resume - software engineerneedsmoreclever.com/files/resume/andy-hill-color.pdf · digipen project -...

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DigiPen Project - ERRRK!

Internship - DigiPen Institute of Technology

Developed an extensible DSP C++ API for audio sources and filters

Implemented 3D surround audio attenuation and Doppler shifting

Created a component-based, event-driven game engine in C

Implemented OpenGL 2.1 sprite rendering with post-processing

Integrated FMOD and composed two music tracks

Implemented 2D rigid-body physics with Newtonian impulse resolution

Developed UI, UX, Visuals, Sound, and Mechanics

Created a web-based collaborative editor

Implemented OpenGL graphics and Javascript-bound C++ engine

Designed under heavy scope/time restrictions

Built a cross-platform renderer with frame-behind concurrent drawing Created Blender plugins for level development and asset pipeline

Implemented color-grading, HDR with bloom, and depth-of-fieldImplemented quaternion-based animation blending with jiggle-bones

Used multiple threads for mixing, DSP, and encoding

Worked in a proprietary build environment with dev-kit hardware

Created a render pipeline and graphics engine with proprietary APIs

Integrated the Wii Remote’s motion sensors

Learned APIs from a limited documentation source on a tight schedule

Created a low-level audio engine for DigiPen’s Zero Engine and editor

Andy HillSoftware Engineerneedsmoreclever.com

@needsmoreclever(858) 401-0074

needsmoreclever@gmail.com

Experience

EducationBachelor of Science in Computer Science in Real Time Interactive Simulation DigiPen Institute of Technology, Redmond, WA 2012 - 2016

- Minor in Mathematics

endless top-down driving destruction - 20134 months

2-16 player 2D competitive deathmatch - 20141 monthDigiPen Project - Bl/nk

audio mixing and processing engine - 20144 months

split-screen 3D downhill hoverboard racing - 20158 monthsDigiPen Project - CHRON

Awards

4-player 3D shooting gallery for the Wii - 20153 monthsDigiPen Project - CS488

‣ GDC Game Narrative Review - Gold Winner 2013

- Essay on the narrative of Bioshock - Presented my essay to attendants of GDC

‣ FIRST Robotics - Las Vegas Regional Champion 2011

- Co-pilot and sole programmer of competition robot - Successful manned and autonomous operation

Skills‣ C, C++, Javascript, Python,

Lua, PHP, C#, Java, HTML, CSS, Objective-C, and Swift

‣ API integrations including SDL, ImGUI, PortAudio, FBX, V8, FMOD, GLFW, and Parse

‣ Debugging and crash dump analysis

‣ Cache optimization

‣ GPU and render pipeline debugging

‣ OpenGL, Metal, DirectX and proprietary (Nintendo)

‣ BRDF theory and advanced rendering techniques

‣ Windows, OS X, Linux, iOS, Android, and Wii development

‣ Plugin and tool development

‣ HTTP servers for REST APIs, HTML5, and WebSockets

‣ Multi-process communication

‣ High-level mathematics and physics education

‣ Abstract problem solving

‣ IDE proficiency in Visual Studio, Xcode, and MonoDevelop

‣ Experience with Source Engine, Unity, and custom engines

‣ Communication across art and design disciplines

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