siryu v3 2
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= 10 +ARMOR WORN
DEX
TEMPSCORE
TEMPMODIFIER
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
CONSTITUTION
STRENGTH
DEXTERITY
INTELLIGENCE
WISDOM
CHARISMA
MAX DEXMISC
ABILITYMODIFIER
EQUIPMENT MISCSIZE PENALTY
Die Type
CLASS
■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES
RANKSABILITYTOTAL MISCMAX RANKS = LVL+3(/2) CROSS CLASS
Sex
Height
Hair
Age
Weight
Eyes
Character
Class
Player
Level
Race/Species Alignment/Allegiance
Birthplace Date of Birth
Nationality Residence
Starting Occupation Aliases
WISDOM
CONSTITUTION
DEXTERITY
STRENGTH
DEXTERITY
STRENGTH
MISCDEXTOTAL
BASE MODIFIED
MISCSIZEABILITY MISCA B C DCLASS BASE MODIFIERS
5TH4TH3RD2NDTOTALMULTIPLE ATTACKS
A B C DCLASS BASE MODIFIERS
TOTAL ABILITY MISC MISC
BalanceBluffClimbComputer UseConcentrationCraft (_________________________)Craft (_________________________)Craft (_________________________)Decipher Script ■Demolitions ■DiplomacyDisable Device ■DisguiseDriveEscape ArtistForgeryGambleGather InformationHandle Animal ■HideIntimidateInvestigate ■JumpKnowledge (____________________)Knowledge (____________________)Knowledge (____________________)ListenMove SilentlyNavigatePerform (_______________________)Perform (_______________________)Perform (_______________________)Pilot ■ProfessionRepair ■ResearchRideSearchSense MotiveSleight of Hand ■SpotSurvivalSwimTreat InjuryTumble ■
MISCMODIFIERS
DexChaStrInt
ConIntIntIntIntIntChaIntChaDexDex*IntWisChaChaDex*ChaInt
Str*IntIntIntWis
Dex*IntChaChaChaDexWisIntIntDexIntWisDexWisWisStr*Wis
Dex*
Con
Dex
Wis
Dex
Dex
Str
Dex
Str
–5
–5
–5
–10
–10
–10
–15
–15
–15
–20
–20
–20
SKILLS
DEFENSE
WEAPONS
ABILITIES
WEALTH BONUSACTION POINTSREPUTATION
SPEED
SAVING THROWS
ATTACK ROLLS
STR
DEX
CON
INT
WIS
CHA
FORTITUDE
REFLEX
WILL
MELEE
RANGED
GRAPPLE
INITIATIVE
SKILLS
DEFENSE
WEAPONS
ABILITIES
WEALTH BONUSACTION POINTSREPUTATION
SPEED
SAVING THROWS
ATTACK ROLLS
STR
DEX
CON
INT
WIS
CHA
FORTITUDEREFLEXWILL
MELEERANGEDGRAPPLE
INITIATIVE
MAXIMUM CURRENT
HIT POINTSHIT POINTSCURRENTMAX MAX CURRENT
VITALITY WOUNDSVITALITY WOUNDS
d20
ARMOR WORN
DEX
TEMPSCORE
TEMPMODIFIER
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
CONSTITUTION
STRENGTH
DEXTERITY
INTELLIGENCE
WISDOM
CHARISMA
MAX DEXMISC
ABILITYMODIFIER
EQUIPMENT
FORTITUDE
REFLEX
WILLWISDOM
CONSTITUTION
DEXTERITY
MISCSIZE
MISCDEXTOTAL
PENALTY
Die Type
SPEEDBASE MODIFIED
CLASS
MELEESTRENGTH
RANGEDDEXTERITY
GRAPPLESTRENGTH
■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES
RANKSABILITYTOTAL MISCMAX RANKS = LVL+3(/2)
BalanceBluffClimbComputer UseConcentrationCraft (_________________________)Craft (_________________________)Craft (_________________________)Decipher Script ■Demolitions ■DiplomacyDisable Device ■DisguiseDriveEscape ArtistForgeryGambleGather InformationHandle Animal ■HideIntimidateInvestigate ■JumpKnowledge (____________________)Knowledge (____________________)Knowledge (____________________)ListenMove SilentlyNavigatePerform (_______________________)Perform (_______________________)Perform (_______________________)Pilot ■ProfessionRepair ■ResearchRideSearchSense MotiveSleight of Hand ■SpotSurvivalSwimTreat InjuryTumble ■
WEALTH BONUSACTION POINTSREPUTATION
CROSS CLASS
Sex
MISCSIZEABILITY MISCA B C DCLASS BASE MODIFIERS
5TH4TH3RD2NDTOTALMULTIPLE ATTACKS
A B C DCLASS BASE MODIFIERS
TOTAL ABILITY MISC MISC
Height
Hair
Age
Mass
Eyes
Character
Class
Player
Level
Race/Species Alignment/Allegiance
Birthplace Date of Birth
Nationality Residence
Starting Occupation Aliases
MISCMODIFIERS
SKILLS
DEFENSE
