making process.

Battle Drill

How to Move as an Individual (patrol/combat)

LOW CRAWL

1. WHEN THE ROUTE YOU HAVE SELECTED PROVIDES COVER AND CONCEALMENT LESS THAN ONE FOOT HIGH

2. WHEN THE TERRAIN YOU ARE CROSSING PROVIDES GOOD ENEMY OBSERVATION

3. WHEN SPEED IS NOT REQUIRED

Low Crawl

HIGH CRAWL1. WHEN YOUR MOVEMENT ROUTE PROVIDES GOOD

COVER AND CONCEALMENT

2. WHEN POOR VISIBILITY REDUCES THE POSSIBILITY OF YOUR BEING SPOTTED

3. WHEN THE TERRAIN OR VEGETATION ARE ONLY SUITABLE FOR THE LOW CRAWL, BUT SPEED IS REQUIRED

High Crawl

RUSH

1. WHEN YOU MUST CROSS OPEN AREAS.

2. WHEN TIME IS CRITICAL.

Rush

How to Move in a Team (patrol/contact) Speed vs. Security

Urban

TRAVELING

• USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED

TEAM LEADER

AUTOMATICRIFLEMAN

GRENDIER

RIFLEMAN

SQUAD LEADER

AUTOMATICRIFLEMAN

TEAM LEADER

GRENDIER

RIFLEMAN

+ 20 METERS

TRAVELING OVERWATCH

• USED WHEN CONTACT WITH ENEMY IS POSSIBLE

• ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY.

TEAM LEADER

AUTOMATICRIFLEMAN

GRENDIER

RIFLEMAN

SQUAD LEADER

AUTOMATICRIFLEMAN

TEAM LEADER

GRENDIER

RIFLEMAN

+ 50 METERS

Base of Fire/Maneuver Elements

• All American military doctrine is built off this principal.

• A Fire Team can be its own Base of Fire (Smallest organic unit)

• Battle Drill 6 (Enter Building, Clear Room) is notable exception

Fire Team Bounding by 1

AR

G

R

TL

Bounding Overwatch

• Used when enemy contact is imminent (this is Successive Bounding)

Fire Team

Fire Team

Alternating

Fire Team

Fire Team

Ambush

• There are two types of Ambushes, Linear or “L” shaped

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