psychology learning and teaching in virtual worlds: the preview-psych project

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Presentation given at CyComp2010 conference at University of Bolton July 2010.

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Simon Bignell / Avatar: Milton BroomeCentre for Psychological Research, University of Derby, UK

Technology enriched problem-based learning in a 3D

multi-user virtual world

CyComp2010

www.PREVIEWPsych.org

A Framework for Learning, Support and Research in Multi-User Virtual Worlds

A Framework for Learning, Support and Research in Multi-User Virtual Worlds.

• Learning and Teaching– Sound pedagogy, Blended,

Supplementary.• Support– User-oriented, Dynamic, Responsive.

• Research– Ethics, Methodology, Validity.

• The interaction between these three factors is critical for success.

• Tools• Virtual Infrastructure, Avatars, Presenters, Gadgets,

Web Integration, Audio/Visual [Building and Scripting].

• Techniques• Inductions, Camera, Movement, Inventory,

Communion, (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment.

• Technologies• Bandwidth, GPUs, CPUs, Server-side, Lag(s), Clients,

Firewalls, Peripherals, Updates.

A Framework for Learning, Support and Research in Multi-User Virtual Worlds

A Framework for Learning, Support and Research in Multi-User Virtual Worlds

Simon BignellCentre for Psychological Research

University of Derby, UK

s.bignell@derby.ac.uk+44 (0)1332 593043 (ext: 3043)

www.MiltonBroome.com www.PREVIEWPsych.org

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