WEAPONS
ABILITIES
SAVING THROWS INIT
STR
DEX
CON
INT
WIS
CHA
ATTACK ROLLS
CHARACTER RECORD SHEET
SKILLS
DEFENSE
WEAPONS
ABILITIES
SAVING THROWS INIT
STR
DEX
CON
INT
WIS
CHA
ATTACK ROLLS
CHARACTER RECORD SHEET
SKILLS
DEFENSE
WEAPONS
ABILITIES
SAVING THROWS INIT
STR
DEX
CON
INT
WIS
CHA
ATTACK ROLLS
CHARACTER RECORD SHEET
Con
Dex
Wis
Dex
Dex
Str
Dex
Str
–5
–5
–5
–10
–10
–10
–15
–15
–15
–20
–20
–20
DexChaStrInt
ConIntIntIntIntIntChaIntChaDexDex*IntWisChaChaDex*ChaInt
Str*IntIntIntWis
Dex*IntChaChaChaDexWisIntIntDexIntWisDexWisWisStr*Wis
Dex*
HIT POINTSMAXIMUM CURRENT
HIT POINTSHIT POINTSHIT POINTSCURRENTMAX MAX CURRENT
VITALITY WOUNDSVITALITY WOUNDSVITALITY WOUNDS
armor worn
dex
tempscore
tempmod
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
constitution
strength
dexterity
intelligence
wisdom
charisma
max dexmisc
abilitymod
equipment
wisdom
constitution
dexterity
miscsize
miscdextotal
penalty
Die Type
BASE MODIFIED
class
strength
dexterity
strength
■ cannot be used untrained — * armor check penalty applies
ranksabilitytotal miscmax ranks = lvl+3(/2)
BalanceBluffClimbComputer UseConcentrationCraft (____________________)Craft (____________________)Craft (____________________)Decipher Script ■Demolitions ■DiplomacyDisable Device ■DisguiseDriveEscape ArtistForgeryGambleGather InformationHandle Animal ■HideIntimidateInvestigate ■JumpKnowledge (_______________)Knowledge (_______________)Knowledge (_______________)ListenMove SilentlyNavigatePerform (__________________)Perform (__________________)Perform (__________________)Pilot ■ProfessionRepair ■ResearchRideSearchSense MotiveSleight of Hand ■SpotSurvivalSwimTreat InjuryTumble ■
crossclass
modifiers
Sex
miscsizeability misca b c dclass base modifiers
5th4th3rd2ndtotalmultiple attacks
a b c dclass base modifiers
total ability misc misc
Height
Hair
Age
Weight
Eyes
Character
Class
Player
Level
Race/Species Alignment/Allegiance
Birthplace Date of Birth
Nationality Residence
Starting Occupation Aliases
misc
Skills
Defense
Attack Rolls
Weapons
Abilities
Saving Throws Initiative
STRDEXCONINTWISCHA
FortitudeReflexWill
MeleeRangedGrapple
Wealth BonusAction PointsReputation
Speed
Skills
Defense
Attack Rolls
Weapons
Abilities
Saving Throws Initiative
StrDexConIntWisCha
FortitudeReflexWill
MeleeRangedGrapple
Wealth BonusAction PointsReputation
Speed
Skills
Defense
Attack Rolls
Weapons
Abilities
Saving Throws Initiative
STRDEXCONINTWISCHA
Fortitude
Reflex
Will
Melee
Ranged
Grapple
Wealth BonusAction PointsReputation
Speed
Con
Dex
Wis
Dex
Dex
Str
Dex
Str
–5
–5
–5
–10
–10
–10
–15
–15
–15
–20
–20
–20
Dex
Cha
Str
Int
Con
Int
Int
Int
Int
Int
Cha
Int
Cha
Dex
Dex*
Int
Wis
Cha
Cha
Dex*
Cha
Int
Str*
Int
Int
Int
Wis
Dex*
Int
Cha
Cha
Cha
Dex
Wis
Int
Int
Dex
Int
Wis
Dex
Wis
Wis
Str*
Wis
Dex*
Con
Dex
Wis
Dex
Dex
Str
Dex
Str
–5
–5
–5
–10
–10
–10
–15
–15
–15
–20
–20
–20
maximum currentHit PointsHit PointsHit Points
currentmax max currentVitality WoundsVitality WoundsVitality Wounds
d20 MODERN CHARACTER SHEET 2.1 • ©2005 WIZARDS OF THE COAST, INC. • CREATED BY PATRICK MURPHY 3/05 • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET
Item Location Wt
Total Weight CarriedCurrent Load
Item Location Wt
XPs Needed For Next Level
Total Experience
Normal
+3
+1
Normal
–3
–6
Normal
×¾
×½
Normal
×4
×3
Max Dex Enc Pen Move Run
Light
Heavy
Medium
Load Capacity
WALK HUSTLE RUN
= BASE SPEED = 2 × BASE SPEED = 4 × BASE SPEED
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
= MAX LOAD = 2 × MAX LOAD = 5 × MAX LOAD
OTHER POSSESSIONSEQUIPMENT CARRIED
FEATS & SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT & CARRYING CAPACITY
MOVEMENT
LIFTING
OTHER POSSESSIONSEQUIPMENT CARRIED
FEATS AND SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT AND CARRYING CAPACITY
MOVEMENT
LIFTING
Item Location Wt
Total Weight CarriedCurrent Load
Item Location Wt
XPs Needed For Next Level
Total Experience
Normal
+3
+1
Normal
–3
–6
Normal
×¾
×½
Normal
×4
×3
Max Dex Enc Pen Move Run
Light
Heavy
Medium
Load Capacity
WALK HUSTLE RUN
= BASE SPEED = 2 × BASE SPEED = 4 × BASE SPEED
MOVEMENT
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
= MAX LOAD = 2 × MAX LOAD = 5 × MAX LOAD
LIFTING
OTHER POSSESSIONSEQUIPMENT CARRIED
FEATS AND SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT AND CARRYING CAPACITY
OTHER POSSESSIONSEQUIPMENT CARRIED
FEATS AND SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT AND CARRYING CAPACITY
OTHER POSSESSIONSEQUIPMENT CARRIED
FEATS AND SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT AND CARRYING CAPACITY
Item Location Wt
Total Weight CarriedCurrent Load
Item Location Wt
xps needed for next level
total experience
Normal
+3
+1
Normal
–3
–6
Normal
×¾
×½
Normal
×4
×3
Max Dex Enc Pen Move Run
Light
Heavy
Medium
Load Capacity
walk hustle run
= base speed
= 2 × base speed
= 4 × base speed
lift over head
lift off ground
push or drag
= max load = 2 × max = 5 × max
Other PossessionsEquipment Carried
Feats & Special Abilities
Experience
Languages
Movement & Carrying Capacity
Movement
Lifting
Other PossessionsEquipment Carried
Feats & Special Abilities
Experience
Languages
Movement & Carrying Capacity
Movement
Lifting
Other PossessionsEquipment Carried
Feats and Special Abilities
Experience
Languages
Movement and Carrying Capacity
Movement
Lifting
= 10 +Spell Save DC Mod
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
LevelSpell
Save DCSpells
Per DayBonus Spells
# SpellsKnown
0 0
1st
2nd
3rd
4th
5th
MISCMODIFIERS
ABILITYTOTAL
FX ABILITIES
SPELLS
PSIONIC POWER POINTS
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
FX ABILITIESSPELLS
PSIONIC POWER POINTS
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
Spell Save DC Mod
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
LevelSpell
Save DCSpells
Per DayBonus Spells
# SpellsKnown
0 0
1st
2nd
3rd
4th
5th
SPELLS
MISCMODIFIERS
ABILITYTOTAL
PSIONIC POWER POINTS
FX ABILITIES
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
FX ABILITIES
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
FX ABILITIES
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
Spell Save DC Mod
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
LevelSpell
Save DCSpells
Per DayBonus Spells
# SpellsKnown
0 0
1st
2nd
3rd
4th
5th
miscmodifiers
abilitytotal
FX Abilities
FX Items
Henchmen or Animal Companions
Spells
Psionic Power Points
FX Abilities
FX Items
Henchmen or Animal Companions
Spells
Psionic Power Points
FX Abilities
FX Items
Henchmen or Animal Companions
Spells
Psionic Power Points
Character Sketch
Personality
Quote(s)
Contacts/Friends
Enemies
Character Name
Description
CHARACTER DESCRIPTION
BACKGROUND & NOTES
CHARACTER DESCRIPTION
BACKGROUND AND NOTES
Character Sketch
Personality
Quote(s)
Contacts/Friends
Enemies
Character Name
Description
CHARACTER DESCRIPTION
BACKGROUND AND NOTES
CHARACTER DESCRIPTION
BACKGROUND AND NOTES
CHARACTER DESCRIPTION
BACKGROUND AND NOTES
Character Sketch
Personality
Quote(s)
Contacts/Friends
Enemies
Character Name
Description
Character Description
Background & Notes
Character Description
Background & Notes
Character Description
Background and Notes
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